Disclosure analysis
AI content is included in the game
AI assistance was used for graphics, coding, and music, with all AI assets pre-rendered and static in the game.
- Process
- AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“All AI assets are pre-rendered and static”
“AI assistance for graphics, coding, and music”
- Analysis confidence
- 95%
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.
AI Usage Disclosure
We developed the game with AI assistance for graphics, coding, and music. All AI assets are pre-rendered and static.
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Disclosure History
We believe in complete transparency with our players. Orbital Checkpoint was developed by an indie creator utilizing AI tools as a creative and technical assistant. Here is exactly how these technologies were integrated into the project: • Graphics & Visual Assets: AI tools were used to help generate, refine, and iterate on character portraits, environmental backgrounds, and item icons. All imagery underwent manual editing and curation to ensure a consistent retro-futuristic art style. • Music & Sound Design: All music tracks and sound effects were produced traditionally using hardware and software synthesizers. AI was not utilized in the creation or composition of the game's audio. • Coding & Development: The codebase was written and implemented by the developer with the assistance of AI tools to help write specific scripts, optimize logic, and debug errors. All assets are completely static and pre-rendered within the final build. No real-time or dynamic live-generation of AI content occurs during gameplay.
We developed the game with AI assistance for graphics, coding, and music. All AI assets are pre-rendered and static.