January 1, 2027
Indexed March 18, 2026
View on Steam

Disclosure Analysis

AI tools assisted with code, bug fixing, asset creation, and audio/text processing, with some AI-generated assets included in the final game.

Where AI appears
AI-made content in the game
Development workflow
Code help Debugging Asset processing
Content mentioned
Art Audio Writing Code
Method disclosed
Assisted work Generated content Edited content
Evidence

Claude and Claude Code for assisting with implementing complex systems and bug fixing

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

See the description for an extended discussion about the tools used to produce this game. AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude.

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Disclosure History

AI tools were used throughout development, including limited use for 3D models and sound effects, portions of 2D artwork, code assistance, and editing some narrative passages.

See the description for an extended discussion about the tools used to produce this game. AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude.