AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Combat Racing
TitleDisclosureCreatorSrcReviewsAdded
Derby Heroines: Run, Bet, Win!
In-game content
audio
We use AI for our sounds.
SHINISE GAMES
-Jul 13, 2026
BallSlop
Store/marketing
codeart
AI helped code this game and helped with creating early pre-release marketing/storefront materials
Pheonix Downtown Studios
-Jul 9, 2026
BRAYZ
In-game content
text
Used for text translation.
studio nu
-Jun 28, 2026
Travelling Spacer
In-game content
artaudio
This game utilizes AI tools to assist in the creation of pre-generated assets. AI image generation was used to conceptualize and assist in creating 2D graphical assets. Additionally, AI audio tools (Suno) were used to master, polish, and upgrade the quality of the game's chiptune soundtrack.
Code Urchins
-Jun 28, 2026
Glowpits: Farmers Arena
In-game content
art
AI-assisted tools were used to help create some splash screen visuals and store page promotional artwork. All assets were reviewed and finalized by the developer before being included in the game and store materials.
Pinfox
-Jun 28, 2026
Jugger
In-game content
art
Some images and icons were generated by AI image generation tools, because I am not an artist and too poor to afford one.
Knorrmal Games
-Jun 28, 2026
WinWinWin
In-game content
artcode
We used AI to generate some of the artistic materials and some of the code development.
WingInNest Game
-Jun 16, 2026
KingBattle
In-game content
art
Generated some UI elements
ERDHub
-Jun 11, 2026
RumBall Stadium
In-game content
art
Some assets in RumBall Stadium were created with the assistance of generative AI tools, specifically the main game thumbnail and a selection of icons and background images used in the game's menus. All gameplay content, including vehicles, arenas, and game systems, was developed by the development team.
RumBall Games
-Jun 10, 2026
Explosive Track
Store/marketing
art
AI was used only to enhance storyboard artwork and loading screen images.
UY Studios
-Jun 8, 2026
Truck Maxxing
Dev only
code
AI was used only to assist with game code
Lam3Studios
-Jun 4, 2026
Roomrush Racer
In-game content
artaudio
Generative AI was used to assist with the creation of some 3D models, music, sound effects, and certain visual assets used in the game and on the store page. Tools such as Meshy AI and Suno AI were used during asset creation. All final assets were reviewed, selected, and edited before being included in the final product.
Benjamin Recker
-Jun 3, 2026
The Big Owl Night
In-game content
arttextcode
This game used generative AI tools during development to assist with the creation and iteration of some visual assets, text and code. All AI-assisted content was reviewed, edited and manually implemented by the developer. The game does not generate AI content during gameplay.
Visual Slumber Studios
-Jun 3, 2026
BOOSTDRIVE
Store/marketing
art
Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets.
MICROMETA
-Jun 3, 2026
DRIFT & GRIP
In-game content
arttext
Generative AI tools were used during parts of the game's development process for concept exploration, visual ideation, and promotional asset creation. All gameplay systems, game design, programming, and final in-game content were reviewed, edited, and integrated by the development team.
Eclipse Interactive
-Jun 3, 2026
DRAWN TO RACE
Dev only
art
Visual AI assets were used to fasten the development process, with caution and help of art direction to keep the sketch art style consistent and avoid being another AI slop game.
Agalar Game Company
-Jun 3, 2026
Phaseshift: Evolved
In-game content
artaudio
Currently, this game uses placeholder generative AI images for character portraits and voiceovers for the announcer. Hopefully these assets will be replaced by talented artists overtime.
Bubblehead Game Dev
-Jun 3, 2026
Doom Party
Store/marketing
arttext
Some visual assets, promotional images, and text elements were created with the assistance of generative AI tools. The gameplay itself does not use live AI-generated content.
madmoud
-Jun 3, 2026
Rumble Rush
In-game content
artaudio
Some visual assets, promotional images, and audio content for this game were created or assisted using generative AI tools. All AI-generated content was reviewed and edited by the developer before inclusion in the game.
RoyalWings
-May 23, 2026
Tiny Wrecks
In-game content
art
Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools. All AI-generated content was reviewed and modified before being included in the final product.
Kaivor Studio
-May 23, 2026
Baby Peak
In-game content
textcode
In the development of BABY PEAK, we utilized artificial intelligence as a supportive tool to enhance our creative vision. Here is how it was integrated: Conceptual Brainstorming: AI was used as a sounding board during the early stages of development for brainstorming core mechanics, naming suggestions, and general concepts. Routine Tasks & Optimization: We employed AI tools to handle repetitive technical tasks, such as optimizing small code snippets and organizing data, to increase our workflow efficiency. Human-Driven Craftsmanship: All core game design, level architecture, visual identity, and gameplay balancing are entirely the result of our team’s manual work and creativity. In short, AI did not act as the "creator" of this game; instead, it served as a digital assistant to help us bring our unique ideas to life more efficiently.
Analiz Games
-May 23, 2026
Most Scuffed Golf
Unclear
artcode
Konzept Art und Claude Code
Wieland Welte
-May 23, 2026
Prism Deck Survivor
Dev only
code
AI was used for initial code reviews. Everything it produced was carefully reviewd, and we shipped those results in early production. It also served as a great "rubber duck".
CryCauseDry
-May 23, 2026
Egg Smash
In-game content
audiotext
We used generative AI tools to assist in composing the soundtrack and for translating the game content (localization).
Layoff Studio
-May 23, 2026
Hyper-Drive
Unclear
art
AI was used to create an image
Beowolf Games
-May 23, 2026
Smash Them All
Store/marketing
art
With the exception of the screenshots, the developer edited some promotional images that were first generated using AI tools.
Hungry Devs
-May 23, 2026
NitroRun: Off-Road Rush
In-game content
art
Some visual assets were created with the assistance of generative AI and later refined by the developer. All content has been reviewed for originality. No generative AI is used during gameplay.
Iron Grid Studios
-May 23, 2026
Ultra's Drive
Dev only
Like most AAA games, my game was developed with the assistance of Generative AI.
Ultraedge
-May 23, 2026
G-Vora
In-game content
artaudio
The following content is created with generative AI: character portraits, background music, and cover/promo material (hand-made in-game screenshots edited/overpainted with AI-assisted tools). All other content (code, game mechanics, driving physics, 3D assets, sound effects, text, track design, gameplay) is hand-made without AI generation.
mañana studios
-May 23, 2026
Super Bumpers
In-game content
audioart
We have used generative AI tools to assist in the creation of several game assets, including background music (BGM), environment background images, and various UI elements such as icons and store banners. All AI-generated content has been thoroughly reviewed and refined by our development team to ensure high quality and to confirm that it does not contain any illegal or infringing material. The final assets are integrated into the game as static files and are not generated in real-time during gameplay.
77GAME STUDIOS
-May 23, 2026
Hog Havoc
In-game content
audio
Contains some optional AI generated voice samples, using Canva, strictly in order to comply with United States Twenty-First Century Communications and Video Accessibility Act (CVAA)
Slidegrass
-May 23, 2026
Petro Hunter
In-game content
art
Generative AI was used in a limited capacity to create initial drafts for certain visual assets, including some pre-rendered artwork and cutscene materials. These assets were then manually retouched, revised, and finalized by the development team. For some cutscenes, AI-assisted video tools were also used to help animate pre-made visual materials. AI is not used for real-time content generation, gameplay systems, or story generation.
The Origin
-May 23, 2026
Cyber Bike Duels
Unclear
art
Mildly used for art
Bashabeth Games
-May 23, 2026
Longboard Skate Downhill Simulator
In-game content
art
AI-generated art objects
Lu Ming
-May 23, 2026
Breakline
In-game content
audioartcode
This game uses generative AI tools in parts of development: Music Design Some background music and sound effects were generated using AI tools, then refined by human composers. Visual Assets Certain textures were AI-generated and refined by artists. Programming Support AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers. No generative AI is used during gameplay, and the game does not generate new AI content at runtime.
Narriflux
-May 23, 2026
Beat & Beasties
In-game content
artaudio
This game utilizes generative AI technology to create some 3D models, background music (BGM), and sound effects to efficiently generate resources during the production process.
Emotion Dynamics
-May 23, 2026
Code Velocity
In-game content
art
Some characters and scenes in the game are generated by AI.
STIM GAMES
-May 23, 2026
Final Rider
In-game content
artaudio
Generative AI was used in a limited capacity during development. It was primarily utilized for prototyping certain textures and creating visual references. Additionally, AI was used to generate a vocal track featured in the game's intro sequence. All other music, as well as the majority of visual and gameplay content, has been created manually.
Delirium Interactive
-May 23, 2026
Space Combat
Dev only
art
AI was used to resize the background skies that were obtained from markets.
cosmopage
-May 23, 2026
The graveyard duty fall of the last demon
In-game content
audio
AI Disclosure: This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay.
Faustina Mutamba
-May 23, 2026
NEON DRIFT ULTRA
In-game content
art
The game to contain art assets generated by artificial intelligence
Gamesforgames
12Mar 18, 2026
Deliverage
In-game content
audio
The game contains some AI generated background music tracks (e.g. background music blasting from an apartment or an old radio playing from a vehicle, user interface background music)
Majao Games
15Mar 18, 2026
RD Racing
In-game content
art
Some visual assets used in this game were generated with the assistance of AI tools.
See The Sea Std
-Mar 18, 2026
Valkeala Climb Race
Store/marketing
art
Game logo, headers and game menu logo made with ai software
Valkeala Software
-Mar 18, 2026
KritterRun
Store/marketing
audioart
We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing content.
KritterRun LLC
-Mar 18, 2026
Nash Racing Pursuit 2
In-game content
art
game logo and game menu image made with ai tools
Tero Lunkka
10Mar 18, 2026
Lawnmower Game Battle 2: Reload
Store/marketing
art
Game logo and menu and options logos made with ai tools
Tero Lunkka
10Mar 18, 2026
PapyPanic
In-game content
codetext
code and text generation and pre-generated content
PapyPanic
-Mar 18, 2026
Marble Blade
In-game content
artaudio
AI used in development for character portraits, abstract images and music
Baker Games Studios
-Mar 18, 2026
Lumirider
Store/marketing
art
The capsule images are heavily edited, but are nonetheless based on AI-generated images. I plan to change this if the game generates enough interest.
Diocotron Games
-Mar 18, 2026
151 results
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