AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

22081
22,081
disclosures tracked
+603 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.0x vs audio ai
33
33%
use AI for 2+ purposes
7322 of 22,081 products
UFO SurvivalSteam
Disclosure

Images, and some sounds are generated via ai.

Creator
Coppolo Studios
Reviews
-
Added
Sep 12, 2026
Rifted EarthSteam
Disclosure

Some 2D visual assets and videos in the game may have been produced using AI‑assisted tools. Every AI‑generated element has been manually inspected, verified, and approved to ensure quality and consistency. All remaining content — such as 3D models, audio, effects, and programming — is fully handcrafted by human creators.

Creator
Rollmint Studio
Reviews
-
Added
Sep 12, 2026
Odyssée Stellaire 2Steam
Disclosure

Some of the game's artwork — environments, ships, collectible objects — was created with the help of generative AI tools, then reworked, cropped and integrated by hand by the developer.

Creator
Exe.ye Loading
Reviews
-
Added
Sep 10, 2026
NucleoSyntheticaSteam
Disclosure

Generative AI was solely utilized to create the 2D background artwork for the main menu screen.

Creator
AnNguyen
Reviews
-
Added
Sep 10, 2026
Savior MethodSteam
Disclosure

Artificial intelligence was only used to create Steam store designs and cover art.

Creator
Savior Method
Reviews
-
Added
Sep 8, 2026
Quiet SkySteam
Disclosure

Quiet Sky uses generative AI during gameplay to simulate evolving societies and create narrative observation reports, summaries, Companion responses, and optional report illustrations based on the current simulation and the player’s decisions. The Steam desktop edition runs the included generative models locally on the player’s computer. Generated results vary between campaigns.

Creator
Divyanth Jayaraj
Reviews
-
Added
Sep 7, 2026
Star DualitySteam
Disclosure

The game uses AI for generating the assets

Creator
Sjerrul
Reviews
-
Added
Sep 7, 2026
Valley of StabilitySteam
Disclosure

Some 2D art assets in this game — including UI textures, item icons, and the title and loading screens — were created with the help of generative AI tools and then hand-edited for use in the game. All game design, simulation systems, and gameplay logic are authored and directed by the developer. No content is generated by AI while the game is running.

Creator
Filip Pancik
Reviews
-
Added
Sep 5, 2026
GUN GOTHICASteam
Disclosure

Generating general in-game scripts Music Level design In general, the developer uses AI to create like a cubes; ultimately, they decide where to place each cube to build a castle—or, in this case, the video game itself.

Creator
GERMAN CANTU
Reviews
-
Added
Sep 5, 2026
VALTERION: THE LOST EARTHSteam
Disclosure

Generative AI was used to create some pre-rendered marketing artwork for the Steam store page and to assist with drafting and translating store-page text. No generative AI content is generated during gameplay.

Creator
NeuroCore Game Design
Reviews
-
Added
Sep 4, 2026
Bridge Of The WildSteam
Disclosure

Generative AI tools were used to assist in the creation of certain pre-generated 2D artwork and visual assets during development. AI-assisted artwork is reviewed, edited, and integrated by the development team to maintain the game's intended visual style and quality. No generative AI content is created live during gameplay

Creator
Favor Games
Reviews
-
Added
Sep 4, 2026
Dream SimulatorsSteam
Disclosure

Dream Simulators uses generative AI to create dynamic dialogue, story continuations, characters, missions, and narrative events based on player input and the active Lore system. Each Expansion Pack features its own world, Lore, characters, and adventures, creating a unique storytelling experience. The AI also generates creative scene descriptions and prompts that players can use as inspiration for creating images and videos. Because the experience is driven by player input, generated content may vary between playthroughs.

Creator
Angelkiss Games
Reviews
-
Added
Sep 4, 2026
DEEPWARDSteam
Disclosure

We used an AI diffusion tool in Krita to help create the background for the small capsule shown in search results. Our artist then worked over it with several extra layers, a bit like matte painting. For now, it's a placeholder until our artist finishes the hand-painted version of the small capsule. The logo and the other capsule images were already hand-painted by our artist. The in-game portraits were also drawn by another artist on our team. We have a devlog on our website about how we made the capsule artwork and hero portraits, and we'll share the full process on the Steam Community soon too. The playtest build also includes a few placeholder assets made with AI tools in Krita. Our new UI artist is working on a new UI, so we'll be replacing those placeholders soon. As mentioned above, the hero portraits are also hand-drawn by our artist.

Creator
ECHOFALL GAMES
Reviews
-
Added
Sep 4, 2026
Harvest ScreamSteam
Disclosure

AI is used only for text translation/localization (in-game and store page), with every line reviewed and edited by the developer. No AI-generated graphics, music, audio, or live content generation are used in the game.

Creator
Green Vector Games
Reviews
-
Added
Sep 3, 2026
SpaceBuddiesSteam
Disclosure

SpaceBuddies uses generative AI tools during development to create pre-rendered content included in the game and on this store page. AI was used to help produce some 3D models (Rodin), marketing/game imagery (ChatGPT), sound effects (Eleven Labs), and background music (Suno). All AI-generated assets were reviewed and edited by the development team before release. This game does not use generative AI to create content during gameplay, and it does not connect to third-party AI services while you play.

Creator
The Weekend Company
Reviews
-
Added
Sep 3, 2026
The PilotSteam
Disclosure

Generative AI was used during development to create visual assets and other non-dialogue content included in the game. Generated assets were selected, edited, and integrated as part of the development process.

Creator
StarDrifter Games
Reviews
-
Added
Sep 3, 2026
ShootyCraftSteam
Disclosure

Our team uses AI tools to help develop some in-game and marketing content.

Creator
Main Tank Software
Reviews
-
Added
Sep 3, 2026
Swarm IdleSteam
Disclosure

Swarm Idle uses generative AI as part of its development workflow to assist with localization and the creation of some visual assets. All AI-assisted content is reviewed and integrated by the developer. No generative AI is used during gameplay or at runtime.

Creator
Omicra Lyrae
Reviews
-
Added
Sep 1, 2026
Epic Goose GameSteam
Disclosure

The game’s music and minor visual assets were generated with AI assistance and manually refined by the developer. The rest of the content was created without generative AI.

Creator
Kotynia Games
Reviews
-
Added
Aug 29, 2026
DEAD RECALLSteam
Disclosure

Some background assets and sound effects in this game were created using generative AI.

Creator
MALCREATURES STUDIO
Reviews
-
Added
Aug 29, 2026
Last ShuttleSteam
Disclosure

AI tools were used to create/enhance some marketing and graphic assets for the Steam store page.

Creator
Stray Cat
Reviews
-
Added
Aug 29, 2026
SpaceDaramSteam
Disclosure

Generative AI tools were used to assist with some graphics and audio content.

Creator
Happy Daram Inc.
Reviews
-
Added
Aug 29, 2026
Terraform Co: Factory and CitySteam
Disclosure

AI-generated content in this project is limited to the store page and marketing materials. The game build itself contains no AI-generated content. Store page text: The store description and Early Access questionnaire answers were drafted with the assistance of a large language model, then reviewed and edited by the developer. Not AI-generated: All in-game art, models, textures and animation. 3D assets are CC0-licensed (Kenney) or built by the developer in Blender; textures are CC0/licensed sets from Poly Haven, ambientCG and Poliigon. All screenshots and capsule images are real frames captured from the game's renderer, composited with the game's own title typography. No image generation model was used to produce any art in the game or on the store page.

Creator
Melon Dev
Reviews
-
Added
Aug 28, 2026
Hubble BubbleSteam
Disclosure

We use generative AI for text only: writing this store page and translating the game's in-game text into the supported languages. Everything else, including all art, animation and audio, is made by hand, and no content is generated while you play.

Creator
Parita Games
Reviews
-
Added
Aug 28, 2026
Barns & BeamsSteam
Disclosure

Artificial intelligence has been used for some parts of the art.

Creator
k148 Game Studio
Reviews
-
Added
Aug 28, 2026
Nightmare CompanySteam
Disclosure

AI tools are used during development strictly to help optimize and debug code.

Creator
Batuhan Çağdaş
Reviews
-
Added
Aug 28, 2026
429Steam
Disclosure

There is some art work and pictures in the game that uses generative AI, not much though, also does not really affect the game play.

Creator
ScreamingPie
Reviews
-
Added
Aug 28, 2026
abductedSteam
Disclosure

Working on replacing some audio and a few other visuals that were generated as place holder assets.

Creator
Super Subatomic Games, LLC
Reviews
-
Added
Aug 26, 2026
Conehead : Earth ZeroSteam
Disclosure

AI tools (LLMs) were used solely for programming assistance, brainstorming, and writing Unreal Engine Blueprint logic. All visual assets, 3D models, and gameplay systems were entirely created and implemented manually by the solo developer.

Creator
Hakan Akdağ
Reviews
-
Added
Aug 25, 2026
BlackbeamSteam
Disclosure

Generative AI tools were used during development to assist with the creation of pre-generated visual assets, including some game artwork and Steam store/marketing assets. All generated content is reviewed and curated before inclusion in the game or its marketing materials. The game does not generate AI content during gameplay.

Creator
Elmiva Games
Reviews
-
Added
Aug 25, 2026
TROUBLE SHOOTERSSteam
Disclosure

I used generative AI in the process of creating most art/visual assets in Trouble Shooters, with touch ups made after generation. Music and sound effects were either composed without the use of generative AI or sourced from sound libraries that predate generative AI workflows. Nothing is generated on-the-fly.

Creator
Music For Robots
Reviews
-
Added
Aug 25, 2026
Soldier RushSteam
Disclosure

Some store copy, localization, and in-game Field Guide text were drafted with generative AI and then edited. No AI content is generated live in the game. Character/environment art and audio are not AI-generated unless noted.

Creator
Timo House
Reviews
-
Added
Aug 25, 2026
Nebula BlinkSteam
Disclosure

This is a project that uses AI to make an old RTS program run in a web browser. The images were generated using GPT image generation.

Creator
saizwong
Reviews
-
Added
Aug 22, 2026
Terran DawnSteam
Disclosure

Terran Dawn is a solo-developed game, and generative AI tools were used during its production. Everything AI-assisted is created ahead of time and shipped as fixed files inside the build: the game generates nothing while you play, contacts no AI service at runtime, and sends no player data anywhere. Where these tools were used: - 3D assets: ship, station and building meshes were produced with AI text-to-3D generation, then rescaled, re-oriented, re-textured and hand-corrected to fit the engine. - 2D art and textures: interface illustrations, encyclopedia art and some surface textures were generated from hand-written prompts and edited afterwards. - Sound effects: a portion of the weapon, interface and explosion sounds were generated with AI audio tools, then trimmed and mixed by hand. - Music: the soundtrack was created with AI music generation. - Voice-over: mission briefings and in-mission radio lines are AI text-to-speech, performed from scripts written by the developer. - Video transmissions: the in-game character broadcasts use a licensed synthetic presenter and synthetic voice to deliver dialogue written by the developer. - Translation: the game's text was translated into its supported languages with the help of an AI language model. - Some of the game's source code was written with AI coding assistants. The game's design, story, missions, rules and balance are written by the developer. No generative AI runs while the game is playing.

Creator
Dengel Kálmán
Reviews
-
Added
Aug 22, 2026
UNLISTEDSteam
Disclosure

Modelling, coding

Creator
rhtmdals04
Reviews
-
Added
Aug 22, 2026
Broken OrbitsSteam
Disclosure

Some graphical assets and sounds.

Creator
Buder Games
Reviews
-
Added
Aug 22, 2026
Outerstellar AuraSteam
Disclosure

Generative AI was used to create a small number of 3D models and art assets. All game code, design, and gameplay systems were created without the use of Generative AI.

Creator
Strange Horizons
Reviews
-
Added
Aug 22, 2026
Galactic Simulator 3Steam
Disclosure

AI generates a few images and icons, reviewed manually.

Creator
PcZ Games
Reviews
-
Added
Aug 22, 2026
Worldkampf '72Steam
Disclosure

We used coding assistance as well as music generation

Creator
Ubben Ubben Studios
Reviews
-
Added
Aug 22, 2026
Space Trader CorpsSteam
Disclosure

Storefront art/capsules created with assistance from AI generation tools.

Creator
D Squires
Reviews
-
Added
Aug 20, 2026
How To Ride Elevator Like A HumanSteam
Disclosure

AI is used to support code generation. It is also used to generate a limited portion of the 3D assets, accounting for less than 5% of the total.

Creator
Nevele11
Reviews
-
Added
Aug 20, 2026
ObolusSteam
Disclosure

The 2D art in OBOLUS is made with image generation models running locally on my own machine — Stable Diffusion XL through ComfyUI, including a style model I trained myself on 1930s cartoon references. None of it is a raw output: every sprite, backdrop, card frame and icon was directed through many passes, then cut out, colour-corrected, upscaled and assembled frame by frame into animation sheets. Everything else is not AI: the rules, every card and every number on it, the balance, the 22 heroes, the six lands, the writing and the interface. The sound effects are synthesised by code written for this game. Nothing is generated while you play. The game makes no network calls and ships with no model — nothing runs on your machine, and none of your data goes anywhere.

Creator
briciagames
Reviews
-
Added
Aug 19, 2026
Epic Space BattlesSteam
Disclosure

Generative AI tools were used during development to assist with the creation and iteration of some game assets and development code. AI-assisted content included in the final game is pre-generated and reviewed by the developer. The game does not generate AI content during gameplay.

Creator
BlueGamer Productions
Reviews
-
Added
Aug 19, 2026
METEORITESteam
Disclosure

During Early Access, AI placeholders might be used in lieu of handcrafted assets to speed up development and to improve the game’s visual fidelity. It is currently our plan to gradually replace all AI-generated assets by the final release.

Creator
Astrogation
Reviews
-
Added
Aug 19, 2026
StarhandSteam
Disclosure

The visual art, music, sound effects, pilot voice lines and written text in Starhand were created using generative AI tools — Recraft for illustration, Suno for music, and ElevenLabs for voice and sound effects — and were then selected, edited and assembled by the developer. All of it is generated ahead of time and ships as fixed assets: the game does not generate any content while you play, and it does not connect to any AI service at runtime.

Creator
Christopher Hinckley
Reviews
-
Added
Aug 17, 2026
Shadow WakeSteam
Disclosure

Used a few AI generated sound SFX

Creator
Binary Omen
Reviews
-
Added
Aug 17, 2026
Carnage ManiaSteam
Disclosure

The character voices used in the game were generated by artificial intelligence.

Creator
Gensart
Reviews
-
Added
Aug 16, 2026
Star Corsairs: Fractured FrontierSteam
Disclosure

I'm not a professional game developer or artist. Making my own game had been a dream for years, but I never knew how to turn that dream into reality. Generative AI became the tool that finally made it possible. With its help, I created many of the game's visual and audio assets, including item, UI, skill, and module icons, character portraits, ships, space stations, backgrounds, the game icon, the Steam store artwork, and some of the sound effects. It also assisted me with programming. But Star Corsairs is not a game that AI simply generated. Every asset was reviewed, rejected, refined, or replaced until it matched the vision I had in mind. Every gameplay system was designed, tested, and reworked repeatedly until it felt right. The economy, ship balance, pirate AI, combat, and progression were all shaped through countless hours of playtesting and manual iteration. The story, world, and all of the writing were created by me. Without generative AI, this game would probably never have existed. But without the countless creative decisions, revisions, and work behind every part of it, Star Corsairs wouldn't exist either.

Creator
Tagir Nabiullin
Reviews
-
Added
Aug 16, 2026
The UnderlayerSteam
Disclosure

The images on the store page are created using AI

Creator
Real Pixel Game
Reviews
-
Added
Aug 16, 2026
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