AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Action RPG
TitleDisclosureCreatorSrcReviewsAdded
Nine Lives to Immortality: Did Kitty Break Through Today?
In-game content
artcode
Some in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay.
Richat Studio
-Jul 13, 2026
VoidEvolve
In-game content
art
This game uses generative AI to assist in creating some design concepts and visual assets. All output is reviewed and refined by the developer.
LIONMIND AI PTE. LTD.
-Jul 13, 2026
Ember Camp Knight
In-game content
audiotextart
Some of the game's background music (BGM) uses tracks created with generative AI, and AI tools were used for localization (translation) into some languages. Store page images and some in-game illustrations (such as cutscenes and maps) were created with the assistance of AI image generation tools. Some in-game icons are based on AI-generated images that were then manually retouched and refined by the developer. All other content (in-game pixel art including characters and monsters, code, original story, etc.) was not created with AI.
Ceeta
-Jul 11, 2026
像素三国-僵尸地牢
In-game content
artaudio
Partial images and BGM created by AI
YYTGAME
-Jul 11, 2026
偷偷摸摸修个仙
In-game content
art
This game uses AI-assisted tools during development to help create and iterate on some visual assets, such as concept art, UI background images, icons, effects references, and promotional artwork. The generated material is reviewed and edited by the developer before it is included in the game or store page. AI is not used during gameplay to generate player-facing text, images, audio, music, voice, 3D models, code, story choices, or gameplay decisions.
浪屿峻造
-Jul 11, 2026
Gate: Beyond
In-game content
art
Some skill icons were made or altered with AI.
Guild's Gate Studio
-Jul 11, 2026
Forsaken Shores
In-game content
arttext
Some of the artwork/Images were Ai Enhanced to make the images clearer. The localization(languages) was done by Ai.
Kuldan Studio
-Jul 11, 2026
Taival
In-game content
text
Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise.
Bonobo Software
-Jul 10, 2026
Dawnreach: Veil of the Breach
Unclear
textart
Storytelling Artworks
PixelDB Studio
-Jul 9, 2026
Ashmourn
In-game content
audio
The background music was created with Suno and the intro narration with ElevenLabs. This content was generated during development, reviewed by the developer, and baked into the build. All sound effects are synthesized in code at runtime and all art is generated procedurally in code — neither is AI.
Yasin Demir
-Jul 8, 2026
YuanQi : 元氣
In-game content
artcode
We use generative AI as an assistive tool during development to help with code writing and to generate drafts or concept materials for 일부 visual assets. All final in-game content is reviewed, edited, and produced by the development team.
YuanQi
-Jul 8, 2026
Card Knight: Astral Arcana
In-game content
artaudiocode
In order to realize my childhood dream of building this game, I have leveraged AI in every step of the development process, augmenting my capabilities as an engineer and visual designer by having AI generate some of the sprites, music, sound effects, voices, and code used to build this game. I pledge that if Card Knight: Astral Arcana is successful, the sequel title will be brought to life by a team of human artists, composers, and programmers.
Bridgewalker Studios
-Jul 8, 2026
乾坤玺•明
In-game content
codeart
部分 周边C++ 代码 ,非核心代码,大约占40% AI 生成。比如, 1、读写带BOM 的utf8格式文本文件。 2、解析 json格式数据 通过调用boost实现。 3、 任务系统的配置文件生成。 4、http 访问封装。 5、各自测试单元,测试用例。 6、调用AI接口, 驱动NPC 跟玩家对话, 通过调用curl 封装后 调用 deepseek API 实现。 7、TapDB的sdk 对接。 8、声音播放,对UE 调用的声音相关API,进行封装。上层代码使用不依赖UE的接口。 AI生成物品图片。 游戏中有几千种物品道具, 其中95%属于补位物品, AI 生成,游戏中把真实有价值的物品隐藏其中。
玉刃工作室
-Jul 8, 2026
Shadows of Imalor
In-game content
art
Most art has been hand-crafted but some art has been assisted by generative AI. Art assisted by generative AI includes UI Icons, monsters, items and marketing promotional art. All ingame art has been finalized by hand.
Edling Interactive
-Jul 7, 2026
Demon God Story
In-game content
artaudio
All AI-generated content in this game (including videos, store page images, background music, etc.) is generated by the developer locally using legally authorized AI tools, and has undergone deep manual modification, optimization, and integration. We do not provide players with any AI generation tools or real-time generation features, so there is no risk of players generating copyrighted material. All materials are created by the developer themselves or processed based on legally authorized resources, ensuring no infringement of any third-party copyrights. All AI-assisted generated materials are manually reviewed and modified by the developer before use, ensuring that the final presented content complies with Steam content policies and copyright requirements; Strictly avoid using copyrighted training data or materials as AI input; The game does not contain any user-generated content (UGC) or AI generation tools, and players cannot generate new materials in the game; If there are future updates, we will continue to comply with Steam's relevant rules and update the content questionnaire in a timely manner.
XY GAME
-Jul 6, 2026
The Messenger from Athens at Marathon
Unclear
Most interfaces utilize AI technology
Qingdao Qilin Ark Network Technology
-Jul 6, 2026
Weaposy
In-game content
art
AI Generated Content Disclosure Pre-generated AI: "Artificial intelligence tools were utilized during the development process to generate initial 3D character assets and models. Following the generation, our development team extensively refined the textures, customized the coloring, and completely performed the rigging and weight painting manually."
Arnon S.
-Jul 5, 2026
Starwhisker
In-game content
art
Starwhisker is a solo indie project. During early development, some placeholder assets and development materials were created with the assistance of AI tools to help prototype ideas quickly and focus resources on gameplay development. As development continues, these assets are being progressively refined, replaced, or supplemented with original work created specifically for the game. The goal is to ensure Starwhisker develops its own distinct artistic identity while remaining transparent about the tools used during its creation.
Shaun Stone
-Jul 5, 2026
Idle Pocket Crafter 2
In-game content
text
100% human made code, art, design, and audio! AI assistance was only used for a tiny fraction of the text localizations to fill small gaps in our community made translations and for translating the Steam store page descriptions to non English languages.
Ruoto Games
-Jul 4, 2026
Timekeeper
Store/marketing
art
I used AI to generated the black logo
Pat Bouchard
-Jul 4, 2026
Wagonlight
Unclear
art
for art
Hubel
-Jul 4, 2026
Black Hollow
In-game content
artcode
AI was used to troubleshoot coding issues, generate some game model assets, and some UI elements. All code, models, and UI elements were edited and finalized by me before implementation into the game.
PolyPixel Interactive
-Jul 3, 2026
Warrior Spirits
In-game content
art
AI-assisted tools were used to help create some visual assets. All generated content was reviewed and integrated by the developer.
Reignite Games
-Jul 3, 2026
Hybrid Gene
In-game content
art
The game was vibe coded. Many of the current assets were generated by various GenAI models, some of which will be staying but some of which are just placeholders for the time being. Much manual work still goes into making everything look good and come together even when using GenAI.
Arc Solaire
-Jul 3, 2026
三国群英传之英雄传奇
Store/marketing
art
AI was used solely for the production of certain promotional materials.
三国群英传之英雄传奇
-Jul 3, 2026
GilongWorld
Store/marketing
text
Generative AI tools are used to assist in drafting text and setting up this Steam store page, as well as marketing materials.
Long Gil Studio
-Jul 2, 2026
Curse of the Dungeon Engine
In-game content
arttextaudiocode
Gen AI was used for coding, models, textures, dialogue, audio, music and brainstorming
Ed Rethardo
-Jul 2, 2026
HODULGAP
In-game content
art
Some visual assets in HODULGAP were created with the assistance of generative AI tools during development, including early concept art, sprite bases, icons, and visual effects. These assets are manually edited, simplified, cleaned up, and adjusted by the developer before being included in the game. HODULGAP does not use AI to generate content during gameplay. Music and sound effects are sourced from non-AI asset libraries.
Maekim Studio
-Jun 30, 2026
Kopno: Blightfall
In-game content
text
We use AI to translate the store steam page to different languages. This will be changed on release and we will hire professional translators for this purpose.
Urar Studio
-Jun 30, 2026
FrontierCraft
In-game content
audiocode
Parts of this game were made with the help of generative AI tools. The music and sound effects were created using AI audio generation, then selected, edited, and mixed by us — they ship as fixed assets, not content generated live while you play. We also used AI-assisted coding tools (such as code autocomplete and programming assistants) during development. Every line that ships was reviewed, tested, and integrated by us; the AI sped up routine work while the design, architecture, and final decisions remained human-led. The game does not run any AI or collect player data during gameplay.
Innershed
-Jun 29, 2026
Immortal Sect Guardian
In-game content
artaudiotextcode
Generative AI was used during development to assist with creating some art assets, music, sound effects, gameplay prototypes, text, and code iteration. All AI-generated content used in the game has been manually reviewed, edited, integrated, and tested before inclusion.
Programmer Xiaohui
-Jun 28, 2026
The Last Banner
Dev only
artcode
Built by a two-person studio, The Last Banner deploys AI tools as supplements only. All art and code are curated, hand crafted and built by us. We strive to create the best game possible with the best tools of the modern day.
Inversion Theory Games
-Jun 28, 2026
Lords of the World
In-game content
art
Generative AI was used to assist in the creation of certain UI icons and interface artwork. All generated content was reviewed, modified, and integrated by the developer before being used in the game.
GVA Games
-Jun 28, 2026
ISLAND:THE LAST
Store/marketing
art
Some of the promotional images were generated by AI.
7 FUNNY
-Jun 28, 2026
Deadly Warrior
Store/marketing
art
Some of the images were generated using AI.
Zzy
11Jun 28, 2026
Crimson Crawl
Store/marketing
art
1.Some scenes 2.promotional renderings。
Hollow Moon Studio
-Jun 28, 2026
Martial Soul Arena
In-game content
art
Generative AI tools were used to assist in creating some of this game’s art assets.
Aoyou Studio
-Jun 28, 2026
Task Bar of Ragnalis
In-game content
art
We use generative AI tools in parts of our development process, primarily to assist with creating 3D character models and visual/UI design assets. All AI-generated content is reviewed, edited, and integrated by our team.
Jagernaut Games
-Jun 28, 2026
Castleborne Survivors
In-game content
codeart
The game code was developed with the assistance of generative AI, and part of the game assets are AI-generated.
GameVerse
-Jun 28, 2026
SagaCraft
Live AI
text
The game uses artificial intelligence to control characters behavior and deliver an adaptive fairytale plot. The models, sounds, maps, and other assets are created by real people, with love and care.
Madness Studio
-Jun 28, 2026
Phantom Protocol
codeart
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI
-Jun 28, 2026
异界碎片
In-game content
text
We used generative AI tools in a limited capacity during development: some store page descriptions and marketing texts were drafted with AI assistance and finalized with human editing. Some non-Chinese localization texts were translated using AI and reviewed by humans. All core gameplay, programming, and level design were created by the developers.Some in-game artwork / background music was created with the assistance of generative AI tools.
loveveryb
-Jun 28, 2026
Re.がんばりみのりこ ~お姉ちゃんの試練~
In-game content
arttext
Some backgrounds and translations in this work were created using generative AI.
Tosa Laboratory
-Jun 28, 2026
The Purge of the Crystals
Store/marketing
art
Ai was solely used in the creation of capsule art. The artwork is a stylized version of a rendered 3D image directly from Unity.
Poetic Visuals
-Jun 28, 2026
Cogfall
In-game content
artaudio
Cogfall was developed solo by Nodding Panda Studios. To bring the steampunk Clockwork Kingdom to life, AI tools were used to generate artwork and music under the creative direction of the developer. Every image and track was intentionally prompted, selected, and refined to fit the game's vision — AI served as a creative tool, not a replacement for creative decisions. All gameplay systems, code, game design, writing, and balancing were created entirely by the developer.
Nodding Panda Studios
-Jun 28, 2026
RustPlow
In-game content
art
Generative AI tools were used to provide secondary assistance in creating some 2D concept art, background images, and UI texture components during the development process.
HASFOUR
-Jun 28, 2026
Noctus Quarry
In-game content
audioart
We currently use AI for some of the audio dialogue as well as some of the placeholder 2D art assets. Our goal is to get art made for these where possible and we already have a voice actor and musician on board who is working on our audio.
Molten Shard Games
-Jun 28, 2026
Monster Fantasy
Live AI
text
We have carefully crafted a complete set of NPC dialogue without the use of AI. At the same time, we are experimenting with an additional feature powered by AI large language models, allowing players to freely converse with their favorite NPCs. This is an exploratory feature that exists entirely separately from the traditional game content. These experimental elements are intended to offer players a new additional experience and will not affect the complete single-player experience. Whether this feature will be included in the final release has not yet been decided. Even if it is ultimately implemented, it will be optional rather than required.
Jotoyo
-Jun 28, 2026
逆性莫比乌斯
Unclear
The menu page used AI to generated
小涵Naiwenel
-Jun 28, 2026
World: 23806
In-game content
art
Some 2D artwork, in-game images, item icons, and promotional/store images were created with the help of generative AI tools during development. These assets were manually reviewed and edited before use. The game does not use live generative AI to create content during gameplay.
Ean
-Jun 28, 2026
1,238 results
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