Disclosure analysis
The game uses live AI while you play
The game uses a local neural text-to-speech model to generate pilot voice read-backs in real time during gameplay.
- Process
- AI-generated
- Live AI during play
- Yes
Evidence & analysis details
- Evidence used
-
“uses a local neural text-to-speech model (Piper) to generate the pilot voice read-backs in real time on your own machine”
“runs entirely offline, no voice input or player data is sent anywhere”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
MultiScope Air Traffic Control uses a local neural text-to-speech model (Piper) to generate the pilot voice read-backs in real time on your own machine. It runs entirely offline, no voice input or player data is sent anywhere or used to train any AI model. Your spoken commands are recognized locally by your operating system, not by generative AI.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
-
Where Winds Meet
Live AI text audioThis game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.
-
Murky Divers
Live AI audioA custom tool that detects player voices and mimics them using an AI-generated voice.
-
Play Together
Live AI text art audioThis game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets.…
-
eBaseball™: PRO SPIRIT
Live AI audioTo achieve more flexible play-by-play commentary, this game has an AI-generated voice feature. *Only available in Japanese commentary.
Source and record
- First indexed
- Jun 28, 2026
- Source last checked
- Jun 29, 2026
- Automatic analysis updated
- Jul 4, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.