AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

20708
20,708
disclosures tracked
+849 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
32
32%
use AI for 2+ purposes
6728 of 20,708 products
Terraform Co: Factory and CitySteam
Disclosure

AI-generated content in this project is limited to the store page and marketing materials. The game build itself contains no AI-generated content. Store page text: The store description and Early Access questionnaire answers were drafted with the assistance of a large language model, then reviewed and edited by the developer. Not AI-generated: All in-game art, models, textures and animation. 3D assets are CC0-licensed (Kenney) or built by the developer in Blender; textures are CC0/licensed sets from Poly Haven, ambientCG and Poliigon. All screenshots and capsule images are real frames captured from the game's renderer, composited with the game's own title typography. No image generation model was used to produce any art in the game or on the store page.

Creator
Melon Dev
Reviews
-
Added
Aug 28, 2026
Hubble BubbleSteam
Disclosure

We use generative AI for text only: writing this store page and translating the game's in-game text into the supported languages. Everything else, including all art, animation and audio, is made by hand, and no content is generated while you play.

Creator
Parita Games
Reviews
-
Added
Aug 28, 2026
Barns & BeamsSteam
Disclosure

Artificial intelligence has been used for some parts of the art.

Creator
k148 Game Studio
Reviews
-
Added
Aug 28, 2026
Nightmare CompanySteam
Disclosure

AI tools are used during development strictly to help optimize and debug code.

Creator
Batuhan Çağdaş
Reviews
-
Added
Aug 28, 2026
429Steam
Disclosure

There is some art work and pictures in the game that uses generative AI, not much though, also does not really affect the game play.

Creator
ScreamingPie
Reviews
-
Added
Aug 28, 2026
abductedSteam
Disclosure

Working on replacing some audio and a few other visuals that were generated as place holder assets.

Creator
Super Subatomic Games, LLC
Reviews
-
Added
Aug 26, 2026
Conehead : Earth ZeroSteam
Disclosure

AI tools (LLMs) were used solely for programming assistance, brainstorming, and writing Unreal Engine Blueprint logic. All visual assets, 3D models, and gameplay systems were entirely created and implemented manually by the solo developer.

Creator
Hakan Akdağ
Reviews
-
Added
Aug 25, 2026
BlackbeamSteam
Disclosure

Generative AI tools were used during development to assist with the creation of pre-generated visual assets, including some game artwork and Steam store/marketing assets. All generated content is reviewed and curated before inclusion in the game or its marketing materials. The game does not generate AI content during gameplay.

Creator
Elmiva Games
Reviews
-
Added
Aug 25, 2026
TROUBLE SHOOTERSSteam
Disclosure

I used generative AI in the process of creating most art/visual assets in Trouble Shooters, with touch ups made after generation. Music and sound effects were either composed without the use of generative AI or sourced from sound libraries that predate generative AI workflows. Nothing is generated on-the-fly.

Creator
Music For Robots
Reviews
-
Added
Aug 25, 2026
Soldier RushSteam
Disclosure

Some store copy, localization, and in-game Field Guide text were drafted with generative AI and then edited. No AI content is generated live in the game. Character/environment art and audio are not AI-generated unless noted.

Creator
Timo House
Reviews
-
Added
Aug 25, 2026
Nebula BlinkSteam
Disclosure

This is a project that uses AI to make an old RTS program run in a web browser. The images were generated using GPT image generation.

Creator
saizwong
Reviews
-
Added
Aug 22, 2026
Terran DawnSteam
Disclosure

Terran Dawn is a solo-developed game, and generative AI tools were used during its production. Everything AI-assisted is created ahead of time and shipped as fixed files inside the build: the game generates nothing while you play, contacts no AI service at runtime, and sends no player data anywhere. Where these tools were used: - 3D assets: ship, station and building meshes were produced with AI text-to-3D generation, then rescaled, re-oriented, re-textured and hand-corrected to fit the engine. - 2D art and textures: interface illustrations, encyclopedia art and some surface textures were generated from hand-written prompts and edited afterwards. - Sound effects: a portion of the weapon, interface and explosion sounds were generated with AI audio tools, then trimmed and mixed by hand. - Music: the soundtrack was created with AI music generation. - Voice-over: mission briefings and in-mission radio lines are AI text-to-speech, performed from scripts written by the developer. - Video transmissions: the in-game character broadcasts use a licensed synthetic presenter and synthetic voice to deliver dialogue written by the developer. - Translation: the game's text was translated into its supported languages with the help of an AI language model. - Some of the game's source code was written with AI coding assistants. The game's design, story, missions, rules and balance are written by the developer. No generative AI runs while the game is playing.

Creator
Dengel Kálmán
Reviews
-
Added
Aug 22, 2026
UNLISTEDSteam
Disclosure

Modelling, coding

Creator
rhtmdals04
Reviews
-
Added
Aug 22, 2026
Broken OrbitsSteam
Disclosure

Some graphical assets and sounds.

Creator
Buder Games
Reviews
-
Added
Aug 22, 2026
Outerstellar AuraSteam
Disclosure

Generative AI was used to create a small number of 3D models and art assets. All game code, design, and gameplay systems were created without the use of Generative AI.

Creator
Strange Horizons
Reviews
-
Added
Aug 22, 2026
Galactic Simulator 3Steam
Disclosure

AI generates a few images and icons, reviewed manually.

Creator
PcZ Games
Reviews
-
Added
Aug 22, 2026
Worldkampf '72Steam
Disclosure

We used coding assistance as well as music generation

Creator
Ubben Ubben Studios
Reviews
-
Added
Aug 22, 2026
Space Trader CorpsSteam
Disclosure

Storefront art/capsules created with assistance from AI generation tools.

Creator
D Squires
Reviews
-
Added
Aug 20, 2026
How To Ride Elevator Like A HumanSteam
Disclosure

AI is used to support code generation. It is also used to generate a limited portion of the 3D assets, accounting for less than 5% of the total.

Creator
Nevele11
Reviews
-
Added
Aug 20, 2026
ObolusSteam
Disclosure

The 2D art in OBOLUS is made with image generation models running locally on my own machine — Stable Diffusion XL through ComfyUI, including a style model I trained myself on 1930s cartoon references. None of it is a raw output: every sprite, backdrop, card frame and icon was directed through many passes, then cut out, colour-corrected, upscaled and assembled frame by frame into animation sheets. Everything else is not AI: the rules, every card and every number on it, the balance, the 22 heroes, the six lands, the writing and the interface. The sound effects are synthesised by code written for this game. Nothing is generated while you play. The game makes no network calls and ships with no model — nothing runs on your machine, and none of your data goes anywhere.

Creator
briciagames
Reviews
-
Added
Aug 19, 2026
Epic Space BattlesSteam
Disclosure

Generative AI tools were used during development to assist with the creation and iteration of some game assets and development code. AI-assisted content included in the final game is pre-generated and reviewed by the developer. The game does not generate AI content during gameplay.

Creator
BlueGamer Productions
Reviews
-
Added
Aug 19, 2026
METEORITESteam
Disclosure

During Early Access, AI placeholders might be used in lieu of handcrafted assets to speed up development and to improve the game’s visual fidelity. It is currently our plan to gradually replace all AI-generated assets by the final release.

Creator
Astrogation
Reviews
-
Added
Aug 19, 2026
StarhandSteam
Disclosure

The visual art, music, sound effects, pilot voice lines and written text in Starhand were created using generative AI tools — Recraft for illustration, Suno for music, and ElevenLabs for voice and sound effects — and were then selected, edited and assembled by the developer. All of it is generated ahead of time and ships as fixed assets: the game does not generate any content while you play, and it does not connect to any AI service at runtime.

Creator
Christopher Hinckley
Reviews
-
Added
Aug 17, 2026
Shadow WakeSteam
Disclosure

Used a few AI generated sound SFX

Creator
Binary Omen
Reviews
-
Added
Aug 17, 2026
Carnage ManiaSteam
Disclosure

The character voices used in the game were generated by artificial intelligence.

Creator
Gensart
Reviews
-
Added
Aug 16, 2026
Star Corsairs: Fractured FrontierSteam
Disclosure

I'm not a professional game developer or artist. Making my own game had been a dream for years, but I never knew how to turn that dream into reality. Generative AI became the tool that finally made it possible. With its help, I created many of the game's visual and audio assets, including item, UI, skill, and module icons, character portraits, ships, space stations, backgrounds, the game icon, the Steam store artwork, and some of the sound effects. It also assisted me with programming. But Star Corsairs is not a game that AI simply generated. Every asset was reviewed, rejected, refined, or replaced until it matched the vision I had in mind. Every gameplay system was designed, tested, and reworked repeatedly until it felt right. The economy, ship balance, pirate AI, combat, and progression were all shaped through countless hours of playtesting and manual iteration. The story, world, and all of the writing were created by me. Without generative AI, this game would probably never have existed. But without the countless creative decisions, revisions, and work behind every part of it, Star Corsairs wouldn't exist either.

Creator
Tagir Nabiullin
Reviews
-
Added
Aug 16, 2026
The UnderlayerSteam
Disclosure

The images on the store page are created using AI

Creator
Real Pixel Game
Reviews
-
Added
Aug 16, 2026
Legacy of the Ark: Beneath the Broken SkySteam
Disclosure

Generative AI was used for deep game simulation to assist with designing difficulty curves and testing in game mathmatical calculations. It was also used for designing alternative UI Models for cosmetic changes. Game Design, layout, original creations, music, sound, story, plots, etc. were Designed entirely by the Creator.

Creator
Broken Ark Studios
Reviews
-
Added
Aug 16, 2026
Stelvyr: Colony DefenseSteam
Disclosure

Generative AI tools were used during development for limited coding assistance and as a starting point for some 3D assets. All AI-assisted content was reviewed, modified, and integrated by the developer. No generative AI is used during gameplay.

Creator
CannyEdge Interactive
Reviews
-
Added
Aug 16, 2026
Iron AssaultSteam
Disclosure

Generative tools were used during development to assist with portions of the game's source code and to create or refine some visual assets and promotional artwork. All included content was reviewed and edited by the developer. The game does not generate content during gameplay.

Creator
Jinfeng Cai
Reviews
-
Added
Aug 16, 2026
EndlessRainSteam
Disclosure

Some of the 2D pixel art assets in EndlessRain were created with the assistance of AI-based pixel art generation tools. This includes character and enemy sprites, item and ability icons, and environment art. All generated assets were reviewed, edited, and assembled by the developer before being included in the game. Code, game design, and game text were written by the developer without AI-generated content. No content is generated by AI while the game is running. All assets are pre-generated and ship as static files.

Creator
airnuri
Reviews
-
Added
Aug 14, 2026
Xenobiome CommandSteam
Disclosure

Some of this game's visual assets (key art, character and hero illustrations, narration video plates) were created with generative image tools under human direction, with manual curation, retouching and compositing. The narrator's voice lines are synthesized speech generated from scripts written and edited by the developer. Some music tracks were created with generative music tools from developer-written prompts. All gameplay systems, code and game design are human-made. The game contains no live AI-generated content: everything was generated during development and reviewed before inclusion.

Creator
Gergo Nagy
Reviews
-
Added
Aug 14, 2026
STARSHREDSteam
Disclosure

Generative AI was used to assist in the creation of a small number of pre-generated sound effects. All AI-assisted audio was reviewed and curated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time.

Creator
NEYSEGAMES
Reviews
-
Added
Aug 14, 2026
Cosmic ClickerSteam
Disclosure

During development, we used generative AI tools to transform early sketches and visual concepts into functional 2D game assets and visual materials that help define Cosmic Clicker’s identity. This included selected in-game assets, Steam store capsules, library artwork, icons, and key art. The generated results were reviewed, selected, refined, and integrated to maintain consistency with the game’s established art direction.

Creator
Gladino
Reviews
-
Added
Aug 14, 2026
AbductionSteam
Disclosure

AI Generation Disclosure Abduction uses generative AI in limited, supporting ways during development — for example, assisting with asset preparation such as converting custom font designs into usable game fonts. All core game design, systems, art direction, and content are created and reviewed by the developer. Generative AI is a tool in the pipeline, not a substitute for the creative work behind the game.

Creator
Buzzed Greys Studios
Reviews
-
Added
Aug 14, 2026
SoulForged: AshbornSteam
Disclosure

Rockinforged is a studio that develops games with an AI-assisted production pipeline. Generative AI tools are used across development — including 2D art, cinematic and video footage, sound, localization, store page text, and marketing materials — always under the developer's direct authorship, curation, and review. The game does not generate any content with AI at runtime.

Creator
Rockinforged
Reviews
-
Added
Aug 13, 2026
Star Seed ProtocolSteam
Disclosure

Generative AI was used as an assistive tool during development and for localization support. All such content was reviewed and edited by the developer before inclusion. The game does not generate AI content live during gameplay.

Creator
No end of Space
Reviews
-
Added
Aug 13, 2026
Alive as a ServiceSteam
Disclosure

During development, AI tools were used to help review and debug parts of the code

Creator
koby
Reviews
-
Added
Aug 12, 2026
Hordebane: Last HopeSteam
Disclosure

The game's main soundtrack was created using generative AI. The game's promotional capsule artwork was also created with the assistance of generative AI. All other gameplay, programming, game design, pixel art, animations, visual effects, sound effects, UI, and game content were created by the developer.

Creator
Luparc Games
Reviews
-
Added
Aug 11, 2026
Neon Armada - Solar StormSteam
Disclosure

This whole game exists because I wondered whether, with these tools, I could actually make one. Generative AI tools were used to create assets that ship with the game. The 3D ship and enemy models were generated with Meshy AI from my own 2D concept art, and AI tools assisted with in-game text, audio, and parts of the store page and marketing materials. The design, code and balance are mine — the wave generation, the ship and weapon tuning, the modification link-set system, the campaign structure. Seventeen worlds' worth of hand-tuned numbers. I'm a solo developer with a full-time job and three kids. The answer to the question turned out to be yes, and this is it.

Creator
Faint Signal
Reviews
-
Added
Aug 10, 2026
Nova SurvivorsSteam
Disclosure

This game features background music generated with AI, used under a commercial license. Some of the supported-language translations were produced with AI assistance. All visual art and game code are hand-authored.

Creator
PandaRojas Studios
Reviews
-
Added
Aug 7, 2026
Grave OrbitSteam
Disclosure

AI-assisted tools were used during development. All final content was reviewed and approved by the developer. No AI content is generated during gameplay.

Creator
Polarity Games
Reviews
-
Added
Aug 5, 2026
Catnip WarsSteam
Disclosure

I had a clear vision for my game but am just some guy trying to make games so I can spend more time with my kids. So I used Ai to assist me in turning my vision into art. I purchased assets from multiple artists as I fully believe in supporting the arts, however certain things I had to make myself and couldn't afford to commission an artist.

Creator
Ender Knight
Reviews
-
Added
Aug 5, 2026
The Helios AccordSteam
Disclosure

Generative AI tools assisted with parts of the development, iteration, and production process. The foundation of The Helios Accord—including its original concept, core ideas, world, systems, and narrative—was conceived, designed, and originally written by me. I direct, review, revise, and take responsibility for all AI-assisted material included in the game and its store presentation

Creator
ZOA LLC
Reviews
-
Added
Aug 5, 2026
NovanoomSteam
Disclosure

Some placeholder assets in the current build were created with AI image tools.

Creator
Wavemyth
Reviews
-
Added
Aug 5, 2026
100+ Bored GamesSteam
Disclosure

this game is fully developed by AI, art is generated by AI as well

Creator
AQ
Reviews
-
Added
Aug 4, 2026
Greater FoolSteam
Disclosure

Nothing in GREATER FOOL is generated while you play. Every run is deterministic code with seeded randomness, all music and sound is synthesized live by the game itself, and no art comes from an image generator: the pixel art, the icons, and the store images are drawn in code, shape by shape. AI assistance was used while drafting some of the game's written text, which I edited and rewrote to fit the voice of the game.

Creator
Frog Labs LLC
Reviews
-
Added
Aug 1, 2026
HedraSteam
Disclosure

Hedra began as a physical board game designed and refined by one human developer over ten years. Nearly all of the tabletop game was created without generative AI; AI had a limited role in balance analysis. For the digital edition, AI tools played a substantial role in programming and technical development, including the original web app and its conversion into a desktop game. Most of Hedra's visual artwork was created with generative AI tools, then selected, reviewed, and integrated by the developer. The game contains pre-generated AI-assisted content. It does not generate artwork, text, audio, or other content while you play.

Creator
Hedra Games
Reviews
-
Added
Jul 29, 2026
Cosmic Crossover: Roguelike BasketballSteam
Disclosure

AI was used to create images, text, and algorithms used in the game. This game was made by a solo-developer with the help of AI.

Creator
EJ Applications
Reviews
-
Added
Jul 29, 2026
A Sector DarklySteam
Disclosure

After the creation of assets by an artist, the team used gen AI to generate backdrops for assets, and general backgrounds. Gen AI was used to amalgamate artist created assets into grouped assets. E.g. the aliens which were created by the artist are then rendered together by AI for a promotional image. This means only the back scape mainly promotional artwork and character backgrounds were generated by AI.

Creator
A Paradise Lost Studios
Reviews
-
Added
Jul 29, 2026
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