AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Quick-Time Events
TitleDisclosureCreatorSrcReviewsAdded
Tank Tower Defense | 坦克塔防
In-game content
art
AI was only used to generate the images of the game login screen throughout the entire game.
Azure Dragon Studio
-Jul 13, 2026
O Labirinto
In-game content
arttext
Some of the game's 3D models (characters, monsters, and items) were created using the generative AI tool. Some in-game text translations were produced with AI assistance. All of this content was pre-generated during development, and we hold the appropriate rights to use it in the game.
Matheuzera Games
-Jul 9, 2026
Subject Zero : Benzene Protocol
Dev only
This AI usage is strictly limited to development assistance and does not generate any content in real-time for the players.
NoHopes Team
-Jul 9, 2026
Libera Nos a Malo
Store/marketing
art
The videos were generated using artificial intelligence, employed to recreate the gothic and unsettling atmospheres typical of 1970s and 1980s horror films.
Necronomicon Games
-Jul 9, 2026
PLUS ULTRA
In-game content
art
Generative AI is used for some characters and backgrounds.
zawascript
-Jul 9, 2026
Cyber Dive
In-game content
artaudiocode
AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.
Babs Games
-Jul 7, 2026
VoxMancer
Live AI
artcode
This game uses AI-assisted tools during development, including assistance with coding and the creation or iteration of some promotional and visual art assets. During gameplay, AI may be used to help interpret the player’s spoken spell commands and map them to predefined in-game spell actions.
VoxMancer Studios
-Jul 6, 2026
The Luraleid
In-game content
artaudio
The coding, general game mechanics, story and brancing paths are all human designed. The art and audio content of this game is strategically and intentionally produced by AI generation.
Ripple Effect
-Jul 4, 2026
Quarterheart
Dev only
Generative AI was used during the development of this game. It does not generate any content with AI while you play.
Emotional Machines
-Jul 2, 2026
Slippery
In-game content
art
Generative AI was used during the development of Slippery to assist in creating certain static visual assets, including [store page artwork / background images / character concepts / UI elements]. All AI-generated content was reviewed, modified, and integrated by hand to match the game's overall visual style. The game does not generate any AI content in real-time during gameplay.
Artem Hnidobor
-Jul 2, 2026
RoguePunk
In-game content
artaudio
RoguePunk is an independent project, and its visual and audio content including pixel-art characters, enemies, environments, music, and sound effects was created with the help of generative AI tools, then selected, arranged, edited, and integrated by hand to fit the game's world and feel. I see these tools the way earlier developers saw new engines, samplers, and digital art software: as a way for solo developers to bring an ambitious, fully-realized world to players who might otherwise never get to see it.
Massif interactive
-Jun 28, 2026
Oops, No Floor!
In-game content
art
As an independent development team, we use generative AI tools to assist in creating some of the game’s background artwork and decorative wallpapers. These images are used as supporting visual elements and do not replace the game’s 3D assets, animation, gameplay design, programming, or overall creative direction. All AI-assisted artwork is selected, reviewed, edited, and integrated by our development team to ensure it fits the visual identity of Oops, No Floor. The game does not generate content during gameplay. We respect and value the work of professional artists. Our use of AI reflects the practical resources available to us as a small indie team and allows us to focus our budget and time on building, polishing, and supporting the game.
71 Studios for Games Development
-Jun 28, 2026
Duel: The Game Show
In-game content
text
Notice: AI-assisted development tools were used in the preparation and creation of the game mechanics, texts, and question catalog.
Main Stage Games
-Jun 28, 2026
Copter Dude
In-game content
art
AI was used to create initial concept images for the main character (the funny copter). These images were then edited, redrawn and polished by a human artist. All other sprites, animations, backgrounds, sounds, music, and code in the game have nothing to do with AI.
Scangine Games
-Jun 28, 2026
Echoes of Memory
In-game content
arttext
Some background elements were partially generated using AI. Localization into languages other than German was carried out with the help of AI. AI was used as a development aid (to help implement certain systems in the game). I am a solo indie developer and wanted to tell an engaging horror story set in an anime/Japanese-inspired world. Without AI, I unfortunately would never have been able to create a project like this!
JonnyProductions
-Jun 28, 2026
The Guest
In-game content
art
Some background and environmental artwork in this game was created with the assistance of generative AI and then reviewed, edited, and integrated by the developer. All story content, dialogue, characters, and game design were created by the developer.
Velvet Story
-Jun 28, 2026
Floor 12: The Delivery
In-game content
text
AI was used to translate the game's texts into other languages.
Gvn Games
-Jun 28, 2026
Guardian of Waterveil
In-game content
audiotextart
Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.
Jack Yang
-Jun 28, 2026
Stardust Protocol
Unclear
Some content is powered by AI
Starzen Interactive
-Jun 27, 2026
KeyWalker
Dev only
Copilot has been used to ease development of playtest versions.
Repron
-Jun 27, 2026
Type or Die
In-game content
art
I want to clarify right away that I am not an AI enthusiast, though I understand that this topic can be sensitive for some. Type Or Die uses AI for card icons and sprite animations. All other aspects of the game (design, programming, voice acting, music, interface, and the majority of the artwork) were created manually. If the game achieves a certain level of success after its release, I will hire a specialist artist to handle all of that.
Type or Die
29Jun 26, 2026
The Black Water
In-game content
art
部分场景模型,纹理使用ai辅助生成
Blanc
-Jun 16, 2026
Golden Years Nursing Home
In-game content
art
We want to be upfront about how AI tools were used during the development of Golden Years. This is a small indie project built mostly by hand, but a few AI assisted elements were used to help speed up production. Where AI Was Used A handful of environmental textures, about five or six total, were created or retextured using AI tools. These are simple surface materials used to add extra detail to the environment. Every AI assisted texture was manually edited, cleaned up, and adjusted to fit the game's style. Where AI Was Not Used All of the core creative work in Golden Years is fully handcrafted. This includes: Level design and layout Atmosphere, lighting, and mood Gameplay systems and mechanics Environmental storytelling Overall direction and feel of the game No AI tools were used to design gameplay, build levels, or shape the game's atmosphere. Store Page and Descriptions Some of the text on the Steam store page may use AI assistance for drafting or polishing. All final wording is reviewed and edited to make sure it accurately represents the game. Gameplay Logic AI is not used for in game decision making, player behavior, or gameplay logic. Everything that affects how the game plays is traditionally designed and implemented.
Iron Tank Studios
-Jun 15, 2026
Slay The Beat
In-game content
audio
The music in game was generated using AI.
Ihor Syvanenko
-Jun 12, 2026
KingBattle
In-game content
art
Generated some UI elements
ERDHub
-Jun 11, 2026
Type For Speed
In-game content
text
I used AI for localization.
Akduman
-Jun 3, 2026
Bots&Beats
Store/marketing
artcode
Generative AI has been used very sparsely. The main use cases were coloring the game title and assisting with coding.
Team Bots&Beats
-Jun 3, 2026
The Son of Stone
In-game content
audioart
AI was used to generate background music, English voice-over, a video featuring the team logo, and a small portion of textures.
Team Revolution
-Jun 3, 2026
ELEMENTAL RUN
Unclear
This game was developed with the help of AI.
Ares
-Jun 3, 2026
The Cornerman
In-game content
art
Some visual assets used in The Cornerman, including certain fighter portraits and background artwork, were created or assisted using generative AI tools and were further edited and integrated by the developer before inclusion in the game.
APLCN Studios
-Jun 3, 2026
Totoball 2
In-game content
artaudiocode
During the development of this game, artificial intelligence tools were used to assist with various aspects of production, including the creation of the store artwork, menu graphics, team crest images, parts of the C# programming, music composition, and the generation and refinement of game ideas. As an independent developer, I work alone on every aspect of this project. For quite some time, I have used tools such as ChatGPT and Codex to support my workflow, helping me increase productivity and allowing me to dedicate more time to improving the overall game experience. Despite this technological assistance, all creative decisions, project direction, final implementation, and supervision of every stage of development were carried out by me. I believe that artificial intelligence is a valuable tool that can help independent developers bring their ideas to life more efficiently. I hope the use of these tools will be seen as part of a modern development process rather than as a deciding factor in whether or not to purchase the game. Thank you sincerely for your understanding, your interest in the project, and your support of independent game development.
Artur Rezende
-Jun 3, 2026
美偶人
In-game content
text
This game uses AI-generated translations for Traditional Chinese, English, and Japanese localizations. Some text has been refined with AI assistance.
智慧娃
-Jun 3, 2026
Word Score Labs
Live AI
text
This application uses local AI technology for interaction, although the chosen TTS and STT plugins have not yet been selected because the word game is still under development. However, it is confirmed that plugins from the FAB marketplace will be used. And AI processing will run offline on player's device. No internet connection will be required.
Achieve Bright
-Jun 3, 2026
真假股神
In-game content
art
This game utilizes AI to generate some simple assets
Alexcured
-Jun 3, 2026
Fomo-trading
In-game content
textcode
AI translated the text content and included a few codes.
明夜
12Jun 3, 2026
Donboz Jailbreak
In-game content
art
All gameplay systems, game design decisions, balancing decisions, story/context decisions, implementation choices, and final creative decisions were made by the development team. Generative AI tools were used only as assistive tools during development. This may include support for brainstorming, improving workflows, and creating or refining some static 2D visual materials used in the game and its marketing, such as item icons, UI-related images, capsule/key art elements, and visuals that may appear in trailers or screenshots. All AI-assisted materials were reviewed, selected, edited, and approved by the developers before being included. No AI system makes gameplay decisions, controls game logic, generates levels, creates player-facing content, or produces images, videos, text, audio, or any other content in real time during gameplay.
SKR Interactive
-Jun 3, 2026
Tidal Strings
In-game content
artaudiotext
Some art assets, audio, and text translation were produced with the assistance of AI.
June666
-May 23, 2026
Vibrant Vector
Store/marketing
art
Generative AI tools were used to assist in the creation of certain visual assets and promotional materials for Vibrant Vector
Renan Muquiutti
-May 23, 2026
楚汉争霸之神兵天降(Divine Descent: Chu-Han)
Dev only
codeart
This product utilizes AI to assist in programming and art creation, thereby improving the speed of game development and enhancing its artistic appeal.
Qingdao Qilin Ark Network Technology Co.,Ltd.
-May 23, 2026
MageTender
Dev only
code
Our team's Generative AI policy is that we cannot use it at all for Assets, Sounds, and Arts. The only thing we have allowed ourselves to use Gen AI for is coding, although we have agreed we won't use Gen AI the first time we attempt to solve a problem. We only use Gen AI after having already attempted to fix a problem through YouTube videos, asking peers, etc.
Team TAAAZED
-May 23, 2026
女武者
In-game content
artaudiocodetext
All in-game assets are AI-generated and then undergo secondary processing.
MYSTERY CROWN
-May 23, 2026
Fearia Clicker
In-game content
art
Note: The game uses human-made digital artwork inspired by designs developed by AI including designs that have been made digitally and edited digitally using only inspiration from AI-created designs, and elements enhanced or developed by the help of AI ideas and input. The usage of AI in the Game is purely for efficiency purposes; the Game is made with passion.
Fearia
-May 23, 2026
Invaders Loop
In-game content
artaudio
This game uses generative AI in its visuals and music to provide players with the best possible experience. On the visual side, AI is particularly utilized in character and environment design.
hunterllama
-May 23, 2026
Space Fetus Attack Idle Clicker
In-game content
art
Some visual assets in this game were created with the help of generative AI tools. As a solo developer with a programming background I used AI to generate graphics. This allowed me to develop and present the game despite not having access to a dedicated graphic designer. All AI-generated content has been reviewed and integrated into the game by the developer.
Games of P
-May 23, 2026
Thunder Infinity
In-game content
art
Thunder Infinity was developed by a single person with no resources or financial support. The artwork for the project was produced by generative AI under strict artistic guidelines. In the future, if the game is well-received and sells well, a redesign by professional artists could be considered.
Enrique G. Galvez
-May 23, 2026
Paskahousu
Store/marketing
art
Store capsule and promotional artwork was created with the assistance of generative AI image tools. No AI content is generated during gameplay.
Vaara Games
-May 23, 2026
Dream&Robot
In-game content
audio
The dubbing was done using AI
PigZ
-May 23, 2026
Smoke Town
In-game content
arttext
Smoke Town utilizes artificial intelligence in the following areas: We only use AI-generated content in our game as reference material for backgrounds, which are then refined and reviewed by humans. And also for interface translations. All AI-generated content has been human-reviewed and refined for quality and technical integration.
TSRV
-May 23, 2026
Reborn Arena
Store/marketing
art
Generative AI was used exclusively to assist in creating the promotional cover art (capsule images) for the Steam store page. All in-game assets are human-crafted and contain no AI-generated content.
GameLabel Studio
-May 23, 2026
PopVibe
In-game content
artaudio
The artistic and musical resources within the game are generated by artificial intelligence.
Musixel Studio
-May 23, 2026
220 results
Missing a product? Let us know