AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Roguevania
TitleDisclosureCreatorSrcReviewsAdded
封魔剑魂
Store/marketing
The store page assets are AI‑assisted optimized, and they do not infringe any copyrights.
封魔剑魂
-Mar 18, 2026
沙城争霸
Store/marketing
The materials on the store page were created with AI assistance.
沙城争霸
49Mar 18, 2026
Unlimited Ammo Survivor
Unclear
art
Some images were generated by AI.
Black Star Cloud
-Mar 18, 2026
Cardborne
In-game content
audio
Music by SunoAI
Lakeborn studio
-Mar 18, 2026
云汉志YUNHANZHI
In-game content
art
Some of the materials and background images in this game were generated using artificial intelligence and manually modified.
YEZHUGAME
-Mar 18, 2026
A Dog Story
Store/marketing
art
Some cutscenes and the game title are AI-generated images.
DIG Games
-Mar 18, 2026
Dungeon Fortress : Overlord
Unclear
art
Graphic resources
Boonplay
-Mar 18, 2026
Slime Tales
In-game content
audio
The game’s soundtrack was created using Suno AI music generation tools, then reviewed and refined by our team. The final tracks are included directly in the game files and played during gameplay like a traditional soundtrack.
BK202
-Mar 18, 2026
Pattern Survivors: Bullet Hell
Dev only
codeart
Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical elements, improving the overall performance and visual quality of the project — while preserving its handcrafted style and unique artistic identity.
Airem
-Mar 18, 2026
Echoes of Undeath
In-game content
art
We utilized AI for creating the spell/skill cards images as well as the loading screen and main menu graphical art.
Walking Locker LLC
-Mar 18, 2026
Balladrion
In-game content
artaudio
Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer.
ProjectKP
-Mar 18, 2026
NO LOGIC INC.
In-game content
audioart
Game voice acting and "absurdometer" image
DarkLight Studio
-Mar 18, 2026
Hollowroot
In-game content
artaudio
AI used for art and music prototyping.
Cmrak
-Mar 18, 2026
Dark Erosion: Endless Siege
Store/marketing
art
Promotional image generated by discord
LaoLiang
16Mar 18, 2026
小骑士2黯苏旧梦
Store/marketing
art
Load images as usable promotional images created by AI authors
黑猫游戏
-Mar 18, 2026
Broken Scary Skeleton
In-game content
arttext
AI in cutscenes
GDAEON
-Mar 18, 2026
Auto Adventures
In-game content
art
Item icons are AI generated.
Zealer
-Mar 18, 2026
Skaz
Store/marketing
art
Some illustrations were created using AI
Gremushka
-Mar 18, 2026
Survivor Company
Store/marketing
art
We created some pictures for Marketing and a references for our artists come up with ideas, when the game released there will be no direct AI created images. There will be only 2D drawings of our Artists baed on AI generated references.
Steelion Studios Bilişim ve Teknoloji Üretim Pazarlama LTD. ŞTİ
-Mar 18, 2026
Snatched
In-game content
art
During our game's development, we may use AI-driven tools to support our creative processes. However, please be assured that the final game content is a testament to our team's creativity and dedication. This might include visual elements like pictures within some game environments.
GabaGoo Games®
-Mar 18, 2026
Entities
In-game content
art
d-id was used to generate the game's cutcine videos.
Danilo Willian
-Mar 18, 2026
Versus
In-game content
text
Some AI tools were used as part of the creative process to assist with brainstorming, polishing text, and improving efficiency in content creation. However, all final assets, visuals, and materials are manually reviewed, edited, and finalized by the development team to ensure original quality and consistency with the game’s vision. No, the game does not use AI to generate content or code in real time during gameplay. All gameplay logic, assets, and mechanics are fully pre-defined and designed by the development team. AI is used only for traditional gameplay elements such as enemy behavior, pathfinding, and combat decision-making. These systems are entirely pre-programmed and do not involve generative AI. The goal is to provide challenging, reactive encounters that feel dynamic and engaging for the player.
Gabriel Lopez
-Mar 18, 2026
Wild Witch
In-game content
artcode
AI-generated art was developed based on original sketches and artwork created in our studio. We used a private LLM trained exclusively on our own original artwork to iterate and experiment with various visual concepts before finalizing our artistic direction. This process allowed us to efficiently explore creative possibilities while ensuring the final art assets remained true to our unique vision and aesthetic. AI was also assistive in code and project management.
Giantmaker Studio
-Mar 18, 2026
Tower Survivor
In-game content
art
Some cutscenes and the game title are AI-generated images.
DIG Games
-Mar 18, 2026
Wild Radio Flux
In-game content
art
The game introduction has some character sprites that we re-painted with the help of AI. We created those characters with a painting software, then we improved them with an AI software, and then manually re-touched them again with a painting software. That was an experimental approach. The entire game instead, has been fully manually designed, crafted and drawn by us.
K Storm Studio Ltd
-Mar 18, 2026
Legends of Dionysos
Store/marketing
art
I only used AI for the capsule image.
TheGamingVan
13Mar 18, 2026
Source of Madness
Live AI
arttext
In Source of Madness, AI shapes the player experience by procedurally generating the Loam Lands, its monsters, and environments. Each encounter is unique, with neural-network-driven animations and behavior, ensuring that exploration, combat, and loot are always unpredictable and tailored to the player’s journey.
Carry Castle
1.3kMar 18, 2026
27 results
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