AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Battle Royale
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
NIGHTMIST audiotext | I used generative AI to help write and record character dialogues for the soldier and enemy units. All of this content w... | ULTRA RAGE GAMES | - | May 23, 2026 | |
Grid Lands arttextcode | Grid Lands uses generative AI during development in three areas: some in-game illustrations and icons are produced with ... | Grid Labs | - | May 23, 2026 | |
Ebon Crucible artcode | This game was built with the assistance of AI tools. Visual assets including character models, ability icons, and promot... | Andrew Metcalf | - | May 23, 2026 | |
CLAWS: Command Line Advanced Warfare System audioart | AI was used to generate music, sound effects, and graphics (e.g. logos, icons). | Adam Abdelhamed Sr | - | May 23, 2026 | |
Bet On It art | We utilize generative artificial intelligence during our development process strictly as an art-assistance tool. Unlocka... | Lacozy | - | May 23, 2026 | |
Happy My Friends art | Generative AI was used to create the cover art and capsule images for the Steam store page. | Doomers Entertainment | - | May 23, 2026 | |
超凡功夫之王传奇 art | Currently, we only use AI tools to help with some beautification of our promotional materials. | 功夫之王 | - | May 23, 2026 | |
100 Guys 1 Stick art | Development team uses AI for asset design | machinetherapist | - | May 23, 2026 | |
Touhou Brawl art | We utilize generative AI tools as part of our development process to assist in the creation of certain art assets, inclu... | FIVE DUCK GAMES | - | May 23, 2026 | |
Min5 Min - Party Edition art | Artificial Intelligence tools were utilized during the foundational (base) creation stage for the game's visual assets. ... | Oğuz Muslu | - | May 23, 2026 | |
TIKI-TIKI: TAKA-TAKA audio | Some of the music was composed using AI | Antilogic Games | - | May 23, 2026 | |
SAM Arena code | AI was used to assist with coding. | CodingBigTime | - | May 23, 2026 | |
The Forgotten Killer art | Character and menu artwork was created using generative AI tools and later edited by the development team. | The Forgotten Killer Hub | - | May 23, 2026 | |
TNT Bomb art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Dealbreaker: Gamblers Arena art | Some of temporary 2d assets are generated with AI for the demo and intended to be replaced with no-ai art for the full g... | Devanda Labs | - | May 23, 2026 | |
Sicham Universe : Let's Sicham Today! codetextart | Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some s... | Array's Devbook | - | May 23, 2026 | |
Dark and Darker general | Dark and Darker has begun utilizing AI-powered tools in the content creation process. All elements that make up the esse... | IRONMACE | 46.4k | May 23, 2026 | |
Super Battle Royale code | Some non-core gameplay code and development assistance were generated with the help of generative AI tools during develo... | Yile Studio | - | Mar 18, 2026 | |
Binded Souls code | Our core development is currently taking place in Unreal Engine 5.7. We are utilizing its full suite of tools, including... | Cyrillic Digital | - | Mar 18, 2026 | |
Panic of the Apes textart | AI generative models were used to create localization files to support languages that would otherwise be difficult for a... | Adam Weaver | - | Mar 18, 2026 | |
Valkyrie Wave artaudio | The game is being developed by a small team. To speed up development, we used artificial intelligence for character desi... | Valkyrie Wave | - | Mar 18, 2026 | |
Idiom Royale text | Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate word... | NyxWorks | 85 | Mar 18, 2026 | |
Out West art | This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI too... | Lone Wanderer Studios | - | Mar 18, 2026 | |
Catch the Turtle art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
The Final Shuffle art | In The Final Shuffle, we incorporated AI-generated content for specific elements, including capsule images, library asse... | KaashFusionStudio | - | Mar 18, 2026 | |
Void Breach general | AI is only used to accelerate development | fp32.ai LLC | - | Mar 18, 2026 | |
B.I.R.D. art | AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (r... | 1234 corp | - | Mar 18, 2026 | |
Halls of the damned general | Asset created by AI included | Team EX | - | Mar 18, 2026 | |
Endless Furry Slayer codeart | Some code and art may be ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
Bird Wars art | We use AI to aid in store assets, and references. | Studio Ransom | - | Mar 18, 2026 | |
Pit Wars art | 3D models and some 2D visuals / textures are made by AI assisted | IQ Games | - | Mar 18, 2026 | |
STICKMAN DX : MEGA FIGHTERS art | Illustration images created using AI | LITTLE Z | - | Mar 18, 2026 | |
Fast & Fractured audio | As a small Indie studio, we can't afford a composer and voice actors, so for the moment we decided to use AI. Ideally, f... | CEVR-ICALES | - | Mar 18, 2026 | |
Kinmen Kill code | Kinmen Kill uses a custom-built AI agent that operates directly within the Unity Editor to write code and develop the ga... | Kongroth | - | Mar 18, 2026 | |
PUNCH ARENA art | Generative AI is used only during the initial creation of 2D marketing assets, UI icons, and loading screens, which are ... | Cankivanc Yigit | - | Mar 18, 2026 | |
Cold Trigger art | There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources... | Paulo Vitor | - | Mar 18, 2026 | |
Battles art | Use in cover art | Pixel Play | - | Mar 18, 2026 | |
背包闯江湖 art | use AI tools to draw some art assets | 背包工作室 | - | Mar 18, 2026 | |
Battle Royale Manager art | Some store and in-game artworks were created using generative AI tools. All assets have been reviewed and edited to meet... | Selecao | - | Mar 18, 2026 | |
ONE BYE ONE art | Used for some texture generating. | ULTRA YELLOW | - | Mar 18, 2026 | |
Shooting Girls art | Some UI images were generated with AI tools | TwoTone Studio | - | Mar 18, 2026 | |
Game Lens codeart | AI tools were used during the development of Game Lens primarily for code assistance and content generation. Specificall... | Likhoi | 12 | Mar 18, 2026 | |
Choc Tactic for Chess Master art | We integrate artificial intelligence solely as a creative assistance tool during pre-production and artistic exploration... | Pooandplay | - | Mar 18, 2026 | |
DarkNeighbors art | i used ai to generate pictures for the character concepts. | 1987Exclusive | 11 | Mar 18, 2026 | |
Revolver Gambit art | AI-generated art object | Welch Antony | - | Mar 18, 2026 | |
Tiny Legends general | Our game uses AI primarily to support functions that would traditionally require a larger development team. Due to our l... | Yexdi | - | Mar 18, 2026 | |
Bondage Arena art | AI was used to create some of the pictures and 3d models. | Captive DreamDev | - | Mar 18, 2026 | |
Othello: Battle Royale general | Some game assets are generated using AI. | Pengyou Game Studio | - | Mar 18, 2026 | |
SHADE WALKERS art | Title images are AI-generated. | RIKU-PRESENTS | - | Mar 18, 2026 | |
Luna Cove general | As a very small indie team, we embrace artificial intelligence as a supportive tool in our creative process, while caref... | AlgoX Interactive | - | Mar 18, 2026 |
128 results
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