Disclosure analysis
AI content is included in the game
AI was used for image generation of in-game visual assets and network optimization, with no disclosed runtime AI features.
- Process
- AI-generated and AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“AI-driven image generation allowed us to rapidly create and iterate visual assets such as backgrounds, interface elements, and stylistic variations”
“used AI to support the setup and optimization of the multiplayer network architecture”
- Development workflow
- Dev workflow
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
We have used AI primarily for image generation and for optimizing the network system in Typer3000. AI-driven image generation allowed us to rapidly create and iterate visual assets such as backgrounds, interface elements, and stylistic variations, ensuring a consistent and scalable visual design. In addition, we have used AI to support the setup and optimization of the multiplayer network architecture. It helped us refine data transmission strategies, reduce latency, and improve synchronization of player inputs, resulting in a smooth and responsive real-time gameplay experience.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,631 of 24,946 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
-
Call of Duty®
In-game content artOur team uses generative AI tools to help develop some in game assets.
-
Stellaris
In-game content art audio textWe employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a m…
-
World of Warships
In-game content artGenerative AI is used only during development for minor, replaceable elements like textures or icons. All core assets are created entirely by Wargaming’s artists and developers.
-
My Summer Car
In-game content artThere are some AI generated paintings found inside the main house.
Source and record
- First indexed
- May 23, 2026
- Source last checked
- Jun 8, 2026
- Automatic analysis updated
- Jul 6, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.