Disclosure analysis
AI content is included in the game
AI assisted with troubleshooting code, generating game model assets, and UI elements, which were edited and finalized before implementation.
- Process
- AI-generated and AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“AI was used to troubleshoot coding issues”
“AI was used to troubleshoot coding issues, generate some game model assets”
- Development workflow
- Code help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
AI was used to troubleshoot coding issues, generate some game model assets, and some UI elements. All code, models, and UI elements were edited and finalized by me before implementation into the game.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,631 of 24,946 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Jul 3, 2026
- Source last checked
- Jul 8, 2026
- Automatic analysis updated
- Jul 5, 2026
- Recorded text changes
- 1 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
As a solo developer working on my first indie game, I want to be upfront that I am using generative AI as part of my artwork and development process. Black Hollow is being built by one person, and I am open to using every available tool, resource, and workflow that helps me bring the game closer to the vision I have for it. Generative AI helps me explore concepts, create placeholder and reference art, develop visual direction, and speed up areas that would otherwise be difficult to handle alone. My goal is not to cut corners, but to make the best game I can with the time, skill set, and resources I have. I still plan to refine, edit, implement, and shape everything into something that feels consistent with the world of Black Hollow. This project is a learning process, and I want to be transparent about the tools being used while continuing to improve the game as much as possible.
AI was used to troubleshoot coding issues, generate some game model assets, and some UI elements. All code, models, and UI elements were edited and finalized by me before implementation into the game.