AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Battle Royale
TitleDisclosureCreatorSrcReviewsAdded
BallSlop
Store/marketing
codeart
AI helped code this game and helped with creating early pre-release marketing/storefront materials
Pheonix Downtown Studios
-Jul 9, 2026
LAST CORE:BROKE LINK
Store/marketing
art
Generative AI tools were used to assist in creating pre-generated visual artwork, including concept art, key art, and promotional images used for the Steam store page and marketing materials. All AI-assisted visual assets are static, reviewed, selected, and edited by the developer to match the game's dark sci-fi visual direction. The game does not use live generative AI to create gameplay, player-generated content, dialogue, images, audio, or other content during gameplay.
LAST CORE STUDIO
-Jul 9, 2026
HeadOn - Body Cam Shooter Game
In-game content
art
AI-generated art objects
INSTAMARKETING & GAME
-Jul 9, 2026
Hordes Of War
In-game content
art
Some visual assets used during the development of **Hordes of War** were created or enhanced with the assistance of generative artificial intelligence. These assets include certain promotional artwork, concept art, and placeholder images used during development. All gameplay systems, game design, world-building, maps, mechanics, balance, programming, and the final implementation of in-game content have been created, reviewed, and curated by the development team. Any AI-assisted content is carefully edited and integrated to ensure it meets the artistic style and quality standards of the game.
Brent Spicer
-Jul 8, 2026
Goffy Clash
In-game content
art
Some of the meshes are generated with AI (its just for pre- alpha), in the final build all AI generated meshes and things will get replaced with handmade stuffs...
Black Scar Studio
-Jul 6, 2026
三国群英传之英雄传奇
Store/marketing
art
AI was used solely for the production of certain promotional materials.
三国群英传之英雄传奇
-Jul 3, 2026
ISLAND:THE LAST
Store/marketing
art
Some of the promotional images were generated by AI.
7 FUNNY
-Jun 28, 2026
TankPunk
In-game content
art
The vast majority of visual content was created using AI
Semi-Pro
-Jun 28, 2026
Cat's Wars
In-game content
audio
AI was used to develop some of the musical compositions.
Antelus Games
35Jun 12, 2026
KingBattle
In-game content
art
Generated some UI elements
ERDHub
-Jun 11, 2026
TankFall Arena
In-game content
artaudio
TankFall Arena contains certain pre-generated assets created with the assistance of generative AI tools during development. These assets may include promotional artwork, visual elements, audio content, and music. All AI-assisted content has been reviewed, curated, modified, and integrated by the developer as part of the game's overall design and presentation. TankFall Arena does not generate AI content during gameplay and does not connect to external AI services while the game is running.
Adamantium_studio
-Jun 10, 2026
RumBall Stadium
In-game content
art
Some assets in RumBall Stadium were created with the assistance of generative AI tools, specifically the main game thumbnail and a selection of icons and background images used in the game's menus. All gameplay content, including vehicles, arenas, and game systems, was developed by the development team.
RumBall Games
-Jun 10, 2026
67 Simulator
Dev only
It helped me with some integrations
DreamHelix
-Jun 9, 2026
BROMS: Battle Royale Management Simulator
In-game content
text
Store page and in-game translations, as well as some materials, are generated using AI.
MIZO CLEATE
-Jun 8, 2026
Blackstrike Protocol
Store/marketing
art
The game wasn't made with AI, but the marketing photos for the game were made with AI.
Crazy Games
-Jun 5, 2026
Labyrinth of Doom
In-game content
arttext
Character, monster, and object sprites, as well as the app icon, were created using AI image generation tools and subsequently hand-edited and refined by the developer. Some in-game text was written with AI assistance.
David Riggle
-Jun 4, 2026
Fire Fire Royale
In-game content
art
Certain visual assets used in the game were created or modified with the assistance of generative AI tools. These assets include some promotional artwork, icons, textures, and cosmetic images. All AI-generated content was reviewed and edited by the developer before inclusion in the game. No AI-generated content is produced during gameplay.
FireFireRoyale Studio
-Jun 3, 2026
Grid Lands
In-game content
arttextcode
Grid Lands uses generative AI during development in three areas: some in-game illustrations and icons are produced with AI image-generation tools, some player-facing text (in-game copy and store-page text) is drafted with AI writing assistance, and our developers use AI coding assistants while writing the game. All assets, text, and code are reviewed and refined by our team before release. The game itself does not use generative AI at runtime — no player data is sent to AI services during play, and no in-game content is generated live.
Grid Labs
-May 23, 2026
Ebon Crucible
In-game content
artcode
This game was built with the assistance of AI tools. Visual assets including character models, ability icons, and promotional art were generated using AI image generation. Game code, systems design, and implementation were developed with AI coding assistance. All gameplay mechanics, class balance, and game design decisions were directed by the developer.
Andrew Metcalf
-May 23, 2026
CLAWS: Command Line Advanced Warfare System
In-game content
audioart
AI was used to generate music, sound effects, and graphics (e.g. logos, icons).
Adam Abdelhamed Sr
-May 23, 2026
Bet On It
In-game content
art
We utilize generative artificial intelligence during our development process strictly as an art-assistance tool. Unlockable player avatars, profile badges, and chat emotes were created or conceptualized using AI image generators.
Lacozy
-May 23, 2026
Bitvania
In-game content
art
Generative AI is used for the artwork.
BITTRON STUDIOS
-May 23, 2026
Happy My Friends
Store/marketing
art
Generative AI was used to create the cover art and capsule images for the Steam store page.
Doomers Entertainment
-May 23, 2026
100 Guys 1 Stick
Unclear
art
Development team uses AI for asset design
machinetherapist
-May 23, 2026
Touhou Brawl
Dev only
We are utilizing generative AI to speed up repetitive tasks in some resource workflows, such as UV Unwrapping .
FIVE DUCK GAMES
-May 23, 2026
Min5 Min - Party Edition
In-game content
art
Artificial Intelligence tools were utilized during the foundational (base) creation stage for the game's visual assets. All generated outputs were then manually refined, re-processed, and enhanced by our artists through hours of dedicated Photoshop-Photopea work to ensure they align perfectly with the game's unique and original art style. We have utilized AI merely as a 'brush' guided by an artist’s touch; therefore, the resulting visuals should be evaluated as successful illustrations driven by human craftsmanship rather than simple AI-generated products.
Oğuz Muslu
-May 23, 2026
TIKI-TIKI: TAKA-TAKA
In-game content
audio
Some of the music was composed using AI
Antilogic Games
-May 23, 2026
SAM Arena
Dev only
code
AI was used to assist with coding.
CodingBigTime
-May 23, 2026
The Forgotten Killer
In-game content
art
Character and menu artwork was created using generative AI tools and later edited by the development team.
The Forgotten Killer Hub
-May 23, 2026
TNT Bomb
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-May 23, 2026
Dealbreaker: Gamblers Arena
Dev only
art
Some of temporary 2d assets are generated with AI for the demo and intended to be replaced with no-ai art for the full game
Devanda Labs
-May 23, 2026
Sicham Universe : Let's Sicham Today!
In-game content
artcodetext
Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use. The main visual content of the game uses licensed or manually prepared assets.
Array's Devbook
-May 23, 2026
Dark and Darker
Unclear
Dark and Darker has begun utilizing AI-powered tools in the content creation process. All elements that make up the essence of the game are still done by the people who make this game.
IRONMACE
46.8kMay 23, 2026
Super Battle Royale
Dev only
code
Some non-core gameplay code and development assistance were generated with the help of generative AI tools during development. All gameplay design, final implementation, and creative decisions were reviewed and integrated by the developer.
Yile Studio
-Mar 18, 2026
Binded Souls
Dev only
codeart
Our core development is currently taking place in Unreal Engine 5.7. We are utilizing its full suite of tools, including the new AI features that assist us with Blueprint scripting and setting up cinematics in the Movie Render Queue. Overall, we treat AI strictly as an assistive tool rather than relying on it to fully generate assets from scratch. Since our game is deeply rooted in folklore, it demands highly specific characteristics and a precise visual identity for the characters, which AI alone cannot accurately reproduce.
Cyrillic Digital
-Mar 18, 2026
Panic of the Apes
In-game content
textart
AI generative models were used to create localization files to support languages that would otherwise be difficult for a solo developer. Placeholder AI-generated assets have been created for the Steam store splash images, with the intent of commissioning an artist if this gains community support. All in-game assets (sprites, music, sound effects, UI elements, and interactive content) were created by humans and are credited in the game credits. CPU opponents use traditional game AI algorithms, not generative AI models. This is the third iteration of development, that was originally developed in 2019 with HTML + JS, then rebuilt in Unity, and then transferred to LOVE2D written in Lua. It was more-or-less built with a box of scraps in a cave in its first iterations, and modern software since those days have effectively blurred the line where task automation meets unethical AI consumption. It's up to each of us to determine where that line is for ourselves in a rapidly changing digital age. As both a solo game dev and multimedia artist carrying a full-time job in neither of those fields, I feel that it's important to be educating ourselves on where AI can be a useful tool to allow new opportunities and expand capabilities for independent creators that are otherwise untenable, while keeping the human side of game dev at its core, especially in the indie genre.
Adam Weaver
-Mar 18, 2026
Valkyrie Wave
In-game content
artaudio
The game is being developed by a small team. To speed up development, we used artificial intelligence for character design. We'll also be using AI for voiceovers and other features in the game.
Valkyrie Wave
-Mar 18, 2026
Idiom Royale
In-game content
text
Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI.
NyxWorks
93Mar 18, 2026
Out West
In-game content
art
This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators.
Lone Wanderer Studios
-Mar 18, 2026
Catch the Turtle
Store/marketing
art
The game's cover art was created using AI.
Hede
11Mar 18, 2026
Void Breach
Dev only
AI is only used to accelerate development
fp32.ai LLC
-Mar 18, 2026
B.I.R.D.
Store/marketing
art
AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (raven capsule, owl hero banner) matching Steam specs in 2 hours.
1234 corp
-Mar 18, 2026
Halls of the damned
In-game content
Asset created by AI included
Team EX
-Mar 18, 2026
Endless Furry Slayer
Unclear
codeart
Some code and art may be ai generated
Tegridy Made Games
-Mar 18, 2026
Bird Wars
Store/marketing
arttext
We use AI to aid in store assets, and references.
Studio Ransom
-Mar 18, 2026
Pit Wars
In-game content
art
3D models and some 2D visuals / textures are made by AI assisted
IQ Games
-Mar 18, 2026
STICKMAN DX : MEGA FIGHTERS
Store/marketing
art
Illustration images created using AI
LITTLE Z
-Mar 18, 2026
Degen Rivals
In-game content
art
This game uses generative AI only to create a player character’s 3D head. The AI uses a fixed set of pre-approved traits and does not allow text prompts, user uploads, copyrighted references, brands, or trademarked characters. All outputs are controlled and reviewed to ensure they follow Steam’s guidelines.
Tevaera Labs, LLC
-Mar 18, 2026
Fast & Fractured
In-game content
audio
As a small Indie studio, we can't afford a composer and voice actors, so for the moment we decided to use AI. Ideally, for the release, we will be using real voices actors and music composed by a real composer.
CEVR-ICALES
-Mar 18, 2026
Kinmen Kill
Dev only
code
Kinmen Kill uses a custom-built AI agent that operates directly within the Unity Editor to write code and develop the game.
Kongroth
-Mar 18, 2026
139 results
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