AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Satire
TitleDisclosureCreatorSrcReviewsAdded
Ant Workers Simulator
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
-Jul 8, 2026
All About Chopsticks
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
177Jul 8, 2026
A Night Duty
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
96Jul 8, 2026
Line Go Up
Store/marketing
art
I took human-made photographs, edited them by hand, then used AI to apply a consistent art style among them in batches so they all look thematically related
Daniel Cazzaniga
-Jul 8, 2026
人生之旅 The Path of Life
In-game content
artaudio
Some visuals and music assets in this game were partially generated using AI technologies.
xieyoujune
-Jul 4, 2026
DEBTMASTER
Unclear
codeart
Code and Art
Zeus
-Jun 30, 2026
Monster Smoosh
In-game content
art
Art assets have been assisted in part by AI tools.
David Lerner
-Jun 28, 2026
Labeloop
In-game content
textart
This game was made with the help of generative AI tools. During development, AI was used to help create some of the content that ships with the game — including its writing and dialogue, its English and Turkish text, and its 2D art and UI (such as icons, product sprites, achievement badges, and store images). All of this content was directed, reviewed, and curated by the developer. The game does not generate any AI content while you play, and does not connect to any AI service during gameplay.
YB Studio
-Jun 28, 2026
Service Desk Sim
text
We used advanced AI language models (Claude and Gemini) to help translate SERVICE DESK SIM into 8 languages: French, German, Spanish, Italian, Hindi, Urdu, Japanese, and English (UK). The AI handled the initial translation of all in-game text from UI menus to dialogue, story sequences, and thousands of unique support tickets. Every translation was then carefully reviewed and tested by humans to ensure quality and cultural accuracy across all languages.
ReproDev Games
-Jun 28, 2026
Beak Shot
In-game content
textcodeart
AI-assisted tools were used during development for text drafting, limited programming assistance, and the creation of certain Steam store page assets, including background imagery used in promotional materials. All gameplay systems, characters, artwork, animations, and final game content were designed, created, implemented, and curated by the development team.
Goofball Games
-Jun 15, 2026
Hostile Takeover, Inc.
In-game content
text
AI tools were used to generate some of the bulk flavor text/copy (which were human-reviewed/modified/tested). All other assets (music, sound effects, artwork, sprites, core game text, etc) were created by humans.
Aleksi White
-Jun 12, 2026
Dear President
In-game content
text
Artificial intelligence was used solely for text localization and language translations. The pixel art visuals, animations, and the original game soundtrack were created by the professional artists and composer listed in the game's 'Credits' section. Generative AI was not used at any stage of the artistic, visual, or audio production.
SN Game Studio
-Jun 12, 2026
Toxic Dating Simulator
In-game content
audioarttext
How is Generative AI used in this game? Toxic Dating Simulator utilizes cutting-edge generative AI technologies to elevate its interactive cinematic storytelling. Voice Acting (ElevenLabs): All character dialogues and Atakan's chaotic inner monologues are voiced using advanced AI-powered emotion-tagging technologies. This delivers high-fidelity voice lines capturing sarcasm, anger, or flirtatious tones with professional actor-level depth. Visuals & Animation (Kling AI): The facial expressions, eye contact, and reactive behaviors of the female characters sitting across the cafe table are generated using advanced AI video tools. Music: All context-dependent songs (electro, pop, or fantasy) playing on the post-date score screen are composed via AI tools, with all lyrics entirely written by the developer. All AI-generated content in the game consists of pre-rendered, curated, and fully copyright-compliant static assets created during development. The game does not generate any live or real-time AI content during gameplay.
Proximity Games
-Jun 9, 2026
Snake With Bird
In-game content
codetext
Coding, proofreading, and localization were done by AI. All other content was created by humans.
TakoKun Studio
-Jun 9, 2026
Censor Me Totally
In-game content
artaudiotext
We use AI tools where appropriate to streamline our workflow, specifically for pre-generating certain in-game assets such as images and music, as well as assisting with translations
IndieDacha
-Jun 9, 2026
Order Picker Simulator
In-game content
textartcode
AI was used to fix, write, format and translate Steam Store Page and in-game text to various languages; to generate sprites and textures; as coding assistant
trushkeen
-Jun 9, 2026
Keeping Up
In-game content
audioart
Music in Keeping Up is AI-assisted: tracks generated with Suno from prompts written, selected and edited by the developer. Code was written with the help of an AI coding assistant, under the developer's direction and review. Most in-game artwork (character portraits, board art, store capsules) are human-made by the project's artists. There are some placeholder AI artwork images.
Nice Try Studios
-Jun 8, 2026
Science Has Left The Chat
In-game content
art
Use Ai to help create game assets.
星辰重工StellaGames
-Jun 3, 2026
The Big Owl Night
In-game content
arttextcode
This game used generative AI tools during development to assist with the creation and iteration of some visual assets, text and code. All AI-assisted content was reviewed, edited and manually implemented by the developer. The game does not generate AI content during gameplay.
Visual Slumber Studios
-Jun 3, 2026
The Legend of Mala Tokmachka
In-game content
arttext
Some visual assets in the game were created or refined with the assistance of generative AI, and AI tools were also used to support localization.
The Current Thing
-Jun 3, 2026
PNG BATTLE
In-game content
art
AI Usage Disclosure Human-like characters are AI-generated and do not represent real individuals. Visuals and gameplay systems were developed with AI assistance. All creative decisions were made by the developer.
marimori
-Jun 3, 2026
Buerokratie Idler: Germany
In-game content
textartcode
Generative AI tools, including GPT/Codex, were used during development to create, draft, edit, and process pre-generated game content, including UI text, localization drafts, icons, interface assets, store copy, planning materials, QA materials, and code assistance. All AI-assisted content included in the game or marketing materials was reviewed, selected, edited, and integrated by the developer before publication. The game does not include live-generated AI content, AI chatbots, runtime AI generation, or in-game AI image generation.
AKM Interactive
-Jun 3, 2026
德尼之塔
In-game content
art
We begin by defining detailed character backgrounds, which are then transformed into base concept art using generative AI. Subsequently, we perform local editing, detailed repainting, and textural refinement on these images to ensure every asset meets our specific design requirements.
臨狼
-Jun 3, 2026
Sak Winik : The Appointed One
Live AI
text
This game uses generative AI to create live in-game dialogue, AI character responses, personality details, and evaluation feedback during gameplay. The generated content is text-based and is produced dynamically through an external AI API.
Bogosor Studio
-Jun 3, 2026
Escape from Planet Pan: Scam Center
In-game content
audio
The main theme song for Escape From Planet Pan features lyrics by Nob Studio and was composed using Suno AI. All other assets were created traditionally.
nob studio
-Jun 3, 2026
Vibe Idler
Store/marketing
art
Generative AI was used to generate store page design assets.
Area Denial
-May 23, 2026
Lizard Slayer
In-game content
art
The game to contain art assets generated by artificial intelligence
Gamesforfarm
-May 23, 2026
WHERE the F$CK is my BITCOIN ⁉️
Store/marketing
art
AI was used only for the logo. No in-game elements are AI-generated.
Bin Juice Games
97May 23, 2026
Don't Feed the Boss!
In-game content
artaudiocode
Sound, art, and programming logic were generated using AI tools and were subsequently hand-polished and manually adjusted.
Cinderbun
-May 23, 2026
I HATE SNAKE: Retro Phone Simulator
In-game content
audio
Generative AI was used to assist in the creation of the game's soundtrack and audio assets. All AI-generated content has been reviewed and edited to ensure it meets quality standards and does not infringe on existing copyrights.
Ivory Games
-May 23, 2026
Chickens. Chickens? Chickens!
In-game content
artaudio
Generative AI tools were used during development to assist with selected visual and audio asset concepts and production support. All final assets included in the game were reviewed, edited, and integrated by the developer to ensure they are appropriate for the game and do not knowingly include infringing content. No live AI-generated content is produced during gameplay.
Loki The Cat Studio
-May 23, 2026
Not a Trolley Problem!
In-game content
arttext
1. In-game artwork Some visual assets (e.g., character/decor sprites, UI icons) are generated with Google Gemini and OpenAI ChatGPT (image generation) and further edited, retouched, and composed by the developer in the final art pipeline. 2. Store page and marketing graphical assets Capsule art, library hero, library capsule, and promotional images are generated with Google Gemini and OpenAI ChatGPT, and further edited, retouched, and composed by the developer before upload. 3. In-game localization Text translations are AI-assisted using Anthropic Claude, with developer review for tone and accuracy. Runtime behavior: - No generative AI models are bundled with or called from the shipped game binary. - All AI-generated content is pre-rendered and baked into final assets at build time. - No user inputs are sent to any AI service during gameplay.
NEOTOLIS LLC
-May 23, 2026
Mostly Delivered
Store/marketing
codetextart
Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text), with direction, editing, and curation by the developer. All game design and creative decisions are human-made.
Could Be Worse Games
-May 23, 2026
Exit Liquidity
In-game content
textart
I use generative AI tools as a solo developer to enhance the game's scope and immersion. Specifically: Narrative: I use AI to help brainstorm and draft initial versions of the large volume of news articles, newsletters, and in-game messages. This ensures a diverse and reactive 'living market' feel. All AI-assisted text is manually reviewed and edited by me. Visual Assets: Some 2D background elements, icons, and character portraits are generated with the help of AI tools to achieve a consistent 1980s aesthetic. My goal is to use these technologies to deliver a deeper, more systemic simulation than would otherwise be possible for a one-person studio.
Nordfoundry
-May 23, 2026
Carpet Hero: Jet Hunter
In-game content
art
Some background image assets in this game are generated using artificial intelligence and then further modified and refined by the development team. All other assets and content within the game are created without the use of AI-generated material.
SKG Games
-May 23, 2026
神祇Pantheon
In-game content
art
Some background art in Pantheon is AI-assisted. The characters, story, and all core creative elements are original. Due to limited funds, AI backgrounds are used for now. With future income, they will be gradually replaced with hand-drawn art. Thank you for your understanding and support.
团团的小窝
-May 23, 2026
Chaebol Chaos
In-game content
art
Some of the 2D artwork in Chaebol Chaos — including character portraits and certain environment illustrations — was created with the assistance of generative AI image tools during development. Every AI-generated asset was reviewed, edited, and approved by our team before being included in the game. No generative AI is used at runtime; the game ships as a static offline experience with no network-dependent content generation.
Maksim Nosov
-May 23, 2026
䁛𩲏模拟器——你身边的鬼故事合集
In-game content
codearttext
Code, images, and text content are generated with AI assistance.
整个好活
-May 23, 2026
The Last of RAM
In-game content
arttext
AI tools were used in the creation of some visual assets (such as images and banners) and to assist with partial text translations.
Warkuda
-May 23, 2026
Prison Glow
In-game content
textart
Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context.
KromiXX
-May 23, 2026
CrazyLobster
Store/marketing
art
The store's promotional page uses images generated by Tencent Yuanbao as material.
Shenzhen Yiling Industrial Design Center
-May 23, 2026
Orpheus: Echo of Hades
In-game content
art
Artificial intelligence was used for the visual component of the game.
LumiXL
-May 23, 2026
Don Quijote
Unclear
The game has been PROUDLY maded using AI tools
Rubén Prende
-May 23, 2026
Tech Survivor
Store/marketing
codeart
The pixelated images and logo for the steam capsules were generated with AI. I also used coding-agents to assist with coding. ALL assets, art, text, etc. in game are completely handcrafted without use of AI.
North Folk Studios
-May 23, 2026
Agraria
In-game content
artaudio
Agraria is a solo-developed project, and we're upfront that we used Ai as part of our workflow. AI tools were used as part of the production process for some art assets, music, and code assistance, with human design, creation, direction, editing, integration, and final implementation throughout. If that’s a deal-breaker for you, we totally understand!
Possibly Huge
-May 23, 2026
Office Leveling
In-game content
artaudio
Some music and graphic assets were created using generative AI and have been reviewed and edited by our team.
DiceNook
-May 23, 2026
The Rule of Adult
In-game content
textartaudio
The game features a multilingual system, with some languages ​​processed using AI. Some UI elements and game scene components were designed with AI assistance. Game plugin code was processed using AI. Some game music, sound effects, and trailer music were also processed using AI.
HaiBin Studio
-May 23, 2026
쌀먹의 시대
In-game content
audiocode
Several background musics, sound effects and scripts of this game have been produced by AI
PIXUS
-May 23, 2026
9 MINUTES AND 59 SECONDS TO HEAVEN
Live AI
textart
God is not scripted. Every conversation is generated in real time by Claude, Anthropic's large language model — the same technology behind some of the most advanced AI assistants in the world. No two playthroughs are ever the same. All AI interactions are governed by Anthropic's strict safety guidelines and an additional in-game moderation layer. Visual elements crafted with generative tools.
Fake Carbonara
-May 23, 2026
Double Dealers
In-game content
text
Generative AI tools were used solely to assist with localization and translation processes. All translated content was reviewed and edited by the development team before being implemented in the game. The game does not use live AI-generated content during gameplay.
Miklagard Studios
-May 23, 2026
199 results
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