25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Kepler AscentSteam
Disclosure

Kepler Ascent was made by an independent developer with the help of generative AI tools. AI was used to write part of the game's text (story and AURA's lines), to compose the music and create AURA's synthesized voice, to build some 3D models and cinematic sets (generated through scripts), and to produce the logo and artwork of this store page (rendered from the game's own models). All of this content was created ahead of time and reviewed by the developer. Nothing is generated by AI while you play.

Creator
Sailxe
Reviews
-
Added
Oct 10, 2026
CloudBurstSteam
Disclosure

The game's sound effects were created with AI audio-generation tools during development, then selected and level-matched by the developer. Nothing is generated by AI while you play.

Creator
GabDsg
Reviews
-
Added
Oct 10, 2026
HypedSteam
Disclosure

Generative AI was used to create some promotional artwork.

Creator
Nick
Reviews
-
Added
Oct 10, 2026
BrouHaHaSteam
Disclosure

Artificial intelligence was used only to assist with the code. The entire art style was created and drawn entirely by hand.

Creator
Porto Palma Studios
Reviews
-
Added
Oct 3, 2026
Frozen VelocitySteam
Disclosure

As a solo dev who is horrible at drawing but good at code, 2d and 3d assets have been build using the help of generative AI.

Creator
OPPRESSED Game Studios
Reviews
-
Added
Oct 3, 2026
STICKSHOT: Comic WarSteam
Disclosure

Pre-generated: the game's code, its procedurally built 3D models, levels and effects, the synthesized in-game music, parts of the UI art, the store artwork and the store texts/translations were created with the help of AI tools (Anthropic Claude) under the developer's direction and review. The menu music tracks were generated by the developer with Google Gemini. Sound effects are edited recordings from Kenney (CC0) and Mixkit. No AI content is generated live while playing.

Creator
Millennial Game Dreams
Reviews
-
Added
Oct 1, 2026
Happy Chain FriendsSteam
Disclosure

This game uses generative AI to assist in creating visual and audio assets, and in translating and localizing in-game text into multiple languages.

Creator
TheGameIsDifficult Studio
Reviews
-
Added
Sep 30, 2026
GunsfieldSteam
Disclosure

Some visual assets used on the Gunsfield store page and promotional materials were created or assisted using generative AI tools.

Creator
047 Game Studios
Reviews
-
Added
Sep 28, 2026
RunGun RiotSteam
Disclosure

Generative AI was used to create the game's artwork, music, voices and sound effects, including store and promotional artwork. The game does not generate AI content during gameplay.

Creator
Forbidden Fruit Productions
Reviews
-
Added
Sep 21, 2026
Panda GamblerSteam
Disclosure

Certain UI elements and regional logos were created with the assistance of AI.

Creator
TR Panda 、박정금
Reviews
-
Added
Sep 18, 2026
Exord: Cosmic TalisSteam
Disclosure

AI-assisted tools were used to help create some splash screen visuals and store page promotional artwork. All assets were reviewed and finalized by the developer before being included in the game and store materials.

Creator
Pinfox
Reviews
-
Added
Sep 12, 2026
Yakko Tako RoyaleSteam
Disclosure

Art and graphical assets were handcrafted for 2017 mobile version of Yakko Tako and AI was used to upscale and improve the quality of the assets.

Creator
moimart
Reviews
-
Added
Sep 10, 2026
DaedaliaSteam
Disclosure

Some of the artwork was created using AI tools. The code was also reviewed with, or assisted by, AI. If the concept finds its audience, we intend to pay an artist to produce artwork that is not AI-generated. Artists who would like to be part of the project are welcome to join us.

Creator
HYB
Reviews
-
Added
Sep 4, 2026
Bridge Of The WildSteam
Disclosure

Generative AI tools were used to assist in the creation of certain pre-generated 2D artwork and visual assets during development. AI-assisted artwork is reviewed, edited, and integrated by the development team to maintain the game's intended visual style and quality. No generative AI content is created live during gameplay

Creator
Favor Games
Reviews
-
Added
Sep 4, 2026
Your LiarSteam
Disclosure

Generative AI was used during the development of this game. AI-assisted tools were used to create or assist with visual assets, UI elements, backgrounds, in-game text, localization, and portions of the game's code and development process. Music used in the game was not generated by AI. All AI-assisted content was created during development. The game does not use generative AI to create content in real time during gameplay.

Creator
MAgaming
Reviews
-
Added
Sep 4, 2026
CoppersmogSteam
Disclosure

Coppersmog is a game created independently by me, a father, a husband and a video game hobbyist. I'm proud to say that I designed the game, directed it, and decided what made it fun to play. I also built it with the help of generative AI. I wanted to tell you this fact plainly so that my honesty could help bridge your concerns and inform your choice to play this game. Here is what the AI contribution actually means in this game and with me specifically. Every decision in this game is mine. The world, the rules, how a room feels, what a blorb is, and what's allowed to happen to one, I set it all. To be honest, I throw away most of what AI generates because it just doesn't "get it" most of the time. AI has no taste. It cannot tell when something is right, funny, or profound. It can make an enormous number of things, but it cannot decide which of them belongs in Coppersmog. That judgement is the heart of the job. That judgement is my most important aspect of what I do. AI gives me is attempts, drafts and options. It writes code segments, runs thousands of fight simulations, and fixes my grammar and then I cut, change, reject, and try again. AI is wrong constantly. Sometimes it builds a second version of something the game already has. Sometimes it forgets a decision we made weeks ago. Sometimes it writes code that looks perfect and never runs. There's a lot of invisible work to keep those pieces pointed in the same direction. Orchestrating it all falls to me. I know that AI integration is not acceptable to everyone and so I wanted to be honest about how I'm using it to give you a chance to make an informed decision. If you read all of this and decide that Coppersmog is not for you, that's a completely fair choice. I want you to make choices that are best for you, using the facts in front of you. One thing that brings me comfort as I wrestle with where I want AI to be in my life is that this is a hobby project that made me smile quite a bit. I'm proud of my little world. Thank you.

Creator
Jamie McBurney
Reviews
-
Added
Sep 1, 2026
Destroy the FlagSteam
Disclosure

Destroy the Flag was developed with the assistance of a generative AI coding assistant (Claude, by Anthropic), used throughout development as a programming and writing collaborator. Pre-Generated content (created during development, ships with the game): - In-game interface text — menu labels, HUD text, on-screen instructions, and system messages — was drafted with AI assistance as part of the game's code, then reviewed and refined by the developer before shipping. - The Steam store page's short and long descriassistance, then fact-checked, edited, and approvpublishing. Live-Generated content: None. The game does not usnt isgenerated by AI while the game is being played

Creator
Pisuke
Reviews
-
Added
Aug 31, 2026
SIDE OUTSteam
Disclosure

SIDE OUT was built with AI-assisted development tools. No artwork, audio, text or other content in the game is generated by AI. All visuals are drawn procedurally in code, and all store text is written by hand.

Creator
antics
Reviews
-
Added
Aug 28, 2026
Last Paddle StandingSteam
Disclosure

Artwork used on the Steam store page was created with the assistance of generative AI and was subsequently manually edited, refined, and improved. AI tools were also used to assist with the localization of the Steam store page.

Creator
TAYN Games
Reviews
-
Added
Aug 28, 2026
Like or DieSteam
Disclosure

Generative AI tools were utilized for auxiliary purposes in the production of some assets. These assets were modified and supplemented by professional art personnel and were finally applied to the game.

Creator
NC
Reviews
-
Added
Aug 25, 2026
BlovaSteam
Disclosure

Some visual and audio content was created using AI.

Creator
Emberloom Games
Reviews
-
Added
Aug 25, 2026
NUGU?NUGU!: A HIDE AND SEEK BATTLE ROYALESteam
Disclosure

Generative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic.

Creator
TEAM HOJI
Reviews
-
Added
Aug 22, 2026
Enter the CubeSteam
Disclosure

Some of this game's assets were produced with the help of generative AI tools: the 2D key art and cinematic stills used in the trailer, capsule art and main menu; the base meshes for the twelve zodiac fighters, generated with Meshy and then rigged, retextured and reworked by hand; and part of the music and sound effects. Every AI-generated asset was reviewed, edited and integrated manually before shipping. No generative AI runs at runtime — nothing is generated while you play.

Creator
JACKZ STUDIO
Reviews
-
Added
Aug 20, 2026
METEORITESteam
Disclosure

During Early Access, AI placeholders might be used in lieu of handcrafted assets to speed up development and to improve the game’s visual fidelity. It is currently our plan to gradually replace all AI-generated assets by the final release.

Creator
Astrogation
Reviews
-
Added
Aug 19, 2026
AbductionSteam
Disclosure

AI Generation Disclosure Abduction uses generative AI in limited, supporting ways during development — for example, assisting with asset preparation such as converting custom font designs into usable game fonts. All core game design, systems, art direction, and content are created and reviewed by the developer. Generative AI is a tool in the pipeline, not a substitute for the creative work behind the game.

Creator
Buzzed Greys Studios
Reviews
-
Added
Aug 14, 2026
Cartouche RoyaleSteam
Disclosure

Generative AI was used during development as an assistance tool for code optimization, technical problem solving, and localization.

Creator
Development Unreal Creative
Reviews
-
Added
Aug 8, 2026
Arena Blues - Requiem for 35Steam
Disclosure

Generative AI tools were used during development to generate some 3D model assets, textures, and sounds. All AI-generated content was pre-rendered and reviewed before being included in the game build. No live generative AI is used during gameplay.

Creator
CodeBlues
Reviews
-
Added
Aug 7, 2026
Last Squad AliveSteam
Disclosure

Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.

Creator
Army Troop Studios
Reviews
-
Added
Aug 5, 2026
BattleVoxSteam
Disclosure

Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.

Creator
Army Troop Studios
Reviews
-
Added
Aug 5, 2026
Called ShotSteam
Disclosure

As a solo developer, I use generative image AI to assist in creating Called Shot's 2D artwork — specifically the card illustrations and the store page key art (capsule images). No content is generated by AI in real time during gameplay. All AI-assisted art is created in advance during development, then reviewed and revised before being included in the game. The in-game 3D models and environment art are not AI-generated.

Creator
SIMYA Softworks
Reviews
-
Added
Aug 2, 2026
WarlockleSteam
Disclosure

AI was used to assist in code and the music is AI generated for now, however the shitty art is all home made!

Creator
Andr335b
Reviews
-
Added
Aug 1, 2026
Eucalyptus Edge: MegaBlast MayhemSteam
Disclosure

Promotional artwork, Steam capsules, and certain marketing images were created with the assistance of generative AI and then reviewed, edited, and curated by PhoenixGold Game Studios. All gameplay, code, mechanics, characters, and in-game content were designed and implemented by the development team.

Creator
PhoenixGold Game Studios
Reviews
-
Added
Jul 29, 2026
SkylinersSteam
Disclosure

I am not an artist and I don't have money to hire one, so I used Gemini to create the cover art for the game. Sorry about that.

Creator
Skeleton Arm Studios
Reviews
-
Added
Jul 29, 2026
TYPE OR DIESteam
Disclosure

This game's 3D environment was created with the help of AI-based 3D scene generation tools. Some marketing materials (trailer footage) were also created using AI image and video generation tools. No AI-generated content is created live during gameplay — all AI-assisted content was produced during development and is fixed at release.

Creator
MASK Games
Reviews
-
Added
Jul 25, 2026
DirtnapSteam
Disclosure

Generative AI tools were used during development to assist with the creation of game content. All final content was reviewed and refined by the development team.

Creator
Unstable Entity
Reviews
-
Added
Jul 25, 2026
192 results
Page 1 of 4
Missing a product? Let us know