AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Post-apocalyptic
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Xenogarden In-game content arttextaudio | Generative AI-assisted tools were used as part of the development process for Xenogarden.
This includes support in creating and refining selected visual content such as concept art, artwork, textures, marketing materials and store page assets, as well as assistance with text, localization, sound/music ideas and creative drafts.
All content included in the game is pre-generated, selected, reviewed and curated. The game does not generate new AI content during gameplay and does not connect to external AI services during gameplay. | Stefan Krall | - | Jul 13, 2026 | |
Wasteland Messenger In-game content art | This game uses AI-generated art assets. | Qingyuan PixelBox Network Co., Ltd. | - | Jul 13, 2026 | |
The Toilet In-game content art | Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay. | Cankut Keskin | - | Jul 13, 2026 | |
Cloudlypse In-game content art | Some of this game's character and enemy art was created with the assistance of generative AI tools during development, then hand-reviewed and edited before shipping. No AI content is generated at runtime. | Joao Paulo Amorim Rosa | - | Jul 11, 2026 | |
More BrainZ In-game content art | The game does not use live AI-generated content. All gameplay assets were created by an artist. Some promotional images and UI artwork were initially generated with AI and then manually edited and refined. | Wynand Smit | - | Jul 11, 2026 | |
Razor Trail Survivors In-game content arttext | AI was used to assist on coding and to create some of the pictures and text descriptions used. | RH Portugal | - | Jul 11, 2026 | |
Vaulted Valor In-game content audio | This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story. | deeplabs | - | Jul 10, 2026 | |
Deadly Dispatch In-game content audio | Certain assets, music, and sound effects were created using generative AI. | Monochrome Ltd | - | Jul 9, 2026 | |
铁门之下 In-game content artaudiotext | This game includes pre-generated content made with the assistance of generative AI tools during development. AI tools were used to help create and iterate some static story illustrations, character and store-art references, voice and sound-effect materials, texture details, copy polishing, and localization drafts. All such content is selected, edited, assembled, and manually reviewed by the developer before shipping. The game does not connect to a live generative AI service during play and does not generate new player-facing AI content at runtime. | FunPlaceGame | - | Jul 9, 2026 | |
Idle of the Dead In-game content artcode | Some of the game's 2D art (character sprites, scenery, item icons and store artwork) was created with the help of generative AI image tools, then curated, edited and integrated by the team. Parts of the game's code were written with AI assistance under developer direction. All AI-assisted content was reviewed by the developers. The game does NOT generate AI content at runtime and does NOT connect to any external AI service. | Sucata Studio | - | Jul 8, 2026 | |
I Missed the Apocalypse Store/marketing art | A pre-rendered cinematic intro sequence was created with the assistance of AI-based video generation tools. Some visual assets were generated or refined using AI image generation. | Bork One | - | Jul 8, 2026 | |
La P'tite Box: Technodrama In-game content audio | AI is used for all sounds: sounds effects, musics. | Cyclopsquid | - | Jul 8, 2026 | |
Cratebreaker: Wasteland Workshop In-game content art | A game created with the help of "vibe coding." Some assets were created using AI. | VitalGrid Games | - | Jul 8, 2026 | |
Oxygen Frontier Unclear artaudiotext | Our team uses generative AI tools to assist in developing some assets. | knuckle_horse | - | Jul 8, 2026 | |
拼好车 In-game content artcode | Generative AI tools were used to create store page graphic assets, in-game textures, and assist with writing part of the game code. | 布吉岛Game | - | Jul 5, 2026 | |
CyberRunner: Data Dash In-game content art | Some assets/models and textures in this game were generated using artificial intelligence (AI) tools. | Playthrough Experience | - | Jul 4, 2026 | |
Daemon Doors In-game content artcode | AI Used for 3D models and shader creation, UI Logic and Huge amount of Testing-player Bots. (This is a Solo Dev Game) | CARNIBORA GAMES | - | Jul 4, 2026 | |
The Left Behind In-game content text | AI has been used to translate the game in multiple languages so the story can be enjoyed by more people. | Extrude | - | Jul 3, 2026 | |
Elevator To Hell In-game content audioart | We have used AI tools for sound effects and for parts of the store page art. | Niflheim | - | Jul 3, 2026 | |
Letters From The Dead Store/marketing art | Ai was used to help generate artwork for the steam page | Bludgames | - | Jul 2, 2026 | |
Ragnarok Roads In-game content art | This game uses AI-generated artwork for character portraits and encounter illustrations. All other content — game design, code, writing, and audio — is human-created. | Cassette Works | - | Jul 1, 2026 | |
Survivor | Artificial Intelligence (AI) is used to enhance and edit artwork and graphical assets on the Steam store page. | KolaCape | 21 | Jun 30, 2026 | |
最后的飞船 In-game content artaudiotext | AI-assisted tools were used during development to help create certain cinematic images, visual effects, music, and localization content. Some cinematic sequences incorporate AI-generated imagery or AI-assisted animation techniques.
The majority of the game’s artwork, environments, gameplay content, puzzle design, story content, and overall development were created by hand by the development team. Some music was also created by human collaborators. | 正常游戏 Normal Games | - | Jun 30, 2026 | |
The Carcass In-game content arttext | The Carcass was made by a solo developer with the help of generative AI tools.
The following player-facing content was produced with AI assistance, all of it
directed, curated, and finalized by the developer:
- Store capsule and marketing artwork: the game's Steam capsule/header images
were created with AI image-generation tools.
- Localization: translations into the supported languages were produced with
AI assistance and reviewed for quality.
The game does not generate any content live during gameplay, and it does not
connect to any external AI service while you play. All AI-assisted content was
selected and finalized by a human. | PiqFocus Interactive | - | Jun 28, 2026 | |
Crim Ludus In-game content artaudiocode | The game currently relies on AI for some UI Art Assets, programming, and sound effects. | Hawk Vision Games LLC | - | Jun 28, 2026 | |
Last Rail Dev only codeart | AI tools were used in a limited capacity during the development of the game, primarily to assist with certain programming tasks and the creation of temporary assets.
No AI-generated content is created in real time while playing the game. | Benar'd Games | - | Jun 28, 2026 | |
Terraforming Titans In-game content textcode | We used generative AI mainly for generating code. It has also been used for writing flavour text, many interface descriptions and some lines for an AI character. Finally it has also been used for proofreading. | terraforming.titans | - | Jun 28, 2026 | |
Naomi’s End In-game content art | Some background illustrations were created with generative AI and edited/selected by the developer. | emagnetic | - | Jun 28, 2026 | |
DeepRise In-game content artaudio | Deeprise is a solo-developed indie game. Generative AI was used as a tool in the creation of this game, specifically for:
- Concept art and illustrations (character portraits, enemy designs, environment backgrounds, building art, item icons, and research card art), generated with AI image tools and curated, edited, and integrated by the developer.
- Sound effects and voicelines, generated with AI audio tools using developer-written scripts and prompts.
- Capsule art and store page imagery, created by compositing AI-generated assets with developer-designed layouts.
All game design, systems, code, writing, lore, and creative direction are the developer's own work. AI was used to bring this solo project to a visual and audio polish that would otherwise be out of reach for a single developer, and every AI-generated asset was reviewed, selected, and integrated by hand. | Max Karnaukh | - | Jun 28, 2026 | |
ISLAND:THE LAST Store/marketing art | Some of the promotional images were generated by AI. | 7 FUNNY | - | Jun 28, 2026 | |
Idle Regenerator In-game content artaudio | While developing this game I used AI Tools to assist in many aspects of the game creation process. I used MidJourney to create background images, Mureka to create the sound track, and Ludo to generate sprites.
All game design, logic, formulas, gameplay modes, powers, balancing, etc. I handled myself over months of development time. | Gestalt Gaming LLC | 25 | Jun 28, 2026 | |
Mirror of Destiny In-game content art | Some art assets were created with the assistance of AI tools. All final assets were created, edited, refined, and integrated with human involvement. | Fandoor Studio | - | Jun 28, 2026 | |
The neon undead In-game content art | The artwork has been adapted and polished from ai generated images and content | Penguinguy001 | - | Jun 28, 2026 | |
Seven Stops: A Trotillions Story In-game content art | Some of the background images and environmental artwork in this game were created with the assistance of generative AI tools. All generated images were subsequently edited, adjusted, and integrated manually to match the game's post-apocalyptic aesthetic. | StViga | - | Jun 28, 2026 | |
Jugger In-game content art | Some images and icons were generated by AI image generation tools, because I am not an artist and too poor to afford one. | Knorrmal Games | - | Jun 28, 2026 | |
Asymptote In-game content art | Some of the art, including assets, in-game loading screens, and store capsules, was created or partially created using AI. | Crazish Games | - | Jun 28, 2026 | |
Pawns of War In-game content art | AI was used to create some of the backgrounds in the novel. | FLARE | 561 | Jun 27, 2026 | |
Bunker Buster Store/marketing art | AI tools were used to generate store page capsule images, trailers, and Videos. | ALPHALOTA | - | Jun 27, 2026 | |
HollowCity:EscapeFromSeoul In-game content audiotext | Generative AI was used to assist with sound design and localization. | StudioHeorang | - | Jun 27, 2026 | |
Last Hope: Zombie Autobattler In-game content arttext | Hi everyone! I'm currently a student and this is my very first indie game. While I'm completely at home with coding and game engines, handling all the visual design and localization entirely by myself was quite a challenge.
I created all the promotional capsule art and designs you see on the Steam store page manually from scratch. However, I did use AI generation tools as a starting base for some of the in-game UI overlays and minor textures. Afterward, I manually edited and color-corrected them to ensure they perfectly match the game's dark atmosphere. I also used AI text models to assist with translation and localization. There are no real-time AI generation systems running while you play. Thank you so much for your support and understanding! | Hands-Off Games | - | Jun 27, 2026 | |
Doomsday Draft In-game content text | The game contains a pre-generated localization created using AI | Palm and Stars | - | Jun 27, 2026 | |
Veridium: Final Pulse In-game content artaudiotextcode | As the sole developer of Veridium: Final Pulse, I utilize generative AI tools as development assistants to create pre-rendered assets. AI technologies were used to generate 2D artwork, animations, music, sound effects, coding workflows, and promotional store texts. Crucially, all AI-generated elements have been thoroughly reviewed and curated, and were manually edited, modified, or refined wherever necessary to ensure high quality and artistic cohesion. The game contains no real-time or dynamically generated AI content during gameplay, and all tools are used under valid commercial licenses. | Mizar42 | - | Jun 27, 2026 | |
Legacy of the Ark: The Long Awakening Store/marketing arttext | AI tools were used to assist with concept art direction, store artwork iteration, written content, UI text refinement, and creative planning. All final content was reviewed, edited, and implemented by the developer. | Broken Ark Studios | - | Jun 27, 2026 | |
The Black Water In-game content art | 部分场景模型,纹理使用ai辅助生成 | Blanc | - | Jun 16, 2026 | |
STATE Z In-game content audio | game cover and menu music .only | TEDLANDGAMES STUDIO | - | Jun 15, 2026 | |
LAST RITE TD In-game content artaudiotext | LAST RITE TD uses generative AI tools during development to assist with creating and iterating some visual concepts, marketing artwork, store capsule images, trailer-related promotional materials, voice/audio elements, and certain worldbuilding or text-drafting support.
Some voice/audio elements may also be AI-assisted. All AI-assisted content is reviewed, selected, edited, and integrated by the developer before being used in the game or on the Steam store page.
The game does not use generative AI to create unpredictable real-time gameplay content for players during normal play. | Kalvorq | - | Jun 15, 2026 | |
Last One Breathing Dev only arttext | I use AI tools in limited parts of the development process, including:
• Assisting with certain steps of creating game assets.
• Supporting debugging workflows.
• Helping with localization and translation. | Indie Addict Game Studio | - | Jun 14, 2026 | |
Heroes Always Die text | The store descriptions for this game were initially drafted and researched using assistance of an AI LLM. However, all final text has been modified, rewritten, and edited by the developer to ensure it accurately reflects the design and spirit of the game itself. Images in the store page or marketing material are not generated from AI.
No AI generated content is used for the production and development of the game. No AI generated text appears in the game. | Bridgehead Interactive | - | Jun 13, 2026 | |
Silent Toll 寂静冥响365 In-game content text | Used artificial intelligence for localization translation | Gear Heart | - | Jun 13, 2026 | |
Dying Hope In-game content art | AI is occasionally used for game art and quality control. | 109 Below | - | Jun 12, 2026 |
704 results
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