AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Base Building
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Pour Decisions codeaudioart | This game was developed with the assistance of generative AI tools. AI was used during development to assist with code, ... | Way She Goes Studios | - | May 23, 2026 | |
HullRats textcodeart | There's a local Large Language Model that integrates with the game's systems and is used primarily for but not limited t... | Dan Danciu | - | May 23, 2026 | |
EverestBaseCamp art | Generative AI was used during development to assist with some visual concept art, store page images, and marketing asset... | darkrio Studio | - | May 23, 2026 | |
Dead Sector artcode | Dead Sector's in-game rank insignia icons, app icon, and Steam store graphics were produced procedurally via custom Pyth... | Lonely Cloud | - | May 23, 2026 | |
Alarm112: Unit Fire art | Generative AI tools were used during development to create selected promotional graphics and visual materials. The game ... | Control Room Labs | - | May 23, 2026 | |
哈基米的海上漂流 art | Game loading interface and game icon generated by AI | 哈基米 | - | May 23, 2026 | |
War in Asia art | Certain visual assets were created with the assistance of generative AI. | Bufo Studio | - | May 23, 2026 | |
Hold The Gates art | The capsule art includes developer-created imagery that was enhanced and polished using generative AI tools. | DragonSmashStudios | - | May 23, 2026 | |
Clankerfront art | Temporary pre-rendered visual assets were created with the assistance of generative AI tools. The game does not use gene... | Lizz Studio | - | May 23, 2026 | |
K-PC Cafe Simulator arttext | This game uses generative AI to assist in creating 2D graphical assets (such as item sprites and UI icons) and localizin... | Jayhyeon Studio | - | May 23, 2026 | |
Roll to Riches artcodetext | The store assets aswell as some ingame icons were made with generative AI. Code, Research, Translations have all been as... | Eddy | - | May 23, 2026 | |
Frostward art | This game uses generative AI technology to assist in creating some 2D art assets. All content has been reviewed and edit... | KoPoint Games | - | May 23, 2026 | |
Return to Lumia artaudiotext | Some visual assets, music, sound effects, and character animations in this game were created with the assistance of AI g... | hwangso.world | - | May 23, 2026 | |
Jurassic Genesis: We Are Aliens art | Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during ... | violarte | - | May 23, 2026 | |
Hello Mayor art | Portions of the artwork in this game were generated using Artificial Intelligence. | JZHL | - | May 23, 2026 | |
Revenge & Defend artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, ci... | Demirel Sia | - | May 23, 2026 | |
Beyond the Soil: Farming & Tales Prologue textart | During the development of Beyond the Soil: Farming & Tales Prologue, generative AI technologies were used to optimize lo... | Mavi Game Lab | - | May 23, 2026 | |
CityPunk text | We use AI to generate placeholder text during development, especially in this early phase that we are in. | nubosoft | - | May 23, 2026 | |
WinBolo codeart | WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 moderniza... | John Morrison | - | May 23, 2026 | |
Enclaved artaudio | Different Ai tools used in creating artwork for the game, audio tracks, being a single developer utilizing different too... | Digital Platforms Co. | - | May 23, 2026 | |
Medieval Juice Crafter art | This game contains AI-generated content on the game cover. | Timeless Rush | - | May 23, 2026 | |
Downer Management general | I used AI to help with marketing materials. | adarkfable | - | May 23, 2026 | |
Chicken and Tank art | Partial materials | DarkStarCloud | - | May 23, 2026 | |
Mycelium Conquest artaudiotextcode | As a solo developer, I used AI tools as a foundation to expand the game's scope. I manually refined and finalized every ... | YCF Productions | - | May 23, 2026 | |
Stone to Stove general | The game contains several code snippets and folder modifications that remain unsolved. There is no artificial intelligen... | mehmetozbostanci | - | May 23, 2026 | |
结界大阵:生灵庇护所 textcodeart | use AI to translate content, assist with coding, and generate portions of visual assets. | SUPERSNOWBALL | - | May 23, 2026 | |
The Plus-One Kingdom artcodetext | During the game development process, we utilized artificial intelligence tools to assist with programming and created a ... | YDIVA Limited | - | May 23, 2026 | |
Afterlife West art | This game uses generative AI tools in a limited capacity: 🎨 Marketing & Concept Materials: Some marketing materials, s... | violarte | - | May 23, 2026 | |
Last Lawn Standing art | Some visual prototype assets and early promotional materials may include content created with generative AI. Final gamep... | Gravel Roads Studio | - | May 23, 2026 | |
Nooodles: Brutalism Edition text | This game uses LLM for localization. | RoRoKaii Works | - | May 23, 2026 | |
Rogue Realm: Guardian Grids arttext | The model creation and icon production in the game used a combination of AI and manual editing. All translations were ge... | YogurtGames | - | May 23, 2026 | |
Bitroca artaudio | Some of Bitroca's visual assets, UI elements, and audio were created with the help of generative AI tools, then reviewed... | Bitroca | - | May 23, 2026 | |
Build To The Moon text | AI was NOT used to generate code, text, art or music for the game itself. It was also NOT used for any artwork used on S... | BumpkinBrothers | - | May 23, 2026 | |
Kegs of Eternity arttext | - Some 2D assets were generated partly with AI (with human pre and post passes). - Some languages were localized with AI... | Lone Piggy | - | May 23, 2026 | |
Shape Together code | We use AI to find Bugs and Performance Issues faster and also improve the workflow of implementing new features | Blu | - | May 23, 2026 | |
The Day I Started Harvesting textart | Some store materials (text and images) have been enhanced with AI. | Creamative | - | May 23, 2026 | |
Starherald general | 此游戏使用生成式人工智能开发 | FU YIBO | - | May 23, 2026 | |
Shatterhold artaudio | Shatterhold uses AI-generated art for environmental paintings, creature portraits, and music tracks. All gameplay mechan... | Grey Line Interactive LLC | - | May 23, 2026 | |
HZ Industry artaudio | In-game visuals and music were produced with generative AI tools under the developer’s direction, then selected, edited,... | Sade_112 | - | May 23, 2026 | |
Travelling Home: Ever After artaudio | The development of this game involved the use of generative AI tools to assist in producing art and music assets include... | Pulucat | - | May 23, 2026 | |
Shard Defender: Rogue codeart | The developer used AI tools during the development process as a programming assistant to optimize and troubleshoot code.... | KAMA Interactive | - | May 23, 2026 | |
Dead Night Highway textart | LLM was used for translation to languages except English and Russian. Pixelated character portraits were made based on g... | Mr. Pink | - | May 23, 2026 | |
GlowCore art | Some background images of the UI of Crafting Stations were created with AI. | CNDY Studios | - | May 23, 2026 | |
君は本当に家に帰りたいと思った事があるか art | We use AI tools to create some parts of the UI. | SolidSeed Co.,Ltd. | - | May 23, 2026 | |
The Hidden Evils Club artaudio | AI tools have been used to enhance and tweak game assets, as well as for certain audio elements. | Loreland Studio | - | May 23, 2026 | |
Wayward Crown audioartcode | Game assets, including music, images, and code, are generated by AI. | JefreyChen | - | May 23, 2026 | |
防御前线 codeart | Code and promotional images generated by AI were used. | 爱喝可乐的咖啡 | - | May 23, 2026 | |
Twilight of Bronze text | The game optionally connects to a local language model server (Ollama or any OpenAI-compatible endpoint) to generate liv... | NonAverageStudio | - | May 23, 2026 | |
Flip My Room: Makeover art | The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI too... | CGI LAB GmbH | 26 | May 23, 2026 | |
Isolation Edge art | We utilized AI tools to assist in generating certain textures and materials within the game environment. These assets we... | EzGameStudio | - | May 23, 2026 |
763 results
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