AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Historical
TitleDisclosureCreatorSrcReviewsAdded
The Lady with the Dog
Unclear
artaudio
AI has been used for pre-generation of images, sfx & music
Marat Zimnurov
-Jul 13, 2026
Greek War
In-game content
art
Generative AI was used only during the early concept art and ideation phase to help explore visual directions and inspire the art team. Any AI-assisted concepts served solely as reference material. All final in-game artwork was created, substantially reworked, or manually produced by human artists. The game does not generate AI content during gameplay, and no live AI systems are used by players.
Universal Lab
-Jul 12, 2026
The Curse of Dracula
In-game content
artaudiocode
This game was created with the assistance of generative AI tools for visual assets, music, and coding. All generated material was extensively edited, arranged, curated, and directed by the developer. The gameplay design, UI layout, visual style, and overall creative vision are the result of significant human authorship.
Peter Kelly
-Jul 11, 2026
Canal Tycoon
In-game content
artaudio
This game includes some pre-generated visual assets and music created with the help of AI tools during development. No AI content is generated live during gameplay.
Throup Media Ltd
-Jul 11, 2026
Tsushima Incremental
In-game content
textart
Localisation and some icons were generated with Ai.
Zouzou
-Jul 9, 2026
Ascendring: League of the Risen
In-game content
art
Some of the UI was created with AI assistance
Zsolt Nyitrai
-Jul 9, 2026
フォーチュリア:交易路の開拓者
In-game content
artcodetext
Generative AI was used for certain aspects of production, including some background images, item images, character image coloring, code review, optimization, and localization text.
FUJIYAMA ENTERTAINMENT
-Jul 9, 2026
Nations
In-game content
text
The game contains localizations generated by artificial intelligence.
Krzysztof Steiner
120Jul 9, 2026
The Beak Doctor
In-game content
art
A small number of in-game icons were generated using AI tools. All generated assets were reviewed and integrated by the developer.
Immersion Interactive
-Jul 8, 2026
Arcflame Frontiers
In-game content
artaudiotext
During production we use generative AI in one narrow way: internal placeholders. Rough concept sketches and scratch voice lines hold a spot while the real assets are being made. Every placeholder is flagged in-engine, and none of it ships in the game players buy — the release version contains no generative AI content. Testers in early builds may spot flagged placeholders; that's what the flags are for. All art, writing, and voice work in the finished game is made by people. We know even placeholder use is a fair thing to question, so where we do use these tools, we aim for ones that license their training data and compensate the creators behind it.
Codename Red Studio
-Jul 8, 2026
乾坤玺•明
In-game content
codeart
部分 周边C++ 代码 ,非核心代码,大约占40% AI 生成。比如, 1、读写带BOM 的utf8格式文本文件。 2、解析 json格式数据 通过调用boost实现。 3、 任务系统的配置文件生成。 4、http 访问封装。 5、各自测试单元,测试用例。 6、调用AI接口, 驱动NPC 跟玩家对话, 通过调用curl 封装后 调用 deepseek API 实现。 7、TapDB的sdk 对接。 8、声音播放,对UE 调用的声音相关API,进行封装。上层代码使用不依赖UE的接口。 AI生成物品图片。 游戏中有几千种物品道具, 其中95%属于补位物品, AI 生成,游戏中把真实有价值的物品隐藏其中。
玉刃工作室
-Jul 8, 2026
Misplaced
In-game content
art
The document images in this game were generated with AI assistance.
G-Yao
-Jul 8, 2026
CARNEVALE: Blades in the Crowd
Dev only
codetext
AI tools were used during development to help write the game's code and store text.
Racc PG
-Jul 7, 2026
Shao Song I
In-game content
art
游戏中的开场CG(13秒)、和游戏过程中的部分动画都使用了AI进行生成,游戏内部分角色头像、角色技能和物品图标也使用了AI生成。
互动之星
-Jul 6, 2026
Sanslo:Spin of the Three Kingdoms
In-game content
artaudio
This game contains pre-generated AI-assisted content, including some character artwork, visual assets, and audio. All AI-generated content has been reviewed, edited, and integrated into the game by the developer.
Studio Huewel
-Jul 4, 2026
Italia 1915–1918 : Great War Logistics
In-game content
artaudio
Generative artificial intelligence was employed during pre-production and development to create concept art, historical background illustrations, and compose the soundtrack. Additionally, AI was used to generate initial base meshes for select 3D models, which were then fully refined, textured, and optimized manually by the development team.
Carrot Game Studio
-Jul 4, 2026
Dakota Keys and the Secret of the Ancients
In-game content
code
Some portions of the game's source code were developed with the assistance of generative AI tools. All gameplay design, story, puzzles, dialogue, creative direction, and final implementation decisions were created, reviewed, and controlled by the developer. Some promotional artwork and marketing materials may also have been created with the assistance of generative AI tools and subsequently reviewed and edited by the developer. No generative AI is used during gameplay, and no content is generated dynamically for players.
A Bunch of Scumms
-Jul 4, 2026
Edge of the Blade | 칼 끝에 서서
In-game content
artcode
Generative AI was used as an assistive tool in the development of this game. It was used to help create some in-game icon images and to assist with programming code.
NINEHECTARE
-Jul 4, 2026
石中剑
In-game content
codetext
[1]我使用了AI的部分:代码、数值平衡设计、阅读历史资料、货币汇率设计。已经根据steam的要求在商店页面写明,游戏内“游玩前须知”也有说明,介意请停止游玩。[2]不涉及任何AI的部分:剧本、音乐、背景、图标、立绘等一切图像资产均不涉及任何AI;详见致谢页面,未提及的资产均为我手工自制或者来自Creative Common 0 License,所以这部分请勿盗用。[3]没有标注作者的代码部分、数值等均开源,你可以直接解包拿走用。注意JS和方糖自定义宏代码并非为了所有游戏设计,搬之前仔细看一下避免造成困扰。
The Hollow Gateway
-Jul 3, 2026
三国群英传之英雄传奇
Store/marketing
art
AI was used solely for the production of certain promotional materials.
三国群英传之英雄传奇
-Jul 3, 2026
Gods Shall Tremble
Unclear
arttextcode
Everything is AI generated... I built my own AI Agent harness, and then used it to build this game... I'm not a developer, I'm a Functional/UX/Graphic Designer that finally found a tool that could help me build my dream games... and i think you'll be surprised when you see it.
Daniel Olver
-Jul 3, 2026
Deadline Works
In-game content
art
Store page artwork (capsule images and header) was created with the assistance of AI image generation tools (Stable Diffusion / Flux). All in-game content, text, and gameplay logic is human-authored. No AI is used to generate content during gameplay.
Rivetforge
-Jul 2, 2026
励ます信長
Live AI
text
This game lets you converse with a character based on the historical Japanese warlord Oda Nobunaga. The character's reply text is generated on the fly by a language AI that runs locally on your own PC in response to your input. ・Everything runs entirely on your PC. No data is sent to any external server, and the game works without an internet connection. ・A system prompt (character definition) keeps the AI in role: speaking in Nobunaga's style and offering encouragement. It answers based on the historical record and will honestly say it doesn't know when it doesn't. ・The only thing generated at runtime is conversation text. The portrait uses a public-domain painting, and the talking and blinking animations based on that portrait are fixed clips created with a video-generation AI during development and played on a loop. Speech is produced by a voice-synthesis engine (VOICEVOX). ・This is a conversational app made for encouragement and light counsel. The AI's responses vary every time and are not guaranteed to be accurate. Please enjoy it as entertainment.
励まし研究所
-Jul 2, 2026
Post-Soviet Bus Simulator
In-game content
audioart
Generating some sounds and game icons
Gray Synapse
-Jul 2, 2026
朱元璋模拟器
In-game content
artaudiocodetext
This game employs AI-generated materials to enhance overall development efficiency. Every asset has been manually reviewed, checked, and revised by our team.
库兰游戏
-Jul 2, 2026
Imperial Ambitions
In-game content
audio
The sound FX and music was generated using generative artificial intelligence due to financial constraints.
aoiti
-Jul 1, 2026
花满楼
In-game content
arttextaudio
AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects.
初域游戏
-Jul 1, 2026
Carmagist
In-game content
text
Part of the English localization.
Usaoi Games
-Jun 30, 2026
Korea. IL-2 Series
In-game content
arttext
Generative technologies are used in Korea. IL-2 Series as production tools for selected types of content: in-game radio communications, pilot portraits and images used in Career mode. Radio communications use text-to-speech technology based on voice recordings made by our team and voice actors under the relevant agreements. Pilot portraits and Career mode images are created with AI-assisted workflows based on our own assets, in-game screenshots, models, and historical references, then manually reviewed and refined by our artists. Generative AI is not used as a replacement for creative direction. All such content is curated, checked, and finalized by the development team.
1C Game Studios
-Jun 30, 2026
Trade the Crash
In-game content
art
A pre-rendered promotional cinematic/trailer used in marketing materials was created with generative AI cinematic tools. The game itself does not include live generative AI features, and players cannot generate AI content in-game.
PERFECTCIRCLE
-Jun 30, 2026
Victorian Pier Tycoon
Unclear
Generative AI tools were used to support the developer's creative direction.
Webpal Limited
-Jun 30, 2026
Wound Man
In-game content
arttext
Generative AI was used during development to assist with the creation of some background art elements and early drafts of certain dialogue. All generated content was substantially modified, edited, and integrated into the final game by the developer.
Aspidochelone Studios
38Jun 30, 2026
ChronosGuessr
In-game content
art
The game uses generative artificial intelligence to create some of its images, and a portion of the visual content was produced with AI tools, but all such assets have been reviewed to ensure they do not infringe copyrights and comply with Steam’s rules.
Byteforge
-Jun 29, 2026
Horn of the Warlord
In-game content
art
Most of the game's artwork was created by commissioned artists. A small number of outsourced illustrations are currently under review, so the game has been disclosed as containing AI-generated artwork.
MagicKrol
-Jun 29, 2026
Airline Legacy
In-game content
artaudiotext
Some of Airline Legacy's artwork, music, in-game text, and translations were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed and curated by the developer. No content is generated live during gameplay.
Skyrocket Inc
-Jun 29, 2026
Bolsheviktion 2: Yurovsky's Revenge
Unclear
art
Turns out saying "Generate a Bolshevik soldier's head on a pike, twitching" flags the content generators in frustratingly annoying ways.
Pelican Blue Software
-Jun 29, 2026
Pitchforks & Paragraphs
In-game content
audio
Peasant voices are made with AI.
Rogue Pigeon Games
-Jun 28, 2026
STATO
In-game content
artaudio
Some texture are generated with AI, some soundtracks and Icons
Scassius Systems
-Jun 28, 2026
Silesian Wars
In-game content
art
This game is using generative AI for all the pictures in the game.
GenuiTX Bittner
-Jun 28, 2026
华夏古战略
In-game content
arttext
Most character avatars, icons and in-game buildings are generated or modified with AI tools. Building names and certain text content are AI-generated, while all remaining assets are manually created.
戴军君
-Jun 28, 2026
久遠ゆうの事件簿 信長編 - Episode 1
In-game content
art
Generative AI was used as an assistive tool during certain stages of visual asset creation. The overall design, direction, editing, and final composition of the work were created and managed by the developer.
studio mabou
-Jun 28, 2026
Cursed Merchant of Kyoto
In-game content
art
Some key art and illustrations in this game were created using generative AI image tools. No AI generates content in real time during gameplay.
aomaru works
-Jun 28, 2026
Wojtek: A Soldier Without a Uniform
In-game content
audio
Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone.
Adam Mański
-Jun 28, 2026
中国篮球模拟器
Unclear
This game contains AI-generated content.
DaiFire
-Jun 28, 2026
ΠΟΛΙΣ — Athens
In-game content
artcode
Generative AI (OpenAI ChatGPT) was used to create the title/boot key art and the 20 achievement badge icons. The game's code — which procedurally generates the city, UI and synthesized music — was written with AI coding assistance (Anthropic Claude).
Ginkgo
-Jun 28, 2026
Kıvam
In-game content
arttext
Kıvam's core — its ebru (paper marbling) simulation, gameplay, design, and direction — is authored by the developer. Generative AI tools were used as assistants in producing some supporting content: store page and marketing imagery, certain visual assets, and drafting/editing of written text, which was then reviewed and finalized by the developer. No AI-generated voice or music is used. The marbling you create in-game is produced by the game's own simulation, not by generative AI.
Gestus
-Jun 27, 2026
Conqueror's Stage
In-game content
text
AI is used for localisation purposes.
LeftLane Interactive
-Jun 27, 2026
Dinosaur
In-game content
audioart
The game features characters voiced by artificial intelligence. The logos used on the Steam store were generated by artificial intelligence.
Digital Traveller Hradec
-Jun 27, 2026
Soldier Offensive
In-game content
artcode
During the development process, AI tools were used to assist in the design of some visual assets (such as UI elements and environmental textures) and in optimizing the coding structure. All AI-assisted content was reviewed and refined before being integrated into the final build
Oguz Abdullah Celik
-Jun 27, 2026
Age of New Worlds
In-game content
art
Artwork note: some visuals were generated with AI models in this early version. For now the focus is on mechanics, so they are placeholders. Over time I will make the style more consistent and replace them with assets designed specifically for AoNW.
ernest.dev
-Jun 27, 2026
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