AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: RPG
TitleDisclosureCreatorSrcReviewsAdded
琳琅商传
In-game content
text
AI was used to assist with the English localization.
花花
-Aug 12, 2026
Escape the Backrooms Bodycam
Unclear
AI-generated artifacts
VRCFORGE STUDIOS
-Aug 12, 2026
Scandinavian Cottage Survival Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork and to assist with voice-over and subtitle creation.
IORDER SRL
-Aug 12, 2026
Motel Owner Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation.
GOGAME
-Aug 12, 2026
足球经理:自走棋
In-game content
arttext
Generative AI tools were used to create some static art assets, narrative text and promotional materials included within the game. All AI-generated content has been manually reviewed, edited and adjusted by our development team to ensure compliance.
刻奇游戏
-Aug 12, 2026
Sword & Shield Simulator
In-game content
audio
All of the in-game voice-overs were created using AI.
Wildlands Interactive
12Aug 11, 2026
mythorune
Live AI
text
Pre-rendered AI Generated content was used in this game. Optionally, NPCs and Bosses can chat to you using LLMs if the host players have an ollama api instance open. If this is an issue I will remove the feature from the game.
Team Mythorune
-Aug 11, 2026
RLG:Origins
Live AI
text
RLG:Origins uses a locally operated generative AI model during play to interpret free-form player input and generate GM narration and character dialogue. AI-generated text does not establish game facts or decide outcomes. A separate deterministic rules system validates actions and controls game-state changes. Generation takes place on the player's device, and player input is not sent to an external AI service.
Stardust Factory Studio
-Aug 11, 2026
Lord of the Grind
Store/marketing
art
Steam Store Page Capsule Images are Created by AI.
Musa GUNGOR
-Aug 11, 2026
Verilight
In-game content
artaudiotextcode
Verilight incorporates generative AI as part of its development pipeline for creating draft artwork, music, text, and programming assistance. All AI-generated material is manually reviewed, edited, refined, and integrated by the developer before being included in the final game. Artwork is transformed into the game's pixel-art style, music is manually arranged and adapted for each biome, and code is reviewed and modified before implementation. The game does not generate AI content during gameplay and does not connect to external AI services.
Notter Animations
-Aug 11, 2026
Visual Novel: Boomer on a Date
In-game content
art
all the pictures are generated by artificial intelligence.
Reanim Games
-Aug 11, 2026
SAMBIRD
In-game content
audio
Some of the music in this game was created using generative AI tools. All other content — art, animation, writing and design — is made without generative AI.
Sbarb
-Aug 11, 2026
OpenSheet 3.5e SRD
In-game content
art
OpenSheet uses generative AI for optional artwork only. This is disabled by default. Pre-rendered: the decorative art that ships with the app — character portraits, race and class backgrounds, creature illustrations, interface icons and stat-panel frames — was produced with OpenAI's image models, as were the application icon and this store page's artwork. All of it is decoration, every family of it can be switched off in Settings, and a new installation shows none of it by default. Live: if you supply your own OpenAI API key, two optional features call OpenAI directly — generating a portrait for one of your characters, and generating a character concept. Both are off by default and neither does anything without a key you entered yourself. Nothing leaves your computer otherwise. No rules content is AI-generated. Every rule, statistic, feat, spell, item, monster and table comes from the published 3.5 Edition SRD source material and the PCGen data set. The app is built so the book always wins.
Arcane Systems Inc.
-Aug 11, 2026
Apocalypse Elysium
In-game content
arttext
This game uses generative AI to create visual assets, including character portraits, event CGs, and background images. All generated images were selected, adjusted, and finalized by the developer. The scenario, dialogue, game design, and system programming were created by the developer. AI translation assistance was used as part of the localization process, with the results reviewed by the developer.
megmix
-Aug 11, 2026
币圈模拟器
In-game content
arttext
The game includes AI-generated virtual price data and images.
zhdabiao
-Aug 11, 2026
Breathtoll
In-game content
art
Breathtoll includes some AI-generated content, all of it created during development. Nothing is generated live while you play. Cinematic cutscenes: the video imagery and animation are AI-generated. Creatures: the 3D creature models began as AI-generated base meshes and were hand-refined through multiple Blender passes (cleanup, retopology, and texturing) before use in the game. Store and marketing art: some capsule and store images are composed from frames of the AI-generated cutscenes. All other content is human-made, including the game code, systems, design, all writing (scripts, narration, and story), and the hand-authored card art. We hold the rights to the AI-generated content under the generating tools' commercial licenses. This disclosure reflects the current build. We are in the process of bringing on an artist for human-made renderings, and some of the AI-generated content above will be replaced with human-created work for the full launch. We will update this disclosure as that happens.
Josh Winter
-Aug 11, 2026
Junk Ark
In-game content
textaudio
AI is used only for translation and sound effects.
Burning Bone
-Aug 11, 2026
a dead astronaut in space
Unclear
artaudio
some music and images
a dead astronaut
-Aug 11, 2026
Abraxas Online
In-game content
art
Generative AI was used during development to create or assist with some pre-generated visual assets, including character, item, environment, and Steam store capsule, library, and marketing artwork. All output is selected, edited, integrated, and reviewed by the developer. No content is generated during gameplay.
Juan Micheli
-Aug 11, 2026
Spellk
In-game content
audioart
Spellk uses AI for some of it's music and art. The aim is to replace the AI elements with human made ones at some point; but that is not guaranteed.
bascorp
-Aug 11, 2026
摩登迷城
In-game content
artcode
The creative direction of GAZE IN SHADOWS was developed and controlled entirely by our team, including its 1928 setting, story, characters, case design, gameplay, and film noir-inspired visual style. Generative AI was used only as a supporting tool for early art exploration, asset refinement, and limited programming assistance. All AI-assisted content was manually reviewed, extensively revised, and finalized by our developers. AI was not involved in any core creative decisions.
BION
-Aug 11, 2026
Lowbar Legends
In-game content
artaudiotextcode
AI tools are used to assist in development, including code, writing, art, and sound effects
Idleforge Games
-Aug 11, 2026
I Transmigrated to Another World to Become the Overlord ——Stop Fighting Over Me
Live AI
text
This game adopts generative AI technology to provide players with real-time interactive text dialogue with in-game NPCs. We have set strict content filtering rules to prevent the generation of inappropriate, illegal, pornographic or violent content. Players can report improper AI outputs through Steam's built-in marking tool.
SU RAN
-Aug 11, 2026
Dark Monastery
In-game content
art
Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory
Torhonskyi Bohdan
-Aug 11, 2026
Metroidvania
In-game content
codetext
Generative AI was used during development to assist with brainstorming, coding assistance, and drafting certain written materials. All game content, gameplay implementation, testing, review, and final decisions were completed and verified by the developer before release.
David Chuks
-Aug 11, 2026
도깨비문
In-game content
artaudio
Some of the art and audio assets in Dokaebi Gate were created using generative AI tools, then processed and edited by hand before shipping. This covers equipment and item icons, some VFX textures, sound effects and background music, and a portion of the 3D enemy and environment models. Artwork used on this store page is included as well. No AI runs while you play. Nothing is generated live during gameplay, and no player input or data is sent to any AI service. Game design, code, balance, and all writing are human-authored.
NonSugar
-Aug 11, 2026
Hordebane: Last Hope
In-game content
audioart
The game's main soundtrack was created using generative AI. The game's promotional capsule artwork was also created with the assistance of generative AI. All other gameplay, programming, game design, pixel art, animations, visual effects, sound effects, UI, and game content were created by the developer.
Luparc Games
-Aug 11, 2026
Witch Go
In-game content
arttext
Some in-game art - including relic icons, character/enemy art, and background imagery - was created with the assistance of generative AI tools during development. Some written content, such as boss dialogue and relic/item flavor text, was drafted with the assistance of generative AI and then reviewed and edited by the development team before being included in the game.
2 Turn Game Dev
-Aug 11, 2026
STO:REAM AI Voice Adventure
Live AI
text
Generative artificial intelligence is used in this game for the following purposes: ・Interpretation of fluctuations in input voice instructions ・Flavor text regarding actions during the adventure
パティオ
-Aug 11, 2026
FRANKED!
In-game content
artaudio
Cover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer.
Endpaper
-Aug 11, 2026
Pollo Diavolo
In-game content
text
We use generative AI for localization support. AI is not used for in-game content or gameplay.
Red-Squirg
-Aug 11, 2026
Godheart
Dev only
codetext
AI was utilized to generate some references and provide consultations during the code development process. Additionally, AI assisted in translating and correcting grammatical errors, as English is not my native language. I wanted to lie and say I didn’t use ai at all, but my conscience wouldn't let me.
Dagmar Games
-Aug 11, 2026
Chief Bubble Officer
Live AI
art
Dynamic effects generated with AI assistance.
G-Yao
-Aug 11, 2026
守护我的大火箭
In-game content
textart
We use AI to assist with localization and to create some of the comics used for in-game tutorials.
Gugu Studio
-Aug 11, 2026
Potion Dealer
In-game content
art
Some of the Inventory images were generated using AI
Spectre17
-Aug 11, 2026
时空大世界
In-game content
arttextcode
This game was developed with the assistance of generative AI tools for certain content, including: Some visual art assets (images/textures) Some narrative and story text Programming assistance All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency.
冷漠乌鸦
-Aug 11, 2026
Outwith
In-game content
audioart
Pre-generated AI content: Character voice-over audio was generated using ElevenLabs, and the crow image used in the game's logo was generated using Google Flow. These assets are pre-generated and included in the game; no AI content is generated dynamically during gameplay.
Jeff Clark
-Aug 11, 2026
Precinct 2099
In-game content
artaudiotext
Precinct 2099 uses generative AI as a production tool. Part of the visual material (backgrounds, character art and store images) and the music were created with AI tools and then selected, edited and art-directed by hand by our team. Some of the localisation work is AI-assisted. The story, script, characters and game design are written by humans. The game does not generate any content live while you play: everything ships pre-generated with the build.
ThinkingLiteSoft
-Aug 10, 2026
Rotary Knights
In-game content
artcode
Portions of this game's artwork were created with generative AI tools under human direction, curation, and editing — including aircraft counter sprites, scene illustrations, character portraits, achievement icons, and some store/marketing images. The store trailer's narration is AI-generated voiceover. Some code was developed with AI assistance and human review. The game does not generate any content with AI while running.
ChoiceRealms
-Aug 10, 2026
GnollHack
Live AI
text
GnollHack features an optional in-game AI assistant named 'Overseer'. Overseer uses external generative AI models to provide live-generated text responses during gameplay. Players can chat with Overseer to ask questions about game mechanics and receive contextual hints based on their current game state through natural language. All AI-generated content is restricted to this live text-based chat interface.
Hyvän mielen pelit ry
48Aug 9, 2026
InFlood
In-game content
text
Generative AI tools were used as an editorial and localization assistant for some written content in the game and on the Steam store page. All such text is reviewed, revised, and approved by the development team. The game does not use generative AI at runtime.
Ilya Maslennikov
-Aug 8, 2026
Dungeon Sookuma
In-game content
arttext
Generative AI tools were used to assist in creating and refining some pre-generated visual assets, narrative text, localization, and store/marketing artwork. All AI-assisted content was reviewed, edited, and curated by Plants Game. No content is generated during gameplay, and the game does not connect to external AI services.
플랜츠게임
-Aug 8, 2026
Idle Castellan
In-game content
artcodetext
Some assets are AI generated Used AI to troubleshoot code and to translate.
mN GamiN
-Aug 8, 2026
PartyScape Chronicles
In-game content
art
AI was used to generate graphical assets.
Xonzer!
-Aug 8, 2026
Curse of the Ancient Grimoire
In-game content
art
Some code elements and visual assets in Curse of the Ancient Grimoire were created or refined with the assistance of generative AI tools, including character portraits, monster images, scene illustrations, and store capsule artwork. All AI-assisted assets were reviewed, selected, edited, and integrated by the developer. Generative AI is not used during gameplay to create dynamic content, dialogue, player-facing text, decisions, or game mechanics. Generative AI is not used during gameplay to create dynamic content, dialogue, player-facing text, decisions, or game mechanics.
Jiri Sladek
-Aug 8, 2026
Arch Rogue
In-game content
arttextcode
Arch Rogue was developed with extensive use of generative AI. Most of the game's code was written with AI assistance. The pixel-art sprites, tiles, animations, and store artwork were created with AI image-generation tools and then curated and integrated by the developer. Dialogue, quest text, and lore were AI-generated from developer-designed prompts and story structure. All AI content is created during development, not at runtime — the game does not generate any content with AI at runtime.
Matti Rita-Kasari
-Aug 8, 2026
Uncles
In-game content
artaudiocode
I used Grok CLI for coding and sprite generation. The process is very supervised (otherwise its really hard to debug) There are AI generated videos in the tutorial sections. AI was used to implement sound and music.
bittabutt
-Aug 8, 2026
客栈江湖
In-game content
art
The game UI art resources are generated using AI.
侠客很行工作室
-Aug 8, 2026
Slacker Hero
In-game content
arttext
This application uses AI tools in parts of its development process, including the creation of artwork used in the game and on the store page, the writing of the dialogue text shown by the characters, the tuning of behaviour algorithms, and the translation of the store page into multiple languages. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay.
SQOOL
-Aug 8, 2026
打工生存指南
In-game content
art
During the development process, certain 2D art assets, textures, and UI elements were generated or enhanced using generative AI tools to accelerate production. All final assets have been manually reviewed, edited, and verified by our team to ensure quality and compliance.
CMoonWorks
-Aug 8, 2026
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