AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Tactical RPG
TitleDisclosureCreatorSrcReviewsAdded
Severwood
In-game content
artcode
Severwood uses generative AI as part of its development. Many visual assets — including character art, backgrounds, and card illustrations — were created with the assistance of AI image-generation tools, then selected, edited, and assembled by the developer to fit the game's art direction. Some code was written with AI assistance, directed and reviewed by the developer. Game design, writing, planning, and systems are created and directed by the human developer. No AI-generated content is produced live during gameplay; all assets are fixed and were finalized during development.
Eeriecast
-Jul 13, 2026
Echoes Of Formation
art
This game utilizes artificial intelligence (AI) tools to assist in generating some of the promotional materials on the store page, as well as certain in-game visual assets
Nanjing Shangxiangyujiu Network Technology Co., Ltd.
-Jul 13, 2026
這個觸手…是我的…隊友!?
In-game content
arttext
1. Some character art utilizes hand-drawn original sketches and designs, with AI used for coloring and lighting effects. 2. Background illustrations are AI-generated and then manually refined. 3. The script is AI-generated, with manual editing and content additions. 4. For languages ​​other than Traditional Chinese, AI translation is used, followed by manual proofreading of terminology and content.
Evin
-Jul 13, 2026
NOSTRA
In-game content
artaudio
Some non-gameplay assets in this game (backgrounds, environment and concept art) were created using AI-assisted workflows, specifically: Runecraft AI (in-house workflow), Higgsfield and Pixellabs (select assets). The game's music is produced through studio recordings with live-played instruments; Suno is used supplementarily for optimizations and atmospheric additions. The majority of all game content (characters, sprites and core assets) is hand-crafted; AI is a supplementary tool in the production process. The shipped game does not generate any content at runtime via AI.
Runecraft Studios
-Jul 11, 2026
Fantasy Waifu Collector
In-game content
textaudio
AI has been used to translate Localization to different languages. While best effort has been made to human-review, the translations may differ from native quality. AI has been used to generate SFX files.
SyKoHPaTh
-Jul 10, 2026
Arcflame Frontiers
In-game content
artaudiotext
During production we use generative AI in one narrow way: internal placeholders. Rough concept sketches and scratch voice lines hold a spot while the real assets are being made. Every placeholder is flagged in-engine, and none of it ships in the game players buy — the release version contains no generative AI content. Testers in early builds may spot flagged placeholders; that's what the flags are for. All art, writing, and voice work in the finished game is made by people. We know even placeholder use is a fair thing to question, so where we do use these tools, we aim for ones that license their training data and compensate the creators behind it.
Codename Red Studio
-Jul 8, 2026
Thousand Ward
In-game content
art
Thousand Ward uses generative AI as part of the development pipeline to help create and refine some visual assets, including promotional artwork, background illustrations, event imagery, and supporting art concepts. Gameplay systems, balance, progression, and player-facing game design are authored and reviewed by the development team.
Veles Labs
-Jul 8, 2026
Meridian
In-game content
artaudiotextcode
AI was used to generate code, art, music and text.
Turn Based Hedgehog
-Jul 7, 2026
2point-1592
In-game content
artaudio
Some art, music, and 3D assets in this game were created with the help of generative AI tools. Every AI-generated asset was carefully reviewed, refined, and hand-curated by the developer to fit the game's art direction and tone. The game does not use any live-generated (runtime) AI content.
bong24studio
-Jul 7, 2026
Thorny Times
In-game content
art
Some visual assets, including characters, environments, objects, and backgrounds, were produced with the help of generative AI tools during development, then curated, edited, cleaned up, and integrated manually under human art direction to achieve a consistent visual style.
Aterdux Entertainment™
-Jul 7, 2026
Erevael
In-game content
arttextcode
Erevael is made by a solo developer who uses generative AI as part of the development process. The following player-facing content is created with AI and reviewed by the developer before release: - Visual art, including assets used in the procedurally generated world. - Localization: translations are machine-generated and have not yet been professionally reviewed. Music and sound effects are sourced from licensed, human-made libraries and are not AI-generated. AI coding assistants are also used during development. The AI-generated art is a starting point. If the game finds an audience, the plan is to replace it with work from human artists in a free update for everyone, while keeping the original art available as an optional mod.
DAB Vibe Gaming
-Jul 7, 2026
Weaposy
In-game content
art
AI Generated Content Disclosure Pre-generated AI: "Artificial intelligence tools were utilized during the development process to generate initial 3D character assets and models. Following the generation, our development team extensively refined the textures, customized the coloring, and completely performed the rigging and weight painting manually."
Arnon S.
-Jul 5, 2026
Sanslo:Spin of the Three Kingdoms
In-game content
artaudio
This game contains pre-generated AI-assisted content, including some character artwork, visual assets, and audio. All AI-generated content has been reviewed, edited, and integrated into the game by the developer.
Studio Huewel
-Jul 4, 2026
Italia 1915–1918 : Great War Logistics
In-game content
artaudio
Generative artificial intelligence was employed during pre-production and development to create concept art, historical background illustrations, and compose the soundtrack. Additionally, AI was used to generate initial base meshes for select 3D models, which were then fully refined, textured, and optimized manually by the development team.
Carrot Game Studio
-Jul 4, 2026
Edge of the Blade | 칼 끝에 서서
In-game content
artcode
Generative AI was used as an assistive tool in the development of this game. It was used to help create some in-game icon images and to assist with programming code.
NINEHECTARE
-Jul 4, 2026
Warrior Spirits
In-game content
art
AI-assisted tools were used to help create some visual assets. All generated content was reviewed and integrated by the developer.
Reignite Games
-Jul 3, 2026
须弥仙业
In-game content
artaudio
Some of the artwork and animations in this work were created using AI tools. Some of the music in this work was created using AI tools.
太白阙猫
-Jul 3, 2026
Debris Zone
In-game content
arttext
Localization, images and some 3d models
TWARE
-Jul 2, 2026
Corefall: Idle Dungeon RPG
In-game content
artcode
I used AI to help review code and check for any bugs. Also a few small pieces of art that will be changed/updated by release while we get artists commissioned.
IdleGear
-Jul 2, 2026
RobotAssembly
In-game content
artaudiotext
It was partially used for depicting space backgrounds, BGM performance, multilingual translation, and metal light source effects.
ONEKICK CO.,LTD.
-Jul 2, 2026
Football Boardroom
In-game content
art
This game contains some pre-generated AI-created artwork. AI-assisted images are used for certain visual assets, such as event illustrations (for example, cup draw graphics), news imagery, and other decorative artwork. These images are pre-generated during development and are not created dynamically during gameplay. All gameplay, mechanics, and player decisions are authored by the developer.
TheHydraFlash
-Jul 1, 2026
Luck & Tactics
In-game content
arttext
Some visual assets in the game (such as background elements and sprites) were created with the assistance of generative AI tools. Some localizations were produced using AI-assisted translation. AI tools may also be used for some promotional and store page materials.
Frostbyte Forge
-Jul 1, 2026
Wildborn Football Cup
In-game content
artaudio
Some pre-generated visual and audio assets were created or assisted with generative AI tools and then selected, edited, integrated, and reviewed by the developer. The game does not use live generative AI to create content during gameplay.
Wildborn Studios
-Jun 30, 2026
My City
In-game content
artaudio
All Pictures are Ai generatet. All Voices are Ai generatet.
Robert Schiendorfer
-Jun 30, 2026
Fantasyforyou
In-game content
art
Some game artwork and visual assets were created with the assistance of generative AI tools during development.
GNISoft Co.,Ltd.
-Jun 30, 2026
女神:守護之約(Norn Saber : The Guardian's Oath)
In-game content
art
本次部分角色視覺更新,依然由遊戲美術團隊負責整體風格設計與監修,部分製作流程導入輔助工具,以協助草圖發想與細節製作,而最終成品皆由美術團隊逐一修正與確認。我們始終重視角色原有的魅力與系列累積的美術風格,希望在保留大家熟悉情感的同時,透過新的表現手法,為玩家帶來更豐富、更細膩的視覺體驗。
Chinesegamer
-Jun 30, 2026
King's Bounty: The Legend
Store/marketing
art
Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI.
Katauri Interactive
976Jun 29, 2026
Crim Ludus
In-game content
artaudiocode
The game currently relies on AI for some UI Art Assets, programming, and sound effects.
Hawk Vision Games LLC
-Jun 28, 2026
Arcadia Unbound
Live AI
text
Arcadia Unbound does not use AI-generated artwork, music, sound effects, voice acting, story content, quests, localization, or character dialogue. Arcadia Unbound uses a locally running language model as part of the AURA Framework to interpret player speech during specific conversation sequences. The model analyzes player intent and conversational context, and then selects from developer-authored dialogue responses and narrative outcomes. All artwork, music, voice acting, story content, character dialogue, and gameplay content presented to players are created and curated by the development team and performed by professional voice actors where applicable. No AI system generates any type of dialogue, story events, artwork, audio, or player-facing content.
Immersion Games Inc.
-Jun 28, 2026
Immortal Sect Guardian
In-game content
artaudiotextcode
Generative AI was used during development to assist with creating some art assets, music, sound effects, gameplay prototypes, text, and code iteration. All AI-generated content used in the game has been manually reviewed, edited, integrated, and tested before inclusion.
Programmer Xiaohui
-Jun 28, 2026
Sammuneet Revontulet
In-game content
artaudiotext
The Darkened Northern Lights uses generative AI to help create some of the content that ships with the game: Artwork: many of the game's pixel-art characters and graphics were made with the help of an AI art tool. Sound: some of the game's audio was created with the help of AI. Text and localization: parts of the game's text and its Finnish and English translations were produced with the help of AI. All of this content was reviewed by the developer and is fixed - it does not change while you play. The game does not generate any content live during gameplay. An optional feature that generates extra storybook tales may be added in a future update; if so, this notice will be updated.
Joni Honkanen
-Jun 28, 2026
Mirror of Destiny
In-game content
art
Some art assets were created with the assistance of AI tools. All final assets were created, edited, refined, and integrated with human involvement.
Fandoor Studio
-Jun 28, 2026
Throne of Trials
In-game content
artaudiotextcode
This game utilizes generative AI tools to assist in the creation of various assets, including: Artwork (Character portraits, backgrounds, and some UI elements) Sound (Background music and sound effects) Text (Drafting dialogue and assisting in localization) AI was also used to assist in programming and debugging. All AI-generated assets have been carefully selected, refined, and polished by the developer to ensure a high-quality experience.
AtuRPG
-Jun 28, 2026
绿茵少女
In-game content
artaudio
All images and sounds in the game are generated by AI.
MYSTERY CROWN
-Jun 28, 2026
Multi-Tactics: 豊葦原星記 -蒸気の章-
In-game content
artaudiocode
This game uses generative AI tools during development to create or assist with some pre-generated content. This includes code assistance, visual asset creation, and music creation. Generative AI tools are used to assist with programming during development, to create or assist with character artwork, background artwork, store page graphics, Steam community assets, and marketing materials, and to create or assist with background music. AI-assisted assets and code are reviewed, edited, and integrated by the developer before release. The game does not use generative AI to generate real-time content during gameplay, and players do not directly interact with a generative AI system. The “combat AI” described in the game is a gameplay system that controls enemy behavior and tactical decision-making. It is not generative AI.
Mottie Mortimer Game Studio
-Jun 28, 2026
Ashen Crown
In-game content
artaudiocode
Ashen Crown was built almost entirely with the help of generative AI. The game's code was written through conversation with an AI assistant (Claude), with me directing, correcting, testing, and deciding what the game should be. All in-game visuals are drawn in code rather than created by an artist, and the sound and music were generated with AI as well. No third-party art, audio, or text assets were used. AI was a tool throughout development; the design, direction, and final decisions are mine.
Quahjit
-Jun 28, 2026
We Grow Together
In-game content
arttext
The developer used generative AI tools during development to assist in creating pre-generated assets, including concept art for backgrounds and placeholder text assets. None of the AI content is generated in real-time during gameplay.
Mr.Panda01
-Jun 28, 2026
Push It!
In-game content
art
The game to contain art assets generated by artificial intelligence
NeuroSlop Studio
-Jun 28, 2026
The Exchange Manager
In-game content
text
The English version of the game was translated by artificial intelligence.
The Black Swan
-Jun 28, 2026
三國鼎立Online Remastered
In-game content
art
Some of the Generals' portraits were created using AI.
Chinesegamer
-Jun 28, 2026
Pantheon: Yaratılış Alevi
Store/marketing
art
Some store page promotional artworks and trailer footage materials are assisted and initially generated by AI tools. All AI-generated content has been deeply manually revised, adjusted and optimized by our development team to ensure originality and compliance. No runtime AI dynamic content will be generated during the game running process.
DOLPHIN GAMES CO.,LIMITED
-Jun 28, 2026
Null Horizon
Unclear
Some assets *may* be AI. These assets were secured from a third party and I cannot confirm this, but if that's the kind of thing that bothers you, you may want to steer clear.
HopefullyHeroic
20Jun 28, 2026
Fluffy Fighters - Tactical
Dev only
text
My game currently uses generative AI only to assist with temporary localization and translation work, mainly as a placeholder until the translations can be reviewed and replaced by professional human translators.
Lightcroft
-Jun 28, 2026
Elementra: The Sundered World
In-game content
artaudiotext
Some in-game assets, including textures / background art / sound effects / narrative texts, were created with the help of generative AI tools during development. All AI-generated content has been reviewed and manually adjusted to ensure it meets the game's quality standards and does not contain any infringing or inappropriate material.
LongGammaGames Online Gaming Services LLC
-Jun 27, 2026
Pocket Cultivation
In-game content
artaudiotextcode
AI technologies were used extensively throughout the development of this game. The vast majority of the game's design, balancing data, art assets, audio assets, programming, and testing were completed with AI assistance.
Biang Studio
-Jun 27, 2026
Rebirth Scroll: Naihe
In-game content
art
Generative AI tools were utilized during the development process to assist in the creation of certain in-game art assets. Specifically, this includes character portraits, environmental backgrounds, item icons, and foundational visual elements for some of the user interfaces. All initial AI-generated materials have undergone rigorous manual review, selection, and post-production refinement by the developer, ensuring they contain no inappropriate or policy-violating content. The game does not feature any content generated by real-time AI computation.
烂游戏
-Jun 27, 2026
Veridium: Final Pulse
In-game content
artaudiotextcode
As the sole developer of Veridium: Final Pulse, I utilize generative AI tools as development assistants to create pre-rendered assets. AI technologies were used to generate 2D artwork, animations, music, sound effects, coding workflows, and promotional store texts. Crucially, all AI-generated elements have been thoroughly reviewed and curated, and were manually edited, modified, or refined wherever necessary to ensure high quality and artistic cohesion. The game contains no real-time or dynamically generated AI content during gameplay, and all tools are used under valid commercial licenses.
Mizar42
-Jun 27, 2026
Save the Kingdom - Warrior Rising
In-game content
arttextcodeaudio
This game uses generative artificial intelligence to create portions of its GDScript code, Steam store promotional graphics, character designs, skills, in‑game items, environment maps, sound effects, background audio, and various dynamic content. All AI‑generated content is manually reviewed and adjusted before release to ensure quality, consistency, and safety, and many AI outputs undergo significant hand‑editing. During game development, some NPC dialogue was first refined and translated using generative AI, after which filtering and moderation mechanisms were applied to ensure the dialogue remained safe, appropriate, and consistent with the game’s world. No unreviewed real‑time AI output is used in the game. This game uses generative AI to produce certain content, and all AI outputs are subject to human review and filtering to ensure compliance with Steam’s guidelines and the game’s content standards. No unauthorized copyrighted material is included.
XING ZHIYONG
-Jun 27, 2026
IGL - In Game Leader
In-game content
text
I have used generative AI tools to assist with localization of in-game text into additional languages, as I am a native English speaker. Source text (UI strings, menus, tutorial/coaching content) is authored in English; AI is used to produce initial translations, which are then reviewed and edited before shipping. The game contains no live/real-time AI-generated content. All other game content including artwork, audio and design, is created by real humans. This includes assets from the Unity store, Synty store, Humble Bundles and Fiverr artists.
CleverByte Games
-Jun 27, 2026
Renz Tower Defense
Store/marketing
art
Some store assets (images/logos) were created with the use of AI.
Logan Renz
-Jun 16, 2026
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