Generative AI tools were used during development to assist with creating a limited number of 2D inventory icons and portions of written text and localization. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
"Generative AI tools were used to create 2D promotional images and capsule artwork for the Steam store page. The game itself does not use real-time AI generation during gameplay."
Generative AI was used during development to generate suspect mugshot photos, dossier case texts, and to assist with language localization. All generated assets are static and pre-packaged into the game.
AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing.
In this game, players converse with characters via free-form text input. Responses are text generated by AI and will vary depending on the player's input.
Generative AI tools were used to assist with the localization of this game into English, Simplified Chinese, Traditional Chinese, and Korean. 本作は、英語、簡体字中国語、繁体字中国語、韓国語へのローカライズの補助として生成AIツールを使用しました。
Loop 9 uses generative AI to power text-only dialogue with Dragojlo, a fictional in-game coworker. Player-written messages and limited game-state context are sent through our backend to OpenAI to generate brief in-character replies. Some store marketing artwork was created with AI assistance and reviewed and edited by the developer. Player messages and generated replies are not shared with other players.
This game was developed with the assistance of generative AI tools. Some graphical assets were created using AI and then reviewed, edited, and integrated by the developer. AI tools were also used to assist with writing code. All game design, gameplay mechanics, and final content decisions were made by the developer. The game does not generate AI content at runtime.
Dragon Soul: Awakening is a solo-developed game that uses generative AI as one of many creative tools during development. The logo, some backgrounds, character sprites, UI elements, and music were created using AI-assisted workflows alongside original writing, design, editing, and human-created artwork. Some AI-assisted assets currently serve as placeholders during development and will be replaced before the full release.
Some non-gameplay materials in this project were created with the help of generative AI tools, such as certain promotional visuals, store page imagery, and supporting text. All core game design, mechanics, story, and gameplay content were created by the developer. AI-assisted materials were reviewed and edited by the developer before release.
Generative AI tools were used during development to assist with certain pre-generated visual elements and sequences in the game. All such materials were reviewed, selected, edited, and integrated into the final video content by the Dev team. The game’s narrative, interactive structure, gameplay logic, and final presentation are created and controlled by the Dev team.
No generative AI is used during gameplay, and no content is generated dynamically for players.
AI-assisted tools were used during the development of DarkDice in the following ways:
Code development — AI coding assistants helped write and refactor portions of the game's codebase.
Text editing — AI tools were used to proofread, polish, and tighten narrative and UI copy.
Localization & Editing — AI is used to assist with the translation, text expansion, polishing, and style adjustment of game text between English and Chinese (Traditional/Simplified).
Image generation — Some visual assets (case artwork, promotional images) were created using AI image-generation tools.
No content is generated in real time during gameplay — every case is a fixed, pre-authored story; nothing changes between playthroughs.
As a small independent developer, obviously AI tools was used to assist in the development of this game, including working on graphical elements as well as writing code.
Generative AI was used during development to assist with the creation of some pre-generated assets. The game does not generate AI content during gameplay and does not connect to any external AI services.
In-game background and character artwork, as well as store graphical assets, were pre-rendered using generative AI and manually reviewed and edited by the developer. All narrative text was written by the developer. No live-generated content.
Character/background art: ChatGPT (image generation)
Music: SOUNDRAW (AI music generation)
Translations other than Japanese (10 languages): Machine-translated via ChatGPT
No AI runs at runtime — everything is pre-generated and bundled
Generative AI was used in the development of this game. The background art and character illustrations were created with an image generation model; all images were selected, edited, and processed by the developer. The story text and game logic were drafted and implemented with a large language model, with the developer directing the story and scene design, reviewing and approving all content, and requesting revisions. No generative AI runs at runtime during gameplay.
Artificial intelligence tools were used as part of the development process for selected visual and audio elements, design references, and text translations. All final content was reviewed and curated by the development team.
Generative AI was used as an occasional development aid for some dialogue wording, localization, and marketing / store texts.
The game's story, characters, and game design were created by the developer.
AI-assisted dialogue is reviewed and edited by the developer, and AI-assisted translations are reviewed and edited by native speakers.
The game does not use AI-generated images, voices, music, or other AI-generated audiovisual assets.
Ward 9 uses developer-curated generative AI tools during production for selected marketing/community artwork, narrative drafting support, and voice/audio asset creation. All AI-assisted content is reviewed, edited, and approved by the developer before inclusion. The game does not use live generative AI to create player-facing content during gameplay.
Generative AI tools were used during development to create or process some pre-generated voice audio and selected 2D visual assets, including stylized character and news-related images.
All AI-assisted content is created before release and manually reviewed, edited, and curated by the developer before being included in the game.
No generative AI runs during gameplay, and no player input or data is sent to generative AI services.
The text on this game's Steam store page was drafted with the help of generative AI and then edited by the developer. All in-game art, models, sounds and the game's logo are made by hand. No AI-generated content is produced while the game is running.
Artificial intelligence was used to assist with interface localization and adaptation of in-game textures.
There was a time when people used Google Translate, and terrible localization for many languages was common. Times have changed, progress does not stand still. Today, new and more advanced tools have emerged, and people now use them instead of outdated ones.
Generative AI was used to translate some in-game text, such as the interface and the contents of letters, and to generate some of the music used in the game.
Wishing Well Simulator uses generative AI tools during development only; nothing is generated while you play, and the game never connects to any external AI service.
Pre-generated content made with AI assistance:
Key art and store artwork were created with generative image tools and then edited by hand.
The 3D well model was generated with an AI 3D tool (Meshy) and reworked by hand (materials, UVs, textures).
Translations into 21 languages beyond the original Turkish were produced with AI-assisted translation and then reviewed by hand, including platform terminology corrections.
Some secondary text (credits, tutorial hints) was drafted with AI assistance and edited by the author.
Written by hand: the story, all 119 events, the characters and dialogue, the game design and code. Sound effects are procedurally generated by the game's own code (no AI); the game has no music or voice acting.
We use generative AI to assist with writing and localizing the game's text. All art and audio are procedurally generated by our own code or sourced from CC0 libraries. No content is generated by AI in real time during gameplay.
AI tools were used as part of the game's visual production and post-production workflow.
The game's 3D assets, environments, characters, animations, and scenes are created and rendered by the developer. AI is primarily used to upscale lower-resolution renders to higher resolutions, helping reduce rendering time while maintaining the desired visual quality.
In some cinematic sequences, AI-assisted tools are also used as part of the production process. Additionally, AI may be used for certain visual corrections, modifications, or minor fixes to rendered images instead of re-rendering an entire scene.
AI is therefore used as a supporting tool in the development and post-production process, while the overall artistic direction, 3D production, scene creation, rendering, and final implementation are handled by the developer.
Generative AI tools were used to assist in creating select 2D artwork for this game illustrations for collectible cards, artwork for the card battle/arena scene, and the game's logo and store capsule art. All AI-assisted artwork was selected, edited, and finalized by the development team before inclusion. Generative AI was not used to create the 3D open-world environment, or other gameplay systems/mechanics. This is for the demo build, and some or all AI-assisted art may be replaced with original human-made artwork in the full release.
AI-assisted tools were used during development to help create and refine some visual assets, text, and audio content. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. The game does not generate AI content dynamically during gameplay.
AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay.
Cover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer.
AI was utilized as a supplementary tool for the creation of some art and promotional imagery. The core game experience is entirely hand-crafted using the Godot engine with original and licensed assets. All AI-generated marketing materials underwent human curation and post-processing to ensure visual consistency with the actual gameplay and compliance with platform guidelines.
This game uses generative AI as part of its development process.
AI-assisted tools were used to help create and refine some visual assets, UI elements, icons, text drafts, and localization drafts. These materials were reviewed, edited, and integrated by the developer before being included in the game.
The game does not generate new AI content in real time during gameplay. All content shown to players is pre-made, reviewed, and included as part of the game build.
Leveraged AIGC tools to assist with the creation of the Steam store page, marketing assets, promotional videos, in-game UI/GUI elements, visual assets, and parts of the frontend implementation.
Generative AI was used during development to assist in creating some of the pre-generated visual assets. All such assets were manually selected, modified, and integrated by the developers. The game does not generate content in real-time during gameplay, nor does it connect to external AI services.
Some visual assets and text content used in this game were created or assisted by generative artificial intelligence tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure consistency with the game's design and quality standards.
Generative AI tools were used during development to assist with creating a limited number of 2D inventory icons and portions of written text and localization. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
"Generative AI tools were used to create 2D promotional images and capsule artwork for the Steam store page. The game itself does not use real-time AI generation during gameplay."
Generative AI was used during development to generate suspect mugshot photos, dossier case texts, and to assist with language localization. All generated assets are static and pre-packaged into the game.
AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing.
In this game, players converse with characters via free-form text input. Responses are text generated by AI and will vary depending on the player's input.
Generative AI tools were used to assist with the localization of this game into English, Simplified Chinese, Traditional Chinese, and Korean. 本作は、英語、簡体字中国語、繁体字中国語、韓国語へのローカライズの補助として生成AIツールを使用しました。
Loop 9 uses generative AI to power text-only dialogue with Dragojlo, a fictional in-game coworker. Player-written messages and limited game-state context are sent through our backend to OpenAI to generate brief in-character replies. Some store marketing artwork was created with AI assistance and reviewed and edited by the developer. Player messages and generated replies are not shared with other players.
This game was developed with the assistance of generative AI tools. Some graphical assets were created using AI and then reviewed, edited, and integrated by the developer. AI tools were also used to assist with writing code. All game design, gameplay mechanics, and final content decisions were made by the developer. The game does not generate AI content at runtime.
Dragon Soul: Awakening is a solo-developed game that uses generative AI as one of many creative tools during development. The logo, some backgrounds, character sprites, UI elements, and music were created using AI-assisted workflows alongside original writing, design, editing, and human-created artwork. Some AI-assisted assets currently serve as placeholders during development and will be replaced before the full release.
Some non-gameplay materials in this project were created with the help of generative AI tools, such as certain promotional visuals, store page imagery, and supporting text. All core game design, mechanics, story, and gameplay content were created by the developer. AI-assisted materials were reviewed and edited by the developer before release.
Generative AI tools were used during development to assist with certain pre-generated visual elements and sequences in the game. All such materials were reviewed, selected, edited, and integrated into the final video content by the Dev team. The game’s narrative, interactive structure, gameplay logic, and final presentation are created and controlled by the Dev team.
No generative AI is used during gameplay, and no content is generated dynamically for players.
AI-assisted tools were used during the development of DarkDice in the following ways:
Code development — AI coding assistants helped write and refactor portions of the game's codebase.
Text editing — AI tools were used to proofread, polish, and tighten narrative and UI copy.
Localization & Editing — AI is used to assist with the translation, text expansion, polishing, and style adjustment of game text between English and Chinese (Traditional/Simplified).
Image generation — Some visual assets (case artwork, promotional images) were created using AI image-generation tools.
No content is generated in real time during gameplay — every case is a fixed, pre-authored story; nothing changes between playthroughs.
As a small independent developer, obviously AI tools was used to assist in the development of this game, including working on graphical elements as well as writing code.
Generative AI was used during development to assist with the creation of some pre-generated assets. The game does not generate AI content during gameplay and does not connect to any external AI services.
In-game background and character artwork, as well as store graphical assets, were pre-rendered using generative AI and manually reviewed and edited by the developer. All narrative text was written by the developer. No live-generated content.
Character/background art: ChatGPT (image generation)
Music: SOUNDRAW (AI music generation)
Translations other than Japanese (10 languages): Machine-translated via ChatGPT
No AI runs at runtime — everything is pre-generated and bundled
Generative AI was used in the development of this game. The background art and character illustrations were created with an image generation model; all images were selected, edited, and processed by the developer. The story text and game logic were drafted and implemented with a large language model, with the developer directing the story and scene design, reviewing and approving all content, and requesting revisions. No generative AI runs at runtime during gameplay.
Artificial intelligence tools were used as part of the development process for selected visual and audio elements, design references, and text translations. All final content was reviewed and curated by the development team.
Generative AI was used as an occasional development aid for some dialogue wording, localization, and marketing / store texts.
The game's story, characters, and game design were created by the developer.
AI-assisted dialogue is reviewed and edited by the developer, and AI-assisted translations are reviewed and edited by native speakers.
The game does not use AI-generated images, voices, music, or other AI-generated audiovisual assets.
Ward 9 uses developer-curated generative AI tools during production for selected marketing/community artwork, narrative drafting support, and voice/audio asset creation. All AI-assisted content is reviewed, edited, and approved by the developer before inclusion. The game does not use live generative AI to create player-facing content during gameplay.
Generative AI tools were used during development to create or process some pre-generated voice audio and selected 2D visual assets, including stylized character and news-related images.
All AI-assisted content is created before release and manually reviewed, edited, and curated by the developer before being included in the game.
No generative AI runs during gameplay, and no player input or data is sent to generative AI services.
The text on this game's Steam store page was drafted with the help of generative AI and then edited by the developer. All in-game art, models, sounds and the game's logo are made by hand. No AI-generated content is produced while the game is running.
Artificial intelligence was used to assist with interface localization and adaptation of in-game textures.
There was a time when people used Google Translate, and terrible localization for many languages was common. Times have changed, progress does not stand still. Today, new and more advanced tools have emerged, and people now use them instead of outdated ones.
Generative AI was used to translate some in-game text, such as the interface and the contents of letters, and to generate some of the music used in the game.
Wishing Well Simulator uses generative AI tools during development only; nothing is generated while you play, and the game never connects to any external AI service.
Pre-generated content made with AI assistance:
Key art and store artwork were created with generative image tools and then edited by hand.
The 3D well model was generated with an AI 3D tool (Meshy) and reworked by hand (materials, UVs, textures).
Translations into 21 languages beyond the original Turkish were produced with AI-assisted translation and then reviewed by hand, including platform terminology corrections.
Some secondary text (credits, tutorial hints) was drafted with AI assistance and edited by the author.
Written by hand: the story, all 119 events, the characters and dialogue, the game design and code. Sound effects are procedurally generated by the game's own code (no AI); the game has no music or voice acting.
We use generative AI to assist with writing and localizing the game's text. All art and audio are procedurally generated by our own code or sourced from CC0 libraries. No content is generated by AI in real time during gameplay.
AI tools were used as part of the game's visual production and post-production workflow.
The game's 3D assets, environments, characters, animations, and scenes are created and rendered by the developer. AI is primarily used to upscale lower-resolution renders to higher resolutions, helping reduce rendering time while maintaining the desired visual quality.
In some cinematic sequences, AI-assisted tools are also used as part of the production process. Additionally, AI may be used for certain visual corrections, modifications, or minor fixes to rendered images instead of re-rendering an entire scene.
AI is therefore used as a supporting tool in the development and post-production process, while the overall artistic direction, 3D production, scene creation, rendering, and final implementation are handled by the developer.
Generative AI tools were used to assist in creating select 2D artwork for this game illustrations for collectible cards, artwork for the card battle/arena scene, and the game's logo and store capsule art. All AI-assisted artwork was selected, edited, and finalized by the development team before inclusion. Generative AI was not used to create the 3D open-world environment, or other gameplay systems/mechanics. This is for the demo build, and some or all AI-assisted art may be replaced with original human-made artwork in the full release.
AI-assisted tools were used during development to help create and refine some visual assets, text, and audio content. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. The game does not generate AI content dynamically during gameplay.
AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay.
Cover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer.
AI was utilized as a supplementary tool for the creation of some art and promotional imagery. The core game experience is entirely hand-crafted using the Godot engine with original and licensed assets. All AI-generated marketing materials underwent human curation and post-processing to ensure visual consistency with the actual gameplay and compliance with platform guidelines.
This game uses generative AI as part of its development process.
AI-assisted tools were used to help create and refine some visual assets, UI elements, icons, text drafts, and localization drafts. These materials were reviewed, edited, and integrated by the developer before being included in the game.
The game does not generate new AI content in real time during gameplay. All content shown to players is pre-made, reviewed, and included as part of the game build.
Leveraged AIGC tools to assist with the creation of the Steam store page, marketing assets, promotional videos, in-game UI/GUI elements, visual assets, and parts of the frontend implementation.
Generative AI was used during development to assist in creating some of the pre-generated visual assets. All such assets were manually selected, modified, and integrated by the developers. The game does not generate content in real-time during gameplay, nor does it connect to external AI services.
Some visual assets and text content used in this game were created or assisted by generative artificial intelligence tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure consistency with the game's design and quality standards.