AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Motorbike
TitleDisclosureCreatorSrcReviewsAdded
Hangin' Off!
In-game content
art
All 2D visual artwork used in the game was created or edited with the assistance of generative AI tools, then manually reviewed, selected, adjusted, and implemented by the developer. This includes in-game sprites, visual assets, Steam store artwork, and promotional material.
Sk1ds Retro Works
32Jun 11, 2026
Phaseshift: Evolved
In-game content
artaudio
Currently, this game uses placeholder generative AI images for character portraits and voiceovers for the announcer. Hopefully these assets will be replaced by talented artists overtime.
Bubblehead Game Dev
-Jun 3, 2026
Mostly Delivered
Store/marketing
codetextart
Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text), with direction, editing, and curation by the developer. All game design and creative decisions are human-made.
Could Be Worse Games
-May 23, 2026
Rutted
In-game content
audioart
At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images.
ApeXPloit Studios
-May 23, 2026
Petro Hunter
In-game content
art
Generative AI was used in a limited capacity to create initial drafts for certain visual assets, including some pre-rendered artwork and cutscene materials. These assets were then manually retouched, revised, and finalized by the development team. For some cutscenes, AI-assisted video tools were also used to help animate pre-made visual materials. AI is not used for real-time content generation, gameplay systems, or story generation.
The Origin
-May 23, 2026
Motocross The Force
Store/marketing
art
Minimal use of AI to enhance some store artwork.
SHANGHAI CHAPEROT SCIENCE AND TECHNOLOGY CO., LTD.
-May 23, 2026
Speedway Challenge 2026
Store/marketing
arttext
AI used for generating some riders avatars and description in the store page
Artur Berkowski Berobasket
278Mar 18, 2026
Real Cars & Motocross Driving Simulator
Store/marketing
art
Generative AI was used only to create some promotional visual materials, such as cover and capsule images.
Tuna
-Mar 18, 2026
Express Rider Simulator
Store/marketing
art
AI was used in the images on the store page
HatinBaba Game Studios
-Mar 18, 2026
Roach with Bike
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
ぼっち風来記:ニートの日本一周バイク旅
In-game content
art
This game utilizes generative AI in a supplementary role to create and modify some of the image assets. Our use of generative AI includes: Creation from scratch: An image of a digital scale. Editing and processing of original/stock photos: A stylized illustration of the motorcycle used in the game's logo. Images of a fictional map book titled "Touring Mapping". Weather effects (such as adding rain) to some of the background images. The core of this game—the actual photos taken by the developer in 2007—are not generated by AI.
Sakura ARC
-Mar 18, 2026
President's Ambition-Project Beauty
In-game content
art
All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game. Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage. Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists). All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing.
KAKU DIGITAL LIMITED.
-Mar 18, 2026
MX Bodycam Bikes Racing
In-game content
art
Some of the game’s visual assets were created using AI-assisted tools during early concept development. However, all final in-game visuals have been manually edited, refined, and integrated by the development team to ensure originality and consistency with the overall art style.
GLOBAL SCRIPTUM
17Mar 18, 2026
Toy Car Race
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Bike Stunts Simulator
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Nightcrawler
Dev only
code
This game was created by a person with no experience in game development, with artificial intelligence acting as a library and assistant
TsuraiKuromaru
-Mar 18, 2026
Delivery Simulator
Live AI
textaudio
This game uses generative AI to create real-time in-game content such as character dialogue and ambient sound. All AI-generated content is moderated and filtered to prevent inappropriate or infringing material. Players can report content directly through in-game tools or the Steam interface.
Nukrosoft
-Mar 18, 2026
Speedway Club Manager 25
Store/marketing
art
AI was used to generate some graphic content (as logos, pictures) of Speedway Club Manager 2025
Marcin Dopierała
97Mar 18, 2026
Delivery Up Together
In-game content
artaudiotext
Generative AI content was used in the following cases: - The main character of the game on the covers of the Steam page - Music in the game - Voice acting in the game - Images for splashes and backgrounds in the game
Artem Breineng
11Mar 18, 2026
Courier Simulator
Store/marketing
arttext
AI-generated content used only for Steam page
Crixel Games
-Mar 18, 2026
Blue Paradise: Joyful Survival
Store/marketing
artaudio
AI was used to enhance promo art screen and generate song for the trailer.
Digital Melody
-Mar 18, 2026
Trade Tycoon Life Simulator
In-game content
textart
AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources.
Reme Games
-Mar 18, 2026
CODE:VALKYRIE III
In-game content
art
AI images are used for item icon graphics.
Ulimworks
-Mar 18, 2026
Gangs of Neo Tokyo
In-game content
audio
The trailer music and some game music have be done with AI programs.
Rubilaxe
-Mar 18, 2026
Delivery Guy Simulator
Store/marketing
art
We used AI to design the capsules featured on the game's store page.
bicycle club
-Mar 18, 2026
HyperCycle League
In-game content
artaudio
We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision.
Tuar Studio , LLC
-Mar 18, 2026
Wheelie City
Store/marketing
art
AI was used to help make some of the achievement arts
Devora Studios
33Mar 18, 2026
Dark Rally
In-game content
art
1.- Coins images 2.- Energy images 3.- Tickets images 4.- Settings (graphics, controlls, audio) images 5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu
PLOP Studio
-Mar 18, 2026
XEOM Saigon Edition
In-game content
art
Our team utilizes generative AI tools to assist in creating some in-game assets.
Te Te Studio
-Mar 18, 2026
Pizza Delivery in a Storm
In-game content
artaudio
For creating image assets and music
GAMING RIKISHI
-Mar 18, 2026
Adrenalinkick
In-game content
audioarttext
All music tracks in the game were created with Udio. Some of the voices you hear were designed using Elevenlabs. Several images and backgrounds were generated with Stable Diffusion. Translations were done using ChatGPT. All pieces are entirely fictional "artworks" created by the developer "Draconum."
Draconum
-Mar 18, 2026
RaceOnLife
Live AI
text
RaceOnLife uses AI-driven NPC systems to create more dynamic interactions inside the game world. Some NPCs are designed to remember previous conversations, react to the player’s behavior, and respond differently depending on how the player communicates with them. These interactions may affect how NPCs guide, assist, ignore, challenge, or oppose the player during gameplay. Our goal is to make the island feel more alive, where conversations with non-player characters are not just static dialogue lines, but part of the player’s personal journey through the story and open world. AI features are used to support NPC behavior, dialogue variation, and player interaction systems. Core gameplay, world design, missions, vehicles, races, combat, progression, and major story content are created and directed by our development team. For live AI interactions, we are working with safety rules and moderation limits to reduce the risk of inappropriate, harmful, or illegal generated content.
ELife Studio
-Mar 18, 2026
Airborne Arena
In-game content
art
Skyboxes are AI-generated and posters are collages of ai-generated images.
Fireborne Games
-Mar 18, 2026
Land of the Survivors
Store/marketing
art
The game uses generative AI to generate store page images for the game, as well as Steam community assets and marketing materials and parts of the game UI
ZHANGFAN
-Mar 18, 2026
34 results
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