Indexed June 28, 2026
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Disclosure Analysis

AI assisted in concept iteration, music, voiceover, and promotional materials, but final in-game assets are handmade.

Where AI appears
AI-made content in the game
Development workflow
Asset processing Idea help
Content mentioned
Art Audio
Method disclosed
Assisted work Generated content Edited content
Evidence

AI is sometimes used during the concept and iteration stage

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

Dither Paradox is created and directed by Michał Kita. The game's final pixel art, animation, and visual design are made by hand, and every artistic and creative decision is made by people. We use generative AI as a production tool that supports - but does not replace - this work. In the visual layer, AI is sometimes used during the concept and iteration stage - to explore ideas and variations - while the final art assets that ship in the game are made by hand. AI also assists in producing music and voiceover, which are then curated, edited, and approved by the team, as well as some promotional materials. AI lets us reach a higher level of polish in less time, but authorship, art direction, and final responsibility for everything players see and hear remain with the people who make the game.

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