Disclosure analysis
The game uses live AI while you play
The game discloses generative AI used during gameplay to create in-game chat messages for bot players via local models.
- Process
- AI-generated
- Live AI during play
- Yes
Evidence & analysis details
- Evidence used
-
“generative AI during gameplay to create short in-game text chat messages for bot players”
“Pueblo Duerme uses generative AI during gameplay to create short in-game text chat messages for bot players in social deduction matches”
- Model-reported confidence
- 98% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Pueblo Duerme uses generative AI during gameplay to create short in-game text chat messages for bot players in social deduction matches. The game includes local Qwen3 GGUF models that run on the player's PC through a local llama-server process, with Quality and Performance modes available in the settings menu. Player messages are not sent to an external AI service. The system is limited to gameplay dialogue and uses validation and fallback responses to keep messages within the game's rules.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- Writing or localization
- 27.2%
- 6,893 of 25,376 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Jul 13, 2026
- Source last checked
- Jul 13, 2026
- Automatic analysis updated
- Jul 13, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.