AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Team-Based
TitleDisclosureCreatorSrcReviewsAdded
The Evidence Cleaner
In-game content
artaudiocode
The developer used generative AI tools to assist in creating certain 2D environmental textures and concept artwork used during development. Additionally, AI voice generation software was used to synthesize specific voice lines for characters within the game. AI coding assistants were also utilized to aid in writing and optimizing standard gameplay scripts
Titanz Game
-Jul 11, 2026
Idle Isekai - An idle RPG
In-game content
art
I am currently a solo developer working hard to bring this project to life. To keep development moving during the early stages, you will notice some placeholder character portraits and backgrounds that were AI-assisted. My goal and commitment is to replace every piece of AI-generated content with custom-made, hand-crafted pixel art by the time of the official 1.0 release. All current monster designs, battle maps, and GUI elements are already original pixel artwork. I appreciate your patience as I work to ensure the final version of the game fully reflects my personal artistic vision!
NoobsGames
-Jul 9, 2026
Impostor Syndrom
In-game content
art
Some of the game's 2D artwork — including character selection images and user interface elements — was created with the help of generative AI tools. All AI-generated assets were reviewed and curated by our team before being included in the game.
Alphgocipher
-Jul 9, 2026
Rever4
Store/marketing
art
AI is used in some of the images on the store page and in the game title.
As-key
-Jul 8, 2026
CoAnnCo
In-game content
artaudio
This game uses AI to generate some images and audio.
SKONEC Entertainment
-Jul 8, 2026
Uyar Party
In-game content
audio
Generative AI was used to create some pre-generated audio assets. The game does not use live-generated AI.
Uyarrr
-Jul 7, 2026
Grenadier Command
In-game content
arttext
This game uses generative AI during development to assist with selected visual and written content, such as concept art, placeholder materials, localization drafts, and marketing assets. All content included in the game and store materials is reviewed, edited, and approved by the development team before publication.
kratijun
-Jul 7, 2026
Neophyte Protocol
In-game content
audioart
This game uses generative AI to assist with the creation of certain voice lines and some in-game icon artwork. All AI-generated content is reviewed and curated by the developer before inclusion in the game.
Ironwerks Studios
-Jul 7, 2026
Band of Mercenaries
In-game content
arttext
Most of the images used in the narrative mode scenes were initially generated using generative AI and subsequently refined through manual editing. Generative AI was also employed to assist with the translation of the narrative text.
Padakodart
-Jul 7, 2026
MOR
In-game content
art
Limited use of AI ONLY for the generation of the hundreds of merchandise label textures for the items sold in the MOR MART store scene, as this tedious task, as a single-developer would have taken me dozens of hours. Additionally, seeing as I am a broke college student, I cannot afford to pay an art team. Instead that time was put towards the more artistically valuable parts of the game. All other art, naming, texturing modeling, sound design in the game was handmade by me, with the exception of a few sounds sourced from royalty free websites under royalty free commercial licensing, but then further edited by myself.
D00FEN5HMIRTZ
-Jul 5, 2026
Dungeons & Donuts
In-game content
text
We use claude/codex to help us translate our story to other languages. Members of the development team speak these languages: - English - Romanian Outside of these languages, all story is translated with the help of AI. The narrative itself is being written by one of the developers and without the help of AI
Sas & Sons Game Studio Inc
-Jul 4, 2026
Stella Supernova: The Astral Vale
In-game content
artaudiotextcode
The game was designed, assembled, reworked, tested, and integrated by the developer, with a manually defined artistic direction and gameplay experience. Generative AI tools were used as creative assistance for certain visual, audio, cinematic, code-related, and promotional content. This content was then selected, edited, adapted, and adjusted to match the game’s artistic identity, gameplay, and final experience.
LEON GAGIN
-Jul 3, 2026
InfiniteConflict
In-game content
art
AI has been used to generate the artwork and imagery for this game.
Muffinman
-Jul 2, 2026
Who Heckled?
Store/marketing
AI is utilised to support the creation of the store page. No AI will be used within the game itself
Classy Games
-Jun 30, 2026
StarCinder
In-game content
artaudio
StarCinder includes some content created with the assistance of generative AI tools. This includes certain music tracks, ship concept art, ship models, and background/menu imagery. The developer directed the style, mood, and design goals for these assets, then reviewed, selected, and integrated the final content into the game. StarCinder does not generate AI content during gameplay and does not connect to external AI services while players are playing.
DeadPixel Software
-Jun 29, 2026
SqueakOut
In-game content
art
A few icons and images were created with the assistance of generative AI and then manually edited and refined.
Remillepattes
-Jun 29, 2026
Airline Legacy
In-game content
artaudiotext
Some of Airline Legacy's artwork, music, in-game text, and translations were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed and curated by the developer. No content is generated live during gameplay.
Skyrocket Inc
-Jun 29, 2026
Animal Chameleon
Store/marketing
arttext
AI-generated content used only for Steam page
Crispy Codeworks
-Jun 28, 2026
The Last Banner
Dev only
artcode
Built by a two-person studio, The Last Banner deploys AI tools as supplements only. All art and code are curated, hand crafted and built by us. We strive to create the best game possible with the best tools of the modern day.
Inversion Theory Games
-Jun 28, 2026
ISLAND:THE LAST
Store/marketing
art
Some of the promotional images were generated by AI.
7 FUNNY
-Jun 28, 2026
Another Slop Game
In-game content
art
This product uses generative AI only for a limited amount of pre-generated visual assets. These include certain user interface artwork used in the game menus, as well as some promotional/store page visual assets such as header images and the game logo. Generative AI is not used to generate gameplay, characters, levels, story content, player-facing text, or any real-time content during gameplay. All AI-assisted assets are manually reviewed, edited where necessary, and selected by the developer before being included in the product or its store page.
DAEVON
-Jun 28, 2026
Glowpits: Farmers Arena
In-game content
art
AI-assisted tools were used to help create some splash screen visuals and store page promotional artwork. All assets were reviewed and finalized by the developer before being included in the game and store materials.
Pinfox
-Jun 28, 2026
The Inducted
In-game content
art
The Inducted uses generative AI tools in a limited capacity. Some user interface icons and elements in-game were created with the assistance of generative AI. Additionally, the store capsule artwork was composed by a professional artist who incorporated some AI-generated elements among hand-crafted components. All gameplay, characters, environments, and audio are created without generative AI.
Vilo Games
-Jun 28, 2026
Proxy
In-game content
art
Some store assets (capsules, library art, promotional images) and some in-game terrain sprites (such as mountains and forests) started from drafts produced with AI image tools, then selected, color-graded, composited, and cropped by the developer. All publicly released assets are human-reviewed. UI, fonts, icons, player avatars, faction emblems, and other non-terrain art are drawn directly by the developer or built from licensed fonts / open-source resources — no AI generation involved. Player-to-player text messages produced at runtime by the AI model each player has chosen are disclosed separately under "Live-Generated AI".
Cup Island
-Jun 28, 2026
Jugger
In-game content
art
Some images and icons were generated by AI image generation tools, because I am not an artist and too poor to afford one.
Knorrmal Games
-Jun 28, 2026
Sunder
Dev only
code
AI used to assist in code development.
Fenris Labs
-Jun 28, 2026
Retro Arcade Shop Simulator
In-game content
artcode
AI was used as an assistive tool for creating specific texture patterns, supporting code development, and producing videos for the game. All generated content was manually reviewed, edited, and refined by our team. As a small independent game studio, we use AI to support our creative workflow. All final content was created and approved by our team.
Alt Tab Game
-Jun 28, 2026
Fluffy Fighters - Tactical
Dev only
text
My game currently uses generative AI only to assist with temporary localization and translation work, mainly as a placeholder until the translations can be reviewed and replaced by professional human translators.
Lightcroft
-Jun 28, 2026
Deadclaim
Dev only
code
AI Coding Tools Were Used In The Creation Of This Game, all art, models, animation, etc are handmade by artists.
𝕾𝖍𝖊𝖗𝖕𝖆
-Jun 26, 2026
Rogue Striker
In-game content
art
Due to the very short development time frame (1 month) with a 1 man team some icons and images were AI generated and will be modified before the release.
Zyg Studios
-Jun 16, 2026
Golden Years Nursing Home
In-game content
art
We want to be upfront about how AI tools were used during the development of Golden Years. This is a small indie project built mostly by hand, but a few AI assisted elements were used to help speed up production. Where AI Was Used A handful of environmental textures, about five or six total, were created or retextured using AI tools. These are simple surface materials used to add extra detail to the environment. Every AI assisted texture was manually edited, cleaned up, and adjusted to fit the game's style. Where AI Was Not Used All of the core creative work in Golden Years is fully handcrafted. This includes: Level design and layout Atmosphere, lighting, and mood Gameplay systems and mechanics Environmental storytelling Overall direction and feel of the game No AI tools were used to design gameplay, build levels, or shape the game's atmosphere. Store Page and Descriptions Some of the text on the Steam store page may use AI assistance for drafting or polishing. All final wording is reviewed and edited to make sure it accurately represents the game. Gameplay Logic AI is not used for in game decision making, player behavior, or gameplay logic. Everything that affects how the game plays is traditionally designed and implemented.
Iron Tank Studios
-Jun 15, 2026
SolPlex: Dominion
Store/marketing
art
Generative AI was used to create some initial concept imagery during development and marketing. All AI generated content is reviewed, heavily modified, edited and incorporated into final artwork by our art team before use. No AI generated content is produced during gameplay.
Stratis Group Europe S.L.
-Jun 15, 2026
Firefly Trials
Dev only
artaudiocodetext
We use AI-assisted tools in parts of our development process to assist with content creation, improve productivity, and streamline routine tasks so our team has more time for creative work. Where we use these tools, the work is directed, reviewed, and finalized by our team.
Team Mochi
-Jun 12, 2026
Cat's Wars
In-game content
audio
AI was used to develop some of the musical compositions.
Antelus Games
35Jun 12, 2026
KingBattle
In-game content
art
Generated some UI elements
ERDHub
-Jun 11, 2026
GreenGas
In-game content
audioart
Some in-game audio, including phone call voices and ambient sounds, were generated using AI tools. Additionally, certain stickers and visual assets found in the Cancer's living area were created with the assistance of generative AI.
DanialEghtedari
-Jun 10, 2026
TankFall Arena
In-game content
artaudio
TankFall Arena contains certain pre-generated assets created with the assistance of generative AI tools during development. These assets may include promotional artwork, visual elements, audio content, and music. All AI-assisted content has been reviewed, curated, modified, and integrated by the developer as part of the game's overall design and presentation. TankFall Arena does not generate AI content during gameplay and does not connect to external AI services while the game is running.
Adamantium_studio
-Jun 10, 2026
Havoc Arena
In-game content
artaudiocode
Small quantity of images/textures are ai-generated. Small quantity of sound waves are ai-generated. Some parts of code are ai-genereted and ai-assissted always tested by a human.
Studio Jarosz
-Jun 9, 2026
Primal Tactica
In-game content
art
We believe that no person should be replaced by AI. All Primals — their models, animation, rigging, textures, SFX, and VFX — have been handcrafted by skilled artists. Our developers may choose to use generative AI as part of an iterative, exploratory development process, but how and when is left to individual team members, and the final product always reflects the creativity and expression of our own development team. As a small team, we have licensed some icons and 2D assets from external creators, and it is possible that some of these creators have used generative AI.
Errata Studio Ltd
-Jun 8, 2026
Crazy Taxi: World Tour
Dev only
At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during development of Crazy Taxi: World Tour. No AI was used in reference to the performers in the game.
SEGA
-Jun 7, 2026
Penguin Weapons
In-game content
artaudio
Some images and audio assets in this game were created with the assistance of AI tools and further edited by the developer.
UNIQAZI
-Jun 7, 2026
CIRCLO
Unclear
art
I use AI to help me design characters.
TOYNETIX
-Jun 7, 2026
Rocinha Wars
In-game content
art
O jogo usa imagens editadas com inteligencia artificial, as telas de carregamento são ficticias e ilustrativas geradas por ia.
Amadeu Augusto de Carvalho Venturini
-Jun 6, 2026
Select Eleven
In-game content
art
This game uses generative AI in the following ways: Art and Visual Assets (Pre-Generated): Some in-game art assets including player portraits and UI illustrations were created with the assistance of generative AI tools during development. All generated assets were reviewed, curated, and edited by the developer before being included in the final build. All AI-generated content has been produced using models and tools that the developer has the right to use commercially.
Shiva Pandey
-Jun 5, 2026
Pyrewarden
In-game content
arttext
Some of this game's marketing artwork (Steam store capsules and banners) was generated with the help of an AI image model (FLUX via Runware) and then composited and edited by hand for the final assets. Translations for 14 of the 16 supported languages — Danish, Finnish, French, German, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Simplified Chinese, Slovak, Spanish, and Swedish — were produced by machine translation (DeepL). Only English and Czech are reviewed and edited by a human; the other translations may contain mistakes, and corrections are welcome.
Morass
-Jun 4, 2026
Lynayly
In-game content
art
Some art assets are generative and some are not. Many assets were purchased and then updated with generative AI in order to look different from the original purchased assets. We would love to change these out for custom art if the game does well.
Joyful Games Inc.
-Jun 4, 2026
Deathless
Store/marketing
art
Some Steam community assets were created or refined with the assistance of generative AI.
OneTwoPlay
183Jun 3, 2026
Passage 5
In-game content
artcode
KI wird ungesetzt zur Unerstützung bei der Programmierung und der Grafikerstellung.
netmin games GmbH
-Jun 3, 2026
Deep Drill Simulator
In-game content
audio
Audio in the development of this game was created using AI tools.
Renvati Games
-Jun 3, 2026
The Convergence
In-game content
art
Only a few static images for the Demo have been generated via AI. This is limited to these individual images (that are not relevant to gameplay) and not in-game sprites, menu UI or environments, which are still output of human artists.
resvagames
-Jun 3, 2026
379 results
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