AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Hunting
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lang! code | AI is used when coding. All arts are hand-drawn. | Team Lang! | - | May 23, 2026 | |
Crazy Bird Hunt text | localization for simplified chinese, brasilian portuguese and spanish | Schlexii | - | May 23, 2026 | |
Survival Exorcist text | Font and Translation | Advance Garde | - | May 23, 2026 | |
Egg Hunter art | Some of the store images and promotional artwork for Egg Hunter were created using AI tools. This was only used for visu... | Feldt Games | - | May 23, 2026 | |
Disharmony text | Disharmony utilizes AI-assisted translation for some of its localized content. | 7Eagle | - | May 23, 2026 | |
Hunting World code | -English- This game uses generative AI(ChatGPT) as a supportive tool during development. AI assistance was used for po... | New Game World | - | May 23, 2026 | |
The Last Bet art | Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were cre... | Bavita Studios | - | May 23, 2026 | |
Red Rust Pioneers text | Localised game text and store updates have been created using translation tools. Game text will receive human review bef... | fish in a bottle | - | May 23, 2026 | |
Otherwise art | artificial intelligence used only for creating and editing images | MonstrCorp | - | May 23, 2026 | |
Korea Dynasty (조선메타실록) artaudiotext | Some images, dubbing, and text were partially created using AI tools. | Happy Daram Inc. | 259 | May 23, 2026 | |
WAR LAB codeaudioart | The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken b... | NestorVG | - | May 23, 2026 | |
Dino Age: Survive the Era's arttext | We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Speci... | Dino Age Studios | - | Mar 18, 2026 | |
Derby Life: Ranch & Race text | [Localization]AI tools were used for text translation and localization. | Nexelon | - | Mar 18, 2026 | |
Werewolf: The Gloaming Malice general | AI assisted in the game design and development. | Werewolves Malice | - | Mar 18, 2026 | |
Wendigo Land : Survive The Legend artcodetext | "As a solo developer focused on core mechanics, I am not naturally skilled in graphic arts or English. To ensure the bes... | Apinat Studios | - | Mar 18, 2026 | |
明末:干柴烈火 art | Some images in this game are generated using AI. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Dino Age: The First Fracture arttext | We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Speci... | Dino Age Studios | - | Mar 18, 2026 | |
Last Light: Survival audiotext | The opening narrative video contains AI-generated voice narration. Additionally, some in-game character dialogues were g... | BudGamesCorp | - | Mar 18, 2026 | |
Monster Mine Clash art | Some of the inventory icons in this game were generated using artificial intelligence. | Zer0 Se7en | - | Mar 18, 2026 | |
NULL SECTOR: LAST PROTOCOL art | Generative AI was used only for some visual assets. No AI is used during gameplay or for real-time content generation. | Gever Games | - | Mar 18, 2026 | |
Definitely Not NPC codeart | I use it to review my code for efficiency and to spark inspiration for some art. It also helps with generating secondary... | Absam Studios | - | Mar 18, 2026 | |
ShuffleHunt art | Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. ... | PURESO_STUDIO | 10 | Mar 18, 2026 | |
Fish Box audio | We use music generated by generative AI. | DoXMo | - | Mar 18, 2026 | |
Bucket Tag codeart | whenever I write code, I ask Ai to polish my code, because my code is not that clean. for some of the art, I draw rough ... | Game Alchemy Studio | - | Mar 18, 2026 | |
Raiderheim art | All in-game content, interactions, and outcomes are fully created and controlled by the development team, with no AI inf... | Digital Crow Tree | - | Mar 18, 2026 | |
Dinosaur Hunting Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Ordo Venator art | Artificial intelligence was used to generate images at the sketch stage. Afterwards, all images were refined by an artis... | Idle Busters | - | Mar 18, 2026 | |
Hunting Pro Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Ocean Fishooter general | Certain visual elements within the game and marketing materials were manually created by the development team, with AI a... | FALA PTE. LTD. | - | Mar 18, 2026 | |
ARTDINK GAME LOG:太陽のしっぽ art | AI is used for upconverting in-game movies. | ARTDINK | 14 | Mar 18, 2026 | |
Knock-Knock Housekeeping art | This game uses generated pre-rendered 3D models. | MiYibo | - | Mar 18, 2026 | |
Blood and Dust artaudiotext | AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for N... | PiggyNose Games | - | Mar 18, 2026 | |
The Kitchen Knife art | Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — al... | One Hand Studio | - | Mar 18, 2026 | |
Soulworld arttext | I’ve used tools like Image Creator, Meshy, and assets from the Unreal Fab Shop some of which include AI-assisted content... | Emilie Lampron | - | Mar 18, 2026 | |
荒野求生 arttext | Most of the images, backgrounds and some texts in this game are AI-generated. | Qi Jun | - | Mar 18, 2026 | |
Wolvenrise art | Using AI for Generating Art and assets | WildDream Studio | - | Mar 18, 2026 | |
Night Sentinel textart | Artificial intelligence was used to pre-generate texts about objects (e.g. dinosaurs), assist in building the shop page,... | White Keyframe | - | Mar 18, 2026 | |
Principal Panic arttext | In the development of the game, generative AI models were employed for the following purposes: Generating reference ima... | Magenta Games | - | Mar 18, 2026 | |
Kunoichi's Cadence art | The main characters and enemies in the game, various items, and backgrounds were all created images. | CodeBlues | - | Mar 18, 2026 | |
Cabin Curse artaudio | Cabin Curse uses generative AI tools to assist with development. Specifically, AI was used to help create early concept ... | Rotten Rabbit | - | Mar 18, 2026 | |
Money Theft 2: Heist art | Game logo and menu icons made with ai software | Tero Lunkka | 10 | Mar 18, 2026 | |
Ghost Hunters general | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Passenger X audio | The game uses pre-generated voice lines for the boss character | Steel Feather Studio | - | Mar 18, 2026 | |
SwordBorn art | The game store page content banner and logo is AI generated | KMOON | - | Mar 18, 2026 | |
Fishing Friends art | Some capsule images are a mixture of AI generated and human generated content. | Robot Riot | 41 | Mar 18, 2026 | |
Bow Hunter artaudio | Used AI to generate and/or enhance a portion of the sprites and sound effects. | Chadams Studios | - | Mar 18, 2026 | |
As I Survive art | Some item icons have been generated and for better sentence structure. | Pinnacle Gaming Studios | - | Mar 18, 2026 | |
Forgebound art | This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were cr... | Amilcar Technologies | - | Mar 18, 2026 | |
B.O.O. Squad art | AI has been used to generate store page elements only. | Revolt Games | - | Mar 18, 2026 | |
Blue Paradise: Joyful Survival artaudio | AI was used to enhance promo art screen and generate song for the trailer. | Digital Melody | - | Mar 18, 2026 |
104 results
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