Disclosure analysis
The game uses live AI while you play
The game discloses both pre-generated and live-generated AI content, including runtime identity generation during onboarding.
- Process
- AI-generated, then edited
- Live AI during play
- Yes
Evidence & analysis details
- Evidence used
-
“contains both pre-generated and live-generated AI content”
“During first-time onboarding, the game uses external AI services to generate three candidate player identities live”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Beyond the Fracture contains both pre-generated and live-generated AI content. Pre-generated AI content: Some visual, audio, and voice assets were generated with AI tools during development and reviewed, edited, and curated by the developers before being included in the game. This includes selected construct opponent portraits, spoken name clips, character histories, and HERALD-7 commentary voice clips in German and English. Live-generated AI content: During first-time onboarding, the game uses external AI services to generate three candidate player identities live. Each identity includes a generated profile portrait and a generated spoken name introduction. The profile portraits are additionally guided by internal short character descriptions generated from predefined archetypes and prompt templates. This live generation is constrained by predefined prompts, fixed character archetypes, a controlled name system, and no free-form text input from players. The player selects one of the three generated identities. The chosen identity cannot be changed during the current Playtest, and repeated regeneration is not available during normal gameplay. No live AI generation occurs during normal matches after onboarding.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,383 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- Writing or localization
- 27.2%
- 6,896 of 25,383 indexed disclosures mention this category.
- Compare this category
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Source and record
- First indexed
- May 23, 2026
- Source last checked
- Jun 8, 2026
- Automatic analysis updated
- Jul 6, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.