AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Snow
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Stick Picker Simulator In-game content textart | Some of the games text was drafted with the assistance of generative AI and then edited by hand by developers before inclusion.
The game's audio is procedurally synthesized in-engine (algorithmic DSP) and layered with real & recorded audio by the developers. not produced by a generative AI model.
Some of the games 3D model primitive shapes were drafted with the assistance of generative AI, but finalized by hand. | Some Assembly Games | - | Jul 2, 2026 | |
Pluck Em! Dev only artcode | Assets and most of the coding was done through AI tools | Hidden Spark Games | - | Jun 28, 2026 | |
SnowFlow In-game content audio | SnowFlow uses generative AI for some voice-over content. All generated content was reviewed and curated by the developers. | TheStyleMachine | - | Jun 28, 2026 | |
By My Side In-game content artaudiotext | By My Side is developed by a small independent studio, and we use generative AI as part of our content pipeline:
- 3D models — many in-game models (crops, props, buildings, devices and characters) are generated with Meshy AI, then adjusted, scaled and integrated by hand.
- Music & sound — parts of the soundtrack and sound effects are created with AI audio tools and curated by us.
- Localization — translations are drafted with AI assistance and reviewed before release.
All AI-generated content is reviewed, edited and curated by the developer before it ships. No generative AI runs live during gameplay — everything is pre-generated and fixed. | OverLKD Studio | - | Jun 27, 2026 | |
Mount Lomyst In-game content text | Generative AI was used to assist with translation of the store page. The final text was reviewed and edited by the developer. | HIKO GAME | - | Jun 12, 2026 | |
The Black Ice In-game content audio | AI was used to develop some of the musical compositions. | RED CRAB GAMES | 135 | Jun 12, 2026 | |
Gaelco Sports Collection (QUByte Classics) Store/marketing art | Use of A.I. generative approach to modernize the original promotional images for the games. | QUByte Interactive | - | Jun 8, 2026 | |
Penguin Weapons In-game content artaudio | Some images and audio assets in this game were created with the assistance of AI tools and further edited by the developer. | UNIQAZI | - | Jun 7, 2026 | |
Relax Puzzle In-game content artcode | Generative AI was used in the development of Relax Puzzle as an assistive tool to help create some of our art assets and assist with programming logic. The AI served as a supporting utility to enhance our creative workflow and development efficiency. All content generated through these tools was carefully reviewed, refined, and integrated by our team to ensure the quality and consistency of your gaming experience. | Happy Plus | - | Jun 7, 2026 | |
Snowball Party In-game content artaudio | Some assets in this work are AI-generated:
Store page: Store promotional images, library promotional images, library homepage image.
Game itself: Some 3D models, background music, sound effects. | Game_Artisan | - | Jun 3, 2026 | |
Frozen Christmas Magic ; Santa’s Hidden Village Store/marketing art | Some visual assets and promotional materials for Frozen Christmas Magic: Santa’s Hidden Village were created with the assistance of generative AI tools, then manually directed, selected, edited and integrated by the developer as part of the game’s artistic production pipeline.
No real-time generative AI is used during gameplay. | Rivardus | - | Jun 3, 2026 | |
EverestBaseCamp Store/marketing art | Generative AI was used during development to assist with some visual concept art, store page images, and marketing assets. All AI-assisted content is manually reviewed, edited, and curated by the developer. The game does not include real-time generative AI content. | darkrio Studio | - | May 23, 2026 | |
White Signal In-game content art | Visual assets used in this game were created with the assistance of generative AI and were curated, edited, and integrated by the developer. | Frenari | - | May 23, 2026 | |
Penguin Rescue Run In-game content art | Generative AI was used in the creation of promotional store page artwork, achievement icons, and the game icon. No gameplay content, code, or game mechanics were generated using AI. AI is also not used to make decisions, generate real-time content, or display content within the game. | THE GAMING WORLD | - | May 23, 2026 | |
Call of Toys: Tower Defense Store/marketing art | AI-generated images from the Steam store (3D version of the game's 2D creatures) | Bakart Games - Rômulo | - | May 23, 2026 | |
Winter Panda Store/marketing art | Our Production Partners:
- Engineered by Reupped Technologies LLC
- Original Character Design & Creative Direction by Winter Desktops
- Animation Production by Kiran Graphix & 3D Studio
Winter Panda itself is not AI-generated, AI-powered, or AI-assisted gameplay software. The application functionality, desktop companion systems, and behavioural interactions were manually designed and developed.
Some promotional and Steam store marketing materials, including selected artwork and trailers, were partially created or enhanced using generative AI-assisted creative tools. | Winter Desktops | - | May 23, 2026 | |
Snowplow Therapy In-game content artaudio | Generative artificial intelligence was used during the development of this game to create some of the visual art, as well as some of the music and sound effects. AI-generated assets were reviewed/edited/finalized by a human before release. | Lunibuli | - | May 23, 2026 | |
Shadows of Gothenburg Dev only | AI tools were used in a limited capacity to help speed up parts of the development process, with all content later refined and integrated into the final game. | Ratkiw Studio | - | May 23, 2026 | |
SlidefyingBadaBoom Penguin through a Slipstream: Rise of the Penguins 3 In-game content | The game uses ai for some assets in the game. | Bill Woo | - | May 23, 2026 | |
World End Dystopia In-game content artaudio | The in-game graphics and sound are generated by AI and then modified and adjusted by creators before being used.
In World End Dystopia, AI technology is used as a supplementary tool in certain parts of the production process. AI supports tasks such as prototyping, comparison, and organization, while the worldbuilding, narrative, game design, and all final expressions and decisions are created entirely by human hands.
Just as the AI “EDEN” depicted in the game exists to support human choice, AI in the real-world development process is likewise limited to an assistive role—supporting human understanding and judgment rather than replacing creativity or decision-making. | GRAVITY GAME ARISE Co., Ltd. | - | May 23, 2026 | |
雪女ちゃんチェッカー Store/marketing art | Some illustrations on the store page were created using AI. | Cockroach Studio | - | Mar 18, 2026 | |
Jingle Blocks art | Only a few placeholder asset for now to be able to upload the steam page and demo, but the whole game is hand made in pixel art | Florent Baris | - | Mar 18, 2026 | |
The Winter Adventurer In-game content art | AI assisted with artistic creation, for example the background and characters. | Menace Gaming Studios | - | Mar 18, 2026 | |
The Tram In-game content textaudio | localization, some sounds | TGR Group | - | Mar 18, 2026 | |
Hidden Horizons: Christmas Tour Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Arctic Farmer Life Simulator Store/marketing art | Used AI to create the capsules for the game's store page. | One Slice of Pizza Games | - | Mar 18, 2026 | |
Frostveil: The Last Winter In-game content art | As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes:
Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia.
Character Portraits: All visual representations of the villagers and historical figures.
UI & Icons: The majority of the user interface elements, icons, and parchment-style menus.
Concept Art: All marketing materials and store page assets.
We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio. | Alabarda Gaming | - | Mar 18, 2026 | |
Memories Loaming In-game content artaudiotextcode | See the description for an extended discussion about the tools used to produce this game.
AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude. | Snowy Plover Games | - | Mar 18, 2026 | |
Spibee In-game content audio | Background music is AI-generated. | QZ Studios | 39 | Mar 18, 2026 | |
Sheep Way In-game content art | AI was used to assist in the creation of graphics | PALINI | - | Mar 18, 2026 | |
SWOM Dev only codeart | I am a solo developer creating this game entirely on my own with a zero budget. Honestly, without AI tools, I would have burned out making a project of this scale. Without them, it would have taken 15 years to reach Early Access.
I want to be transparent about my process: I rarely use AI-based tools, mostly for routine tasks, but I manually refine everything in the end. The workflow is always: My Work → AI → My Work.
In all other cases, I do not use AI. And there is absolutely no "vibe coding"—I write every line of code myself. | WoFo | - | Mar 18, 2026 | |
FruitFall Catcher In-game content audio | The gameplay background music is AI Generated. | JeanDevsito | - | Mar 18, 2026 | |
Noelle Live AI audio | There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Dzyun Battle 2026 In-game content artaudiotext | AI was used for marketing materials, translations and some in-game models, textures and sounds. | Just Making Games | - | Mar 18, 2026 | |
Christmas Fables: Nutcracker's Tale Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Epic Game Maker Store/marketing art | AI is not used in the game, only for marketing materials | Electricpunch | - | Mar 18, 2026 | |
Arctic Digger TCG Collection Prologue Store/marketing art | Some store page images were created with the help of AI. Our game artist uses AI tools as part of the design process to speed up and enhance creativity. | ToD Game Studio | 28 | Mar 18, 2026 | |
Oxygen Train In-game content artaudio | OxyRail contains a vast amount of content, with over 516 obtainable items currently available and many more planned for future updates. AI-generated content represents only a very small portion of the game. Due to the large number of items, we use AI-assisted tools in the creation of some item icons, certain background music tracks, and a very small number of visual assets to improve consistency and controllability during content production.
All AI-assisted content is carefully reviewed, adjusted, and further refined by hand to ensure it meets the artistic and design standards of the game.
We will continue to improve the game and gradually replace existing AI-assisted content with manually created assets whenever possible, increasing the proportion of original content over time. | OxygenTech Limited | 602 | Mar 18, 2026 | |
The Caretaker’s Lease In-game content audioart | Some voiceovers and select images in this game were created using AI-assisted tools, such as ElevenLabs for voice acting and other image-generation tools during development. All AI-generated content was produced before release and is fully pre-rendered — no generative AI runs in real time during gameplay. All content is fixed in the shipped build and reviewed to comply with copyright and content guidelines. | Invisible Ghost Studios LLC | - | Mar 18, 2026 | |
White Noise: Ghost Signal Unclear art | AI was used in the development process to create graphics. | AliceoffGame | - | Mar 18, 2026 | |
Legendary Tomb digger In-game content art | Some art pictures were generated by AI first, but then modified by our art team. | Tide Studio | - | Mar 18, 2026 | |
Crime Screen: Detective Cases In-game content artcode | Artificial Intelligence partly helps us write game code and generate some images for the game. | Betstar Interactive | - | Mar 18, 2026 | |
POJANGMACHA : Korean Street Food Management Simulator In-game content artaudio | Some in-game UI, images, and audio were created using AI-generated content. | AnomalyGuys | 194 | Mar 18, 2026 | |
Tiny Legends In-game content arttextcode | Our game uses AI primarily to support functions that would traditionally require a larger development team. Due to our limited resources, we integrated AI tools to streamline content generation and support game balancing. | Yexdi | - | Mar 18, 2026 | |
Santa Pianus Store/marketing art | The photo from the game, which is used as the main image for the game, has been improved using a neural network. | SERLO | - | Mar 18, 2026 | |
Beyond Faded Voices In-game content art | Cat-turret models in Tower Defence mission | Alexoid Studio | - | Mar 18, 2026 | |
Breakfall In-game content art | The 2D avatar textures may contain AI generated content. | Dominik Geuer | - | Mar 18, 2026 | |
A Game About Penguins: First Catch In-game content artcode | During development, we use AI-assisted tools in a limited and transparent way. These tools may help us with coding support, minor visual stylization, and creating quick promotional or icon-style variations based on assets we made ourselves. In all cases, the final game reflects the work, creative direction, and decisions of our own development team. | CO's Entertainment | - | Mar 18, 2026 | |
TheBlessingOfAiron In-game content art | Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards. | BakerTheGameMaker | - | Mar 18, 2026 | |
Skilander general | Some of the assets in the game are not generated with an AI. | Hackers Media Industries® | 64 | Mar 18, 2026 |
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