AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Point & Click
TitleDisclosureCreatorSrcReviewsAdded
Greek War
In-game content
art
Generative AI was used only during the early concept art and ideation phase to help explore visual directions and inspire the art team. Any AI-assisted concepts served solely as reference material. All final in-game artwork was created, substantially reworked, or manually produced by human artists. The game does not generate AI content during gameplay, and no live AI systems are used by players.
Universal Lab
-Jul 12, 2026
Dice & Dare : A Push-Your-Luck Casino-Style Dice Roguelike
Store/marketing
textart
AI tools were used to assist in creating some store page descriptions and game graphics.
TheVegasLab.com
-Jul 11, 2026
Find Cats 9: Hidden Treasures
In-game content
artaudio
Some art assets and music are first generated by AI, then manually re-created for secondary refinement.
Happy Fish
-Jul 11, 2026
宗门最后的长老
In-game content
artaudiocode
Some of the game's code, graphics, and music are generated by AI.
KUMA studio
-Jul 11, 2026
MeowPlay
In-game content
codetext
Yes, I used AI-assisted tools during the development of this game. They were primarily used for code logic support, translation optimization, and copy polishing. The core gameplay design, art style, level design, and overall player experience were all directed and finalized by me personally. The AI served as a productivity tool, while all creative decisions and implementation choices were made by me.
xingchunfang
-Jul 11, 2026
The Cold Cases: Remembering Jory
Dev only
artcode
Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration. All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay.
JasperMarie
-Jul 11, 2026
Black File
Store/marketing
text
Some store page text, marketing copy, and promotional planning materials for Black File were created with assistance from generative AI tools and reviewed, edited, and approved by the development team before publication. The game does not use generative AI to create content during gameplay.
Simurg Software and Games
-Jul 9, 2026
Mors: Idle Reaper
Store/marketing
codeart
I only used AI to help with the Steam assets (capsules, banners, etc.) and with some programming systems I was still learning, such as the save system and the rebirth system. I've been developing this game for about 3.5 months, and at some point you have to call it finished. I'm happy with how it turned out, and I hope you'll give it a try. It's designed to be a game you can open for 10–15 minutes a day, make some progress, and come back to later.
Dopa Games
-Jul 9, 2026
The Red Weight
In-game content
arttextaudio
This game makes use of generative AI as part of the creative pipeline across art, text, sound, and voice. None of it is dumped in raw — every asset is curated, edited, and reworked by hand, and every line of dialogue is agonized over until it earns its place. AI is a tool here, not the author; the taste, the pacing, and the final call on what stays are all made by people. The codebase, in the interest of full honesty, is held together with AI-assisted spaghetti and sheer willpower — but it works, and every line is reviewed before shipping.
Alsakin Games
-Jul 9, 2026
KEBAB CLICKER: El Imperio del Dürüm
In-game content
arttextcode
The game's code, artwork, text content, and some marketing assets were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, tested, and curated by the developer before inclusion. The game does not generate any content in real time using AI — all content is pre-rendered and static.
Cristian albala tortosa
-Jul 9, 2026
Libera Nos a Malo
Store/marketing
art
The videos were generated using artificial intelligence, employed to recreate the gothic and unsettling atmospheres typical of 1970s and 1980s horror films.
Necronomicon Games
-Jul 9, 2026
BOUND
In-game content
art
AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI.
Pixel Team RED
-Jul 9, 2026
PLUS ULTRA
In-game content
art
Generative AI is used for some characters and backgrounds.
zawascript
-Jul 9, 2026
Echo Resonance
In-game content
artaudiotext
Generative AI tools were used during development to assist in the creation of some pre-generated visual assets, character voices, translations, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the developer. The game does not generate AI content in real time during gameplay.
AZOR7
-Jul 8, 2026
Keep On Nailing
In-game content
artaudio
Some visual assets and music in the game were created with the assistance of AI tools.
Alfish Games
-Jul 8, 2026
Market Panic
In-game content
text
This game uses generative AI-assisted development for some fictional market event text, achievement/icon concepts, interface copy, and marketing/store text. All AI-assisted content is pre-generated, reviewed, edited, and included by the developer. The game does not generate AI content live during gameplay.
Pixiliated
-Jul 8, 2026
SESTRY
In-game content
artaudiotext
Pre-generated AI content: character art, backgrounds, icons and key art images, music and sound effects, and portions of the story text were created with generative AI tools (Google Gemini, fal.ai, Anthropic Claude) and were reviewed and edited by the developers. No AI content is generated at runtime.
Industrial Miracle
-Jul 8, 2026
Living on Plain Pasta
In-game content
artaudiotext
Generative AI was used during parts of the production process for the game’s graphics, music, and narrative content. AI-generated outputs were edited, revised, and restructured by the developer and were not used in the game without modification. The final gameplay experience, narrative structure, character portrayal, and presentation were designed, curated, and supervised by the developer.
Granité Works
-Jul 7, 2026
Thugz VS Zombies
audioart
Some Assets, SFX, BGM and Artwork were used in the making of this game.
UndaWirrld Arcade
-Jul 7, 2026
Astaryn: RPG Idler
Store/marketing
art
Some images have been generated with AI after the initial launch.
Karl Eriksson
18Jul 7, 2026
Rouge Process
Store/marketing
art
Some of the 2D assets and Page Logo and Banners
Splice
-Jul 6, 2026
Oreworks
In-game content
artcode
Oreworks contains AI-generated content. Like in-game visual assets and programming assistance during developement. All AI-generated content was manually reviewed, curated and intetegrated by the developer.
Galocan
-Jul 6, 2026
田游族谱
Unclear
textart
Some text, artwork, or supporting assets in this project were created using AI-assisted tools and further modified by humans.
Silent Coder Studio
-Jul 5, 2026
Chest Looter: Monster Card Collection
In-game content
codeartaudiotext
Most of the code and game assets are AI-generated.
Vision Party
-Jul 4, 2026
Meme Farm
In-game content
art
Some of the artwork in Meme Farm was generated using AI tools and then selected, edited, and integrated into the game by the developer.
fjeed
-Jul 4, 2026
Deck Forge
Dev only
artcode
Generative AI was used heavily to assist in both coding and artwork.
ISG
-Jul 4, 2026
Dakota Keys and the Secret of the Ancients
In-game content
code
Some portions of the game's source code were developed with the assistance of generative AI tools. All gameplay design, story, puzzles, dialogue, creative direction, and final implementation decisions were created, reviewed, and controlled by the developer. Some promotional artwork and marketing materials may also have been created with the assistance of generative AI tools and subsequently reviewed and edited by the developer. No generative AI is used during gameplay, and no content is generated dynamically for players.
A Bunch of Scumms
-Jul 4, 2026
人生之旅 The Path of Life
In-game content
artaudio
Some visuals and music assets in this game were partially generated using AI technologies.
xieyoujune
-Jul 4, 2026
cutichoria
In-game content
textcode
AI was used to assist with some translations and programming. All artwork and story content were created by human.
PurpleSealJam
-Jul 3, 2026
VOS: First Faiths
In-game content
artaudio
As a solo independent project, generative AI tools were used as a foundation for the initial creation of visual and audio assets. Please note that every asset has been systematically retouched, edited, and hand-refined to ensure unique artistic consistency and to bring the raw vision of First Faiths to life.
Digital HOR
-Jul 3, 2026
Even
In-game content
art
Background elements are created using AI
Even
-Jul 3, 2026
Mini Pet
In-game content
art
Some visual assets were created with the assistance of generative AI tools and then manually edited, adjusted, and finalized by the developer. The game does not use real-time generative AI during gameplay.
CFoon
-Jul 3, 2026
Achievement Fly Clicker
Store/marketing
art
> **AI was used exclusively for the creation of certain artwork and promotional materials for the game. All programming, mechanics, systems, achievements, and playable content were developed manually by the developer. The game does not use generative AI during execution.**
THE GAMING WORLD
-Jul 2, 2026
龙王传奇
Store/marketing
art
We use AI tools to create some game assets, mainly for promotion and marketing.
龙王传奇
-Jul 1, 2026
最后的飞船
In-game content
artaudiotext
AI-assisted tools were used during development to help create certain cinematic images, visual effects, music, and localization content. Some cinematic sequences incorporate AI-generated imagery or AI-assisted animation techniques. The majority of the game’s artwork, environments, gameplay content, puzzle design, story content, and overall development were created by hand by the development team. Some music was also created by human collaborators.
正常游戏 Normal Games
-Jun 30, 2026
Wild Story: Primal Secrets
In-game content
art
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Do Games Limited
-Jun 29, 2026
Pore Cleaning Simulator
In-game content
art
This game uses generative AI for some visual assets. All such assets are reviewed, edited, and refined by the developer before use. Generative AI is not used for gameplay or game progression.
gamoo6496
-Jun 29, 2026
よろず屋の品定め
In-game content
artcode
I use AI-generated content—such as game illustrations—as a basis for refinement or as a reference. I also use AI to write code, or refer to the code it generates.
ニトロカルボナーラ
-Jun 29, 2026
Mora's Cat Scratcher PLUS
Store/marketing
art
Cat & Fox Studios used generative AI image tools (Pollinations FLUX) to create the store-page art assets for this game, including: the Main Capsule, Library Hero, Library Logo, Vertical Capsule, Page Background, small/header capsules, and the character illustrations of Mora the cat shown on the store page and in gallery posts. These AI-generated assets are used for marketing imagery and Steam store presentation only. The original music in the game was composed by Dr. Jenna Fox of Cat & Fox Studios. The game itself does not call any AI service during gameplay — all play is fully deterministic.
Cat & Fox
-Jun 28, 2026
Breadwalk
Unclear
artaudio
Sounds, cutscenes, few images.
ElvenNeko
-Jun 28, 2026
FOCUS
In-game content
art
FOCUS uses generative AI to assist in creating some in-game texture/background assets and the store capsule art. These are hand-edited and finalized by the developer. All design, code, and gameplay are human-made, and no AI content is generated at runtime.
kuma-hacker
-Jun 28, 2026
Whisker Tales
Unclear
artaudiotext
Some of the visual, audio, or text content in this game was created or supported using generative AI tools during the development process.
Buya Studios
-Jun 28, 2026
梦乡
In-game content
audio
Some sound effects were generated by AI.
J-Bean Studio
-Jun 28, 2026
Parcel Empire
In-game content
artaudiotextcode
We used artificial intelligence tools in several areas of Parcel Empire’s development, always under human supervision. Some of the game’s artwork was generated with the help of AI, then significantly reworked by hand to match the project’s art direction and the specific needs of the game. The game’s music was entirely generated with the help of AI. The sound effects, however, were not generated by AI. AI was also used to help translate the game into the available languages. The game’s development is handled by a developer on the team. Some portions of the code were assisted by AI, but they were reviewed, adapted, and integrated under human supervision.
PexLab
-Jun 28, 2026
Gone Exploring
In-game content
textart
Some in-game visual assets contain text translated with the assistance of AI tools
BCRC
-Jun 28, 2026
MultiScope Air Traffic Control
Live AI
audio
MultiScope Air Traffic Control uses a local neural text-to-speech model (Piper) to generate the pilot voice read-backs in real time on your own machine. It runs entirely offline, no voice input or player data is sent anywhere or used to train any AI model. Your spoken commands are recognized locally by your operating system, not by generative AI.
Dali Klaassen
-Jun 28, 2026
Click and Cast
Store/marketing
art
AI was used to create banner images and promotional material for the game
Xeurik
-Jun 28, 2026
Case Analyst
In-game content
artaudio
The development of this game made use of AI-generated content. Specifically, some of the in-game images, video sequences and character voice-over were created with the help of generative AI tools. All AI-generated assets were reviewed, curated and edited by the development team before inclusion in the final product
Luca Panteghini
-Jun 28, 2026
Phobopetra
In-game content
textaudioart
Generative AI tools were used during the development process to assist in writing code, creating speech, sound effects, and 3D assets. No generative AI is used during actual gameplay.
Parano Game Studios
-Jun 28, 2026
Deadly Match
In-game content
audiotext
AI was used to generate voices for the characters in this game. AI was heavily used in the work of translating from English to other languages.
Belba Games PTY LTD
-Jun 28, 2026
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