AI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team.
### Use of Generative Artificial Intelligence
During the development of this game, I used generative artificial intelligence tools to assist me with various aspects of its creation.
AI was mainly used to create and/or improve certain visual elements of the game, including images and PNG files used in different graphical elements.
It also assisted me in creating the game’s trailer, as well as with certain scripts and technical elements that were particularly complex to implement. In these situations, AI was used as an assistance tool to help me develop, adapt, and finalize certain elements.
The use of artificial intelligence does not mean that the game was entirely created by AI. The game’s design, artistic direction, gameplay, development, and final integration of the different elements were carried out and supervised by me.
I want to be transparent with players regarding the use of these technologies in the creation of the game.
Generative AI tools were used during development to assist with the creation of some visual assets, written content, and localization used in the game and related store materials. All AI-assisted content was reviewed and, where necessary, edited by the developer before release. The game does not generate AI content during gameplay and does not rely on external AI services while being played.
Generative AI was used to create selected store and library artwork, music, and sound-effect source material. The outputs were curated and edited by the developer before inclusion. No generative AI runs during gameplay, and players cannot generate AI content.
During development we used generative AI tools to create the some of this game's assets. This includes 2D art and audios. All AI-generated assets were produced during development, reviewed by us, and ship as fixed files in the build. Some were hand-edited, recoloured, composited or retimed afterwards. Game code, design, writing and dialogue are authored by us.
Generative AI tools were used during development to assist with selected 2D and 3D visual assets, sounds, localization, and marketing materials.
All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency with the game's visual style and intended design.
AI tools (LLMs) were used solely for programming assistance, brainstorming, and writing Unreal Engine Blueprint logic. All visual assets, 3D models, and gameplay systems were entirely created and implemented manually by the solo developer.
Generative AI tools were used to assist in the creation and enhancement of selected promotional artwork and Store Page imagery. All generated materials were reviewed, edited, and curated by the development team. The game itself does not use generative AI to create content dynamically during gameplay.
Some character, creature, environment, loop-video, and marketing artwork was created with generative AI during development, then reviewed, edited, and approved by the development team. The game does not generate content at runtime, connect to external AI services, or send player input to AI services.
Generative AI tools were used during development to assist in creating and refining some pre-generated 2D artwork and Steam store marketing assets. All AI-assisted content was reviewed and edited by the development team. The game does not generate AI content during gameplay.
The written text for Rikogol — this store page, its marketing copy and the game's in-game text — was drafted with AI assistance. No generative AI model produced any of the game's visuals or audio: everything you see in a match is drawn at runtime by our own code from plain geometric shapes, every sound effect is synthesised procedurally in code, and the store artwork comes from a deterministic drawing script. The game generates no content while you play and connects to no AI service.
The text on this game's Steam store page was drafted with the help of generative AI and then edited by the developer. All in-game art, models, sounds and the game's logo are made by hand. No AI-generated content is produced while the game is running.
Generative AI was used to create some temporary artwork for the Steam store page and related marketing materials while the game is still in production. These assets are reviewed and curated by the development team and WILL be replaced with final production artwork before release. Generative AI is not used to generate content during gameplay.
I use generative AI as a tool during development:
• Some 3D models (characters, creatures and props) were created with AI generation tools, then edited, rigged and animated by hand for use in the game.
• Some sound effects were generated with AI audio tools, then edited and mixed by hand.
• Some store page and marketing artwork was created with AI image generation.
Everything produced this way is reviewed and reworked by me before it ships. The game generates no content while you play and connects to no AI service at runtime.
Generative AI tools were used during development to assist in creating pre-generated visual assets for the game, including character and hero artwork, team logos, backgrounds, interface elements, and other decorative assets. All generated content is reviewed, selected, edited, and integrated into the game by the developer. The game does not generate AI content during gameplay.
Some of the visual assets in Champions of Thaloria were created with the help
of generative AI tools during development. This includes parts of the store
page artwork and trailer, along with a portion of the in-game 2D art such as
item icons, avatar frames and class emblems.
Every AI-assisted asset was selected, edited and assembled by hand before it
went into the game, and all of it was reviewed by the developer.
The game does not generate anything while you play. No content is created at
runtime and no AI service is contacted during gameplay — everything ships
with the game.
Generative AI tools were used to help create some of the game's assets (such as certain textures, icons, and 3D models), some store page text, and store page artwork (capsules and library art). All AI-assisted content was directed, curated, and edited by the developer. No AI content is generated during gameplay.
a note on AI: this game is one bloke working very closely with AI tools. the store art and achievement icons are AI-generated images. the code, the procedural music, and the scripts that build the 3D models were written in hands-on AI-assisted sessions. everything is hand-curated - every asset, mechanic and line got reviewed, redone or binned by the developer, usually several times. the robot is never left to its own devices. nothing is generated by AI while you play.
Generative AI tools were used during development to assist with visual artwork and programming. All AI-assisted outputs were reviewed, edited, and integrated by the developer before inclusion in the game. No generative AI content is created during gameplay.
Generative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic.
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets and marketing materials. All AI-assisted content was reviewed and curated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
Some store page and marketing artwork in this game was created with the help of generative AI tools. Game text localization into languages other than English and Korean was produced with AI-assisted translation and reviewed before shipping. All AI-generated content is pre-generated during development; the game does not generate any content live at runtime.
Some in-game 2D assets (item and UI icons) and marketing materials (store capsule artwork and logo) were created with the help of generative AI image tools and then edited by hand. All code, level design, 3D assets and gameplay systems are authored by the developer. No content is generated by AI during gameplay.
This game uses generative AI to translate certain text, including in-game UI text and the data collection consent form. No generative AI was used for artwork or sound.
Generative AI tools were used during development to assist with portions of the game’s code, environmental design, visual assets, and promotional artwork. All AI-assisted content was reviewed, edited, and integrated by the developer. Splatastrophe does not generate AI content during gameplay and does not send player data to generative AI services.
Generative AI has been used to assist in the creation of certain promotional artwork and visual assets. AI tools have also been used during development to assist with programming, documentation, and iteration. All generated content has been reviewed, integrated, and validated by the developer before being included in the final product.
RingOut uses generative AI to create part of its content. Some 2D artwork (character illustrations, key art and store/marketing images) and some audio (music and/or sound effects) were created with generative AI tools during development, then reviewed, edited and integrated by the developer. All 3D models are hand-made. No content is generated by AI in real time during gameplay.
Generative AI tools were used during development to assist in the creation of some visual assets. All AI-assisted content is pre-generated and included as part of the game. The game does not generate AI content during gameplay.
Some development of FOOTDICE was assisted by generative AI tools. Game's code, portion of visual assets (svgs files), and text for marketing materials were created with AI assistance and then reviewed, edited, and finalized by the developer.
All content in the game is pre-generated — the game does not create content using AI while you play, and no player data is sent to AI services.
Development of PUCKVPUCK was assisted by an AI coding assistant. It helped write and review the game's code — including the sound effects, which are synthesised mathematically in code rather than recorded or sampled — and it drafted text for this store page. No AI image, audio or video generation models were used: the visuals are drawn procedurally by hand-written code, every screenshot and trailer clip is real captured gameplay, and all music was written and performed by the developers. Nothing is generated live while you play.
We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content.
This game uses generative AI to assist in producing some in-game text (such as news articles, in-game emails, and flavor text), 2D visual assets (such as player portraits, icons, and background art), and audio (background music and user interface sound effects). All AI-assisted content is generated during development and reviewed before release; the game does not generate content while you play.
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets and development materials. All AI-assisted content is reviewed, selected, and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI tools were used during development to assist with programming and Unreal Engine Blueprint creation, the creation of some 3D assets, selected music and audio, and some promotional artwork and marketing materials. AI-generated content is reviewed and edited by the development team before use. The game does not generate AI content during gameplay.
Generative AI tools were used during development to assist with game code, localization, concept development, selected environmental and shop-interior images and textures, and store and marketing artwork. All AI-assisted outputs were reviewed, edited, and integrated by the developer before inclusion. The game does not use generative AI during runtime, and players cannot generate AI content within the game.
Some music, sound effects, and UI icons in this game were created with the assistance of generative AI tools during development. All AI-generated content has been directly reviewed, selected, and retouched for optimal integration.
The 2D background images in the main menu and the promotional (capsule) designs used on the Steam store page were created with the help of generative AI tools and subsequently edited manually. The characters, battlefields, and in-game pixel art graphics that make up the core game experience are completely outside of this scope.
AI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team.
### Use of Generative Artificial Intelligence
During the development of this game, I used generative artificial intelligence tools to assist me with various aspects of its creation.
AI was mainly used to create and/or improve certain visual elements of the game, including images and PNG files used in different graphical elements.
It also assisted me in creating the game’s trailer, as well as with certain scripts and technical elements that were particularly complex to implement. In these situations, AI was used as an assistance tool to help me develop, adapt, and finalize certain elements.
The use of artificial intelligence does not mean that the game was entirely created by AI. The game’s design, artistic direction, gameplay, development, and final integration of the different elements were carried out and supervised by me.
I want to be transparent with players regarding the use of these technologies in the creation of the game.
Generative AI tools were used during development to assist with the creation of some visual assets, written content, and localization used in the game and related store materials. All AI-assisted content was reviewed and, where necessary, edited by the developer before release. The game does not generate AI content during gameplay and does not rely on external AI services while being played.
Generative AI was used to create selected store and library artwork, music, and sound-effect source material. The outputs were curated and edited by the developer before inclusion. No generative AI runs during gameplay, and players cannot generate AI content.
During development we used generative AI tools to create the some of this game's assets. This includes 2D art and audios. All AI-generated assets were produced during development, reviewed by us, and ship as fixed files in the build. Some were hand-edited, recoloured, composited or retimed afterwards. Game code, design, writing and dialogue are authored by us.
Generative AI tools were used during development to assist with selected 2D and 3D visual assets, sounds, localization, and marketing materials.
All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency with the game's visual style and intended design.
AI tools (LLMs) were used solely for programming assistance, brainstorming, and writing Unreal Engine Blueprint logic. All visual assets, 3D models, and gameplay systems were entirely created and implemented manually by the solo developer.
Generative AI tools were used to assist in the creation and enhancement of selected promotional artwork and Store Page imagery. All generated materials were reviewed, edited, and curated by the development team. The game itself does not use generative AI to create content dynamically during gameplay.
Some character, creature, environment, loop-video, and marketing artwork was created with generative AI during development, then reviewed, edited, and approved by the development team. The game does not generate content at runtime, connect to external AI services, or send player input to AI services.
Generative AI tools were used during development to assist in creating and refining some pre-generated 2D artwork and Steam store marketing assets. All AI-assisted content was reviewed and edited by the development team. The game does not generate AI content during gameplay.
The written text for Rikogol — this store page, its marketing copy and the game's in-game text — was drafted with AI assistance. No generative AI model produced any of the game's visuals or audio: everything you see in a match is drawn at runtime by our own code from plain geometric shapes, every sound effect is synthesised procedurally in code, and the store artwork comes from a deterministic drawing script. The game generates no content while you play and connects to no AI service.
The text on this game's Steam store page was drafted with the help of generative AI and then edited by the developer. All in-game art, models, sounds and the game's logo are made by hand. No AI-generated content is produced while the game is running.
Generative AI was used to create some temporary artwork for the Steam store page and related marketing materials while the game is still in production. These assets are reviewed and curated by the development team and WILL be replaced with final production artwork before release. Generative AI is not used to generate content during gameplay.
I use generative AI as a tool during development:
• Some 3D models (characters, creatures and props) were created with AI generation tools, then edited, rigged and animated by hand for use in the game.
• Some sound effects were generated with AI audio tools, then edited and mixed by hand.
• Some store page and marketing artwork was created with AI image generation.
Everything produced this way is reviewed and reworked by me before it ships. The game generates no content while you play and connects to no AI service at runtime.
Generative AI tools were used during development to assist in creating pre-generated visual assets for the game, including character and hero artwork, team logos, backgrounds, interface elements, and other decorative assets. All generated content is reviewed, selected, edited, and integrated into the game by the developer. The game does not generate AI content during gameplay.
Some of the visual assets in Champions of Thaloria were created with the help
of generative AI tools during development. This includes parts of the store
page artwork and trailer, along with a portion of the in-game 2D art such as
item icons, avatar frames and class emblems.
Every AI-assisted asset was selected, edited and assembled by hand before it
went into the game, and all of it was reviewed by the developer.
The game does not generate anything while you play. No content is created at
runtime and no AI service is contacted during gameplay — everything ships
with the game.
Generative AI tools were used to help create some of the game's assets (such as certain textures, icons, and 3D models), some store page text, and store page artwork (capsules and library art). All AI-assisted content was directed, curated, and edited by the developer. No AI content is generated during gameplay.
a note on AI: this game is one bloke working very closely with AI tools. the store art and achievement icons are AI-generated images. the code, the procedural music, and the scripts that build the 3D models were written in hands-on AI-assisted sessions. everything is hand-curated - every asset, mechanic and line got reviewed, redone or binned by the developer, usually several times. the robot is never left to its own devices. nothing is generated by AI while you play.
Generative AI tools were used during development to assist with visual artwork and programming. All AI-assisted outputs were reviewed, edited, and integrated by the developer before inclusion in the game. No generative AI content is created during gameplay.
Generative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic.
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets and marketing materials. All AI-assisted content was reviewed and curated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
Some store page and marketing artwork in this game was created with the help of generative AI tools. Game text localization into languages other than English and Korean was produced with AI-assisted translation and reviewed before shipping. All AI-generated content is pre-generated during development; the game does not generate any content live at runtime.
Some in-game 2D assets (item and UI icons) and marketing materials (store capsule artwork and logo) were created with the help of generative AI image tools and then edited by hand. All code, level design, 3D assets and gameplay systems are authored by the developer. No content is generated by AI during gameplay.
This game uses generative AI to translate certain text, including in-game UI text and the data collection consent form. No generative AI was used for artwork or sound.
Generative AI tools were used during development to assist with portions of the game’s code, environmental design, visual assets, and promotional artwork. All AI-assisted content was reviewed, edited, and integrated by the developer. Splatastrophe does not generate AI content during gameplay and does not send player data to generative AI services.
Generative AI has been used to assist in the creation of certain promotional artwork and visual assets. AI tools have also been used during development to assist with programming, documentation, and iteration. All generated content has been reviewed, integrated, and validated by the developer before being included in the final product.
RingOut uses generative AI to create part of its content. Some 2D artwork (character illustrations, key art and store/marketing images) and some audio (music and/or sound effects) were created with generative AI tools during development, then reviewed, edited and integrated by the developer. All 3D models are hand-made. No content is generated by AI in real time during gameplay.
Generative AI tools were used during development to assist in the creation of some visual assets. All AI-assisted content is pre-generated and included as part of the game. The game does not generate AI content during gameplay.
Some development of FOOTDICE was assisted by generative AI tools. Game's code, portion of visual assets (svgs files), and text for marketing materials were created with AI assistance and then reviewed, edited, and finalized by the developer.
All content in the game is pre-generated — the game does not create content using AI while you play, and no player data is sent to AI services.
Development of PUCKVPUCK was assisted by an AI coding assistant. It helped write and review the game's code — including the sound effects, which are synthesised mathematically in code rather than recorded or sampled — and it drafted text for this store page. No AI image, audio or video generation models were used: the visuals are drawn procedurally by hand-written code, every screenshot and trailer clip is real captured gameplay, and all music was written and performed by the developers. Nothing is generated live while you play.
We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content.
This game uses generative AI to assist in producing some in-game text (such as news articles, in-game emails, and flavor text), 2D visual assets (such as player portraits, icons, and background art), and audio (background music and user interface sound effects). All AI-assisted content is generated during development and reviewed before release; the game does not generate content while you play.
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets and development materials. All AI-assisted content is reviewed, selected, and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI tools were used during development to assist with programming and Unreal Engine Blueprint creation, the creation of some 3D assets, selected music and audio, and some promotional artwork and marketing materials. AI-generated content is reviewed and edited by the development team before use. The game does not generate AI content during gameplay.
Generative AI tools were used during development to assist with game code, localization, concept development, selected environmental and shop-interior images and textures, and store and marketing artwork. All AI-assisted outputs were reviewed, edited, and integrated by the developer before inclusion. The game does not use generative AI during runtime, and players cannot generate AI content within the game.
Some music, sound effects, and UI icons in this game were created with the assistance of generative AI tools during development. All AI-generated content has been directly reviewed, selected, and retouched for optimal integration.
The 2D background images in the main menu and the promotional (capsule) designs used on the Steam store page were created with the help of generative AI tools and subsequently edited manually. The characters, battlefields, and in-game pixel art graphics that make up the core game experience are completely outside of this scope.