AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Typing
TitleDisclosureCreatorSrcReviewsAdded
LEXICON
Dev only
art
As a solo developer I have used AI to help review features and generate base artwork before editing.
T-Squared Games
-Jul 11, 2026
Type Shogun
In-game content
art
Type Shogun uses pre-generated AI-assisted artwork for some stylized visual assets, including Steam store/library artwork and selected marketing/capsule images. Some in-game background or presentation artwork may also include AI-assisted elements. All AI-assisted content was reviewed, selected, and curated by NH Media LLC before inclusion. Type Shogun does not use live generative AI during gameplay. Players cannot generate AI images, text, audio, or other AI content inside the game.
NH Media LLC
-Jul 11, 2026
Netshell
Live AI
text
Netshell uses AI to power its characters. The NPCs you meet on the in-game forums and IRC read what is happening in your playthrough and respond in character, so their messages and forum posts are generated rather than pre-scripted, and each player's world unfolds differently. All of this runs locally and offline: the AI models ship with the game and run on your machine. Netshell never connects to a third-party AI service such as ChatGPT or Claude. You can turn the AI off entirely, in which case the NPCs stop chatting and the game continues with its authored story. Some Steam store and trailer assets were created with AI assistance and then edited/curated by the development team. During gameplay, Netshell only uses AI to generate in-character NPC text.
Beyond Logic Labs
-Jul 5, 2026
Penko Vox: Japanese
Live AI
textaudio
Penko Vox: Japanese uses local generative AI to power its immersive language learning experience. An integrated Large Language Model (LLM) acts as a native Japanese tutor, generating real-time dialogue based on user input, while a Neural Text-to-Speech (TTS) engine synthesizes high-fidelity Japanese audio for listening practice.
penko_soft
-Jul 5, 2026
PlankTap
In-game content
arttext
Generative AI was utilized to aid in the implementation of programming code, the production of visual assets, and translation tasks.
CrowZ Games
-Jun 30, 2026
NETBREAK
Store/marketing
art
Main Steam Page graphics
Splice
-Jun 29, 2026
The Carcass
In-game content
arttext
The Carcass was made by a solo developer with the help of generative AI tools. The following player-facing content was produced with AI assistance, all of it directed, curated, and finalized by the developer: - Store capsule and marketing artwork: the game's Steam capsule/header images were created with AI image-generation tools. - Localization: translations into the supported languages were produced with AI assistance and reviewed for quality. The game does not generate any content live during gameplay, and it does not connect to any external AI service while you play. All AI-assisted content was selected and finalized by a human.
PiqFocus Interactive
-Jun 28, 2026
Pitchforks & Paragraphs
In-game content
audio
Peasant voices are made with AI.
Rogue Pigeon Games
-Jun 28, 2026
Pun-ishment
In-game content
art
Some puzzle illustrations and promotional visual assets were created with AI-assisted tools and then edited/curated by the developer. No real-time generative AI is used during gameplay.
JSC-STUDIO
-Jun 28, 2026
Type Hype
In-game content
artcode
TYPE HYPE's static visual assets — the main-menu skyline background, achievement icons (34 color + 34 grayscale variants = 68 PNGs), exhibition-level theme backgrounds (15 themes × 6 layer files = 90 PNGs), and Steam capsule backgrounds — were created with the assistance of generative AI image tools (primarily OpenAI's GPT image generation). All AI-generated assets were curated, selected, and approved by the developer. No AI runs at runtime in the shipped product. Music (59 tracks) is human-composed and sourced from Pixabay under the Pixabay Content License. Code was written collaboratively by the developer with an AI coding assistant. The game contains no AI-generated content shown to players during gameplay (procedural music layering is rule-based, not AI).
supergoodcorey
-Jun 28, 2026
KeyWalker
Dev only
Copilot has been used to ease development of playtest versions.
Repron
-Jun 27, 2026
WarmSoul
Live AI
textaudio
This game uses generative AI in two ways: (1) AI language models (LLM) to generate character dialogue text in real-time during conversations, and (2) AI text-to-speech (TTS) technology to generate character voice audio. AI processing is handled via cloud servers or optional local models. No conversation data is stored or saved on servers. All AI-generated content is produced live based on player input.
Mr.Yes
-Jun 27, 2026
Hacklash
Dev only
code
Claude was used to help with the programming and Steam leaderboard stuff.
Staring Skull Studio
-Jun 27, 2026
Type or Die
In-game content
art
I want to clarify right away that I am not an AI enthusiast, though I understand that this topic can be sensitive for some. Type Or Die uses AI for card icons and sprite animations. All other aspects of the game (design, programming, voice acting, music, interface, and the majority of the artwork) were created manually. If the game achieves a certain level of success after its release, I will hire a specialist artist to handle all of that.
Type or Die
29Jun 26, 2026
Typing In Love
In-game content
art
Generative AI was used to build some of the monsters and bosses in the game.
pazegames
-Jun 16, 2026
入戏
Live AI
textart
Playstories uses live-generated AI during gameplay to create fictional interactive story prose, dialogue, player choices, scene keywords, branching follow-up scenes, and optional scene images from player prompts and actions through novelai.ai. AI does not control purchases, account actions, executable code, or system-level behavior.
airmusic@msn.com
-Jun 14, 2026
Thirsty Snail
Live AI
text
Thirsty Snail uses an on-device local language model to generate short snail dialogue, personality-based reactions, and race taunts. AI-generated text is triggered by in-game interactions and constrained by character prompts and content moderation rules. Screen-aware reactions are processed locally on the player's device. Screenshots are never stored or uploaded, and private file contents are not read.
moyumoyu
-Jun 11, 2026
Portalborn
Dev only
AI-assisted tools were used as part of the development workflow for prototyping, implementation support, and content iteration. The released game content was selected, edited, and curated by the developer. The game does not use live generative AI during gameplay.
TheHand
50Jun 10, 2026
Wordy Space
In-game content
arttext
Some visual assets (such as store page graphics, backgrounds, and UI elements) and the localization/translation of the game's user interface were created with the assistance of generative AI tools. All core gameplay mechanics and code are strictly human-made, and no live AI content generation occurs during gameplay
LongKey Studios
-Jun 10, 2026
HackMeNow
Store/marketing
art
Some visual assets used for HackMeNow’s Steam store page, community assets, and marketing materials were created with the assistance of generative AI tools and then reviewed/selected by the developer. The game itself does not use live generative AI during gameplay. No AI system generates player-facing text, images, audio, code, missions, or other dynamic content while the game is being played.
AngrySysOps
-Jun 5, 2026
言灵
In-game content
audio
通过人工智能把语音转成文字。
言灵AI实验室
-Jun 4, 2026
Type For Speed
In-game content
text
I used AI for localization.
Akduman
-Jun 3, 2026
VainGraphics
Live AI
textartcode
VainGraphics is a local AI workspace application. Its core functionality heavily utilizes live-generated AI content, allowing users to run Large Language Models (LLMs) to generate text, stories, and code snippets, as well as image generation models to create local artwork. All generative processes run locally on the user's hardware.
TigerMark
-Jun 3, 2026
Q-pid
In-game content
arttext
AI tools were utilized during the development of this application for programming code architecture, store description translations, and the creation of core visual content including avatar illustrations, outfits, and graphic assets. Based on these AI-generated visuals, we carefully handcrafted the layered asset separation and implemented real-time motion synchronization with keyboard and gamepad inputs to optimize it as a streamer tool. We have conducted thorough reviews regarding rights and usage to ensure that users can safely and freely use these avatars, including for commercial streaming purposes.
Bib Land
-Jun 3, 2026
Foundation Typer
In-game content
artaudio
Foundation Typer uses generative AI-assisted artwork, voice, and cinematic media elements for certain visual and promotional content, including portions of trailers, character presentation, and store assets. All gameplay systems, lesson structure, progression design, typing mechanics, interface functionality, and core training content were created and assembled as part of the game's original development.
Bladevampirek
-Jun 3, 2026
Anomalous Object
Store/marketing
art
This game uses AI to generate some images.
AIXLAB
-Jun 3, 2026
Hell-O-Word
In-game content
artcode
The code and art assets were created with the assistance of generative AI.
KYChen
-Jun 3, 2026
少女终端
Store/marketing
art
该游戏使用AI辅助制作部分插画
齿轮游戏
29Jun 3, 2026
ATTAQ ARCADE COLLECTION
Store/marketing
art
Some of the assets used to design the page on Steam were generated
ATTAQ
-Jun 3, 2026
图说八道
In-game content
art
Some art assets, promotional materials, or puzzle images in this game may have been created with the assistance of AI tools. All AI-assisted content is reviewed, edited, selected, and finalized by the developer before being used in the game. The game does not include live generative AI features. Players will not enter prompts or generate new AI text, images, audio, or other content during gameplay. AI is only used as an auxiliary art creation tool during development.
StarryMatrix
-May 23, 2026
MyBiz: Pomodoro Desk Tycoon
In-game content
artaudio
Small portion of marketing, achievements icon, and a several of the in-game music were created with AI
Bizpro Games
-May 23, 2026
HACKING INTO EREBUS
In-game content
audio
This game uses AI assistance for certain sound effects. All visuals are hand-crafted by the developer.
Likya Group
-May 23, 2026
MUTS NO TYPO
In-game content
audio
This game uses generative AI tools during development. All voice-over audio is generated using AI tools. The game does not use live generative AI during gameplay.
Half-Baked Cake
-May 23, 2026
RETRIEVAL
In-game content
artcode
The developer utilized AI tools to assist in the development process. AI was used to help generate concept art, some minor 2D environmental textures/UI elements, and to assist with structuring the game's programming framework. All AI-assisted content has been reviewed, heavily modified, and manually integrated by the developer to match the game's specific artistic vision and mechanics.
RuiRui Games
-May 23, 2026
To-Doodle
In-game content
artaudio
All content, except for gameplay and text, is created using AI.
LIU JIEYI
-May 23, 2026
PopVibe
In-game content
artaudio
The artistic and musical resources within the game are generated by artificial intelligence.
Musixel Studio
-May 23, 2026
Vatan
In-game content
art
During the development of Vatan, generative AI tools were used exclusively during the visualization phase to create certain in-game artwork and store assets (such as store capsules). AI was not used in any other aspect of the game, such as coding, story writing, or audio design. We highly value player choice. For players who prefer not to see AI-generated content, we have included a dedicated toggle in the settings menu. By selecting the 'Disable AI' option, players can easily turn off all AI-generated visuals in the game.
Vortexon Studios
-May 23, 2026
Keeb Quest: Typing Battles
In-game content
arttext
Some artwork (character sprites, backgrounds, and story cover images) was created with the assistance of generative AI image tools, with human review and curation. Story text for Adventure mode was written with the assistance of generative AI, with human editing and oversight.
J.Man Games
-May 23, 2026
Everburning Dark
Live AI
text
This game uses live-generated AI to create text-based dialogue and narrative responses during gameplay. Players can type messages to interact with AI-driven characters and story events, and the AI may generate contextual responses based on the player’s input and current game state. AI-generated content in this game is limited to in-game text and narrative interaction.
Immortal Isle Studio
-May 23, 2026
XiaoLuo's English War
In-game content
art
Some cutscene images were generated with AI .
LUO WENJUN
-May 23, 2026
Who is AI
In-game content
art
This game used AI in background images and the AI's response dataset.
hotarubii
-May 23, 2026
Word Space Blaster
In-game content
art
Word Space Blaster uses pre-rendered AI Art and Animations.
a|REA Software
-May 23, 2026
Keyboard/Keybind Practice (BYO)
In-game content
artcode
The icons and store page photos were generated with AI. It was also used to help with the coding.
GravyApps
-May 23, 2026
Hostage Down
Live AI
arttext
📝 AI Generation Transparency (Steam Store Page) 1. Real-Time Narrative Gameplay (LLM): The core of the game is powered by an advanced Large Language Model (AI) that generates kidnappers' responses in real-time. Unlike traditional games, your dialogues are not limited to pre-written choices. The AI interprets your arguments, your tone, and your creativity to offer unique and unpredictable reactions. We have implemented strict moderation filters to ensure that all interactions remain within the satirical framework of the game and fully comply with Steam’s community guidelines. 2. Pre-Production Creative Assistance: We utilized AI-generative image tools for artistic exploration and concept art during the initial design phases. This allowed us to define the game's "moonshot" and vibrant aesthetic.Important Note: All final visual assets (interfaces, characters, environments) have been retouched, finalized, or recreated by our human team to ensure total artistic consistency and full respect for intellectual property.
Pooandplay
-May 23, 2026
Keyboard Warrior: Type to Destroy
In-game content
artaudiotext
Artificial intelligence was used in some of the art, music, sound effects, and translation.
赛博风
-May 23, 2026
Keyboard Survivors
In-game content
audio
AI was used to generate parts of the game's soundtrack/music.
AhmedJalil
-May 23, 2026
AB.Net
Store/marketing
codeart
All Store images built with a baseline of Genertive AI and heavly modified before upload Some Code mainly underlying Features are Made With Generative AI
Timothy Hacquebord
-May 23, 2026
Root Genesis
In-game content
art
This game features unlockable media such as images and videos of aliens and UFO sightings that are created using generative AI technology.
Ozbem
-May 23, 2026
Pingo
Live AI
text
Pingo uses generative AI to provide certain dialogue, monologue, and personalized text interactions. When these features are enabled, the game generates responses based on player input, context, and the selected AI configuration. Some features may connect to external AI services, and players may also choose to use their own compatible models or API configuration.
jianbinggaming
-May 23, 2026
Typing "New Folder (2)"
In-game content
text
AI Disclosure (Text Content): This game uses generative AI to assist in creating in-game text descriptions, specifically for: Game Concepts & Descriptions: Some fictional game ideas and descriptions within the simulation are pre-generated using AI text models. Manual Oversight: All AI-generated text has been manually reviewed and edited by the developer to ensure it contains no prohibited content and aligns with the game's creative direction. No real-time AI generation occurs during gameplay.
etaminandsons
-May 23, 2026
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