Disclosure analysis
The game uses live AI while you play
The game discloses AI-driven NPC systems for dynamic interactions during gameplay, with no disclosed AI use in store materials.
- Process
- AI-generated and AI-assisted
- Live AI during play
- Yes
Evidence & analysis details
- Evidence used
-
“AI-driven NPC systems to create more dynamic interactions inside the game world”
“AI features are used to support NPC behavior, dialogue variation, and player interaction systems”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
RaceOnLife uses AI-driven NPC systems to create more dynamic interactions inside the game world. Some NPCs are designed to remember previous conversations, react to the player’s behavior, and respond differently depending on how the player communicates with them. These interactions may affect how NPCs guide, assist, ignore, challenge, or oppose the player during gameplay. Our goal is to make the island feel more alive, where conversations with non-player characters are not just static dialogue lines, but part of the player’s personal journey through the story and open world. AI features are used to support NPC behavior, dialogue variation, and player interaction systems. Core gameplay, world design, missions, vehicles, races, combat, progression, and major story content are created and directed by our development team. For live AI interactions, we are working with safety rules and moderation limits to reduce the risk of inappropriate, harmful, or illegal generated content.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- Writing or localization
- 27.2%
- 6,893 of 25,376 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Mar 18, 2026
- Source last checked
- Jun 14, 2026
- Automatic analysis updated
- Jul 10, 2026
- Recorded text changes
- 1 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
At the heart of RaceOnLife is our deep mission - not just to create a game, but to pave the way for a new look at gaming reality. Each AI NPC character in RaceOnLife will remember exactly your history of communication with him. This is a new, unique gaming experience that will take NPCs in our game to a completely different level. Now, interaction with non-player characters will influence the course of events in the game world and each of your dialogues will become truly unique. Moreover, we are developing technology that will include not only communication with AI NPCs in voice chat, but also interactions such as: The ability to invite a non-player character with you, he can show you the way to the desired location, accompany you as a guard, or even chase you if you insult him. Everything will depend solely on your style and skills of communication. We introduce AI into the game at the game design stage, where every conversation you have with an NPC influences the development of the storyline. This synergy with artificial intelligence is bringing significant changes for game developers and we are excited to be discoverers together with you!
RaceOnLife uses AI-driven NPC systems to create more dynamic interactions inside the game world. Some NPCs are designed to remember previous conversations, react to the player’s behavior, and respond differently depending on how the player communicates with them. These interactions may affect how NPCs guide, assist, ignore, challenge, or oppose the player during gameplay. Our goal is to make the island feel more alive, where conversations with non-player characters are not just static dialogue lines, but part of the player’s personal journey through the story and open world. AI features are used to support NPC behavior, dialogue variation, and player interaction systems. Core gameplay, world design, missions, vehicles, races, combat, progression, and major story content are created and directed by our development team. For live AI interactions, we are working with safety rules and moderation limits to reduce the risk of inappropriate, harmful, or illegal generated content.