AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Cyberpunk
TitleDisclosureCreatorSrcReviewsAdded
Alice in the Firewall
In-game content
arttextaudio
Generative AI Disclosure: This game utilizes generative AI tools to assist in creating player-facing assets, including base visual artwork, narrative script drafts, and voiceover audio (via ElevenLabs). All AI-assisted dialogue, visuals, and audio undergo significant manual editing, human curation, and design to ensure high production quality and artistic cohesion before shipping with the game. No live or dynamic generative AI is executed while the game is running.
Ametrine Media
-Aug 11, 2026
Precinct 2099
In-game content
artaudiotext
Precinct 2099 uses generative AI as a production tool. Part of the visual material (backgrounds, character art and store images) and the music were created with AI tools and then selected, edited and art-directed by hand by our team. Some of the localisation work is AI-assisted. The story, script, characters and game design are written by humans. The game does not generate any content live while you play: everything ships pre-generated with the build.
ThinkingLiteSoft
-Aug 10, 2026
Code: Infinity
Unclear
Including AI-generated content
The Hell
-Aug 8, 2026
Epsilon Hyperpunk
In-game content
audioart
As an indie dev, I leveraged AI to create this game. Some voices are AI-generated. Concept art was generated for inspiration and then built from scratch.
n8tus
-Aug 8, 2026
Grid Fall
In-game content
artaudiotext
GRIDFALL was developed with extensive AI assistance (Anthropic's Claude): the game's code — including the procedural generators that produce all in-game art (pre-baked at build time) and synthesize all audio and music at runtime — was written with AI pair-programming under human direction and review. The game contains no pre-rendered AI-generated images or audio files; all art and audio assets are produced by deterministic code, and the sole third-party asset is the SIL-licensed Noto Sans UI font. Story, dialogue, and text were authored with AI assistance under human editorial control.
markelphoenix
-Aug 7, 2026
Dream Glitcher
In-game content
audio
Voice over in this game is created using a combination of real voices with AI voices.
Deep Creek Studio
-Aug 7, 2026
Space Punk
Store/marketing
artcode
Developed under human creative direction with extensive generative AI assistance for game code, systems implementation, and visual/marketing assets. No generative AI runs live during play.
ShyneB0X
-Aug 5, 2026
Cyber Panopticon
Store/marketing
art
Some of the images were made using artificial intelligence.
MAXORKA GAMES
-Aug 5, 2026
ZERO KNOWLEDGE
In-game content
artaudiotext
This game contains pre-generated visual, audio, and text assets created with generative AI and selected, directed, edited, and integrated by the developer. It does not use live-generated AI content during gameplay.
Spencer MacBeth
-Aug 4, 2026
Memory Cyphers
In-game content
art
Some 2D art assets in this game (such as item and relic icons) were created with the assistance of generative AI image tools. All AI-assisted assets are reviewed and edited by the developer before being included in the game. No AI content is generated during gameplay.
Brain Soda Games
-Aug 2, 2026
BLACK STACK
In-game content
artaudio
Some shipped visual art, cinematic material, music, and sound effects were created with generative AI tools, then selected, edited, authored, and integrated by Blackglass Assembly.
BLACKGLASS ASSEMBLY
-Aug 2, 2026
敵国工場への潜入
In-game content
art
Some in-game backgrounds and icons, as well as icons in the game preview thumbnails.
Asaruto
-Aug 2, 2026
The Jacksaw Rift War
In-game content
artaudio
1. Game Logo (Marketing / Store Page Asset) The game's logo was created using generative AI tools. This logo appears on the store page, marketing materials, and within the game itself 2. Player Battle Armor Voice (In-Game Audio) The player's battle armor uses voice samples generated using the ElevenLabs AI voice synthesis platform. This voice is heard in-game when the player receives feedback from the armor system (e.g., status alerts, warnings, or interactions).
Samuel Botha
-Aug 1, 2026
Zone//Zero
In-game content
art
Generative AI was used in the creation of some of the digital assets in this game.
OmniVibe
-Aug 1, 2026
赛博神话:悟空
Store/marketing
art
Used for generating image information such as game covers and UI.
CyberMoonStudio
-Aug 1, 2026
Kernel Override
In-game content
art
Generative AI was used during the early development phase to create placeholders, concept art base layers, and certain visual assets/sprites. As a solo developer working alongside a demanding full-time job, this technology served as a vital tool to help bring the project's vision to life within limited hours. All AI-generated art has been manually edited, stylized, and integrated by the developer to fit the game's pixel art aesthetic. Note on Future Development: The developer is fully committed to replacing 100% of the AI-generated visual content with handcrafted, original artwork by the time of the full 1.0 release.
Crimson Riff Games
-Aug 1, 2026
Cyber Citizen
Unclear
some content may be generated with the assistance of artificial intelligence.
Rocket Powered Games
-Jul 31, 2026
Gemfire Survival
Store/marketing
codetext
Gemfire Survival was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay.
RVLWorks
-Jul 30, 2026
NEON FORTRESS
Unclear
AI makes game better!
tangcq
-Jul 30, 2026
PHOSPHOR
Dev only
Some generative tools were used in the making of game rendering systems.
Manawave
-Jul 30, 2026
Neo-Exodus: Last Bastion
In-game content
art
Our game, Neo-Exodus: Last Bastion, utilizes generative AI tools to assist in the creation of certain visual assets. Specifically, AI-generated content is used for some static background images, textures, and promotional art displayed on the store page and within the game. All AI-generated content is pre-generated; there is no real-time generation of content during gameplay. We have manually reviewed and curated all AI-assisted assets to ensure they meet our quality and safety standards.
GODev Games
-Jul 30, 2026
xvorogue
Dev only
Pre-rendered content used to fill in game for testing and early access as development and artistic design are completed for full release in 2027
aerbuf
-Jul 30, 2026
Juju
Dev only
code
I used coding agents to code this game.
Takana
-Jul 30, 2026
SELF//FORK
In-game content
art
SELF//FORK used AI to generate the main character from a description. It was later redrawn by human hands, but the initial sketches were AI-generated.
Helen Allien Poe
-Jul 30, 2026
UNLOAD
In-game content
text
Generative AI was used for localization.
RooTwo
-Jul 29, 2026
Digital Waste
Unclear
code
This game is designed by ChatGPT, implemented by Codex, and directed by Kevin Du.
Kevin Du
-Jul 29, 2026
Amber: By Your Side
Live AI
textaudio
Generative AI was used during development to assist with localization and the creation of character voices. During gameplay, AI generates Amber’s dialogue and speech in real time and determines her actions and facial expressions based on the player’s interactions.
CosmosRaven
-Jul 28, 2026
ARC-9
In-game content
arttext
The game utilizes pre-generated AI content for early concept references, Store Page promotional artwork, and in-game localization. All AI-assisted assets are manually edited to match the game's aesthetic. I plan to continuously review, refine, and potentially replace these assets throughout development to ensure a polished, high-quality, and consistent experience for the official full release.
Dynamz Games
-Jul 27, 2026
Morpheus
In-game content
artaudio
Background Music. Story Pictures.
Rainbow Cat Studio
-Jul 27, 2026
Command-Ω Omega 2
In-game content
artcode
During the development of this game, artificial intelligence tools were used strictly for pre-generated content. Specifically, AI was utilized to assist with code refinement, the creation of initial concept art, and the design of certain user interface (UI) elements. All AI-assisted assets and code were thoroughly reviewed, modified, and integrated manually to ensure they meet the game's specific style and technical requirements.
IMPERIAL DYNAMICS
-Jul 25, 2026
Space Detective 14
Unclear
art
Graphics generated by AI.
Videogame Collective
-Jul 25, 2026
TAKEDOWN 16
In-game content
art
Currently, the game uses around 10% conceptual/placeholder AI-generated textures. All of these placeholders will be completely replaced prior to the 1.0 full release. The following are temporary AI placeholder textures: - Most UI buttons - Vehicle textures - The home screen - The mouse cursor - Most of the shop scene - All bridges The following are NOT AI textures (100% custom-made): - All enemy models and textures (minus the boss "evil reforged bot mk9001") - All item icons and textures - All levels (except for the underground bunker and frozen ridge, which temporarily share the home screen texture)
dobert_dev
-Jul 25, 2026
Portal Time Traveller
In-game content
art
Some of concept art and in-game promotional materials on the game's Steam store page were created using generative artificial intelligence tools. The game's coding and script were entirely written by developer.
ERY Games
-Jul 25, 2026
Fractal Descent
In-game content
art
Generative AI tools were used to help develop some in game assets.
AEVO
-Jul 25, 2026
Maze Simulator
Unclear
Part of the content is generated by AI
Game game
-Jul 25, 2026
Cyber Plinko
In-game content
art
Some of the art assets in this game (such as sprites, icons, and background images) were created with the help of AI generation tools during development. All AI-generated content was reviewed, edited, and curated by the developer to ensure it is appropriate and fits the game. No AI-generated content is created during gameplay.
Paterek
-Jul 25, 2026
空港:最后证人
In-game content
arttext
Generative AI was used during the development of this game. Specifically, AI tools were utilized to assist in the creation and optimization of [some art assets / text localization / narrative polish]. All AI-generated content has been thoroughly reviewed and manually refined by the development team to ensure quality.
HUATY//OFFGRID
-Jul 23, 2026
Evo Ascension
In-game content
artaudio
Evo Ascension includes limited AI‑generated content. Some audio and select graphical elements were created using AI tools, with most visuals further refined and hand‑edited in Aseprite. All gameplay systems, pixel art characters, animations, and core design remain handcrafted by the developer.
C4 Interactive
-Jul 23, 2026
X-RL7: Programmatic
In-game content
art
Pre-rendered AI imagery was used to create some background looping elements, for example an in-game TV screen. All other artwork, narrative and character art and animation is created by hand.
X-RL7
-Jul 23, 2026
Neko Rogue
Unclear
artaudio
Artwork/Music
Linkz Games
-Jul 22, 2026
RIFTFALL
In-game content
art
AI is used to prepare the promo materials & trailers
GameEra Studios
-Jul 22, 2026
Warix
In-game content
artaudio
Generative AI tools were utilized to create some base visual and audio assets for Warix. AI was used to generate background textures, character sprites, and promotional store art. All AI-generated imagery was subsequently edited, composited, and polished by hand to fit the game's final aesthetic.
Star-snuffing Black
-Jul 22, 2026
SYNTAX WARS
art
Some visual assets — character art/portraits, sprite artwork, and store/marketing capsule images — were created with the help of generative AI image tools, then edited, composited, and curated by the developer. All such assets are PRE-GENERATED during development; the shipped game performs NO live/runtime AI generation. No generative AI produces text, dialogue, or any player-facing content at runtime. All generated assets were reviewed by the developer to ensure they contain no infringing or inappropriate material.
Mosan Game Studio
-Jul 22, 2026
TRUMPP VS ELON TYCOON
Store/marketing
art
This game uses AI-generated artwork for store page assets, including capsule images, promotional graphics, and character illustrations. The game logo and visual marketing materials were created with the assistance of AI image generation tools. No AI content is generated during gameplay — all in-game content is pre-authored. No third-party AI services are connected during gameplay.
BlackTea Games
-Jul 22, 2026
Moloch Kombinat
In-game content
audio
For the few voiceline that we used AI
Prisma
-Jul 21, 2026
RonkBonk
Unclear
This game is partly made by AI
copoeric
-Jul 20, 2026
Deflect
In-game content
text
Sound design and Localization (localization can hopefully be community sourced with proper credit given in-game for users that assist with translations)
AlzKrak Games
-Jul 18, 2026
HIRUN
In-game content
audio
Some of the HIRUN game music is AI generated and/or assisted, to be able to increase the amount and variety of banger tracks within the gameplay.
JumpyBambi
-Jul 18, 2026
Hackagon: Cyber Card Battler
In-game content
art
Card illustrations and some in-game artwork were pre-generated using generative AI image tools, then curated, edited and integrated by our team. All game design, code, writing and final art direction are human-made. The game does not generate any content with AI at runtime.
Main Thread Games
-Jul 17, 2026
Findport: Before the Silence
In-game content
art
This game uses generative artificial intelligence (Midjourney) as a supporting tool in the production of some of its artwork and illustrations. All AI-generated content is selected, edited, and art-directed by the development team, which defines composition, style, and visual coherence before it is integrated into the game.
Bookleaf Games
-Jul 17, 2026
638 results
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