AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Spelling
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Words are Hard artaudiotext | I'm a solo developer. Without AI tools, this game would not exist — the art, music, and copy would have been unaffordabl... | AcornHunter Games | - | May 23, 2026 | |
MUTS NO TYPO audio | This game uses generative AI tools during development. All voice-over audio is generated using AI tools. The game does n... | Half-Baked Cake | - | May 23, 2026 | |
Wordrix codeart | Generative Artificial Intelligence was used to assist in the development of this game, including support with aspects of... | Tactical Codeworks | - | May 23, 2026 | |
RETRIEVAL artcode | The developer utilized AI tools to assist in the development process. AI was used to help generate concept art, some min... | Ricky Chan | - | May 23, 2026 | |
云游VR audioart | Some of the music was generated using AI. A portion of the promotional video was generated by AI. | YY | - | May 23, 2026 | |
XiaoLuo's English War art | Some cutscene images were generated with AI . | LUO WENJUN | - | May 23, 2026 | |
Word Space Blaster art | Word Space Blaster uses pre-rendered AI Art and Animations. | a|REA Software | - | May 23, 2026 | |
Fluendora: The realm of scribes art | In some cases we use image generative AI to help us create or edit some UI elements (e.g. frames, bot avatar images). | Lizzrik games | - | May 23, 2026 | |
BEAT SPELLER!! code | プログラミングに一部AIエージェントを使用しています。 | BEAT SPELLER!! 制作委員会 | - | May 23, 2026 | |
TYPER3000 artcode | We have used AI primarily for image generation and for optimizing the network system in Typer3000. AI-driven image gener... | ALBATROS | - | May 23, 2026 | |
Word Charades art | This game uses generative AI only to create some 2D visual assets (e.g. key art, logos, achievement icons and other mark... | Howard Greenspan | - | May 23, 2026 | |
wordban art | We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system.... | Beibi Technology Co., Ltd. | - | May 23, 2026 | |
NO WAY OUT:Prison art | Some visual assets in the game and store page were created using generative AI and then edited and integrated by the dev... | Co's Studios | - | Mar 18, 2026 | |
KritterRun audioart | We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing conte... | KritterRun LLC | - | Mar 18, 2026 | |
Interactive Language-Learning Novel: Interview with Emma artaudiotext | AI was used in the application to create illustrations, voiceovers, translations, and musical accompaniment. All materia... | Polina Grigoreva | - | Mar 18, 2026 | |
Who Wants To Be A Billionaire general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | Jasper Labs | - | Mar 18, 2026 | |
BeatWordz art | AI tools supported our character concept phase and helped speed up asset development. | Bavovna Games | - | Mar 18, 2026 | |
Categories artaudio | This game uses AI for Artworks and other Forms of Visual content, aswell as AI content for Soundwork. | Jonas Hörner | - | Mar 18, 2026 | |
Idiom Royale text | Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate word... | NyxWorks | 85 | Mar 18, 2026 | |
Raisin Wordsearch art | The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI too... | RaisinRiot | - | Mar 18, 2026 | |
WordMaxed artaudio | AI was used for background textures and background audio and store page capsules and trailers. | Flexibendi LLC | - | Mar 18, 2026 | |
Silent Ward: Forever Lost art | Some images are generated by AI. | 月下辉煌 | - | Mar 18, 2026 | |
Memory King artaudio | Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations. | Koma | - | Mar 18, 2026 | |
They Shall Not Loop art | As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn ar... | Elite Gorgon Games | - | Mar 18, 2026 | |
Tome transform art | AI-generated images were used. | Michael Feng | - | Mar 18, 2026 | |
WonderLang English art | AI generated images have been used as reference images. All generated images have been either very heavily modified or f... | bair games | - | Mar 18, 2026 | |
VerbMeister art | Design of backgrounds was AI-assisted | Alpen Adria Forge | - | Mar 18, 2026 | |
Sketch Royale - Draw Something text | Our game uses light AI systems to enhance the fun — not to replace creativity. In Sketch Royale, players are the true a... | Tinny Studios | - | Mar 18, 2026 | |
这是谐音梗 art | Some of the hint illustrations are AI-generated. | Find the Lamp Games | - | Mar 18, 2026 | |
Typing Ascension art | AI is used to create marketing material for this game | Simen Sollihøgda | - | Mar 18, 2026 | |
STEPPE RIDER audioart | Game intro, music, promo art and minor assets (particle effects/small icons) are AI generated | Committee for Language Policy of the Ministry of Science and Higher Education of the Republic of Kazakhstan | 54 | Mar 18, 2026 | |
WonderLang Mandarin Chinese art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on marke... | bair games | - | Mar 18, 2026 | |
Typing Challenge art | The Steam achievement icons were generated using AI technology. | 3bro Games | - | Mar 18, 2026 | |
Seaman art | AI is used to generate marketing materials | Simen Sollihøgda | - | Mar 18, 2026 | |
Hangman Pro art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
TickWords audioart | No AI was used for in-game graphics or music. This work is the product of human endeavor. In the game, AI tools assiste... | Reasonetix | - | Mar 18, 2026 | |
热血单词 LexiRogue art | 部分商店宣传图片使用AI生成 成就图片使用AI生成 | LaoWangDev | 22 | Mar 18, 2026 | |
Word Chain Dungeon codetext | We use AI for coding, translation, and word filtering. | Ota Mato | - | Mar 18, 2026 | |
Homeless Life Simulator art | AI was used for some store and promotional visuals. All in-game content and final gameplay visuals were created by Baham... | Bahamut Games | 20 | Mar 18, 2026 | |
OneMore text | AI is used to generate false definitions for words in real time for this game. It is not used to generate any visual or ... | Imaginary Component | - | Mar 18, 2026 | |
Japanese Fun - J64 art | We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters... | Space 64 | 22 | Mar 18, 2026 | |
Nippon Dojo art | Characters and Environments renders in Ai. | Game Over Productions Inc. | - | Mar 18, 2026 | |
Type Her to Sleep text | This game utilizes machine translation for localization. | SkilZent | - | Mar 18, 2026 | |
WonderLang Polyglot art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on marke... | bair games | 23 | Mar 18, 2026 | |
Dragon Riddler art | Some visuals are based on generative‑AI graphics, carefully edited by hand to maintain coherent artistic integrity. | SandorHQ | - | Mar 18, 2026 | |
WonderLang Japanese art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on marke... | bair games | - | Mar 18, 2026 | |
WonderLang Italian art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on marke... | bair games | - | Mar 18, 2026 | |
WonderLang Portuguese art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on marke... | bair games | - | Mar 18, 2026 | |
Love Letters: First Bloom art | A part of the backgrounds and scenes. Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
WonderLang German art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on marke... | bair games | 11 | Mar 18, 2026 |
71 results
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