AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Cyberpunk
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SIGNAL PIT artcode | Visual assets and portions of code were created with the assistance of generative AI tools and curated by the developer. | Chooon | - | May 23, 2026 | |
Vibe Idler art | Generative AI was used to generate store page design assets. | Area Denial | - | May 23, 2026 | |
Cyber Spartan artcodetext | Cyber Spartan uses AI-generated content for select visual assets, including character expression artwork and some promot... | PLICA GAMES | - | May 23, 2026 | |
Vibrant Vector art | Generative AI tools were used to assist in the creation of certain visual assets and promotional materials for Vibrant V... | Renan Muquiutti | - | May 23, 2026 | |
廃墟の盾と虚空の槍 ~Unity Sanctuary. art | We use generative AI for weapon icons and card illustrations. | 音玻璃の會 | - | May 23, 2026 | |
Pulsewave audioart | Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed usi... | Grindare Studio | - | May 23, 2026 | |
WORJONG text | We use AI assistance for translation and dictionary creation. Everything is ultimately reviewed by humans, so you can re... | Circle KEN | - | May 23, 2026 | |
ANCHOR-13 artaudiotext | In this work, we used AI tools to create some of the artwork and music, and to assist in translating text into multiple ... | Hyaline Games | - | May 23, 2026 | |
Invaders Loop general | This game uses generative AI to provide players with the best possible experience. | hunterllama | - | May 23, 2026 | |
ROGUETRIP art | AI tools were used to assist in generating pixel art sprites (PixelLab) All generated assets were reviewed, curated, and... | Slipgun Studios | - | May 23, 2026 | |
雪骑:怪力,大头,双马尾 artaudio | This game uses generative AI to assist in creating certain in-game assets, including pixel-style character art, environm... | POPO | - | May 23, 2026 | |
S4NCTU4RY general | Generative AI tools were used as an assistive resource during the planning and development of this game. All AI-generate... | Sonamu Bros | - | May 23, 2026 | |
Project: C.E.L.L. art | Temporary artwork for the store page. | Under Stair Games | - | May 23, 2026 | |
CyberDeck code | No AI runs in the Game. However, We try to have as much of our code generated by AI as possible so we can build cool gam... | CyberSprawl Studios | - | May 23, 2026 | |
Signal Zero codetextart | This game's development used generative AI in three specific areas: 1. Source code: Portions of the source code were au... | Hollow Frame | - | May 23, 2026 | |
AI Apocalypse artaudio | Some visual assets (card art and character portraits) generated using Google Gemini image models. Some SFX partially gen... | Scuffed Studios | - | May 23, 2026 | |
Legacy Code: Relic Restorer audiotext | The game uses AI voice generation tools to create audio voiceovers for partial narrative texts and dialogue. All underly... | ZENG ZIZHAO | - | May 23, 2026 | |
Hyperline artaudio | Spaceship models and some sound effects have been developed with the use of AI. | Eden Alba | - | May 23, 2026 | |
天机·大唐重构 art | The developer uses Generative AI tools to assist in the creation of 2D character sprites, background artwork, UI element... | Villager B Studio | - | May 23, 2026 | |
Firewall Breaker audioart | Some music, sound effects, and visual assets in this game were created with the assistance of AI tools, reviewed and ref... | Nadyos | 10 | May 23, 2026 | |
Netfall artaudio | This game contains AI-generated artwork for card illustrations, images, and sound effects. | Zero Day Studios | - | May 23, 2026 | |
KORA codetext | All writing and artwork are created by human creators. AI assistance is used only for code and localization translation. | 月之小 | - | May 23, 2026 | |
小真心AI-2055 audioarttext | Using AI for music generation, using AI for localization, and using AIGC as a reference in the creation of artistic work... | 君炼AngeBi | - | May 23, 2026 | |
Cyberpunk Neon Survivor arttext | "This game uses pre-generated content created with the assistance of generative AI. Specifically: some 2D character, ene... | Bacondog Game Studio | - | May 23, 2026 | |
Shape Showdown art | Generative AI was used to create some of the marketing elements for the Steam page. | ZellyDev | - | May 23, 2026 | |
Supernova Deliveries artcode | Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthe... | Desdedalt | - | May 23, 2026 | |
Exium: Theia artaudio | A photo in the game trailer and some voices lines are generated using AI voice tools. | Steamtrack Studios | - | May 23, 2026 | |
バレットバラージュ-弾幕乱舞- Bullet Barrge art | We use AI in part of the character design | Logicule Studio | - | May 23, 2026 | |
Neon Planet artaudiotextcode | Store page graphical assets (capsule images, achievement icons, app icon) were created using AI-assisted tools. Game sou... | Neon Planet Studio | - | May 23, 2026 | |
Hackflesh art | Generative AI was used to create some visual assets for the Steam Store Page (capsule images, promotional materials). Al... | NecoPlanet | - | May 23, 2026 | |
OVERRIDE PROTOCOL textart | This game uses generative AI during gameplay to power hostile in-world security AIs. These systems generate text-based d... | Peyote Gaming | - | May 23, 2026 | |
Idle Protocol art | I used AI generation tools to assist in creating the 2D visual assets for the game, including UI elements, enemy shapes,... | Zzz Idle Games | - | May 23, 2026 | |
Blitz Haul codetext | AI coding tools were used during development to assist with writing game code and store page text. All game content (gam... | Joseph & Theo van Kraay | - | May 23, 2026 | |
Chaebol Chaos art | Some of the 2D artwork in Chaebol Chaos — including character portraits and certain environment illustrations — was crea... | Maksim Nosov | - | May 23, 2026 | |
PROTOCOL: Zero-day art | Generative AI tools were utilized during the pre-production and development phases to assist a solo developer in establi... | CRYPTOS Interactive | - | May 23, 2026 | |
Scindistella audio | Voice acting for characters during combat and in the story | Asfering Games | - | May 23, 2026 | |
Epic Balls Smashing general | The game does not generate AI-created content dynamically during gameplay. Generative AI tools were used to assist with ... | Night Steed Games | - | May 23, 2026 | |
Signal Zero: Dispatch audio | As a solo developer with a limited budget, I am currently using Generative AI text-to-speech tools to create the voice-o... | PanicBit | - | May 23, 2026 | |
Friend and foe art | This game provides an option to use simple icon for enemy & card art, or to use AI generated image for them. | Seven province | - | May 23, 2026 | |
The Lord of Chaos and His Beautiful Succubi general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0010 | - | May 23, 2026 | |
Lunaris art | Some of the images in the library, as well as in the store, were generated by AI Some sprites and icons were created wi... | Flacher | - | May 23, 2026 | |
KILL LOOP audiotext | Generative AI technology was utilized during the development of this game (specifically for combat music and English loc... | 天青 | - | May 23, 2026 | |
Talisman Codes artaudio | This game was developed with the assistance of generative AI tools. Character and background artwork was created using ... | Wearablock Inc. | - | May 23, 2026 | |
Provisional Authority: An AI Governance Simulation artaudiotext | An AI was consulted for ideas on how an AI would act if taking over the world. Game logo image was generated using gener... | Synthetic Mandate | - | May 23, 2026 | |
Cyber Bike Duels art | Mildly used for art | Bashabeth Games | - | May 23, 2026 | |
Tessera artaudio | I used Nano Nana ART work created by AI. Commentary, Music and Narration were created using ElevenLabs. | MUGI Games | - | May 23, 2026 | |
SIGKILL audio | AI tools were used to create the music for the store page and in-game soundtrack. | BrainFog Studios | - | May 23, 2026 | |
SPACE HUG-DUNG art | Generative AI tools were used to create and refine VFX masks, base textures, and the game logo during the development pr... | Syndicate Studio | - | May 23, 2026 | |
Corporate Board codeart | Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support s... | PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI | - | May 23, 2026 | |
Brick Survivors: Roguelite codeart | Some of the game's code and graphics were created with the help of artificial intelligence. | AnilinA | - | May 23, 2026 |
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