AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Action Roguelike
TitleDisclosureCreatorSrcReviewsAdded
Derby Heroines: Run, Bet, Win!
In-game content
audio
We use AI for our sounds.
SHINISE GAMES
-Jul 13, 2026
VoidEvolve
In-game content
art
This game uses generative AI to assist in creating some design concepts and visual assets. All output is reviewed and refined by the developer.
LIONMIND AI PTE. LTD.
-Jul 13, 2026
Space Phantom
In-game content
art
We used generative AI to create some static illustrations, including the title screen and game over screen. The game does not generate AI content during gameplay.
Gのはこ
-Jul 13, 2026
TRAINCORE
In-game content
art
AI is used to enhance images and icons by applying filters and visual refinements to assets we originally created ourselves.
MM88
-Jul 11, 2026
Chrome Circuit
In-game content
artcode
Chrome Circuit is developed by a solo developer who uses generative AI as part of the production pipeline. Character and environment sprite art was created using AI image generation, then processed, edited, and integrated by hand. Portions of the game's code were written with AI assistance under the developer's direction, with all systems designed, reviewed, and tested by the developer. All AI-generated content is created during development ("pre-generated") — the game does not generate any content while you play, and no AI runs on your machine. Game design, writing, and all creative decisions are the work of the developer.
David Gamble
-Jul 11, 2026
Deepforge Brawl
In-game content
artaudio
Some 2D art (sprites, icons, key art) was generated with a locally run image model, then hand-curated and edited by the developer. Sound effects and music were generated with local audio models and hand-picked. Everything shipped was reviewed by a human; the game performs no AI generation at runtime.
David Rediger
-Jul 11, 2026
Ember Camp Knight
In-game content
audiotextart
Some of the game's background music (BGM) uses tracks created with generative AI, and AI tools were used for localization (translation) into some languages. Store page images and some in-game illustrations (such as cutscenes and maps) were created with the assistance of AI image generation tools. Some in-game icons are based on AI-generated images that were then manually retouched and refined by the developer. All other content (in-game pixel art including characters and monsters, code, original story, etc.) was not created with AI.
Ceeta
-Jul 11, 2026
ERLIK
In-game content
art
ERLIK is a solo-developed game: all game design, code, writing, balance and feel are handmade. Generative AI tools were used as part of the art production pipeline; every asset was then manually edited, curated and polished by the developer before entering the game. No content is generated while you play, everything is fixed at build time.
Ash & Antler
-Jul 11, 2026
Mini Mart Survivors
Store/marketing
art
Some static store and marketing assets were created with AI-assisted tools, then reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Geek Haus
-Jul 11, 2026
像素修仙录
In-game content
artcode
Generative AI was used during the development process to assist and improve efficiency. Specifically, some in-game art assets (such as UI icons and backgrounds) were generated by AI and subsequently refined by human artists. Additionally, AI-assisted tools were utilized to help with the writing and debugging of some foundational code. We assure you that all final art assets and core logic code presented to players have been manually reviewed and optimized by our development team. There is no live-generated AI content or code during actual gameplay.
BAILAICHUANGYUE
-Jul 11, 2026
Void Swarm
Store/marketing
art
AI has been used to adapt the cover art to Steam's specific dimensions and requirements.
Gamez-Studio
-Jul 11, 2026
Suho
In-game content
audiotext
Suho's background music was produced with the help of a generative AI music tool, and some store-page text was drafted with AI assistance and edited by a human. We intend to replace the AI-generated music with commissioned, original music. All gameplay, game design, code, and in-game visual art are human-authored or rendered programmatically (not AI-generated), and no AI content is generated live during play - the soundtrack ships as fixed, pre-made audio files.
Hanamori Labs, LLC
-Jul 11, 2026
像素三国-僵尸地牢
In-game content
artaudio
Partial images and BGM created by AI
YYTGAME
-Jul 11, 2026
偷偷摸摸修个仙
In-game content
art
This game uses AI-assisted tools during development to help create and iterate on some visual assets, such as concept art, UI background images, icons, effects references, and promotional artwork. The generated material is reviewed and edited by the developer before it is included in the game or store page. AI is not used during gameplay to generate player-facing text, images, audio, music, voice, 3D models, code, story choices, or gameplay decisions.
浪屿峻造
-Jul 11, 2026
Crowns & Chaos
In-game content
artaudiotext
Generative AI tools were used during development to assist with some early visual concepts, select sprite bases, music/audio drafts, and voice/audio prototypes. All AI-assisted content included in the game was selected, edited, refined, and reviewed by the development team to fit the game’s final style and direction. The game does not generate AI content during gameplay.
3D Titan Studios
-Jul 11, 2026
VoidFall
Store/marketing
art
Some visual assets used in VoidFall, including promotional artwork and store materials, were created with the assistance of generative AI tools and further edited and integrated during development.
Voidfall Studios
-Jul 11, 2026
Bastyrion: Endless Tide
In-game content
codetext
Generative AI was used during the development process to assist with code optimization, refactoring, and text translation. None of the AI-generated content is generated in real-time or active during live gameplay.
Ryuusu's Mate Party
-Jul 11, 2026
Dawnreach: Veil of the Breach
Unclear
textart
Storytelling Artworks
PixelDB Studio
-Jul 9, 2026
Subject Zero : Benzene Protocol
Dev only
This AI usage is strictly limited to development assistance and does not generate any content in real-time for the players.
NoHopes Team
-Jul 9, 2026
Cellular Sorcery
Unclear
AI tools may be utilized to increase development efficiency for various game content. Such content has been vetted for accuracy and consistency with the game's theme and ideas.
SnKSolo
-Jul 9, 2026
LAST CORE:BROKE LINK
Store/marketing
art
Generative AI tools were used to assist in creating pre-generated visual artwork, including concept art, key art, and promotional images used for the Steam store page and marketing materials. All AI-assisted visual assets are static, reviewed, selected, and edited by the developer to match the game's dark sci-fi visual direction. The game does not use live generative AI to create gameplay, player-generated content, dialogue, images, audio, or other content during gameplay.
LAST CORE STUDIO
-Jul 9, 2026
Akwarium
In-game content
art
Some 2D artwork in Akwarium (characters, UI, environments, and store images) was created with generative AI tools, then reviewed and refined by the developer. No gameplay content is generated by AI in real time.
JONE
-Jul 8, 2026
Ashmourn
In-game content
audio
The background music was created with Suno and the intro narration with ElevenLabs. This content was generated during development, reviewed by the developer, and baked into the build. All sound effects are synthesized in code at runtime and all art is generated procedurally in code — neither is AI.
Yasin Demir
-Jul 8, 2026
Into the Barrel
In-game content
textart
The text translation content, some icons are made by AI.
KEBI CHENG
-Jul 8, 2026
DISPATCHED
In-game content
codeart
AI tools were used to assist with code development and some marketing visuals. All game design, writing, and gameplay mechanics were created by the developer. No AI-generated content is produced in real-time during gameplay.
GrazuleX
-Jul 8, 2026
Circulo
In-game content
audioart
Generative AI was used during development to create selected pre-generated audio assets used in the game, including background music and sound effects. Generative AI was also used to create selected studio logos and promotional artwork used on the Steam store page and in marketing materials. No content is generated by AI during gameplay, and the game does not connect to any external AI services.
Zyneros Studio
-Jul 8, 2026
Guncrypt
In-game content
text
AI tools were used to assist with localization for some of the supported languages in Guncrypt. Many translations were reviewed by native speakers at Halfbrick, although not every supported language received a full review. If you notice anything that seems incorrect in your language, please let us know. We’d appreciate your help improving it.
Halfbrick Studios
-Jul 8, 2026
Little Drone TuTuTu
In-game content
codetext
AI Assisted Coding AI Assisted Localization
Illumina Games Co., Ltd.
-Jul 8, 2026
Riftslayer
In-game content
audioart
Some music, sound effects, and UI icons in Riftslayer were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed and selected by the developer before being included in the game.
haefx
-Jul 8, 2026
Drag and Shoot
In-game content
audioarttext
Almost the entire game uses traditional assets made by people. Artificial intelligence was only used as an aid to create some music, sound effects, images, and translations.
danilomacb
-Jul 8, 2026
麦田幸存者
In-game content
audiotext
Some non-interactive assets in Harvest Havoc were produced with AI-assisted tools: - Background music tracks were generated via AI music synthesis models, then curated and mixed by the developer. - Sound effects were produced with AI-assisted audio generation tools. - English and Japanese in-game text was drafted with AI translation assistance and then reviewed by the developer. All gameplay code, level design, sprite art, and character animations were created by the developer without AI generation. No AI content is generated at runtime.
XiaoyaoStudio
-Jul 8, 2026
Bounty Hunters: The 4th Dimension
Store/marketing
art
IA was used for the 2d animation that Will be on the marketing video.
AntiCodec
-Jul 7, 2026
Bravemech: The Century War
In-game content
arttextaudio
This game uses assisted generative AI, source material created by real people and enhanced with AI.
Bravemech Studio
-Jul 7, 2026
NOVAE: Last Light
In-game content
audioart
The game's music tracks were generated using AI tools (ElevenLabs Music, on a paid commercial plan, and Stable Audio Open) and were curated and edited by the developer. Key art and some promotional images were created with AI image generation (Stable Diffusion) and reviewed by the developer. All gameplay visuals, game design, and code are original work. No AI content is generated at runtime.
GrazuleX
-Jul 7, 2026
NULLVECTOR
Store/marketing
art
Some store page graphical assets and marketing images were created with generative AI and edited manually. The game itself does not use generative AI during gameplay.
cesogames
-Jul 7, 2026
Necromancer: Ash & Bone
In-game content
art
AI tools were utilized to generate art assets on the store page and in-game.
Binx.tv
-Jul 7, 2026
Neophyte Protocol
In-game content
audioart
This game uses generative AI to assist with the creation of certain voice lines and some in-game icon artwork. All AI-generated content is reviewed and curated by the developer before inclusion in the game.
Ironwerks Studios
-Jul 7, 2026
Plunger Archer: Wild Ranges
In-game content
artaudiotext
This game uses generative AI assistance in the creation of some art, audio, text, or marketing materials, and all related content is reviewed, edited, and approved by the development team before release.
NewBluestar Studio
-Jul 7, 2026
VoxMancer
Live AI
artcode
This game uses AI-assisted tools during development, including assistance with coding and the creation or iteration of some promotional and visual art assets. During gameplay, AI may be used to help interpret the player’s spoken spell commands and map them to predefined in-game spell actions.
VoxMancer Studios
-Jul 6, 2026
The Next Room
In-game content
art
This game contains AI generated images and design for the UI elements.
Ragdoll Games
-Jul 6, 2026
Demon God Story
In-game content
artaudio
All AI-generated content in this game (including videos, store page images, background music, etc.) is generated by the developer locally using legally authorized AI tools, and has undergone deep manual modification, optimization, and integration. We do not provide players with any AI generation tools or real-time generation features, so there is no risk of players generating copyrighted material. All materials are created by the developer themselves or processed based on legally authorized resources, ensuring no infringement of any third-party copyrights. All AI-assisted generated materials are manually reviewed and modified by the developer before use, ensuring that the final presented content complies with Steam content policies and copyright requirements; Strictly avoid using copyrighted training data or materials as AI input; The game does not contain any user-generated content (UGC) or AI generation tools, and players cannot generate new materials in the game; If there are future updates, we will continue to comply with Steam's relevant rules and update the content questionnaire in a timely manner.
XY GAME
-Jul 6, 2026
Cargo Runner: Faction Fracture
In-game content
art
Some of this game's Steam store and marketing art was created using AI image-generation tools. Specifically, the store capsule images (header, main, small, and vertical capsules), the library artwork (library capsule and hero image), and the logo background were AI-generated. AI was used only for this promotional store art. All in-game content — pixel-art sprites, backgrounds, UI, animations, and effects — is made from licensed, human-authored pixel-art assets and contains no AI-generated content. The game's audio and gameplay contain no AI-generated content.
Aech
-Jul 6, 2026
MegaDope 2D
In-game content
artaudio
MegaDope 2D uses generative AI assisted tools during development to help create and refine visual assets, character and environment concepts, UI elements, music, sound effects, and promotional/trailer materials. All AI assisted assets are curated, edited, and implemented by the developer as part of the final game. The game does not currently generate new AI content live during gameplay.
Eternium Forge Studios
-Jul 6, 2026
The Ninth Cycle
In-game content
artaudio
Development/Pre-Generated AI Use Disclosure: During the development process, Generative AI tools were used to assist in the creation of game assets. Specifically, portions of the game props, enemy models, 2D user interface elements, and background music/audio were developed with the assistance of AI tools. All of these assets have undergone a thorough review, manual optimization, and integration through our standard development pipeline to ensure they match the game's unique artistic style and high-quality standards. None of the AI-assisted content infringes upon any third-party copyrights or contains any restricted elements. The final game complies entirely with Steam's content policies.
TidesArt
-Jul 5, 2026
封神演义沙盘模拟器
Store/marketing
art
The capsule images and promotional artworks on the Steam store page of this game are AI-generated. All images have been manually adjusted in composition, refined in details and post-processed with text addition, without any copyrighted third-party materials. No real-time AI content generation during gameplay.
风驰电掣的土豆
-Jul 4, 2026
Bringers of Darkness
In-game content
art
AI-assisted tools were used to help create some ability icons and some HUD elements. The assets were reviewed and integrated into the game by the developers.
Arcane Celestia
-Jul 4, 2026
Mind Over Dice
In-game content
artaudio
AI was used as a creative tool for: Generating and refining background art (later curated by our artists) Creating early atmospheric textures for the soundtrack (finished by human composers) All AI-generated content was reviewed, edited, and finalized by the team to ensure quality and consistency.
White Sobol
-Jul 4, 2026
Black Hollow
In-game content
artcode
AI was used to troubleshoot coding issues, generate some game model assets, and some UI elements. All code, models, and UI elements were edited and finalized by me before implementation into the game.
PolyPixel Interactive
-Jul 3, 2026
System Cleaner
In-game content
text
Some of the displayed assets and upgrade text descriptions in-game are using human-verified LLM pre-generated content.
Radiant Bear Games
-Jul 3, 2026
PROWLER PURGE
In-game content
art
We used Generative AI to create additional and original character designs or to create objects such as obstacles.
Once Studio
-Jul 3, 2026
1,347 results
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