AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Dynamic Narration
TitleDisclosureCreatorSrcReviewsAdded
The Lady with the Dog
Unclear
artaudio
AI has been used for pre-generation of images, sfx & music
Marat Zimnurov
-Jul 13, 2026
Chongzhen Simulator
Live AI
text
The game calls the aforementioned third-party large language model API over the network at runtime. When the player makes a decision, issues an imperial edict, or interacts with ministers in the game, the game assembles the current situation and character settings into a request and sends it to the AI service; the text returned by the service (minister dialogue, memorials to the throne, plot deduction) is presented in the game interface in real time. This process is transparent to the player and requires no player-side configuration, but an internet connection is required throughout.
ZHANG HANLIANG
-Jul 6, 2026
Penko Vox: Japanese
Live AI
textaudio
Penko Vox: Japanese uses local generative AI to power its immersive language learning experience. An integrated Large Language Model (LLM) acts as a native Japanese tutor, generating real-time dialogue based on user input, while a Neural Text-to-Speech (TTS) engine synthesizes high-fidelity Japanese audio for listening practice.
penko_soft
-Jul 5, 2026
My Brother Hacker
In-game content
art
This game uses images created with AI generation tools — including NPC photos and portraits, and some store and promotional artwork. All such content has been reviewed by the developer to ensure it contains no illegal or infringing material.
Citadel Protocol
-Jul 5, 2026
The Soldiers Factory
Store/marketing
art
The new Steam capsule and library images were created using AI.
Christian Bommert
-Jun 30, 2026
Ocean Rush
Store/marketing
art
Some of the store assets (logos) are made with AI
riko
-Jun 28, 2026
Phobopetra
In-game content
textaudioart
Generative AI tools were used during the development process to assist in writing code, creating speech, sound effects, and 3D assets. No generative AI is used during actual gameplay.
Parano Game Studios
-Jun 28, 2026
Crimson Monarch
Store/marketing
arttext
Generative AI is used for the marketing material
Miuze
-Jun 28, 2026
Vonkelveld
In-game content
text
The game's narration engine is a deterministic template system with zero runtime AI. The template/fragment library it draws from was hand-crafted in English, and then mass-localized during development using a large language model and then human-curated. No AI image generation was used: all art, icons, and store assets are procedurally rasterized from hand-authored primitive op-lists. The game contains no live/runtime AI generation.
Software MoosS
-Jun 28, 2026
Ghost Receipt
In-game content
art
This game utilizes generative AI for certain 2D illustrations, backgrounds. The creation workflow involved a mix of direct text-to-image prompting and AI-assisted workflows based on original hand-drawn sketches. All generated content underwent manual post-processing, editing, and refinement by the developer to maintain a consistent visual style. No live or real-time AI generation occurs during gameplay.
Kistler Studios
-Jun 27, 2026
GEL RUN
Store/marketing
art
Yes, some store assets(logos) are made with AI
Kaloyan Stoyanov
-Jun 27, 2026
Aaron Drake: Ace Detective
In-game content
artaudio
Generative AI was used for some marketing visuals, evidence assets, and music. All other content including scripts, character sprites, and game development was created by the developer.
Fullmetal Typist
-Jun 16, 2026
INKURSION
In-game content
textaudio
Subtitle translations across our nine supported languages were produced using AI transcription and translation tools applied to the original English voice acting.
Leo Fernandez-Arias
-Jun 15, 2026
夏凜銀幣之庭
In-game content
arttext
Some textures and translations in this game were created with the assistance of AI
Crystal Umbrella Studio
-Jun 14, 2026
Dynasty!
In-game content
audioarttext
Live Play by Play Commentary, 365 Weekly Podcast, and team logos/players/images utilize Elevenlabs (voice) and OpenAI (commentary/images).
newberry94005
-Jun 12, 2026
SILK 2.0
Live AI
text
The game includes generative AI in the form of relatively structured conversation (voice and/or text to prompt) in context with the setting and era of the documented sites (caravanserai) you will visit.
SILK Project / University of Liverpool
-Jun 12, 2026
Time Gamers: Guardians of the Marble Man
In-game content
art
This game uses generative artificial intelligence to create images and 3D models based on period (American Civil War) photographs and illustrations.
David Brinkman
-Jun 5, 2026
SCP-939: With Many Voices
In-game content
audioart
Generative AI is used to create sound effects and voice lines. The AI-generated images provide foundational 2D artwork for promotional materials that are heavily stylized and edited. All the AI-generated assets are static, pre-baked and there is no live, real-time interaction with AI during gameplay.
Lot Stories Studio
-Jun 5, 2026
The Curiosity Clerk
In-game content
art
All AI art assets within the game were generated using Adobe Firefly, ensuring full commercial compliance. The prompts used were strictly limited to general artistic styles without imitating any specific copyrighted artists. Furthermore, all generated assets underwent substantial manual refinement, including photo-bashing, manual composition, and layout optimization by the developer.
Feier Games
-Jun 5, 2026
Gems are Mine, Slashes are Yours: Blood & Blessing
In-game content
artaudio
Generative AI tools were used during development to assist in creating select pre-rendered 2D background environments, UI icons, and character voice-over audio for cutscenes and narration. All AI-generated content was pre-generated and manually reviewed to ensure quality and compliance before being integrated into the game. The game does not generate any AI content live during gameplay.
DIM Games
-Jun 5, 2026
The Ludus: Ashes Over Pompeii
In-game content
artaudiotextcode
Generative AI tools are used during development for the creation and refinement of certain visual assets, animations, music, sound effects and voice content. AI-assisted workflows are also utilized for localization support, historical research, narrative iteration and code review. All AI-generated material is manually reviewed, edited and integrated into the final game experience by the developer.
Badadam Studios
-Jun 4, 2026
Concerto on White: Bass Hero
In-game content
art
Some background images and item images are AI-assisted.
C11 Games
-Jun 4, 2026
Science Has Left The Chat
In-game content
art
Use Ai to help create game assets.
星辰重工StellaGames
-Jun 3, 2026
Blightened: Relic Keeper
In-game content
arttext
AI-assisted tools were used during portions of concept exploration and creative iteration for certain visual and writing workflows. All game systems, gameplay implementation, worldbuilding, design direction, editing, integration, UI construction, narrative structure, and final production decisions are created and directed by the developer. AI tools are used as part of an assisted creative workflow rather than as fully autonomous content generation.
xombis
-Jun 3, 2026
On the Green: Endless Golf
In-game content
artaudiocode
I'm a solo developer using Generative AI as a supportive tool to realize my gameplay vision. The game has been crafted with human intent and is still firmly anchored in manual craftsmanship. Generative AI has helped with coding, some art assets, and the recording of voiceover narration.
Jamopolis
-Jun 3, 2026
Tales of Tiolis
In-game content
art
Ingame textures and images.
Omne Lab
-Jun 3, 2026
SLOP FIGHTER
In-game content
text
This game utilises Google's Gemma4 E2B large language model to generate narration text based on human-curated datasets.
akickintheteeth
-Jun 3, 2026
GAL-Chat
Live AI
text
This game uses the DeepSeek AI model to generate character dialogue in real time. Based on player input, the AI responds according to preset character personalities, creating an immersive role-playing experience. All generated content is filtered through a content moderation system to prevent inappropriate or policy-violating outputs. API and Billing Notice: To use this feature, you need to register a DeepSeek account and add API credits at: https://platform.deepseek.com/usage The AI service costs are charged directly by DeepSeek. The game developer does not collect any API fees.
Madao
-Jun 3, 2026
Jack Bonecroft 4
In-game content
text
Partially. Galactic Tenebris Company believes in being transparent with the people who play our games. Here is an honest account of where AI tools contributed to this production: — Some icons and UI elements, including weapon icons — Organizing and structuring the scenario, narrative documents, and dialogue across the game's four regions — Translation from Mr. M.'s private family dialect into English. All 3D models were handcrafted by the developer. No textures were AI-generated. The music and sound effects were composed and not generated by AI tools. Our position as a company is simple — we use AI only where we have no other means or resources available. Where human craft was possible, human craft was used. Every creative decision — the story, the world, the characters, the quests, the writing — was made by the developer. The scenario and dialogues were authored by the developer and organised with AI assistance. The foundation of this game is firsthand experience. That part was not written by any tool. — Mr. M., Owner of Galactic Tenebris Company
Galactic Tenebris Company
-May 23, 2026
Beyond the Fracture
Live AI
artaudiotext
Beyond the Fracture contains both pre-generated and live-generated AI content. Pre-generated AI content: Some visual, audio, and voice assets were generated with AI tools during development and reviewed, edited, and curated by the developers before being included in the game. This includes selected construct opponent portraits, spoken name clips, character histories, and HERALD-7 commentary voice clips in German and English. Live-generated AI content: During first-time onboarding, the game uses external AI services to generate three candidate player identities live. Each identity includes a generated profile portrait and a generated spoken name introduction. The profile portraits are additionally guided by internal short character descriptions generated from predefined archetypes and prompt templates. This live generation is constrained by predefined prompts, fixed character archetypes, a controlled name system, and no free-form text input from players. The player selects one of the three generated identities. The chosen identity cannot be changed during the current Playtest, and repeated regeneration is not available during normal gameplay. No live AI generation occurs during normal matches after onboarding.
Turning Rook Games
-May 23, 2026
Sultan's Decree
In-game content
art
Some artwork in this game, including character portraits and background illustrations, was created using AI image generation tools. All AI-generated art was reviewed, curated, and integrated by the developer to match the game's Ottoman miniature painting visual style. All game design, narrative content, music, and gameplay were created by the developer.
Bellum Pacem Games
-May 23, 2026
Chrongrid
Live AI
text
Chrongrid is a narrative experience product powered by large language models (LLMs). In-game dialogue, scene descriptions, and character responses are generated in real time by an AI model — you can choose a third-party API service (such as DeepSeek, OpenAI, or Anthropic), or run a model locally on your machine via Ollama. You provide your own API credentials and bear the associated costs; we do not operate any server to relay your requests. The AI generates dialogue and descriptive text at runtime, always within the constraints of pre-authored narrative blueprints, characters, and world settings.
Chrongrid Studio
-May 23, 2026
RETRIEVAL
In-game content
artcode
The developer utilized AI tools to assist in the development process. AI was used to help generate concept art, some minor 2D environmental textures/UI elements, and to assist with structuring the game's programming framework. All AI-assisted content has been reviewed, heavily modified, and manually integrated by the developer to match the game's specific artistic vision and mechanics.
RuiRui Games
-May 23, 2026
Crownborne
In-game content
artaudio
This game uses generative tools for art and audio.
LumenStudio
-May 23, 2026
The Server
In-game content
artaudio
This game uses generative tools for art and audio.
LumenStudio
-May 23, 2026
Hollow Descent
In-game content
artaudio
This game uses generative AI tools as part of the creative process, primarily during the creation of certain visual and musical elements. All assets have been manually edited, adapted and integrated by the developer to ensure artistic consistency and quality within the game.
Hollow Descent Studio
-May 23, 2026
Prevent WW3
In-game content
textart
Generative AI tools are used to translate text into different languages and to create visual assets. All content is reviewed and manually edited before being included in the game.
NT7 Studio
-May 23, 2026
Vatan
In-game content
art
During the development of Vatan, generative AI tools were used exclusively during the visualization phase to create certain in-game artwork and store assets (such as store capsules). AI was not used in any other aspect of the game, such as coding, story writing, or audio design. We highly value player choice. For players who prefer not to see AI-generated content, we have included a dedicated toggle in the settings menu. By selecting the 'Disable AI' option, players can easily turn off all AI-generated visuals in the game.
Vortexon Studios
-May 23, 2026
Power Up!
In-game content
audioarttext
At the core of Power Up, we believe in pushing the boundaries of creativity by blending human artistry with cutting-edge technology. To deliver a truly immersive and high-energy experience, we have utilized Generative AI tools in the following areas: Music and Soundscapes: Some of the soundtracks and ambient audio elements in the game were composed or enhanced using AI-driven music generation tools. These were used as a foundational layer, then meticulously arranged and polished by our team to ensure they perfectly match the rhythm and atmosphere of the gameplay. Visual Assets and World-Building: Certain environmental textures, concept art, and UI elements were developed with the assistance of AI image generation to create a diverse and visually rich world. Narrative and Dialogue: AI tools were used to brainstorm dialogue variations and assist in localization, ensuring that the world feels alive and reactive to your progress. Developer’s Commitment: Every AI-generated asset has been hand-reviewed, edited, and refined by our developers. We use AI not as a replacement for human creativity, but as a "Power Up" for our team to bring you a larger, more polished, and more melodic gaming experience than ever before.
4 Flowers 1 Bug
-May 23, 2026
The Dark Realms of Chrysalis
In-game content
audio
During early development, some voice lines are generated using AI technology as part of the prototyping process. These elements are subject to change and may be replaced with fully produced voice acting in future updates. The rest of the game content is created manually or using properly licensed assets.
Infinity Studio Creations
-May 23, 2026
The Iron and the Oath
In-game content
artaudio
Some CG artwork, visual assets, and audio assets in this game were created with the assistance of AI generation tools and then manually refined and integrated by the developer.
FFire Studio
-May 23, 2026
Prison Glow
In-game content
textart
Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context.
KromiXX
-May 23, 2026
Ambered: Three Thousand Days & Nights
In-game content
art
Generative AI was partially used to create NPC sprites and background assets in this game.
Pillow Fairy Studio
-May 23, 2026
虚假的爱
In-game content
art
All images and CGs in this game are created with AI assistance
YE RUOPING
-May 23, 2026
Clutch Legend
Store/marketing
art
The store page assets (capsule art, screenshots, and banner) were created using generative AI tools.
Federico Mariotti
23May 23, 2026
CielChan
Live AI
textaudio
CielChan uses generative AI to create real-time conversation responses and voice synthesis. By default, a local AI model generates text responses, and bundled TTS engines convert those responses to speech directly on your device. All core functionality is fully available offline, and no internet connection is required to use the application. Optional cloud-based AI and voice features are available for advanced users. When enabled, these features may send text or audio data to selected third-party providers using user-provided API keys. The AI model, voice synthesis, and core systems are included in the download, allowing CielChan to function independently offline.
Elushis
12May 23, 2026
Totem
Dev only
codeart
This project is, above all, a personal creation, driven by a clear artistic vision and specific game design intentions. During the development process, I used artificial intelligence tools as production assistants, particularly to speed up certain technical tasks (such as coding support) and to explore visual ideas. All generated elements were then carefully selected, refined, and integrated to ensure consistency with the project's artistic direction and game design. The AI did not design the game: it simply served as a tool among others in the creative process, just like a game engine, graphic software, or a code library. Thank you for supporting independent projects and creative experimentation. Franck
franck langlet
-May 23, 2026
SIGKILL
In-game content
audio
AI tools were used to create the music for the store page and in-game soundtrack.
BrainFog Studios
-May 23, 2026
时间花园
In-game content
arttextaudio
This game uses AI to assist in generating [art assets/localized text/voice dubbing]. All AI-generated content has been manually reviewed and modified to ensure compliance with regulations and the game's world setting.
Shanghai Tri-Core Workshop Network Technology Co., Ltd.
-May 23, 2026
9 MINUTES AND 59 SECONDS TO HEAVEN
Live AI
textart
God is not scripted. Every conversation is generated in real time by Claude, Anthropic's large language model — the same technology behind some of the most advanced AI assistants in the world. No two playthroughs are ever the same. All AI interactions are governed by Anthropic's strict safety guidelines and an additional in-game moderation layer. Visual elements crafted with generative tools.
Fake Carbonara
-May 23, 2026
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