Indexed May 23, 2026
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Disclosure analysis

AI content is included in the game

AI was used as a supportive tool for conceptual brainstorming and routine tasks, with no disclosed AI output in the final game.

Process
AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“utilized artificial intelligence as a supportive tool to enhance our creative vision”
“AI did not act as the "creator" of this game; instead, it served as a digital assistant”
Development workflow
Idea help Code help Dev workflow
Analysis confidence
95%

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.

AI Usage Disclosure

In the development of BABY PEAK, we utilized artificial intelligence as a supportive tool to enhance our creative vision. Here is how it was integrated: Conceptual Brainstorming: AI was used as a sounding board during the early stages of development for brainstorming core mechanics, naming suggestions, and general concepts. Routine Tasks & Optimization: We employed AI tools to handle repetitive technical tasks, such as optimizing small code snippets and organizing data, to increase our workflow efficiency. Human-Driven Craftsmanship: All core game design, level architecture, visual identity, and gameplay balancing are entirely the result of our team’s manual work and creativity. In short, AI did not act as the "creator" of this game; instead, it served as a digital assistant to help us bring our unique ideas to life more efficiently.

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