AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Mystery
TitleDisclosureCreatorSrcReviewsAdded
AFTER SILENCE
Store/marketing
art
I am a solo indie developer and programmer. Some of the 2D graphics in the game and its store materials were created with the assistance of generative AI, then reviewed, edited, and integrated by me. No generative AI is used during gameplay.
Elmiva Games
-Aug 11, 2026
OPEN UP, MICHAEL!
In-game content
arttext
Pre-generated generative AI was used during development for selected static artwork and portions of player-facing writing and localization. All such content is fixed in the shipped build and was reviewed and edited during development. The game does not contact an AI service or generate content during play.
LetsAdventurePlay
-Aug 11, 2026
Alice in the Firewall
In-game content
arttextaudio
Generative AI Disclosure: This game utilizes generative AI tools to assist in creating player-facing assets, including base visual artwork, narrative script drafts, and voiceover audio (via ElevenLabs). All AI-assisted dialogue, visuals, and audio undergo significant manual editing, human curation, and design to ensure high production quality and artistic cohesion before shipping with the game. No live or dynamic generative AI is executed while the game is running.
Ametrine Media
-Aug 11, 2026
WHY THE LADDER?
In-game content
audio
We used Gemini AI during the development process to generate some of the ambient background music and soundtrack assets tracks used in the game. All AI-generated audio components have been carefully curated, edited, and integrated to ensure they comply with intellectual property rights and Steam's content policies.
ZeroFlux Games
-Aug 11, 2026
Elf Shift
In-game content
arttext
We view artificial intelligence solely as a supportive tool. Generative AI was used only as a supportive tool for certain visual designs and language translation. Artificial intelligence helped with grammar corrections in in-game text; these corrections were then carefully reviewed and edited manually.
Kiki Games
-Aug 11, 2026
The Day I Became a Werewolf
Dev only
Generative AI was used during the development and publishing process.
Studio Nox
-Aug 11, 2026
Gildoria - Organize a Dragon's Hoard
In-game content
arttext
Gildoria uses AI-assisted tools in parts of its development: some UI icons were made with AI image generation, the in-game text was translated with AI translation tools. All of it was reviewed and edited by the developer. 3D art, level design, game design and codes are human-made or licensed. No content is generated by AI while the game runs.
LoudScream
-Aug 11, 2026
摩登迷城
In-game content
artcode
The creative direction of GAZE IN SHADOWS was developed and controlled entirely by our team, including its 1928 setting, story, characters, case design, gameplay, and film noir-inspired visual style. Generative AI was used only as a supporting tool for early art exploration, asset refinement, and limited programming assistance. All AI-assisted content was manually reviewed, extensively revised, and finalized by our developers. AI was not involved in any core creative decisions.
BION
-Aug 11, 2026
Temporal Anomaly Bureau
In-game content
artcode
The core gameplay, rules, progression structure, level objectives, and detailed level designs were created, reviewed, and finalized by the human development team. Generative AI was used only as a development aid for research and reference gathering, code assistance, and the initial creation of visual assets and in-game scene images. All AI-assisted content was manually selected, edited, integrated, and reviewed before being included in the game.
wing
-Aug 11, 2026
Dark Monastery
In-game content
art
Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory
Torhonskyi Bohdan
-Aug 11, 2026
Prison of Doubles
In-game content
art
AI was used to create some visual assets and makes up less than 1% of the entire game.
[HERROR]
-Aug 11, 2026
Precinct 2099
In-game content
artaudiotext
Precinct 2099 uses generative AI as a production tool. Part of the visual material (backgrounds, character art and store images) and the music were created with AI tools and then selected, edited and art-directed by hand by our team. Some of the localisation work is AI-assisted. The story, script, characters and game design are written by humans. The game does not generate any content live while you play: everything ships pre-generated with the build.
ThinkingLiteSoft
-Aug 10, 2026
Waking Elara
In-game content
arttext
Some 3D assets in this game were created with the help of AI generation tools, then edited, retextured and integrated by hand. Parts of the written text, including store page copy and in-game text translations, were drafted with AI assistance and reviewed by the developer. No content is generated live while you play, and no AI-generated voice acting is used. Everything is created and checked before release.
MutlakGame
-Aug 10, 2026
Bid Rivals
In-game content
artaudiotext
AI-assisted content is created during development, reviewed and hand-curated by the team before it ships; nothing is generated live during gameplay.
Crowned Games
-Aug 10, 2026
Tropical Romance
In-game content
arttext
Generative AI Usage - Reference for some backgrounds and CG compositions - Editing and proofreading of some text - Assistance with English and Japanese localization All final content was created, reviewed, and/or revised by the developer.
NewooGames
-Aug 10, 2026
20 Trials to Heaven
In-game content
text
Generative AI tools were used as a development assistant for portions of written text, localization, Steam store page copy, and technical troubleshooting. The game's artwork, animations, music, sound effects, and level design were not generated by AI. All AI-assisted material and technical suggestions were manually reviewed, edited, and implemented by the developer, and several localizations were additionally reviewed by native speakers. The game does not generate AI content during gameplay or connect to external AI services.
Rodel Pacheco
-Aug 8, 2026
Across Crime
In-game content
artaudio
The use of AI in the game is temporary: logo, cover art, icons, music... Everything is being developed with professionals without the use of AI.
Vanesa Gomez
-Aug 8, 2026
宿の掟 / Rules of the Inn
In-game content
artaudio
Some image assets (such as the apparitions and the hanging scroll artwork) and some audio assets (music and sound effects) in this game were created using generative AI. All generated material was selected and edited by the developer before use, and only models licensed for commercial use were used. No generative AI runs while you play. Everything shipped in the game is pre-generated and fixed, and the game never sends your input to an AI service.
Pekomaro
-Aug 8, 2026
Buzzoria
In-game content
artaudio
Some visual assets and music in Buzzoria were created with the assistance of generative AI tools.
Andrei Babrounik
-Aug 8, 2026
Digital Hunger
In-game content
artcode
Some visual assets in the game (character portraits, photographs and website imagery) were created with the assistance of AI image generation tools, then curated and edited by the developer. Portions of the game's code were written with AI coding assistance. All narrative, game design, voice acting and story content were created by humans. The game does not generate any content at runtime using AI.
BlackBeard Gaming
-Aug 8, 2026
Tactical Dungeon Slayers
In-game content
artaudio
Portions of the game’s art assets, including environments, title artwork and several icons, were created and revised with AI tools. All background music in the game, including main menu music and combat soundtracks, is AI-generated.
Futurebun
-Aug 8, 2026
Claustrum
Store/marketing
art
Generative AI was used as a base/concept for creating store page capsule graphics, which were subsequently hand-edited and post-processed in image editing software. No AI content is present in the game itself.
HelDen Games
-Aug 8, 2026
Kihaven
In-game content
arttext
Generative AI is used in the development of this game for asset creation (including store visuals) and localization (language translation).
Kiradise
-Aug 8, 2026
Code: Infinity
Unclear
Including AI-generated content
The Hell
-Aug 8, 2026
Void Inc
In-game content
arttextcode
Some game assets used AI assisted coding and tools to help generate and refine them, localisation was done with the help of AI translation.
The Occult Arcade
-Aug 8, 2026
Immortalitea
Dev only
codeart
I mostly use AI for debugging and I make it document my code for me. I've been using it for placeholder art but intend on replacing all, or at least most of them by release. I use it like a tool I can turn to for general tasks rather then a crutch that does everything.
CronicGames
-Aug 7, 2026
Observation Protocol
In-game content
art
Some UI elements and 2D visual assets were created with the assistance of generative AI tools and then manually edited and refined in Photoshop. All AI-assisted content has been reviewed by the developer to ensure it does not infringe on third-party intellectual property.
Vastlyth
-Aug 7, 2026
恐怖夜話 第二夜
In-game content
artaudiocode
AI tools were used to assist with certain programming tasks and the creation of assets, including background images, music, and sound effects. No AI-generated assets are used as-is; all have been manually modified, composited, and edited before being incorporated into the game.
ひめこ
-Aug 7, 2026
Kintsugi Moon
In-game content
art
Some visual assets in this demo are AI-generated placeholders, used temporarily due to budget constraints as a solo developer. These are planned to be replaced with final hand-crafted art before the game's full release.
Robert Dionian
-Aug 7, 2026
The Seven Will Die
In-game content
artaudio
Generative AI used to build aspects of the game: * Pre-rendered backgrounds * Speech
MICHAEL CHOURDAKIS
-Aug 7, 2026
時を診る猫・前史
In-game content
art
This game uses generative AI to assist in the creation of certain illustrations, visual assets, and some monster graphics. These assets are carefully selected, edited, and integrated into the game by the developer. The game design, scenario, systems, programming, gameplay, maps, and event content are all created by the developer.
Asto
-Aug 7, 2026
Road to FIRE
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 7, 2026
君と最後の放課後
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 7, 2026
SEVEIL
In-game content
artaudiocode
Generative AI tools were used in parts of this game's development, always under human creative direction. Art: The game's visual design is led by a classically trained 2D artist acting as art director. The UI style, overall color palette, character art, and environment style are all conceived and directed by a human, starting from hand-drawn sketches and detailed art direction. Generative AI is used only as an execution tool carrying out that direction—the distinctive style and texture of the game come from human artistic judgment, and every asset is directed, selected, and refined by the artist. Music: The main melodies are composed by us by ear. Generative AI is then directed—with specific guidance on mood, instrumentation, and arrangement—to help realize the finished tracks. Code: The game's code was generated using AI coding tools. All content is reviewed and integrated by the developers before inclusion. The game contains no content generated live by AI during gameplay.
Fever Nap Studio
-Aug 7, 2026
TMR simulator
Store/marketing
artcode
Ai使用声明 1.书籍部分:基于原著、电影、网络已有的设定、在图书店拍的照片或者文手老师的文字设定,用ai生成3/4侧比较写实的书籍照片。其余部分为手绘。有一些基于参考图片。 2.协助代码
YUTOO
-Aug 7, 2026
Grimsorrow Academy
In-game content
codeart
AI tools were used to assist in creating some of the code and game assets. Even so, every part of the game reflects the creator's vision and passion.
Tadeo Interactive
-Aug 7, 2026
Once Before Us
In-game content
audio
Some background music tracks in the game were created with the assistance of generative AI audio tools
Palindrome Games
-Aug 6, 2026
Tidewrack
In-game content
art
AI-generated 3D models for characters and objects in the game.
OverLKD Studio
-Aug 5, 2026
Murdercartel
In-game content
art
This game uses pre-generated AI-assisted content during development, including some artwork and visual assets. All AI-generated content has been reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Marco van Pelt
-Aug 5, 2026
Seraph's Kiss
In-game content
art
The character portraits and 3D models, and three UI images, were made with the help of AI tools.
Domino
-Aug 5, 2026
The Callahan Curse
In-game content
artaudiotext
All art, music and story are 100% human created. All voice acting has a live voice actor recording/performance for every line of dialogue, voice changers were used on certain characters to pitch the sound higher or lower to better suit those specific characters. Some artist-created hand-painted assets were positioned into specific starting poses and ending poses, with in-between frames generated (affecting less-than 1% of the game animations, majority (99%) are animated by hand using 2D-bone-rigging and frame-by-frame animation), some generated in-between frames were then hand-painted over before being included in the game.
Isaac Lundgren - Artist Composer
-Aug 5, 2026
Sleep Aid
In-game content
art
Some visual assets used in the game and its store presentation were created or refined with the assistance of generative AI and were subsequently reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Summer Punk
-Aug 5, 2026
Sudoku Mansion
In-game content
artaudiotext
Generative AI tools were used during development to assist with visual artwork, background music, voice-over, and parts of the narrative. All generated material was selected, edited, and integrated by the developer. The handcrafted puzzles and core gameplay do not rely on generative AI. Players may disable AI-generated presentation and story content in the options menu and play the complete puzzle experience without it.
Vault Door Studios
-Aug 5, 2026
Midnight Class
In-game content
artaudio
Generative AI tools were used to assist with the creation of some visual assets and music for the game. The resulting content was reviewed, edited, and integrated by the development team.
Powerverse Studio
-Aug 5, 2026
Project R
In-game content
artaudiotext
some 3D objects,bgm,voice for npc were generated using AI
Kajiya Dev
-Aug 5, 2026
Beneath the Snow
Dev only
codeart
Generative AI tools were used during development to assist with programming tasks and to generate some reference assets and 3D models. All AI-generated content was reviewed, modified, and integrated by the developers.
Soda Can Studio
-Aug 5, 2026
Don't Fear
In-game content
art
Some 3D prop assets and promotional artwork were created with the assistance of generative AI tools. All AI-assisted content was manually reviewed, edited, and integrated by the developer. No content is generated during gameplay.
DoGaeJa
-Aug 5, 2026
Tomorrow Never Comes
In-game content
artaudio
Some visual and audio assets were created or assisted using AI tools, then selected, edited, and integrated by the developer. The game's story, gameplay mechanics, dialogue, programming, and overall design were created by the developer.
Xamo Games
-Aug 5, 2026
SoulPurge
In-game content
art
The main capsule (albeit an in-game image) was improved using AI. Some textures in the game have been up-scaled to improve them.
DigitalPhantomGaming
-Aug 5, 2026
The Last Night of Olivia Harrow
In-game content
art
Some of the pictures used in this game we're created with the assistance of A.I.
Cipher & Clue
-Aug 5, 2026
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