AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Twin Stick Shooter
TitleDisclosureCreatorSrcReviewsAdded
Chrome Circuit
In-game content
artcode
Chrome Circuit is developed by a solo developer who uses generative AI as part of the production pipeline. Character and environment sprite art was created using AI image generation, then processed, edited, and integrated by hand. Portions of the game's code were written with AI assistance under the developer's direction, with all systems designed, reviewed, and tested by the developer. All AI-generated content is created during development ("pre-generated") — the game does not generate any content while you play, and no AI runs on your machine. Game design, writing, and all creative decisions are the work of the developer.
David Gamble
-Jul 11, 2026
Little Drone TuTuTu
In-game content
codetext
AI Assisted Coding AI Assisted Localization
Illumina Games Co., Ltd.
-Jul 8, 2026
DEFLEKT
In-game content
artaudio
DEFLEKT uses AI-generated assets created during development ("pre-generated"): 3D models for ships, bosses and environment dioramas, background artwork, and portions of the music soundtrack were generated with AI tools and then curated, edited and integrated by the developer. Sound effects are CC0 licensed (Kenney.nl). The game does not generate any content with AI at runtime.
Mayd-It Games
-Jul 7, 2026
Cargo Runner: Faction Fracture
In-game content
art
Some of this game's Steam store and marketing art was created using AI image-generation tools. Specifically, the store capsule images (header, main, small, and vertical capsules), the library artwork (library capsule and hero image), and the logo background were AI-generated. AI was used only for this promotional store art. All in-game content — pixel-art sprites, backgrounds, UI, animations, and effects — is made from licensed, human-authored pixel-art assets and contains no AI-generated content. The game's audio and gameplay contain no AI-generated content.
Aech
-Jul 6, 2026
Zerion: Infinite Space
art
Some promotional art assets and in-game artwork were created with the assistance of AI image generation tools. All AI-generated output was reviewed, edited, and curated by the development team before inclusion.
Gilberto Avalos
-Jul 3, 2026
StarCinder
In-game content
artaudio
StarCinder includes some content created with the assistance of generative AI tools. This includes certain music tracks, ship concept art, ship models, and background/menu imagery. The developer directed the style, mood, and design goals for these assets, then reviewed, selected, and integrated the final content into the game. StarCinder does not generate AI content during gameplay and does not connect to external AI services while players are playing.
DeadPixel Software
-Jun 29, 2026
Hollow Orbit
In-game content
artaudiocode
Parts of Hollow Orbit were made with help from generative AI tools — assisting with the game's code, some in-engine visuals and audio, and store/marketing assets like the logo and trailer graphics. All output was reviewed and finalized by the developer, and no content is generated by AI during gameplay.
Dead Battery Games
-Jun 28, 2026
Hunters Trial : One Breath
In-game content
art
Some of the artwork in Hunters Trial: One Breath was created with the assistance of generative AI tools. Specifically, AI was used to help produce certain background and environment images, and as a visual reference aid during the design of our menus and user interface.
White Iron Games
-Jun 28, 2026
Nebula Live
Dev only
Generative AI was used only as a development aid during production. All content included in the final game was reviewed and approved by the developer. The released game does not generate content using AI.
KaamosGames
-Jun 28, 2026
Noctus Quarry
In-game content
audioart
We currently use AI for some of the audio dialogue as well as some of the placeholder 2D art assets. Our goal is to get art made for these where possible and we already have a voice actor and musician on board who is working on our audio.
Molten Shard Games
-Jun 28, 2026
UnTANKable
In-game content
art
We use generative AI for promotional artwork on our store page, but none of the in-game content uses AI.
ForTem Labs
-Jun 28, 2026
Starship Kepler
In-game content
artaudio
Some store page assets and library assets (marketing banner etc), as well as some artwork and maybe 10% of the sound effects, were created with the assistance of AI. The music is entirely human. No AI music in the game.
Nathan Kramer
-Jun 28, 2026
Hollow Signal
In-game content
art
Hollow Signal contains pre-generated AI-assisted content, including portions of visual artwork, promotional imagery, and certain game assets. All content has been reviewed, curated, edited, and integrated into the final game by the solo developer.
Dev-Solo Studio
-Jun 27, 2026
Beyond Horizon
In-game content
artaudio
During development, procedural and AI-assisted tools may be used to support certain content creation tasks. All content is reviewed, refined, and integrated by the developer. Examples include artwork coloring and sound effect generation.
Trashy Games
-Jun 27, 2026
Village Survivors
In-game content
text
This game utilizes AI-assisted programming and multilingual localization.
Aegithalos Studio
-Jun 27, 2026
NEON SURGE
In-game content
text
AI was used to assist in producing the in-game user-interface text translations for French, Spanish, German and Italian, which were then reviewed for accuracy. The English and Portuguese text is human-authored. All visual art, sound effects and music in NEON SURGE are generated procedurally by our own code — no AI models were used to create art, audio or gameplay assets.
Miber Studio
-Jun 27, 2026
Gods' Gate
Dev only
art
AI has been used to develop placeholder assets exclusively for game testing. AI has ben used for debugging and optimization.
Alictronic Games
-Jun 16, 2026
SUBSØNIC
Store/marketing
text
Generative AI was used to assist in writing and editing some of Subsønic's text, including portions of this store page and its marketing copy. The game's visual art is procedurally generated through code (algorithmic, not generative AI), and its music and sound are licensed or procedurally synthesized.
Komar Labs
-Jun 15, 2026
Meteor Rush
In-game content
arttextaudio
1. Cover art is created in Unreal Engine and photoshop, and has a detail pass on top of it by AI. 2. Localisation on the steam page is translated by AI. 3. Music is generated by AI.
Outpost Games
-Jun 15, 2026
F.U.N
In-game content
text
Translations/Localization.
DesignationX
-Jun 15, 2026
Brainrot Defender
In-game content
text
Some of this game's in-game text, including character dialogue and narrative/flavor writing was created with the help of generative AI tools during development, then reviewed and edited by the developer before release. The game's visual art is generated procedurally (algorithmically, not by AI). BrainRot Defender does not generate any content using AI in real time during gameplay, and does not connect to any external AI services.
SK Studio
-Jun 12, 2026
Wonderland Gacha House: Muster
In-game content
artaudio
AI-Generated Content Disclosure The developers describe how the game uses AI-generated content as follows: Art & Icons: Some in-game skill icons and secondary UI decorative elements were assisted by AI generation tools for concept and asset creation, followed by meticulous manual polishing and refinement by our artists. Music & Audio: Portions of the background music and ambient soundtracks were created with the assistance of AI music generation tools, ensuring strict compliance with commercial licensing. Video & Animation: The complete in-game opening cinematic (OP) was created using AI video generation technologies. Our Commitment: All AI-generated assets used in this game strictly adhere to copyright laws and commercial usage terms. They do not contain any infringing, pirated, or unauthorized copyrighted materials.
Hexadeca Dimensions
-Jun 12, 2026
Arcade Architect
Store/marketing
art
Store capsule/library images and logo art was created with the help of AI.
Drew VanWagner
-Jun 10, 2026
Data Breach Inc.
Store/marketing
arttext
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Beep2Bleep
-Jun 9, 2026
Geometry Fight
In-game content
artcode
Its used for some Art and some of the Code
DiaPony
-Jun 5, 2026
Runic Dungeon
Store/marketing
art
The game has no AI generated content. The store page have AI generated content (I used AI to upscale & enhance my own artwork).
Alexis & Friends
-Jun 4, 2026
暗面 Dark Side Void
In-game content
text
Al were used to assist with translating text into multiple languages.
Beyond The Light Cone
-Jun 3, 2026
Rat Musou
In-game content
artaudio
This game uses pre-generated AI-assisted content for certain promotional artwork, visual assets, and audio materials. No AI-generated content is created during gameplay.
Studio Bing-Huan
-Jun 3, 2026
CellShocked
In-game content
audio
Some assets AI was used to speed along development time and our music person (JenZ) used some AI in creating the sound track.
Pre-Tech
-Jun 3, 2026
Ore & Ordnance
In-game content
audioart
All music was generated by AI. Anything not covered up with an effect was touched up by AI. We created the original concepts in Piskel. Ai assisted with some aspects of coding/refactoring/debugging. The image in our store media, with the 3 ships, was generated using AI based on our in-game enemy ships and the players "elite" ship. Everything else was created using Canva.
Hooley Studios
-Jun 3, 2026
Little Warrior
Store/marketing
text
We used generative AI tools to assist with drafting and localizing store page text. All AI-assisted text is reviewed and edited by our team before publication. The game does not use live-generated AI content during gameplay.
Starplaytech
-Jun 3, 2026
Geometry Rift
In-game content
artcode
AI was used to create some 3d Models and enhance the programming of the game.
Víctor Vergara
-Jun 3, 2026
Far Away Kingdom
In-game content
audio
Only minor voice effects in the game were generated using AI tools. No AI-generated gameplay, narrative, music, or visual content is included.
The Other Guy Studio
-Jun 3, 2026
AI CARAMBA
Dev only
codetext
I use AI to summarize documentation, criticize my code, and help me make sense of error messages. Sometimes I feel discouraged and I ask AI to write stuff for me. Seeing the garbage it produces makes me feel better, and encourages me to try again :)
Works of Love
-Jun 3, 2026
Ogre Chambers 2222
In-game content
text
TRANSLATIONS in store page and in-game have been generated with artificial intelligence. These translations are FULLY OPTIONAL to use and you can experience the full game without any artificial intelligence by playing in the English language. I wanted to give people the possibility to experience the game in their native language, which is why this decision was made.
ANTENNA GAMES
242Jun 3, 2026
Cyber Spartan
In-game content
art
Cyber Spartan uses AI-generated content for select visual assets, including character expression artwork and some promotional materials. Core gameplay code, game design, and level design are human-directed. AI tools were used as a creative partner throughout development.
PLICA GAMES
-May 23, 2026
Lovecraft Survivors
In-game content
art
Vertical capsule image (store and library) generated using Adobe Firefly. All in-game content (sprites, music, sound effects) is human-created or licensed from human-made asset packs.
Threshold Games
-May 23, 2026
Chickens. Chickens? Chickens!
In-game content
artaudio
Generative AI tools were used during development to assist with selected visual and audio asset concepts and production support. All final assets included in the game were reviewed, edited, and integrated by the developer to ensure they are appropriate for the game and do not knowingly include infringing content. No live AI-generated content is produced during gameplay.
Loki The Cat Studio
-May 23, 2026
Blitzcade
Dev only
code
AI tools were used to assist on the programming of the game
MG
-May 23, 2026
Kuiper Wanderer
Dev only
art
We employ AI-enhanced pipelines for the optimization of certain artistic resources.
Moonage Games
-May 23, 2026
Defenders of Ten Roads Crossing Tower
In-game content
text
As an indie non-english speaker, AI was used for polishing game store page and texts inside game. Images in game and gameplay in game are not affected by AI.
Hetocode
-May 23, 2026
Brainrot Tung Tung Sahur
Store/marketing
art
Some of the images are generated using AI.
Onlygames S.R.L.
-May 23, 2026
Project Vanguard
In-game content
art
Some store and library marketing images were created with AI-assisted image generation. The game’s code, gameplay systems, balancing, ship behavior, upgrade systems, and implementation were developed by the developer.
MrBastion
-May 23, 2026
Heavy Mental: A Co-op Action Roguelite
In-game content
art
During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for several character assets and environmental props. Every asset generated through AI has been manually refined, rigged, and animated by our development team to ensure it fits the game's unique stylized art direction and meets our quality standards. Our use of AI is limited to the pre-production phase to streamline our artistic workflow.
Black Star Interactive
-May 23, 2026
Banana Belt Miner
In-game content
art
AI was used to design the backgrounds
V Forge
-May 23, 2026
Bulletball
In-game content
artaudiocode
AI assisted with sound, graphics and code.
Crosscades
-May 23, 2026
ArcaneBound
In-game content
text
This game uses artificial intelligence for translations into Spanish, German, Italian, and Simplified Chinese.
AsardialStudio
-May 23, 2026
Backpack Roguelike
In-game content
artaudiotext
Game artwork (sprites for items, enemies, characters, and UI elements) was generated using Stable Diffusion (DreamShaper model) running locally. Sound effects and music were generated using Meta AudioCraft (AudioGen/MusicGen) running locally. Non-English translations were generated using local LLMs (Ollama) and manually reviewed. No external AI services are used during gameplay. All AI-generated content was produced offline during development.
DerGronert
-May 23, 2026
Ethereal Storm
In-game content
art
contains generative art from netwrck ra1 art generator for art
App.nz
-May 23, 2026
Swarmbreak
In-game content
artaudio
AI is used to generate art and sound during development - as a solo dev this is a way for me to test gameplay easy.
CallOfPort
-May 23, 2026
133 results
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