AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Destruction
TitleDisclosureCreatorSrcReviewsAdded
EVIL Agribusiness Simulator
In-game content
art
Some visual assets in this game, including certain character and background art, were created with the assistance of generative AI tools and then reviewed and edited by the developer. All gameplay, code, and design are human-directed. This game does not use AI to generate any content during gameplay.
1973 Studios
-Jul 11, 2026
Alembic
In-game content
audio
Generative AI was used in the creation of reaction sound effects (burning, explosions, electricity etc.) only. All music and imagery is human-made and attributed.
Equious
-Jul 9, 2026
BallSlop
Store/marketing
codeart
AI helped code this game and helped with creating early pre-release marketing/storefront materials
Pheonix Downtown Studios
-Jul 9, 2026
IRON RAIL GIRLS : 最終列車のドライジーネ
In-game content
artaudio
We have used AI to create some of the background artwork and BGM.
もりのあるまち
-Jul 9, 2026
Military Destruction: Shock & Awe
In-game content
artaudio
Some art assets, textures, and sound effects are created with the assistance of AI tools, then curated and edited by the developer. All game design, gameplay systems, code architecture, physics simulation, and mission design are human-made. No AI-generated content is created at runtime. As a solo developer with a limited budget, I use AI tools to help produce some assets and sounds. This lets me keep my time focused where a solo dev's hours matter most — the core gameplay, the physics simulation, and mission design — while still delivering production quality that would normally require an extended team. Every AI-assisted asset is curated, edited, and integrated by hand.
Bax Studios
-Jul 8, 2026
No Man's Mines
In-game content
art
This game is developed by a solo developer. To ship a project of this scope in a reasonable timeframe, some assets are created with the help of generative AI tools. This includes parts of the user interface, certain icons, and the game logo. All core gameplay, code, systems, and world generation are built by hand. AI is used only as a support tool for visual assets, and all generated content is reviewed and edited before use.
Auscan Games
-Jul 8, 2026
Cratebreaker: Wasteland Workshop
In-game content
art
A game created with the help of "vibe coding." Some assets were created using AI.
VitalGrid Games
-Jul 8, 2026
The Legend of Fireball
Store/marketing
art
Some visual and promotional elements of the game have been created with the use of ai.
TapNation
-Jul 7, 2026
7 Days to Escape
In-game content
audioart
This game uses generative AI to help create some assets, including audio/voice and visual content. All outputs are reviewed and edited by the developers before being used.
RedForge
-Jul 3, 2026
Steel Crawlers
Dev only
code
Generative AI tools were used during development to assist with drafting, revising, and refactoring portions of the game’s source code. It was reviewed, edited, compiled, and tested by the developer before inclusion.
Artcodeup
-Jul 2, 2026
Dread Protocol
In-game content
textaudio
Localisation: The game's interface text was localised into 11 languages (French, Spanish (Latin America), Italian, German, Portuguese (Brazil), Russian, Simplified Chinese, Korean, Japanese, Polish, Turkish) with the assistance of AI tools. All original English source text was written by the developer. Voice-over: Some in-game voice-over was created using AI voice generation, used alongside recordings from real voice artists. Music: Two background music tracks heard on in-game radios were generated with AI tools, then filtered and edited by the developer in FL Studio. Store art: The capsule artwork combines a hand-made logo created by a commissioned artist with an AI-generated background.
Meat Lab
19Jun 28, 2026
Ore Shatterer
In-game content
art
Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images).
Kornux Games
-Jun 28, 2026
Chicken Battlefield
In-game content
arttextaudio
All materials and assets used in this game were created by hand. Generative AI tools were used only as a supportive enhancement tool, for example to refine, polish, or improve certain elements. The final content, including visual assets, story elements, audio direction, and overall creative design, remains the result of human creation and artistic direction.
chickenbattlefielddevs
-Jun 28, 2026
Steel Maiden
In-game content
audioart
AI-Generated Content Disclosure: Pre-Generated Content: Generative AI tools were used to create the game's background music, and to generate source material for portions of the sound and art, refined by the developer. No Real-Time Generation: This game does not feature any live or real-time AI content generation. No External Connectivity: The game runs entirely locally and does not connect to external AI services or servers while playing.
Keicee
-Jun 28, 2026
STEEL PHANTOMS
In-game content
textart
This game utilizes generative artificial intelligence tools in its development to assist our small team. Specifically, AI was used to help localize our Steam store listing text into multiple languages to reach a broader audience. Additionally, AI tools were used to help refine and format certain store promotional images and icons, which are strictly based on and adapted from our original, human-created hand-drawn concept art. No live-generated AI content is used during active gameplay.
ZAMJARAH STUDIO
-Jun 28, 2026
Sunder
Dev only
code
AI used to assist in code development.
Fenris Labs
-Jun 28, 2026
701病房
In-game content
artaudiotextcode
Generative AI tools were used during the development of this game to assist with the creation and refinement of some visual assets, background artwork, character-related images, audio elements, voice content, narrative-related materials, localization, and programming code. All AI-assisted content was reviewed, selected, edited, and integrated by the developer to ensure that it fits the game’s artistic direction, narrative, and technical requirements. The game does not generate new AI content while it is running, and players do not directly interact with any live generative AI system.
Shuo Xu
-Jun 27, 2026
All But Weak
Dev only
code
Generative AI was utilized exclusively during development to assist with writing and optimizing code. The game does not contain any AI-generated art, music, or other in-game assets.
Hikyu
-Jun 27, 2026
Azura
Dev only
art
Azura uses artificial intelligence to accelerate card prototyping, character ideas, and mechanic balancing, always providing creative support. All final content goes through human curation and collaborations with artists, ensuring a visually unique and soulful game.
Blackstar Games
-Jun 16, 2026
爪爪改造家2 PawRebuild 2
Unclear
artaudiocode
Art,Music,Code
冷笑黑妖
-Jun 12, 2026
Oro Cade
In-game content
audioart
Generative AI was used during development to create background music tracks, some of the visual assets that ship with the game, and the promotional store art. No content is generated in real-time during gameplay, and all assets have been reviewed to ensure they are legal and do not infringe on existing copyrights.
Crylic Games
-Jun 11, 2026
Catapulture
Store/marketing
art
Some image editing for the steam page assets
Purple Heads Games
-Jun 11, 2026
Wolfsschanze – Operation Götterdämmerung
Store/marketing
art
Transparency note: The key visuals were created using AI.
Markt+Technik Verlag GmbH
-Jun 11, 2026
Basket Robbers
In-game content
art
Artificial intelligence is used to generate logos, banners, and some textures in the game.
VETO GAMES
-Jun 11, 2026
Star Fire: Eternal Cycle
Store/marketing
arttext
Some parts of the App and Store page may feature AI generated content.
Ethereal Fish Studio
975Jun 10, 2026
Explosive Track
Store/marketing
art
AI was used only to enhance storyboard artwork and loading screen images.
UY Studios
-Jun 8, 2026
Send Them Fly
In-game content
art
Some artwork used on this game's store page and in promotional materials, as well as certain in-game art assets, was created with the assistance of generative AI tools. All AI-assisted content was reviewed and curated by the developer.
奕枫 Aurel Voss
-Jun 5, 2026
Rift Horizon
art
Some 2D art assets in this game such as certain UI elements, background and map imagery, and loading screens were created with the help of generative AI tools.
Rift Horizon Studio
-Jun 4, 2026
Chess Flick
Dev only
codeart
AI support was used in reviewing codes and generating graphical images.
JDL
-Jun 3, 2026
Pick Ball
Unclear
art
Art Resource
Banana Coke
-Jun 3, 2026
Saw Rush
In-game content
artcode
Generative AI tools were used during the development process to assist in writing, optimizing, and refining C# scripts in Unity, as well as in the conceptualization, texture generation, and editing of 2D visual assets and user interface elements.
KBINDIE
-Jun 3, 2026
Far Mining
In-game content
text
The original game language is English. Localization for all other supported languages was generated using advanced AI translation tools to make the game accessible to more players worldwide at launch. The entire game code, design, assets, and original English text were entirely created by humans.
LostVolBytes
138Jun 3, 2026
Harvester vs. Zombies
In-game content
audio
Some parts of the soundtrack and certain voice lines were created using AI.
FunJolly Games
-Jun 3, 2026
Battlements
In-game content
art
The game features AI-generated images as some store assets and some in-game artworks.
Gray Day
-Jun 3, 2026
Fire Pit: Throw Things Into The Fire
In-game content
text
Localization was done in large parts by AI.
Manic Hyena
-Jun 3, 2026
The Legacy of Shadow's Bane TCG
Store/marketing
art
There are currently images that are AI generated. We are currently working on getting artwork done by artists to replace it.
Omni-Games and Collectibles LLC
-Jun 3, 2026
FussyCraft Survival: Sandbox
In-game content
codetext
This game was developed with assistance from generative AI tools. AI was used as a development aid for coding support, gameplay design iteration, text drafting, translations, store descriptions and creative concepting. All AI-assisted content was reviewed, edited, selected, integrated and tested by the developer. The game does not use generative AI to create new images, audio, text or gameplay content in real time during normal gameplay.
FussyCraft
-May 23, 2026
Tiny Wrecks
In-game content
art
Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools. All AI-generated content was reviewed and modified before being included in the final product.
Kaivor Studio
-May 23, 2026
The Blade
Unclear
codeaudio
代码和BGM
阿桑工作室
-May 23, 2026
DECASTLE
In-game content
art
Some visual assets may be created or enhanced using AI tools. AI is used as a supporting tool in the content creation process.
Cookie Samurai Team
-May 23, 2026
Drone Factory Simulator
In-game content
artaudio
AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrack.
Mighty Cogs
-May 23, 2026
ComboChain Pulse
In-game content
artaudio
Some visual assets and audio elements in the game were created using AI-assisted tools and then refined and integrated into the final experience by the developer.
DaminDesign
-May 23, 2026
Mostly Delivered
Store/marketing
codetextart
Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text), with direction, editing, and curation by the developer. All game design and creative decisions are human-made.
Could Be Worse Games
-May 23, 2026
Storm Clan
In-game content
audio
Sound-tracks were created with the assistance of diffusion generation.
Studio Zamudio One
-May 23, 2026
Ironfall
In-game content
art
We use generative AI tools to assist in the creation of 2D pixel art assets and marketing materials. All AI-generated content is refined and integrated by the developer to ensure a high-quality, cohesive aesthetic that fits the game's unique medieval-tech world.
Asreal
-May 23, 2026
Egg Smash
In-game content
audiotext
We used generative AI tools to assist in composing the soundtrack and for translating the game content (localization).
Layoff Studio
-May 23, 2026
Flip My Room: Makeover
In-game content
art
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
CGI LAB GmbH
26May 23, 2026
A.K.O - Arrow Keys Only
In-game content
text
Used AI to help with localizations
adarkfable
-May 23, 2026
Chaebol Chaos
In-game content
art
Some of the 2D artwork in Chaebol Chaos — including character portraits and certain environment illustrations — was created with the assistance of generative AI image tools during development. Every AI-generated asset was reviewed, edited, and approved by our team before being included in the game. No generative AI is used at runtime; the game ships as a static offline experience with no network-dependent content generation.
Maksim Nosov
-May 23, 2026
Black Resonance: Obelisk Siege
In-game content
artaudiocode
Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions of the code. All such content was reviewed, modified where needed, and curated by the developer before release.
Dark Frequency Studio
-May 23, 2026
247 results
Missing a product? Let us know