AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Aliens
TitleDisclosureCreatorSrcReviewsAdded
Xenogarden
In-game content
arttextaudio
Generative AI-assisted tools were used as part of the development process for Xenogarden. This includes support in creating and refining selected visual content such as concept art, artwork, textures, marketing materials and store page assets, as well as assistance with text, localization, sound/music ideas and creative drafts. All content included in the game is pre-generated, selected, reviewed and curated. The game does not generate new AI content during gameplay and does not connect to external AI services during gameplay.
Stefan Krall
-Jul 13, 2026
Space Pizza Express
In-game content
audioarttext
Space Delivery is a solo indie project by Christian Wolf. Generative AI was one of the tools used to make it: all character voice-over and some sound effects were generated with ElevenLabs, AI image tools were used for the game's icons and some other menu/UI artwork, and AI tools were used to translate the game and its store page from English. The trailer and promotional images were assembled using AI tools from the game's own assets. AI also assisted with coding and design during development. All game design, art direction, and final creative decisions were made by the developer.
Codesorcerer Games
-Jul 13, 2026
Void Swarm
Store/marketing
art
AI has been used to adapt the cover art to Steam's specific dimensions and requirements.
Gamez-Studio
-Jul 11, 2026
逃避行
Store/marketing
art
Generative AI was used to create some promotional images for the Steam store page. The game itself and its gameplay do not contain AI-generated content.
SexyBrothers
-Jul 11, 2026
Asteranova
In-game content
art
Some visual assets used in this game were created or assisted by generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay.
AM Factory
-Jul 9, 2026
Septenary
In-game content
art
AI-generated art assets are used in this game. All such assets have been manually reviewed and adjusted to ensure a consistent visual style and quality.
Massicot Studio
-Jul 9, 2026
I Missed the Apocalypse
Store/marketing
art
A pre-rendered cinematic intro sequence was created with the assistance of AI-based video generation tools. Some visual assets were generated or refined using AI image generation.
Bork One
-Jul 8, 2026
Sunward
In-game content
art
Some art assets were created with the help of generative AI.
Voidworks Games
-Jul 8, 2026
Bounty Hunters: The 4th Dimension
Store/marketing
art
IA was used for the 2d animation that Will be on the marketing video.
AntiCodec
-Jul 7, 2026
Giraffe Champion 3: Halloween Party & The Ghost Guitar
In-game content
artaudio
Generative AI has been used when creating some of the images in the menu and as well as when editing some parts of the audio tracks.
John Ramstedt
-Jul 7, 2026
RT
In-game content
art
Some visual assets used in the game and on the Steam store page were created with the assistance of generative AI and have been further refined and integrated into the game by the developer. No live-generated AI content is used during gameplay.
Supanova
-Jul 7, 2026
Feastfall
In-game content
art
During development, generative AI tools were used to assist in the creation of certain visual assets. All AI-generated content has been reviewed and curated by the development team.
Yuzuki Game Studio
-Jul 7, 2026
The Next Room
In-game content
art
This game contains AI generated images and design for the UI elements.
Ragdoll Games
-Jul 6, 2026
Dakota Keys and the Secret of the Ancients
In-game content
code
Some portions of the game's source code were developed with the assistance of generative AI tools. All gameplay design, story, puzzles, dialogue, creative direction, and final implementation decisions were created, reviewed, and controlled by the developer. Some promotional artwork and marketing materials may also have been created with the assistance of generative AI tools and subsequently reviewed and edited by the developer. No generative AI is used during gameplay, and no content is generated dynamically for players.
A Bunch of Scumms
-Jul 4, 2026
Asteroid Mine
Dev only
code
AI tools were used during development to assist with coding and design concepts.
PixB
-Jul 3, 2026
Derples Vs Xenos
Dev only
code
Because I am a dev team of 1, yes, I have used AI specifically for working on multiplayer code - that's an area of coding I'm just not up to speed on. The in-game code is all me though. As for art, having 10 years experience in game-dev GFX, that's me - 99% of it. I'm highly proficient in using the tools of the trade )Pshop, Blender, 3d MAx etc), but yes, I have used some highly modified bits and pieces for the landing screen and outros, but everything in-game (100%) is me. The SFX, music and voice acting, me too... for my sins. I'm no Mozart or Lawrence Olivier, but, yakknow... it's passable :)
Games For Derples
-Jul 3, 2026
Citadel Zero
In-game content
art
Some of Citadel Zero's visual assets (pixel-art sprites, icons, and backgrounds) were created with the help of generative AI tools, then reviewed and refined by the developer. All such content is pre-generated and baked into the game — Citadel Zero performs no real-time AI generation and connects to no AI service while you play.
PYRHAMID Studio
-Jul 2, 2026
StarHauler
In-game content
arttext
This game may include pre-generated content created or assisted by generative artificial intelligence tools during development, mainly for support with visual materials, promotional text, localization/translation, and marketing assets. All content included in the game and on the store page has been manually reviewed, edited, and approved by the development team before publication. The game does not use generative artificial intelligence in real time during gameplay, so no new AI-generated content is created while the user is playing. The game does not use generative artificial intelligence in real time. No images, text, sounds, dialogue, missions, or any other content are generated by AI while the game is running.
Bitacora Studio
-Jun 30, 2026
OFS
In-game content
art
OFS is made by a solo developer using a hybrid, human-led production pipeline. Some of the game's content was produced with the help of several generative AI tools — for instance to assist with certain complex 3D meshes, textures, and visual elements. These tools are used for one purpose only: to augment and accelerate human creativity, never to replace it. Every artistic direction, every gameplay decision, and every final creative call is made by a human. All AI-assisted assets — meshes, textures, visuals, objects and anything else — are hand-reviewed, edited, and finalized by a human before they ever make it into the game. As a solo developer, this hybrid approach simply unlocks far more creative possibilities than would otherwise be feasible without a full team — while keeping full human authorship over the final result.
Cold Narrative
-Jun 29, 2026
Alien Bloom
In-game content
text
Localization was done via A.I.
Bestwood Studios
-Jun 29, 2026
Tails in Pairs
In-game content
artaudiocode
One man team here. AI helped me learn to code and I also used it to help generate some of the artwork and voices. All of the artwork generated by AI has been carefully polished and modified.
NovaDare
-Jun 28, 2026
Terraforming Titans
In-game content
textcode
We used generative AI mainly for generating code. It has also been used for writing flavour text, many interface descriptions and some lines for an AI character. Finally it has also been used for proofreading.
terraforming.titans
-Jun 28, 2026
Monster Smoosh
In-game content
art
Art assets have been assisted in part by AI tools.
David Lerner
-Jun 28, 2026
Mycelium Conquest: Mitosis
In-game content
art
As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience.
YCF Productions
-Jun 28, 2026
FruitSnoot: The Snake Roguelike
Dev only
art
During development, I may use procedural- and AI-assisted tools to support content creation, iteration, and production workflows. In all such cases, the final product reflects my own creative direction, selection, editing, and implementation as the developer.
Snootworks
-Jun 28, 2026
Imperium
In-game content
artaudio
Imperium is a solo-developed game that makes extensive use of generative AI to create its content: • Visual art and graphical assets — planet surfaces, buildings, species and ship artwork, interface art, and store/marketing imagery — were generated using Midjourney and ChatGPT, then extensively edited, composited, and refined by hand in Photoshop (including Photoshop's AI tools) to fit the game's art direction. • Music was generated using Suno. • Sound effects were generated using ElevenLabs. Every asset is reviewed, edited, and approved by the developer before it ships, and the game's design, systems, and balance are the developer's own. Imperium's in-game opponents use traditional algorithmic AI, not generative AI.
Petroff Games
-Jun 28, 2026
Starforge Pirate
Dev only
code
Generative AI was used to assist with the general coding of this game.
White Whale Gaming Studios
-Jun 28, 2026
Seventh Colony
Store/marketing
art
Generative AI tools were used only to assist in the creation of certain store page and marketing images. No AI-generated content is created during gameplay, and the game does not use live AI systems or connect to external AI services while running.
GeneralFR
-Jun 28, 2026
MIND BIOTICS
In-game content
audio
The tutorial includes AI-generated voiceover to assist new players
Miridema Project
-Jun 28, 2026
Orbital Checkpoint
In-game content
artcode
We believe in complete transparency with our players. Orbital Checkpoint was developed by an indie creator utilizing AI tools as a creative and technical assistant. Here is exactly how these technologies were integrated into the project: • Graphics & Visual Assets: AI tools were used to help generate, refine, and iterate on character portraits, environmental backgrounds, and item icons. All imagery underwent manual editing and curation to ensure a consistent retro-futuristic art style. • Music & Sound Design: All music tracks and sound effects were produced traditionally using hardware and software synthesizers. AI was not utilized in the creation or composition of the game's audio. • Coding & Development: The codebase was written and implemented by the developer with the assistance of AI tools to help write specific scripts, optimize logic, and debug errors. All assets are completely static and pre-rendered within the final build. No real-time or dynamic live-generation of AI content occurs during gameplay.
VitalGrid Games
-Jun 27, 2026
BudMageddon
Store/marketing
art
The Logo And Marketing Graphics Made By AI
SHAHIN MOHAMMADPOUR
-Jun 27, 2026
Ghost Receipt
In-game content
art
This game utilizes generative AI for certain 2D illustrations, backgrounds. The creation workflow involved a mix of direct text-to-image prompting and AI-assisted workflows based on original hand-drawn sketches. All generated content underwent manual post-processing, editing, and refinement by the developer to maintain a consistent visual style. No live or real-time AI generation occurs during gameplay.
Kistler Studios
-Jun 27, 2026
Aéro: speedrun labyrinthe
In-game content
art
The game includes cinematic video sequences that were generated or assisted using AI tools. These AI-assisted elements are used as non-interactive intro/ending cutscenes and visual presentation material. The game design, level design, gameplay systems, characters, dialogue integration, voice implementation, part of cinematic and final editing were created and assembled by the developer.
Alisson Molina
-Jun 27, 2026
Legacy of the Ark: The Long Awakening
Store/marketing
arttext
AI tools were used to assist with concept art direction, store artwork iteration, written content, UI text refinement, and creative planning. All final content was reviewed, edited, and implemented by the developer.
Broken Ark Studios
-Jun 27, 2026
NEON SURGE
In-game content
text
AI was used to assist in producing the in-game user-interface text translations for French, Spanish, German and Italian, which were then reviewed for accuracy. The English and Portuguese text is human-authored. All visual art, sound effects and music in NEON SURGE are generated procedurally by our own code — no AI models were used to create art, audio or gameplay assets.
Miber Studio
-Jun 27, 2026
Captain Galactic
In-game content
text
All game elements are created using AI tools like chatgpt.
whoppagamer
-Jun 16, 2026
Azura
Dev only
art
Azura uses artificial intelligence to accelerate card prototyping, character ideas, and mechanic balancing, always providing creative support. All final content goes through human curation and collaborations with artists, ensuring a visually unique and soulful game.
Blackstar Games
-Jun 16, 2026
FullSend
Store/marketing
art
Some of the image assets on the store page are generated by AI.
bulanke
-Jun 16, 2026
The Event
In-game content
art
The Event currently includes three AI-generated projector scenes used only as temporary placeholders, pending replacement with human-made artwork in the near future.(feel free to contact me for any possible collaborations) Aside from these placeholder scenes, the remaining voice work, including the double voice effects, was created directly by the developer.
Lazy Games
-Jun 14, 2026
Rustborn - Outland Threat
In-game content
audio
We utilize only Google AI Studio text-to-speech models during development to pre-generate voice acting files for regional localization. All generated audio files are post-processed, mixed, and hardcoded into the game build using standard engine tools before distribution. No assets infringe on existing copyrights.
Nexus Arcane GameStudio
-Jun 14, 2026
Driftscape: Void
In-game content
art
We used AI to help in coding the game, and coming up with some of our promotional art assets.
Three Brothers Games
-Jun 11, 2026
BOTMARE
Store/marketing
art
Some image and video clips were created using AI
Junchen Li
-Jun 11, 2026
Dream Strobe
Live AI
artcode
dreamstrobe uses generative AI as a core live feature. When you chat with the visualizer, your prompt is sent to Anthropic's Claude model. Claude writes a Three.js scene — geometry, shaders, motion, post-processing, and audio-reactive behavior — in real time, and the running engine loads and renders it on the fly. Each scene you create is freshly, generated JavaScript that runs in a sandboxed browser context. Outputs are filtered by Anthropic's built-in safety systems to block illegal or harmful content. Generated code is executed locally; no model weights ship with the game. Some textures, environment maps, and sample assets used by the engine were also created or refined with generative AI tools during development, and were reviewed before inclusion. You can use dreamstrobe without writing prompts — a library of pre-authored scenes ships with the game and runs on its own.
Upside Down Bird
-Jun 11, 2026
Star Fire: Eternal Cycle
Store/marketing
arttext
Some parts of the App and Store page may feature AI generated content.
Ethereal Fish Studio
975Jun 10, 2026
Knights vs Aliens
In-game content
art
AI was used for graphics not included in the original 2009 release, such as achievement icons and store page banners.
Prophetic Sky, Inc
-Jun 10, 2026
Wordy Space
In-game content
arttext
Some visual assets (such as store page graphics, backgrounds, and UI elements) and the localization/translation of the game's user interface were created with the assistance of generative AI tools. All core gameplay mechanics and code are strictly human-made, and no live AI content generation occurs during gameplay
LongKey Studios
-Jun 10, 2026
异星战场
In-game content
artaudiotext
This game uses generative AI tools to assist in creating some art assets, sound effects, and text content. All generated content has been reviewed and edited by humans to ensure compliance and quality.
TapfunGame
-Jun 9, 2026
Nebula Warrior
In-game content
audioart
This game uses generative AI tools in limited ways to support development. Some music tracks were created using AI music generation tools, and certain marketing or store page visual assets were assisted by AI. All core gameplay and implementation were created by the developer.
Saiko14
-Jun 8, 2026
CIRCLO
Unclear
art
I use AI to help me design characters.
TOYNETIX
-Jun 7, 2026
Rescue Dogs vs Aliens Tower Defense
In-game content
art
We used AI for many of the map assets and graphics heavily modified by humans.
GoatCodeLLC
-Jun 6, 2026
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