AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Twin Stick Shooter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cyber Spartan artcodetext | Cyber Spartan uses AI-generated content for select visual assets, including character expression artwork and some promot... | PLICA GAMES | - | May 23, 2026 | |
Lovecraft Survivors artaudio | Vertical capsule image (store and library) generated using Adobe Firefly. All in-game content (sprites, music, sound eff... | Threshold Games | - | May 23, 2026 | |
Pulsewave audioart | Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed usi... | Grindare Studio | - | May 23, 2026 | |
Death Before Decaf art | Death Before Decaf uses generative AI tools to assist with visual asset production. This includes character and enemy sp... | Overdose Interactive | - | May 23, 2026 | |
Chickens. Chickens? Chickens! artaudio | Generative AI tools were used during development to assist with selected visual and audio asset concepts and production ... | Loki The Cat Studio | - | May 23, 2026 | |
Blitzcade code | AI tools were used to assist on the programming of the game | MG | - | May 23, 2026 | |
Kuiper Wanderer art | We employ AI-enhanced pipelines for the optimization of certain artistic resources. | Moonage Games | - | May 23, 2026 | |
Defenders of Ten Roads Crossing Tower text | AI was used to polish the game's information and texts. | Hetocode | - | May 23, 2026 | |
Brainrot Tung Tung Sahur art | Some of the images are generated using AI. | Onlygames S.R.L. | - | May 23, 2026 | |
Heavy Mental: A Co-op Action Roguelite art | During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for sever... | Black Star Interactive | - | May 23, 2026 | |
Banana Belt Miner art | AI was used to design the backgrounds | V Forge | - | May 23, 2026 | |
Bulletball audioartcode | AI assisted with sound, graphics and code. | Crosscades | - | May 23, 2026 | |
Ninety Nine Dungeons textart | Using AI tools to generate translated text and image textures. | Donnie Lee | - | May 23, 2026 | |
ArcaneBound text | This game uses artificial intelligence for translations into Spanish, German, Italian, and Simplified Chinese. | AsardialStudio | - | May 23, 2026 | |
Backpack Roguelike artaudiotext | Game artwork (sprites for items, enemies, characters, and UI elements) was generated using Stable Diffusion (DreamShap... | DerGronert | - | May 23, 2026 | |
Ethereal Storm art | contains generative art from netwrck ra1 art generator for art | App.nz | - | May 23, 2026 | |
Swarmbreak artaudio | AI is used to generate art and sound during development - as a solo dev this is a way for me to test gameplay easy. | CallOfPort | - | May 23, 2026 | |
Let it ride! art | Results Screen image is AI generated | Retro Decadance | - | May 23, 2026 | |
Geometry Attack audio | The background music for Geometry Attack was created using Soundraw, an AI-powered music generation tool. All musical tr... | Festa Tech LLC | - | May 23, 2026 | |
Riftbound Survivors codetext | AI tools were used strictly during the development phase to assist with writing code scripts and drafting text descripti... | StarSoftware | - | May 23, 2026 | |
Tank Havoc artaudio | This project is being developed by a small two-person team. The use of AI tools in this project is strictly limited to ... | Mad Missile | - | May 23, 2026 | |
You Are Circle text | Generative AI was used to refine the store page text. | Return First Games | - | May 23, 2026 | |
Guardians Of Restoration text | AI was used for the localization of in-game text and the store page, and it may be improved later. | Creative Gorae | 14 | May 23, 2026 | |
Dawn of the Zombies: Survivors art | AI tools were used to create the game's logo and the store page's marketing assets (capsules). All other in-game assets ... | ES-Interactive | - | May 23, 2026 | |
Lake of Creatures text | Some store page and in-game text translations have been generated with artificial intelligence. | ANTENNA GAMES | 310 | May 23, 2026 | |
(TwwwT) The Witches Who Weave Timelines artaudiotext | Some graphic, audio & text are generated by AI. Reviewed and modified by developer. | Restart Studio | - | Mar 18, 2026 | |
Crazy Fruit Shooter arttext | The store promotional images were generated using AI with manual modifications. Some in-game upgrade icons were generate... | YogurtGames | - | Mar 18, 2026 | |
ToMyX arttext | This game uses generative artificial intelligence tools as support in certain creative processes, including visual and/o... | Sinpla | - | Mar 18, 2026 | |
Escape Up art | Some of the games artwork was generated with generative artificial intelligence. | AngryBread Limited | - | Mar 18, 2026 | |
Project CyberSky art | Some images were created using A.I. - My only fear is that I might have created sentient in the process. Pray for me Cyb... | Xcogames LLC | - | Mar 18, 2026 | |
Tacticell Arena artaudio | Generative AI was used to create the promotional artwork (capsules and banners) for the store page. In-game, the soldier... | Antheed | - | Mar 18, 2026 | |
NeverCOM art | Icons and textures | Shenzhen Huajian Network Technology Co., Ltd | - | Mar 18, 2026 | |
Void Breach general | AI is only used to accelerate development | fp32.ai LLC | - | Mar 18, 2026 | |
DreadHold code | We use tools like GitHub Copilot during development. However, all code is verified by our 2 member team, with over 30 ... | Sam Parton | - | Mar 18, 2026 | |
The Zyrdain Sands art | This game subtly experiments with AI-assisted tools in parts of the experience and in some of the marketing images. | FifoArts | - | Mar 18, 2026 | |
Eclipse Protocol 2130 art | Some static artwork used on the store page and marketing materials was created with AI-assisted tools. These images were... | LunaPhantom | - | Mar 18, 2026 | |
Exovore art | Some assets were assisted by AI tools in the art pipeline. AI was not used for final renders. | Tapzilla | - | Mar 18, 2026 | |
Particulitix audio | Some of the music is AI generated, but there is an AI toggle (main menu and in the options) | Workshop Geek | - | Mar 18, 2026 | |
Menacetide audio | Some of the voice-overs and audio was created using AI-assisted tools and editors. | Quarantine Entertainment | - | Mar 18, 2026 | |
Hong Kong 2097 art | Much of the enemy graphics were made with the help of generative AI. However, none of them are simply used "as is." Gett... | Kanipro | - | Mar 18, 2026 | |
IRON SHADOW : Survival Protocol textart | Some minor assets and text were created with the assistance of AI tools during development. All core game design, gamep... | KEYMAKER GAMES | - | Mar 18, 2026 | |
WAVEBEAM codeartaudio | Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via a... | Ryan Collins | - | Mar 18, 2026 | |
No Way Back: Dark Horizon audioartcode | We mainly used AI for the player voice and some sound effects. It was also used for certain textures and provided assist... | BlackMountainsStudio | - | Mar 18, 2026 | |
QuackSquad art | Colors for my Illustrations: I'm daltonic, and colors are complicated. Music: no talent or money. Trailer: Backgrounds... | Boxcutter L.A | 15 | Mar 18, 2026 | |
Addition Subtraction Multiplication Division Magician codeart | In the game, AI tools were used to assist in completing the code and drawing work, and most of the content generated by ... | 危途旅行团TravellersOnHazard | - | Mar 18, 2026 | |
AUDIOMECH text | Translated from English with machine assistance. | Dylan Fitterer | - | Mar 18, 2026 | |
The Odyssey of Commander Cookie art | Some of the game’s 2D artwork was created by feeding my original 3D models and hand drawn sketches to a generative model... | Nethro Interactive | - | Mar 18, 2026 | |
Shitty Game art | AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely or... | Gbaroli | - | Mar 18, 2026 | |
Still Space arttext | We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances. | Sofa Interactive | 13 | Mar 18, 2026 | |
Ultimate Arcade Overdrive artaudio | I've used AI to generate some of the backgrounds. I've used AI for the voices. | Comfort Zone Games | - | Mar 18, 2026 |
103 results
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