Indexed July 3, 2026
View on Steam Disclosure Analysis
AI tools assisted with promotional artwork, capsule art, and visual concept iteration, with no live-generated gameplay content disclosed.
Where AI appears
AI-made content in the game
Development workflow
Asset processing
Content mentioned
Art
Method disclosed
Assisted work Edited content
Evidence
AI tools were used to assist with promotional artwork, capsule art, and visual concept iteration
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
AI tools were used to assist with promotional artwork, capsule art, and visual concept iteration for The Big Suck. Final art direction, selection, editing, game design, programming, balancing, and implementation were done by the developer. AI was used as a creative production aid for a small indie project, not as live-generated gameplay content.
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