May 11, 2022
Mostly Positive (1.3k)
Indexed March 18, 2026
View on Steam

Disclosure analysis

The game uses live AI while you play

AI procedurally generates game content, including environments, monsters, and animations, shaping player experience during gameplay.

Process
AI-generated
Live AI during play
Yes
Evidence & analysis details
Evidence used
“AI shapes the player experience by procedurally generating the Loam Lands, its monsters, and environments”
“Each encounter is unique, with neural-network-driven animations and behavior”
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

In Source of Madness, AI shapes the player experience by procedurally generating the Loam Lands, its monsters, and environments. Each encounter is unique, with neural-network-driven animations and behavior, ensuring that exploration, combat, and loot are always unpredictable and tailored to the player’s journey.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,508 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Live AI during play
3.2%
795 of 25,077 disclosures with structured analysis.
Compare this group
Visual assets
76.4%
19,493 of 25,508 indexed disclosures mention this category.
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Writing or localization
27.3%
6,953 of 25,508 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Mar 18, 2026
Source last checked
Mar 18, 2026
Automatic analysis updated
Jul 10, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.