Slime Mine SurvivorSteamGenerative AI is used to assist with the translation and localization of in-game text and Steam store page content from the original Japanese into other supported languages.
- Creator
- Hassaku
- Reviews
- -
- Added
- Aug 28, 2026
Slime Mine SurvivorSteamGenerative AI is used to assist with the translation and localization of in-game text and Steam store page content from the original Japanese into other supported languages.
Curio by Day, Mafia by NightSteamGenerative AI tools were used during development to assist in creating background concept art and store graphical promotional assets.
PixelFallSteamStandard C++ game code, written during development with the assistance of an AI programming assistant, used as a pair-programming tool. This includes gameplay systems (crafting, inventory, world simulation), rendering and UI code, and development tooling. It is ordinary, static game logic. AI assistance was used only during development, directed by myself through specific requests, with every change reviewed, tested, and committed to version control by myself. The shipped game contains no AI models and does not execute or generate any code or content via AI at runtime. The game is a fully offline, single-player experience.
BlackbeamSteamGenerative AI tools were used during development to assist with the creation of pre-generated visual assets, including some game artwork and Steam store/marketing assets. All generated content is reviewed and curated before inclusion in the game or its marketing materials. The game does not generate AI content during gameplay.
Seam WalkerSteamGenerative A.I. was used to create some artwork for the Game.
Gold Miner: Party RushSteamWe used generative AI tools to assist in creating some assets, including but not limited to upscaling.
CluckopiaSteamSome art, music and sound effects were created with the assistance of generative AI tools, under the creative direction of the developer. All AI-assisted content was reviewed and curated before inclusion. The game does not use AI to generate content during gameplay.
Crystal KeeperSteamCrystal Keeper is made by one person. I used generative AI tools during development to help create some of the game's assets, such as artwork and music, every asset was hand-picked and integrated by me. No AI is used at runtime: nothing is generated while you play.
Carve The Cave TogetherSteamAI was used as an assistant for programming.
AsterMasterSteamSome pre-made content was created with the help of generative AI and curated by the developer: promotional/splash artwork and some item icons, several source 3D meshes, background music tracks, and portions of in-game flavor text. The game does not generate any content at runtime.
Deep Core ProtocolSteamGenerative AI tools were used during development to assist with the creation of some game artwork, audio, localization text, and other game content. All AI-assisted outputs were reviewed and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay.
Space Trader CorpsSteamStorefront art/capsules created with assistance from AI generation tools.
Cosmic AscentSteamSome visual assets, branding exploration, and first-pass localization drafts were created or assisted with generative AI tools. All content is reviewed, edited, and integrated by the developer before being included in the game or store materials. The game does not generate AI content in real time during gameplay.
Benders In SpaceSteamAI was used during development to help with visual and sound effects.
American Gold RushSteamAmerican Gold Rush uses limited AI-generated art in a small number of places, all of it pre-generated during development. No AI is used while you play, and nothing about the game changes at runtime. AI-generated: the title artwork, some background pieces like the sky. Not AI-generated: all pixel art, all sound effects, all music, all game code and all writing. These are human-made, by named people paid for the work.
StarlatheSteamSome artwork (ship, station and environment sprites, icons) and sound effects were created using generative AI tools during development, then curated and hand-edited by the developer. All AI-generated content was reviewed before inclusion.
PetrivoreSteamPetrivore uses AI-assisted tools in parts of its development: some icons and steam assets were made with AI image generation, the in-game text and steam page was translated with AI translation tools. All of it was reviewed and edited by the developer.
SPINDLEDRIFTSteamThe pixel art was generated with PixelLab. The music was generated with Suno on a paid plan. I wrote the prompts, picked what worked, and threw out what didn't. The game itself, the economy, the systems, the design, the words on screen, I built. Nothing is generated while the game runs. Everything ships as files. There are no AI calls at play time, no AI voice, and no chatbots.
ScuttledSteamScuttled was created by a solo developer working with an AI assistant. AI was used under the developer's direction to help write the game's code, its in-game text and story logs, the procedurally drawn artwork and music, and the store page materials, including the key art and trailer. All of it was reviewed, revised, and approved by the developer. The game does not use AI at runtime: nothing is generated while you play, and everything you see and hear ships with the game exactly as authored.
Belt ZeroSteamSome of the content shipping with this game was created using generative AI: โข Images: the title/loading screen, the store graphics (capsules) and the five faction portraits were generated with an image AI. โข Audio: the title music, intro music, sector music tracks and the sound effects were created with AI tools. โข Text: the store description was drafted with AI assistance. All of this content was selected, reviewed and integrated by hand. Not AI-generated: the 3D world, the ships, stations and effects โ those are built procedurally and in Blender. The source code was developed with AI assistance; we mention this for completeness, even though development tools are exempt from disclosure.
ใขใใฟใผใฏใจในใ ใชใณใฉใคใณSteamSome of the assets in this game were created with the help of generative AI tools: part of the background music and sound effects, some of the 2D images and textures used in the game and on the store page, some of the 3D models, and part of the source code. Every AI-assisted asset was reviewed and adjusted by the developer before it was included in the game, and we do not knowingly use material that infringes the rights of third parties. This game does not generate any content with AI while it is running; NPC dialogue is randomly selected from text written in advance by the developer.
Stellar OrbitSteamThe voice lines, non-English localization, and store art in Stellar Orbit are provided by generative AI tools.
Glint GradeSteamGenerative AI tools were used during development to assist with writing, optimising, and structuring code.
MithrilSteamMithril uses generative AI in much of its art and audio. This includes 3D models, textures and materials throughout the game โ cave and terrain surfaces, environment art and interface textures โ 2D item and UI icons, store page and marketing images, music and sound effects. All of it was edited and finalised by hand against the game's art direction. No AI-generated voice is used, and no generative AI runs while you play โ the game generates nothing at runtime. Not AI-generated: world generation (hand-written procedural algorithms, not AI), model animations, game code, and level and systems design.
Deep DiggerSteamGenerative AI was used during development to assist with programming and the creation of certain visual, textual, and other development assets. All content included in the final game was reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay.
Hard Rock ClickerSteamGenerative AI tools were used during development to assist with the creation of certain pre-rendered visual assets, including selected UI elements, background artwork, promotional images, and store page materials. All generated assets were reviewed, edited, and curated by the development team before inclusion. The game does not generate AI content during gameplay.
TunnelbornSteamAs a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.
DeepclaimSteamDeepclaim was made by a solo developer working with an AI coding assistant (Anthropic's Claude). The AI assisted in writing the game's code, which draws all of the game's visuals procedurally at runtime (the game ships with no image files) and synthesizes all of its audio procedurally (no audio files). AI assistance was also used for some in-game text, the Steam store page description, and the store/marketing capsule images. All AI-assisted output was directed, reviewed, and edited by the developer.
BuzzoriaSteamSome visual assets and music in Buzzoria were created with the assistance of generative AI tools.
Rion's Taskbar MineSteamWe use generative AI for some of the following elements. ใปSome of the in-game art ใปSome of the code ใปSome of the banners and trailers on the store page
WildmarkSteamWildmark was made by one person. The story and all of its dialogue are my own, written by me. But without a studio's budget to commission artists, composers, and voice actors, I used generative AI tools to help create much of what you see. Nothing ships as a raw, untouched generation: every asset was hand-directed, chosen, refined, and assembled to fit a single cohesive, hand-crafted style and world, and reviewed by me to make sure it belonged. In the end, what matters is whether the game is enjoyable and worth your time, not which tools helped build it.
TDM : Task Drill ManiacSteamAI was used in parts of the character design.
็ฟ่้ๅ SteamGenerative AI tools were used as development assistants for portions of game code, UI text, localization, and the preparation of some store-page copy and marketing layouts. All results were reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services.
Stone by StoneSteamGenerative AI was used during development to create concept art and visual references for the game and promotional materials. All final assets are selected, edited, refined, and approved by our artists and development team.
AstroPolySteamThis game's localization (including English text) was created with the assistance of AI translation tools, reviewed by the developer. No AI-generated content is created live during gameplay.
Kron WarsSteamSome visual assets in Kron Wars โ including spaceship designs, environment artwork, and promotional videos โ were created with the assistance of generative AI tools. All AI-generated content has been reviewed, curated, and integrated by our development team. No AI is used to generate gameplay content, in-game text, or player-facing decisions at runtime.
FarmousSteamSome in-game assets, including machines, decorations, trees, buildings, harvestable crops, and item icons, were created using AI-assisted tools
Texas Oil BaronSteamSome of the content in this game was created using generative AI tools - this includes converting to seamless textures, some visual elements, localization (interface translations), as well as some sound effects and music. All AI-generated materials have been reviewed, edited and adapted by the game's creators.
BallatorySteamThis game uses AI-assisted translation for the Steam store page and some in-game UI text. As a solo indie developer with limited resources, AI translation helps make the game accessible to more players and support a wider range of languages.
Prospector CollectorSteamThis game uses AI-generated audio content, including some music, sound, and voice elements.
GreenriseSteamGreenrise includes a small amount of AI-assisted content created during development (pre-generated): one sound effect and one visual asset were made with the help of generative AI tools. Generative AI was also used to help review and verify the game's localization. The game does not generate any AI content live at runtime. We hold the rights to use this content and it does not infringe on any third-party intellectual property.
Mega DigSteamSome artwork in this game was edited with the assistance of generative AI tools as part of the development process.
Idle Bomb AnimalsSteamDuring development, generative AI tools were used to help create some visual design elements and background music. The game engine and all gameplay systems are originally developed by the creator. AI-generated content is reviewed and refined to ensure consistency and quality. The game does not use AI-driven systems during gameplay.
MountainhallSteamCurrently I am developing this game as a solo self-funded "indie dev" and games need a lot of assets to be fun. I currently have used free (Creative Commons Zero) assets for audio, and generative AI for some placeholders in the game. I am currently in the process of finding both audio and visual artists to replace the AI generated assets, it takes time and resources, but ultimately I want all the assets to be hand authored by humans.
CavewardSteamGenerative AI tools were used during development to assist in creating and refining some 2D pixel-art assets, animations, and localization text. All AI-assisted content was reviewed, edited, and integrated by the developer.
Gunmetal OrbitSteamSome of Gunmetal Orbit's art and audio assets - including concept art used to build 3D models, UI icons, sound effects, and the store page key art - were created during development with the help of generative AI tools, then curated, edited, and integrated by the developers. All gameplay code and game design are human-made, and the game does not generate any AI content while you play.
Miners, Moos & MiraclesSteamAI was used during development to help with visual and sound effects.
Rescue Team: Phantom CrisisSteamSome visual assets in the game were created with the assistance of generative AI tools. All gameplay systems, mechanics, and interactive content were developed by the team.
MORSSteamThe team uses AI to speed up workflows such as coding and other difficult tasks
66 LivesSteamAI was used for some asset/card art only. No live AI generation."
| Titleโ | Disclosure | Creatorโ | Src | Reviewsโ | Addedโ |
|---|---|---|---|---|---|
Slime Mine Survivor In-game content text | Generative AI is used to assist with the translation and localization of in-game text and Steam store page content from the original Japanese into other supported languages. | Hassaku | - | Aug 28, 2026 | |
Curio by Day, Mafia by Night Store/marketing art | Generative AI tools were used during development to assist in creating background concept art and store graphical promotional assets. | ObscuraDev | - | Aug 28, 2026 | |
PixelFall Dev only code | Standard C++ game code, written during development with the assistance of an AI programming assistant, used as a pair-programming tool. This includes gameplay systems (crafting, inventory, world simulation), rendering and UI code, and development tooling. It is ordinary, static game logic.
AI assistance was used only during development, directed by myself through specific requests, with every change reviewed, tested, and committed to version control by myself.
The shipped game contains no AI models and does not execute or generate any code or content via AI at runtime. The game is a fully offline, single-player experience. | Miguel Benavides | - | Aug 28, 2026 | |
Blackbeam In-game content art | Generative AI tools were used during development to assist with the creation of pre-generated visual assets, including some game artwork and Steam store/marketing assets. All generated content is reviewed and curated before inclusion in the game or its marketing materials. The game does not generate AI content during gameplay. | Elmiva Games | - | Aug 25, 2026 | |
Seam Walker In-game content art | Generative A.I. was used to create some artwork for the Game. | Infinite Mana | - | Aug 24, 2026 | |
Gold Miner: Party Rush In-game content art | We used generative AI tools to assist in creating some assets, including but not limited to upscaling. | Margarite Entertainment | - | Aug 24, 2026 | |
Cluckopia In-game content artaudio | Some art, music and sound effects were created with the assistance of generative AI tools, under the creative direction of the developer. All AI-assisted content was reviewed and curated before inclusion. The game does not use AI to generate content during gameplay. | Andre Luiz Themistocles | - | Aug 24, 2026 | |
Crystal Keeper In-game content artaudio | Crystal Keeper is made by one person. I used generative AI tools during development to help create some of the game's assets, such as artwork and music, every asset was hand-picked and integrated by me. No AI is used at runtime: nothing is generated while you play. | Wombart | - | Aug 24, 2026 | |
Carve The Cave Together Dev only code | AI was used as an assistant for programming. | Gooder Games | - | Aug 22, 2026 | |
AsterMaster In-game content artaudiotext | Some pre-made content was created with the help of generative AI and curated by the developer: promotional/splash artwork and some item icons, several source 3D meshes, background music tracks, and portions of in-game flavor text. The game does not generate any content at runtime. | Zebka LTD | - | Aug 22, 2026 | |
Deep Core Protocol In-game content artaudiotext | Generative AI tools were used during development to assist with the creation of some game artwork, audio, localization text, and other game content. All AI-assisted outputs were reviewed and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay. | Shinum | - | Aug 20, 2026 | |
Space Trader Corps Store/marketing art | Storefront art/capsules created with assistance from AI generation tools. | D Squires | - | Aug 20, 2026 | |
Cosmic Ascent In-game content arttext | Some visual assets, branding exploration, and first-pass localization drafts were created or assisted with generative AI tools. All content is reviewed, edited, and integrated by the developer before being included in the game or store materials. The game does not generate AI content in real time during gameplay. | Leandro Albornoz | - | Aug 20, 2026 | |
Benders In Space Unclear artaudio | AI was used during development to help with visual and sound effects. | mendlogames | - | Aug 19, 2026 | |
American Gold Rush In-game content art | American Gold Rush uses limited AI-generated art in a small number of places, all of it pre-generated during development. No AI is used while you play, and nothing about the game changes at runtime.
AI-generated: the title artwork, some background pieces like the sky.
Not AI-generated: all pixel art, all sound effects, all music, all game code and all writing. These are human-made, by named people paid for the work. | Kavyo Games | - | Aug 19, 2026 | |
Starlathe In-game content artaudio | Some artwork (ship, station and environment sprites, icons) and sound effects were created using generative AI tools during development, then curated and hand-edited by the developer. All AI-generated content was reviewed before inclusion. | Astraeon Interactive | - | Aug 16, 2026 | |
Petrivore In-game content arttext | Petrivore uses AI-assisted tools in parts of its development: some icons and steam assets were made with AI image generation, the in-game text and steam page was translated with AI translation tools. All of it was reviewed and edited by the developer. | Tiny Badger | - | Aug 14, 2026 | |
SPINDLEDRIFT In-game content artaudiotext | The pixel art was generated with PixelLab. The music was generated with Suno on a paid plan. I wrote the prompts, picked what worked, and threw out what didn't. The game itself, the economy, the systems, the design, the words on screen, I built. Nothing is generated while the game runs. Everything ships as files. There are no AI calls at play time, no AI voice, and no chatbots. | Half Ass Studios | - | Aug 14, 2026 | |
Scuttled In-game content artaudiotextcode | Scuttled was created by a solo developer working with an AI assistant. AI was used under the developer's direction to help write the game's code, its in-game text and story logs, the procedurally drawn artwork and music, and the store page materials, including the key art and trailer. All of it was reviewed, revised, and approved by the developer. The game does not use AI at runtime: nothing is generated while you play, and everything you see and hear ships with the game exactly as authored. | Tallboy Games | - | Aug 14, 2026 | |
Belt Zero In-game content artaudiotext | Some of the content shipping with this game was created using generative AI:
โข Images: the title/loading screen, the store graphics (capsules) and the five faction portraits were generated with an image AI. โข Audio: the title music, intro music, sector music tracks and the sound effects were created with AI tools. โข Text: the store description was drafted with AI assistance.
All of this content was selected, reviewed and integrated by hand. Not AI-generated: the 3D world, the ships, stations and effects โ those are built procedurally and in Blender. The source code was developed with AI assistance; we mention this for completeness, even though development tools are exempt from disclosure. | Kay Maik Dev | - | Aug 14, 2026 | |
ใขใใฟใผใฏใจในใ ใชใณใฉใคใณ In-game content audioartcode | Some of the assets in this game were created with the help of generative AI tools: part of the background music and sound effects, some of the 2D images and textures used in the game and on the store page, some of the 3D models, and part of the source code. Every AI-assisted asset was reviewed and adjusted by the developer before it was included in the game, and we do not knowingly use material that infringes the rights of third parties. This game does not generate any content with AI while it is running; NPC dialogue is randomly selected from text written in advance by the developer. | lv10.jp | - | Aug 14, 2026 | |
Stellar Orbit In-game content audiotextart | The voice lines, non-English localization, and store art in Stellar Orbit are provided by generative AI tools. | Juha Ylitalo | - | Aug 14, 2026 | |
Glint Grade Dev only code | Generative AI tools were used during development to assist with writing, optimising, and structuring code. | TJSlurch | - | Aug 13, 2026 | |
Mithril In-game content artaudio | Mithril uses generative AI in much of its art and audio. This includes 3D models, textures and materials throughout the game โ cave and terrain surfaces, environment art and interface textures โ 2D item and UI icons, store page and marketing images, music and sound effects. All of it was edited and finalised by hand against the game's art direction.
No AI-generated voice is used, and no generative AI runs while you play โ the game generates nothing at runtime.
Not AI-generated: world generation (hand-written procedural algorithms, not AI), model animations, game code, and level and systems design. | Agentic Games | - | Aug 13, 2026 | |
Deep Digger In-game content arttext | Generative AI was used during development to assist with programming and the creation of certain visual, textual, and other development assets. All content included in the final game was reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay. | Julian Ponce Cabrera | - | Aug 13, 2026 | |
Hard Rock Clicker In-game content art | Generative AI tools were used during development to assist with the creation of certain pre-rendered visual assets, including selected UI elements, background artwork, promotional images, and store page materials. All generated assets were reviewed, edited, and curated by the development team before inclusion. The game does not generate AI content during gameplay. | IGNUS NEX ENTERTAINMENT | - | Aug 13, 2026 | |
Tunnelborn Store/marketing art | As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos. | CROCFISH | - | Aug 11, 2026 | |
Deepclaim Live AI artaudiotext | Deepclaim was made by a solo developer working with an AI coding assistant (Anthropic's Claude). The AI assisted in writing the game's code, which draws all of the game's visuals procedurally at runtime (the game ships with no image files) and synthesizes all of its audio procedurally (no audio files). AI assistance was also used for some in-game text, the Steam store page description, and the store/marketing capsule images. All AI-assisted output was directed, reviewed, and edited by the developer. | chasethelightgames | - | Aug 10, 2026 | |
Buzzoria In-game content artaudio | Some visual assets and music in Buzzoria were created with the assistance of generative AI tools. | Andrew Bro | - | Aug 8, 2026 | |
Rion's Taskbar Mine In-game content artcode | We use generative AI for some of the following elements.
ใปSome of the in-game art
ใปSome of the code
ใปSome of the banners and trailers on the store page | OneCraft | - | Aug 7, 2026 | |
Wildmark In-game content artaudiotext | Wildmark was made by one person. The story and all of its dialogue are my own, written by me. But without a studio's budget to commission artists, composers, and voice actors, I used generative AI tools to help create much of what you see. Nothing ships as a raw, untouched generation: every asset was hand-directed, chosen, refined, and assembled to fit a single cohesive, hand-crafted style and world, and reviewed by me to make sure it belonged. In the end, what matters is whether the game is enjoyable and worth your time, not which tools helped build it. | Jaco Stander | - | Aug 7, 2026 | |
TDM : Task Drill Maniac In-game content art | AI was used in parts of the character design. | ZETACORE INC. | - | Aug 7, 2026 | |
็ฟ่้ๅ In-game content codetext | Generative AI tools were used as development assistants for portions of game code, UI text, localization, and the preparation of some store-page copy and marketing layouts. All results were reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services. | LIU CHENGXI | - | Aug 7, 2026 | |
Stone by Stone Store/marketing art | Generative AI was used during development to create concept art and visual references for the game and promotional materials. All final assets are selected, edited, refined, and approved by our artists and development team. | Hop Hop games | - | Aug 5, 2026 | |
AstroPoly In-game content text | This game's localization (including English text) was created with the assistance of AI translation tools, reviewed by the developer. No AI-generated content is created live during gameplay. | OrcaGames | - | Aug 5, 2026 | |
Kron Wars In-game content art | Some visual assets in Kron Wars โ including spaceship designs, environment artwork, and promotional videos โ were created with the assistance of generative AI tools. All AI-generated content has been reviewed, curated, and integrated by our development team. No AI is used to generate gameplay content, in-game text, or player-facing decisions at runtime. | Alien Bulb | - | Aug 5, 2026 | |
Farmous In-game content art | Some in-game assets, including machines, decorations, trees, buildings, harvestable crops, and item icons, were created using AI-assisted tools | Besir KAYRAN | - | Aug 4, 2026 | |
Texas Oil Baron In-game content artaudiotext | Some of the content in this game was created using generative AI tools - this includes converting to seamless textures, some visual elements, localization (interface translations), as well as some sound effects and music. All AI-generated materials have been reviewed, edited and adapted by the game's creators. | Slabon Games | - | Aug 4, 2026 | |
Ballatory In-game content text | This game uses AI-assisted translation for the Steam store page and some in-game UI text. As a solo indie developer with limited resources, AI translation helps make the game accessible to more players and support a wider range of languages. | Mini Fun Games | 71 | Aug 3, 2026 | |
Prospector Collector In-game content audio | This game uses AI-generated audio content, including some music, sound, and voice elements. | Kevuru Games | - | Aug 2, 2026 | |
Greenrise In-game content audioarttext | Greenrise includes a small amount of AI-assisted content created during development (pre-generated): one sound effect and one visual asset were made with the help of generative AI tools. Generative AI was also used to help review and verify the game's localization. The game does not generate any AI content live at runtime. We hold the rights to use this content and it does not infringe on any third-party intellectual property. | Crafted by Fuchs | - | Aug 1, 2026 | |
Mega Dig In-game content art | Some artwork in this game was edited with the assistance of generative AI tools as part of the development process. | Sergey Bedrosyants | - | Aug 1, 2026 | |
Idle Bomb Animals In-game content artaudio | During development, generative AI tools were used to help create some visual design elements and background music.
The game engine and all gameplay systems are originally developed by the creator. AI-generated content is reviewed and refined to ensure consistency and quality.
The game does not use AI-driven systems during gameplay. | AGE Inc. | - | Aug 1, 2026 | |
Mountainhall In-game content artaudio | Currently I am developing this game as a solo self-funded "indie dev" and games need a lot of assets to be fun. I currently have used free (Creative Commons Zero) assets for audio, and generative AI for some placeholders in the game. I am currently in the process of finding both audio and visual artists to replace the AI generated assets, it takes time and resources, but ultimately I want all the assets to be hand authored by humans. | Deepmountain Studios | - | Jul 31, 2026 | |
Caveward In-game content arttext | Generative AI tools were used during development to assist in creating and refining some 2D pixel-art assets, animations, and localization text. All AI-assisted content was reviewed, edited, and integrated by the developer. | J. Souza | - | Jul 31, 2026 | |
Gunmetal Orbit In-game content artaudio | Some of Gunmetal Orbit's art and audio assets - including concept art used to build 3D models, UI icons, sound effects, and the store page key art - were created during development with the help of generative AI tools, then curated, edited, and integrated by the developers. All gameplay code and game design are human-made, and the game does not generate any AI content while you play. | Austin Spraggins | - | Jul 30, 2026 | |
Miners, Moos & Miracles Unclear artaudio | AI was used during development to help with visual and sound effects. | mendlogames | - | Jul 29, 2026 | |
Rescue Team: Phantom Crisis In-game content art | Some visual assets in the game were created with the assistance of generative AI tools. All gameplay systems, mechanics, and interactive content were developed by the team. | Game Mixer | - | Jul 27, 2026 | |
MORS Dev only code | The team uses AI to speed up workflows such as coding and other difficult tasks | Phiality | - | Jul 25, 2026 | |
66 Lives In-game content art | AI was used for some asset/card art only. No live AI generation." | Comismele | - | Jul 25, 2026 |