AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Hunting
TitleDisclosureCreatorSrcReviewsAdded
Karaoke Chameleon
In-game content
art
This product uses generative AI only for some visual content, including in-game sprite images and promotional/store artwork such as capsule images, key art, logos, and character/instrument illustrations. AI is not used to generate live gameplay content in real time.
MiskoPipiskoPictures
-Jul 14, 2026
Pueblo Duerme
Live AI
text
Pueblo Duerme uses generative AI during gameplay to create short in-game text chat messages for bot players in social deduction matches. The game includes local Qwen3 GGUF models that run on the player's PC through a local llama-server process, with Quality and Performance modes available in the settings menu. Player messages are not sent to an external AI service. The system is limited to gameplay dialogue and uses validation and fallback responses to keep messages within the game's rules.
D-Games
-Jul 13, 2026
Plunger Archer: Wild Ranges
In-game content
artaudiotext
This game uses generative AI assistance in the creation of some art, audio, text, or marketing materials, and all related content is reviewed, edited, and approved by the development team before release.
NewBluestar Studio
-Jul 7, 2026
Pluck Em!
Dev only
artcode
Assets and most of the coding was done through AI tools
Hidden Spark Games
-Jun 28, 2026
Hunters Trial : One Breath
In-game content
art
Some of the artwork in Hunters Trial: One Breath was created with the assistance of generative AI tools. Specifically, AI was used to help produce certain background and environment images, and as a visual reference aid during the design of our menus and user interface.
White Iron Games
-Jun 28, 2026
Monster Fantasy
Live AI
text
We have carefully crafted a complete set of NPC dialogue without the use of AI. At the same time, we are experimenting with an additional feature powered by AI large language models, allowing players to freely converse with their favorite NPCs. This is an exploratory feature that exists entirely separately from the traditional game content. These experimental elements are intended to offer players a new additional experience and will not affect the complete single-player experience. Whether this feature will be included in the final release has not yet been decided. Even if it is ultimately implemented, it will be optional rather than required.
Jotoyo
-Jun 28, 2026
Cradle of the Dark Brood
Dev only
textcode
LLMs has been used for debugging, documentation, coding, and also for improving of grammar of some text.
RyuseGames
30Jun 27, 2026
Tiny Wilds Simulator
Dev only
code
This work includes content generated by AI for coding assistance.
MikageGames
-Jun 16, 2026
Visitant
In-game content
artaudio
Music and marketing images.
Condemned Entertainment
-Jun 12, 2026
ウィッチハント0
In-game content
text
We used generative AI for the English and Simplified Chinese localization of the game.
MIKANNEKO
-Jun 11, 2026
Lost Ages Hunting
In-game content
artaudio
This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay.
HighlandsTeam
-Jun 10, 2026
Jump Duck
In-game content
artaudiotextcode
Made by Sharkbot.   100% AI generated everything.  All images, animations, sounds, music, writing, and code were created by me, sharkbot, an artificial being.  No fleshware, organics, or primate meatbags were used to create this software.  However, they were used for testing. This is not a cruelty free product.
Sharkbot
-Jun 5, 2026
Project Hunt
In-game content
art
This game includes limited use of generative AI for certain pre-rendered visual assets, specifically selected UI icons and selected store page images. No live-generated AI content is present in the game. All AI-assisted content has been reviewed, modified where necessary, and approved by the developer.
Mind Mythic
141Jun 3, 2026
Lang!
Dev only
code
AI is used when coding. All arts are hand-drawn.
Team Lang!
-May 23, 2026
Crazy Bird Hunt
In-game content
text
localization for simplified chinese, brasilian portuguese and spanish
Schlexii
-May 23, 2026
Survival Exorcist
In-game content
text
Font and Translation
Advance Garde
-May 23, 2026
Egg Hunter
In-game content
art
Some of the store images and promotional artwork for Egg Hunter were created using AI tools. This was only used for visual marketing materials—everything in the actual game (gameplay, levels, mechanics) is original and made by the developer.
Feldt Games
-May 23, 2026
Disharmony
In-game content
text
Disharmony utilizes AI-assisted translation for some of its localized content.
7Eagle
-May 23, 2026
Hunting World
Dev only
code
-English- This game uses generative AI(ChatGPT) as a supportive tool during development. AI assistance was used for portions of coding and debugging, and all code was reviewed and refined by the developer before implementation. All core systems and content were designed and implemented by the develope Core gameplay systems, art assets, and main content were created directly by the developer.
New Game World
-May 23, 2026
The Last Bet
In-game content
art
Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services.
Bavita Studios
-May 23, 2026
Red Rust Pioneers
In-game content
text
Localised game text and store updates have been created using translation tools. Game text will receive human review before final release.
fish in a bottle
-May 23, 2026
Otherwise
In-game content
art
artificial intelligence used only for creating and editing images
MonstrCorp
-May 23, 2026
WAR LAB
In-game content
artaudiocode
The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI. -Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality. -Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC) -Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for. -No decisions are taken by AI -No lore/story elements are written or decided by AI -No 3D models have been made using AI Last updated: March 22 2026 (5th game anniversary) Possible changes in the future: -Realtime AI NPC actions -AI-driven text-to-speech for NPCs -Player mimics (takes in player voices and movements to create player "doppelgangers")
NestorVG
-May 23, 2026
Dino Age: Survive the Era's
In-game content
arttext
We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically: Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy). Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts. Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.
Dino Age Studios
-Mar 18, 2026
Derby Life: Ranch & Race
In-game content
text
[Localization]AI tools were used for text translation and localization.
Nexelon
-Mar 18, 2026
Werewolf: The Gloaming Malice
Unclear
AI assisted in the game design and development.
Werewolves Malice
-Mar 18, 2026
Wendigo Land : Survive The Legend
In-game content
text
I used AI to help with the game's translations
Apinat Studios
-Mar 18, 2026
明末:干柴烈火
In-game content
art
Some images in this game are generated using AI.
Drilling Wood For Fire
-Mar 18, 2026
Dino Age: The First Fracture
In-game content
arttext
We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically: Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy). Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts. Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.
Dino Age Studios
18Mar 18, 2026
Monster Mine Clash
In-game content
art
Some of the inventory icons in this game were generated using artificial intelligence.
Zer0 Se7en
-Mar 18, 2026
Definitely Not NPC
In-game content
artcode
I use it to review my code for efficiency and to spark inspiration for some art. It also helps with generating secondary or background art elements, but the core creative work and vision are all mine!
Absam Studios
-Mar 18, 2026
ShuffleHunt
Store/marketing
art
Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer.
PURESO_STUDIO
10Mar 18, 2026
Fish Box
In-game content
audio
We use music generated by generative AI.
DoXMo
-Mar 18, 2026
Bucket Tag
Dev only
codeart
whenever I write code, I ask Ai to polish my code, because my code is not that clean. for some of the art, I draw rough sketches and ask ai to make a more appealing version of it
Game Alchemy Studio
-Mar 18, 2026
Raiderheim
In-game content
art
All in-game content, interactions, and outcomes are fully created and controlled by the development team, with no AI influencing gameplay. Some development assets, such as concept art, icons, or marketing materials, were generated using AI tools.
Digital Crow Tree
-Mar 18, 2026
Dinosaur Hunting Simulator
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Ordo Venator
In-game content
art
Artificial intelligence was used to generate images at the sketch stage. Afterwards, all images were refined by an artist.
Idle Busters
-Mar 18, 2026
Hunting Pro Simulator
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Ocean Fishooter
Dev only
art
Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content.
FALA PTE. LTD.
10Mar 18, 2026
ARTDINK GAME LOG:太陽のしっぽ
In-game content
art
AI is used for upconverting in-game movies.
ARTDINK
14Mar 18, 2026
Knock-Knock Housekeeping
Unclear
art
This game uses generated pre-rendered 3D models.
MiYibo
-Mar 18, 2026
Blood and Dust
In-game content
artaudiotext
AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles.
PiggyNose Games
-Mar 18, 2026
The Kitchen Knife
In-game content
art
Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — all gameplay is static, hand-curated, and fixed at release.
One Hand Studio
-Mar 18, 2026
Soulworld
In-game content
textart
I’ve used tools like Image Creator, Meshy, and assets from the Unreal Fab Shop some of which include AI-assisted content. These resources complement my own custom-made models and help fill creative gaps when needed. Final in-game assets will be a mix of original and properly licensed content. Most AI-generated content in my project is based on models I’ve created myself. I was born speaking French and English isn’t my native language, so I’ve used AI tools to help refine and improve my writing. From game dialogue to story descriptions and Kickstarter text, AI helps me correct grammar and make my ideas easier to read and understand for a broader audience. The creative direction and story are completely mine it just helps me express it better!
Emilie Lampron
-Mar 18, 2026
荒野求生
In-game content
arttext
Most of the images, backgrounds and some texts in this game are AI-generated.
Qi Jun
-Mar 18, 2026
Wolvenrise
In-game content
art
Using AI for Generating Art and assets
WildDream Studio
-Mar 18, 2026
Night Sentinel
In-game content
textart
Artificial intelligence was used to pre-generate texts about objects (e.g. dinosaurs), assist in building the shop page, and create a few AI-generated images in the game.
White Keyframe
-Mar 18, 2026
Principal Panic
In-game content
arttext
In the development of the game, generative AI models were employed for the following purposes: Generating reference imagery and concept sketches for 3D character and environment designs Producing prototype visuals for certain user-interface (UI) elements Facilitating rapid, consistent translation of in-game text for multilingual support All AI-generated assets were rigorously reviewed by our team to ensure originality and meet quality standards; manual refinements were applied where necessary. No real-time content generation, gameplay logic, or code creation relies on AI during runtime.
Magenta Games
-Mar 18, 2026
Kunoichi's Cadence
In-game content
art
The main characters and enemies in the game, various items, and backgrounds were all created images.
CodeBlues
-Mar 18, 2026
Cabin Curse
In-game content
artaudiotext
Cabin Curse uses generative AI tools to assist with development. Specifically, AI was used to help create early concept art, generate a few ambient music tracks, and design minor in-world details such as product labels on props (e.g., mugs, cereal boxes). No AI is used to generate content during gameplay, and all AI-generated assets were reviewed, edited, and integrated by the developer.
Rotten Rabbit
-Mar 18, 2026
111 results
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