AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Idler
TitleDisclosureCreatorSrcReviewsAdded
Idle Energy
Dev only
codeart
AI was used as the main tool to code this game, generate assets, and navigate the release processes. This is the core model of Shadow Games Software. Leveraging AI to do the busy work to free up creative teams to focus more on design, taste, and producing a quality product. As the 2nd real project for the studio, Idle Energy, heavily used AI during development.
Shadow Games Software
-Jul 13, 2026
Yolk & Yonder
Store/marketing
art
Store description and promotional graphics generated using AI tools.
ZERO5GAMES
-Jul 11, 2026
The Endless Hallway
Store/marketing
text
AI was used for to help write and come up with description text edited by a person to fit the game better, tags, and some other minor items on the steam page. AI was not used in the development of the game there are no AI generated assets in this game at all.
Iron Tank Studios
-Jul 11, 2026
像素修仙录
In-game content
artcode
Generative AI was used during the development process to assist and improve efficiency. Specifically, some in-game art assets (such as UI icons and backgrounds) were generated by AI and subsequently refined by human artists. Additionally, AI-assisted tools were utilized to help with the writing and debugging of some foundational code. We assure you that all final art assets and core logic code presented to players have been manually reviewed and optimized by our development team. There is no live-generated AI content or code during actual gameplay.
BAILAICHUANGYUE
-Jul 11, 2026
Razor Trail Survivors
In-game content
arttext
AI was used to assist on coding and to create some of the pictures and text descriptions used.
RH Portugal
-Jul 11, 2026
quietd
In-game content
text
Generative AI tools were used as an aid in creating this store page description and its translations into each language (all reviewed and edited by the developer). quietd does not generate any content using AI during gameplay, and it does not connect to any external AI services.
Hollow Frame
-Jul 11, 2026
偷偷摸摸修个仙
In-game content
art
This game uses AI-assisted tools during development to help create and iterate on some visual assets, such as concept art, UI background images, icons, effects references, and promotional artwork. The generated material is reviewed and edited by the developer before it is included in the game or store page. AI is not used during gameplay to generate player-facing text, images, audio, music, voice, 3D models, code, story choices, or gameplay decisions.
浪屿峻造
-Jul 11, 2026
Пятизвёздочный курьер и туман, воняющий мертвечиной
In-game content
codeaudio
In this game, AI was used to generate code and music. It served as an auxiliary tool for composing backgrounds.
ZarUmbra
-Jul 11, 2026
GF Clicker
In-game content
artaudio
Character artwork and background music in this game were created with the assistance of generative AI tools.
Simulacrum Games
-Jul 11, 2026
桌面伴侣时光旅人
Live AI
art
This game contains generative AI content. Some visual/visual arts materials were assisted by generative AI tools during development and were manually selected, edited, and reviewed by the development team before being used in the game or Steam store page. The game features optional real-time AI chat and voice interaction functions. Players can interact with in-game pets through text or voice input, and the backend AI generates text responses based on player input, current game state, and context. Some responses may be delivered via voice. We employ input filtering, output filtering, safety prompts, rate limiting, and abuse detection to minimize the generation of illegal, infringing, explicit, hateful, harassing, or otherwise inappropriate content.
Three Pages Studio
-Jul 11, 2026
Idle Isekai - An idle RPG
In-game content
art
I am currently a solo developer working hard to bring this project to life. To keep development moving during the early stages, you will notice some placeholder character portraits and backgrounds that were AI-assisted. My goal and commitment is to replace every piece of AI-generated content with custom-made, hand-crafted pixel art by the time of the official 1.0 release. All current monster designs, battle maps, and GUI elements are already original pixel artwork. I appreciate your patience as I work to ensure the final version of the game fully reflects my personal artistic vision!
NoobsGames
-Jul 9, 2026
Mors: Idle Reaper
Store/marketing
codeart
I only used AI to help with the Steam assets (capsules, banners, etc.) and with some programming systems I was still learning, such as the save system and the rebirth system. I've been developing this game for about 3.5 months, and at some point you have to call it finished. I'm happy with how it turned out, and I hope you'll give it a try. It's designed to be a game you can open for 10–15 minutes a day, make some progress, and come back to later.
Dopa Games
-Jul 9, 2026
Tsushima Incremental
In-game content
textart
Localisation and some icons were generated with Ai.
Zouzou
-Jul 9, 2026
Milk Can Clicker
In-game content
arttext
This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion. The game does not use live-generated AI during gameplay.
ShoninyasTube
-Jul 9, 2026
挖个蛋
In-game content
textart
Some early designs of characters were assisted by AI, and the initial animations of some characters were also aided by AI. Utilize generative artificial intelligence to aid in the translation and localization of menu texts and interface elements.
Fourfold Compass
-Jul 9, 2026
The Keeper's Path
In-game content
art
Store and marketing art assets were created with the assistance of generative AI image tools, based on the developer's original prompts. All other game content is human-authored. No AI content is generated during gameplay.
Call Yourself a Lord Studios
-Jul 8, 2026
Idle of the Dead
In-game content
artcode
Some of the game's 2D art (character sprites, scenery, item icons and store artwork) was created with the help of generative AI image tools, then curated, edited and integrated by the team. Parts of the game's code were written with AI assistance under developer direction. All AI-assisted content was reviewed by the developers. The game does NOT generate AI content at runtime and does NOT connect to any external AI service.
Sucata Studio
-Jul 8, 2026
FIRE. HOLD. REPEAT.
In-game content
art
Some visual assets in this game were created with the assistance of AI generation tools, then manually corrected and finalized. No AI is used during gameplay.
SLICEMENICE
-Jul 8, 2026
Cratebreaker: Wasteland Workshop
In-game content
art
A game created with the help of "vibe coding." Some assets were created using AI.
VitalGrid Games
-Jul 8, 2026
Stall Quest
In-game content
artaudiocode
Google AI Studio Build and Antigravity were used for coding. ChatGPT was used for design. Stable Diffusion, Gemini 3.1 Flash Image, DALLE-3, MAI-image-1, and GPT-4o were used for images. Suno was used for the BGM. ElevenLabs Sound Effects was used for the sound effects.
こぐわらのAIゲーム開発部
-Jul 7, 2026
KlikBee
In-game content
artcodetext
Generative AI tools are used to assist the development process, including concept art generation, programming support, and localization. All final content is reviewed and edited by the developer.
BynxitBit
-Jul 7, 2026
The Legend of Fireball
Store/marketing
art
Some visual and promotional elements of the game have been created with the use of ai.
TapNation
-Jul 7, 2026
Astaryn: RPG Idler
Store/marketing
art
Some images have been generated with AI after the initial launch.
Karl Eriksson
18Jul 7, 2026
Waterpump Simulator
In-game content
art
Generative AI was used only to assist in editing and enhancing certain 2D images used in the game, such as improving quality, refining details, or making visual adjustments. All gameplay, programming, game design, and the final implementation of assets were created and reviewed by the developer. No generative AI is used to create gameplay content or player interactions during gameplay.
UnnamedCreators
-Jul 7, 2026
A Dark Cave
In-game content
codetext
During the development of this game, AI coding assistants were used for programming support, and AI tools were used for localization.
Julian Bauer
-Jul 7, 2026
Grim Reach
In-game content
art
The artwork in this game. such as item, equipment, and creature icons is currently AI-generated. We plan to replace it with hand-crafted art as the project's budget grows.
Heartforge Studios
-Jul 7, 2026
Tap To Travel
Unclear
art
AI was used for partial asset generation and game development.
Walking Bear Studio
-Jul 7, 2026
Pocket Aquarium 方寸水族
In-game content
art
Some of the game's art assets were created with the assistance of generative AI tools.
Sojourner. Game
-Jul 7, 2026
Abyssal Hollow
In-game content
artaudio
AI-assisted tools were used during visual exploration and iteration for some marketing materials, select visual drafts and music. Final design, creative direction, editing, asset selection, and implementation were handled by the developer.
Twinfang Studios
-Jul 7, 2026
The Book of Plagues 2
In-game content
art
Some of the sprites and video clips in the game were created with the help of AI.
DiaMMax Games
-Jul 6, 2026
Arcade & Motel Simulator Together
In-game content
text
In addition to simple materials, textures, and music, artificial intelligence was used entirely for both in-game and store page translations.
Nons Games
-Jul 6, 2026
Oreworks
In-game content
artcode
Oreworks contains AI-generated content. Like in-game visual assets and programming assistance during developement. All AI-generated content was manually reviewed, curated and intetegrated by the developer.
Galocan
-Jul 6, 2026
Signal Foundry
In-game content
audio
This game was made with the help of AI. The music was generated using Suno, and AI tools assisted with other content and store materials, all reviewed and curated by the developer.
Justin Edwards
-Jul 6, 2026
Mayhem Duck Simulator
In-game content
artaudio
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development
Glare Games
-Jul 6, 2026
Chest Looter: Monster Card Collection
In-game content
codeartaudiotext
Most of the code and game assets are AI-generated.
Vision Party
-Jul 4, 2026
Idle Pocket Crafter 2
In-game content
text
100% human made code, art, design, and audio! AI assistance was only used for a tiny fraction of the text localizations to fill small gaps in our community made translations and for translating the Steam store page descriptions to non English languages.
Ruoto Games
-Jul 4, 2026
Meme Farm
In-game content
art
Some of the artwork in Meme Farm was generated using AI tools and then selected, edited, and integrated into the game by the developer.
fjeed
-Jul 4, 2026
Stellar Harvest
In-game content
audioart
This game includes some AI-assisted music and Steam store marketing assets created during development. All such content was reviewed and integrated by the developer. No AI-generated content is created during gameplay, and players cannot generate AI content within the game.
Midnight Forge Studios
-Jul 4, 2026
Vespera
In-game content
art
Some images have been generated with AI. If the game does well I will hire real artists and replace the content.
Idle Gamers
-Jul 4, 2026
The Big Suck
In-game content
art
AI tools were used to assist with promotional artwork, capsule art, and visual concept iteration for The Big Suck. Final art direction, selection, editing, game design, programming, balancing, and implementation were done by the developer. AI was used as a creative production aid for a small indie project, not as live-generated gameplay content.
Critics Arcade
-Jul 3, 2026
Settlers of Idlestan
In-game content
art
Some sprites were generated using IA
Ratz 'N' Godz
-Jul 3, 2026
Motelet
Unclear
art
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Team Baeb Sae
-Jul 3, 2026
PlayIndex
Dev only
art
During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself.
Breaker Game Studios
-Jul 3, 2026
须弥仙业
In-game content
artaudio
Some of the artwork and animations in this work were created using AI tools. Some of the music in this work was created using AI tools.
太白阙猫
-Jul 3, 2026
仙途放置:无尽天梯和完美装备
Store/marketing
art
I am writing to provide further explanation regarding the AI content disclosure. We used an AI-assisted video and image editing tool, specifically CapCut (also known as JianYing), to help edit and generate some of the assets for our promotional trailer and store page images. The AI features within this software were utilized to assist in the editing, effects, and visual generation process for these store page assets.
小熠
-Jul 3, 2026
Mini Pet
In-game content
art
Some visual assets were created with the assistance of generative AI tools and then manually edited, adjusted, and finalized by the developer. The game does not use real-time generative AI during gameplay.
CFoon
-Jul 3, 2026
Corefall: Idle Dungeon RPG
In-game content
artcode
I used AI to help review code and check for any bugs. Also a few small pieces of art that will be changed/updated by release while we get artists commissioned.
IdleGear
-Jul 2, 2026
Idle Startup
In-game content
artcode
Idle Startup is made by a solo developer with the help of generative AI. The milestone background artwork — the illustrations that unlock as each skill levels up — is generated with AI image tools and then selected and curated by the developer. The game's code is also written with the assistance of AI coding tools. All music and sound effects are generated procedurally in code, the interface art and icons are hand-drawn, and all in-game text is written by the developer.
Merrill Lines
236Jul 2, 2026
Your Furry Mother
Live AI
textaudio
Used to create content on the store page. During gameplay, it is used for speech recognition, response generation, and voice output.
Beloved Son
-Jul 2, 2026
MoukeyRun
In-game content
arttext
Generative AI tools (such as Gemini) were used to assist in creating the promotional capsule images and description text for this Steam store page. All in-game assets, including art and text, were created entirely by humans.
LIU KAI
-Jul 2, 2026
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