AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: City Builder
TitleDisclosureCreatorSrcReviewsAdded
Nine Lives to Immortality: Did Kitty Break Through Today?
In-game content
artcode
Some in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay.
Richat Studio
-Jul 13, 2026
Citadels - Shadow City
In-game content
art
Generative AI was used as an assistive tool for creating some visual assets. All AI-assisted assets were manually edited and refined by a human designer before being included in the game.
SERGEI MIRONOV
-Jul 11, 2026
Oblivions Garden
Live AI
text
AI is used as an assistant to help build you city and can build its own city to help build World economy.
RetroHubAI, Inc.
-Jul 11, 2026
Hamlet
Dev only
art
AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied.
K2 Games
-Jul 11, 2026
Tsushima Incremental
In-game content
textart
Localisation and some icons were generated with Ai.
Zouzou
-Jul 9, 2026
Wild Hive
Dev only
The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team.
Studio42
-Jul 9, 2026
Airport City Transport Manager
In-game content
art
We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans.
Game Insight UAB
-Jul 9, 2026
Camping Keeper
In-game content
audio
The soundtrack of Camping Keeper was created with the help of generative AI tools.
Studio Durand
-Jul 8, 2026
Sunward
In-game content
art
Some art assets were created with the help of generative AI.
Voidworks Games
-Jul 8, 2026
Slimeball Castle Wars
In-game content
artaudiotextcode
Slimeball Castle Wars was made by a solo developer with the help of generative AI tools. AI was used during development to help create: Music and audio — background music tracks were made using AI music-generation tools. Art and sprites — building art, unit sprites, and other in-game graphics were created or assisted with AI image tools. In-game text — some descriptions and written content were drafted with AI assistance. Code — parts of the game's code were written with the help of an AI coding assistant.
Renno East
-Jul 8, 2026
Conquest of Empires 3
In-game content
art
Some NPC images used AI-generated images.
Suzhou Snail Digital Technology Co.,Ltd
-Jul 8, 2026
Lord of Kensai
In-game content
text
During the Early Access period and onwards to launch, we will be integrating and testing AI technologies to create ongoing secondary content like daily and weekly quests, and the material surrounding those quests needed to communicate that to the gamer. We expect these to significantly enhance the user experience for gamers when used as tools under the guidance of the development team.
WRKS Games Singapore
-Jul 8, 2026
Qianli: The Vastscape Scroll
In-game content
art
This game utilized AI tools during the development process, primarily to assist in generating character portraits. All AI-generated assets were reviewed and curated by the development team before being implemented into the game.
Betobe Studio
-Jul 7, 2026
星舰-DF
In-game content
art
Portrait images of in-game characters, partial item icons, and cutscene illustrations for tutorial openings are AI-generated.
四哥
-Jul 7, 2026
Cargo Protocol: Cyberpunk Trains
Dev only
art
Some of the images in the game were generated using AI during the prototype stage. Such assets may be present in the game up until the release of the demo (inclusive). During the development process, we gradually get rid of generated assets and replace them with hand-made ones. By the time of the official release, all generated content will be removed. This is a normal process for developing an indie game.
Flat Lab
-Jul 4, 2026
封神演义沙盘模拟器
Store/marketing
art
The capsule images and promotional artworks on the Steam store page of this game are AI-generated. All images have been manually adjusted in composition, refined in details and post-processed with text addition, without any copyrighted third-party materials. No real-time AI content generation during gameplay.
风驰电掣的土豆
-Jul 4, 2026
Italia 1915–1918 : Great War Logistics
In-game content
artaudio
Generative artificial intelligence was employed during pre-production and development to create concept art, historical background illustrations, and compose the soundtrack. Additionally, AI was used to generate initial base meshes for select 3D models, which were then fully refined, textured, and optimized manually by the development team.
Carrot Game Studio
-Jul 4, 2026
Mini Mayor: 12 Years
In-game content
artaudio
Images and music were edited with the assistance of AI.
Symbolic
-Jul 4, 2026
Mow My World
Store/marketing
art
Some store page marketing images, capsule assets, and promotional screenshots were created or edited with generative AI and then reviewed and adjusted for layout, sizing, and text. The game does not use live generative AI during gameplay, and it does not connect to any third-party AI service while players are playing.
BotDance LLC
-Jul 3, 2026
朱元璋模拟器
In-game content
artaudiocodetext
This game employs AI-generated materials to enhance overall development efficiency. Every asset has been manually reviewed, checked, and revised by our team.
库兰游戏
-Jul 2, 2026
Town Master
In-game content
textart
Everything except the gameplay, copywriting, and visual effects is made with AI.
LIU JIEYI
-Jul 1, 2026
Carmagist
In-game content
text
Part of the English localization.
Usaoi Games
-Jun 30, 2026
Victorian Pier Tycoon
Unclear
Generative AI tools were used to support the developer's creative direction.
Webpal Limited
-Jun 30, 2026
Dark City: Scavenge Craft Power
In-game content
text
Localization texts for different languages are generated with the support of Gen AI.
GMG
-Jun 28, 2026
Lords of the World
In-game content
art
Generative AI was used to assist in the creation of certain UI icons and interface artwork. All generated content was reviewed, modified, and integrated by the developer before being used in the game.
GVA Games
-Jun 28, 2026
Mycelium Conquest: Mitosis
In-game content
art
As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience.
YCF Productions
-Jun 28, 2026
Stonecrop
Dev only
code
Artificial Intelligence was used to help in the development of game code only. No art, sound, or other visual assets use or employed AI and were done by a real artist on the team.
BoZo Studios
-Jun 28, 2026
Jammed
Dev only
code
AI was used during development for code assistance.
Szaloki Sandor
-Jun 28, 2026
武林绝学之功夫传奇
Store/marketing
art
We use AI tools to create promotional materials for the game.
功夫传奇
-Jun 28, 2026
StellarForge
In-game content
art
I've used ai generators for icons and logos. All coding, animations and modelling has been done by me.
Justin Hellman
-Jun 28, 2026
My Little Empire: Cyber Lounge
Store/marketing
text
Generative AI tools were used to assist with drafting and editing store page text and marketing descriptions. All final content is reviewed and edited by the developer.
EEE Inc.
-Jun 28, 2026
Seventh Colony
Store/marketing
art
Generative AI tools were used only to assist in the creation of certain store page and marketing images. No AI-generated content is created during gameplay, and the game does not use live AI systems or connect to external AI services while running.
GeneralFR
-Jun 28, 2026
ΠΟΛΙΣ — Athens
In-game content
artcode
Generative AI (OpenAI ChatGPT) was used to create the title/boot key art and the 20 achievement badge icons. The game's code — which procedurally generates the city, UI and synthesized music — was written with AI coding assistance (Anthropic Claude).
Ginkgo
-Jun 28, 2026
Vonkelveld
In-game content
text
The game's narration engine is a deterministic template system with zero runtime AI. The template/fragment library it draws from was hand-crafted in English, and then mass-localized during development using a large language model and then human-curated. No AI image generation was used: all art, icons, and store assets are procedurally rasterized from hand-authored primitive op-lists. The game contains no live/runtime AI generation.
Software MoosS
-Jun 28, 2026
GodWright
In-game content
text
Godwright ships some generative-AI content, all pre-rendered (baked into the build, never live-generated): Localization: the non-English UI text (Simplified Chinese, Spanish, Portuguese-BR, Russian, German, French, Japanese, Korean, Turkish, Indonesian) was machine-translated.
Jace Sleeman
-Jun 27, 2026
Fantasy World Simulator
Dev only
code
Google Gemini was utilized during the development phase as an assistive tool for C# scripting, code optimization, debugging, and brainstorming game mechanics. All AI-assisted outputs were manually reviewed, edited, and validated by the developer to ensure proper integration and originality.
North Coast Studio
-Jun 27, 2026
Bunker Buster
Store/marketing
art
AI tools were used to generate store page capsule images, trailers, and Videos.
ALPHALOTA
-Jun 27, 2026
FACTORY I
Dev only
code
Hey everyone! I’m incredibly excited to finally bring this factory game to Steam. To be completely transparent, a significant part of this game was crafted through what the cool kids call "Vibe Coding"—leveraging cutting-edge AI to help bring my logic, systems, and visions to life. While the AI helped lay down the bricks, the core factory mechanics, balancing, and gameplay design are all fueled by my own passion for automation. Think of it as a factory game built by a developer who loves automation so much, they even automated parts of the development process! I hope you enjoy optimizing your factories as much as I enjoyed optimizing this code.
Studio H.D
-Jun 27, 2026
Splatapult
In-game content
art
Splatapult contains generative AI Art
Recoil Mojo
-Jun 16, 2026
The Art Keeper
In-game content
artaudiotextcode
Generative AI tools were used during development to assist with coding, game design ideas, music, dialogue writing, and select texture assets. All content has been reviewed and approved by the developer.
Faded Canvas Studio
-Jun 16, 2026
SolPlex: Dominion
Store/marketing
art
Generative AI was used to create some initial concept imagery during development and marketing. All AI generated content is reviewed, heavily modified, edited and incorporated into final artwork by our art team before use. No AI generated content is produced during gameplay.
Stratis Group Europe S.L.
-Jun 15, 2026
Hansa Forever
In-game content
art
Some visual assets used in the game were created or refined with the assistance of generative AI tools. These assets include certain icons, UI elements, and promotional artwork. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. No real-time AI-generated content is used during gameplay.
Oğuzcan Şirolu
-Jun 12, 2026
Qteam 模拟器
In-game content
art
Generative AI was used during development to assist with the creation of certain visual assets and development content. All AI-generated content was reviewed, modified, and integrated by the developer before inclusion in the final game. The game does not generate AI content during gameplay and does not connect to external AI services.
zhekuan
-Jun 11, 2026
Village Coop Clicker
In-game content
artaudiocodetext
Village Coop Clicker is a small hobby project created with extensive use of AI-assisted tools for programming, artwork, audio, localization, and store assets. The game design, balancing, progression systems, and overall creative direction were created and curated manually by the developer.
DoMi Games
-Jun 11, 2026
Dominus Orbis Maris 1400: Mare Nostrum
In-game content
arttext
Generative AI was used as an assistive tool during development to draft text and translations, and to create some 2D images and graphical assets. As there is currently no budget to hire a dedicated artist, certain visual elements are initially generated with AI and then manually modified and refined. No AI content is generated live at runtime.
Alderman Beneke
-Jun 9, 2026
Wool at the Gates
In-game content
text
Non-English localizations are AI-assisted and reviewed by our team for quality. Simplified Chinese was additionally reviewed by a native speaker. We welcome community feedback to help improve translations over time.
Okay Creature
77Jun 8, 2026
Aeriea
In-game content
art
Only a small portion of art assets are AI-generated.
2ndDream Studio
-Jun 8, 2026
Urban Protocol
In-game content
art
Generative AI has been used during development to create certain concept art, promotional materials, visual mockups, and marketing assets. These assets are used for early-stage presentation and community engagement. Gameplay systems, game design, programming, and final in-game content are developed and curated by the development team. No live-generated AI content is currently generated for players during gameplay.
Thomas Kraits
-Jun 5, 2026
ATLASPIA: The Tower Manager
In-game content
artcode
Generative AI tools were used as part of the development process. For store page materials, AI-generated outputs were used as reference material. The final store assets were manually edited and assembled by the developer. For the game itself, generative AI tools were used to assist with the creation of some in-game visual assets, such as sprites, and to support programming and implementation work. All AI-assisted content is reviewed, edited, and integrated by the developer before inclusion. The game does not use live generative AI during gameplay and does not generate images, text, audio, or other content at runtime.
IGM Studio
-Jun 5, 2026
Knaights
In-game content
artcode
This project's entire graphic asset collection (all sprites) and all code is entirely generated by AI. It has been assembled and tweaked by the creator, but otherwise is 95% AI generated. This is purposeful and was intended to test some limits of Claude and GPT5.
Jeremiah Zagala
-Jun 4, 2026
438 results
Missing a product? Let us know