AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Thriller
TitleDisclosureCreatorSrcReviewsAdded
Z-Sector
Store/marketing
art
I have used AI-assisted tools to generate specific visual assets for the game, including the library logo and certain promotional marketing materials. The AI was utilized solely for asset creation and does not generate content dynamically during live gameplay. The game's core mechanics and narrative elements were developed by our team without AI-generated procedural systems.
YamaStudio
-Jul 11, 2026
西部枪手
In-game content
art
AI-generated assets were used for the characters, enemies, and backgrounds.
比岛礁石
-Jul 11, 2026
GLANCED
In-game content
art
Even if we prefer manual craft & procedural generation, some 3d Models/Cinematics in this game were created with the assistance of AI generative tools during production. However, think AI more as an automation/interpolation tool to win time and focus on gamers really want: innovative gameplay and FUN!
VOXELMANA
-Jul 11, 2026
Black File
Store/marketing
text
Some store page text, marketing copy, and promotional planning materials for Black File were created with assistance from generative AI tools and reviewed, edited, and approved by the development team before publication. The game does not use generative AI to create content during gameplay.
Simurg Software and Games
-Jul 9, 2026
Have Fun Exploring
In-game content
artaudio
Certain in-game images were generated using generative AI. Some sound effects were created using generative AI.
Brettitude Studio
-Jul 9, 2026
BOUND
In-game content
art
AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI.
Pixel Team RED
-Jul 9, 2026
SESTRY
In-game content
artaudiotext
Pre-generated AI content: character art, backgrounds, icons and key art images, music and sound effects, and portions of the story text were created with generative AI tools (Google Gemini, fal.ai, Anthropic Claude) and were reviewed and edited by the developers. No AI content is generated at runtime.
Industrial Miracle
-Jul 8, 2026
Next Station is...
In-game content
artaudio
Selected in-game textures were created using generative AI, and some voice lines were generated using AI voice tools.
Kura Games
-Jul 7, 2026
MOR
In-game content
art
Limited use of AI ONLY for the generation of the hundreds of merchandise label textures for the items sold in the MOR MART store scene, as this tedious task, as a single-developer would have taken me dozens of hours. Additionally, seeing as I am a broke college student, I cannot afford to pay an art team. Instead that time was put towards the more artistically valuable parts of the game. All other art, naming, texturing modeling, sound design in the game was handmade by me, with the exception of a few sounds sourced from royalty free websites under royalty free commercial licensing, but then further edited by myself.
D00FEN5HMIRTZ
-Jul 5, 2026
Don't Make a Sound
In-game content
text
For the store page and in-game multilingual texts, the Simplified Chinese version was written entirely by the developer. All other languages (Traditional Chinese, English, Russian, French, Japanese, and Latin American Spanish) were translated with the assistance of generative AI. All core content of the game (mechanic design, scene construction, character and story development, art assets, and audio) was independently created by the developer. AI was used solely for language localization and did not participate in the generation of any other content.
落梅序
-Jul 4, 2026
Brain Bomb
In-game content
artaudio
Generative artificial intelligence was used in the creation of some images and video assets in the game. The production process of the promotional images on the store page utilized generative artificial intelligence. The voice-over materials for the game were produced using generative artificial intelligence.
Sea of Ghosts
-Jul 1, 2026
The Farm of the Living
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jul 1, 2026
The Soldiers Factory
Store/marketing
art
The new Steam capsule and library images were created using AI.
Christian Bommert
-Jun 30, 2026
Fatal Nights
In-game content
arttext
Fatal Nights uses generative artificial intelligence as a development aid for certain pre-production and promotional materials. AI-assisted content may include concept artwork, visual brainstorming, marketing assets, and written drafts. All gameplay systems, story, level design, implementation, and final creative decisions are developed and curated by the developer.
The End Studios
-Jun 28, 2026
Forsaken Fleet
In-game content
artaudio
Generative AI was used only for limited enhancements to marketing visuals, texture edits, and selected SFX. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
Zakym s. r. o.
-Jun 28, 2026
Scary Stories: Grotesque
In-game content
art
AI-generated images have been modified and retouched before use.
Game Museum
-Jun 28, 2026
Smashville Detective Agency
Unclear
AI was used as a tool to assist in creation
Puffy Pup Games
-Jun 28, 2026
LOCKOUT
In-game content
arttext
Generative AI tools were used in the creation of some visual and textual content used in marketing materials and certain in-game assets. All core gameplay design and systems were developed independently.
MS Productions
-Jun 28, 2026
7743
In-game content
art
7743 includes a small handful of AI generated art. This includes, and is limited to only textures. The degree of AI generated textures within 7743 is likely less than 5%
Stanislaw Truchowski
-Jun 28, 2026
Echo's of the Dark Part 2 Escaping From Asylum
In-game content
art
Some visual assets and promotional artwork used in this game and on its Steam store page were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by the developer before being included in the final product.
JaiKrishna T
-Jun 28, 2026
Entered
In-game content
art
Generative AI was used in the creation of some graphic assets. These assets were further processed using filters and adjustments to better suit the game's visual style.
Installing something
-Jun 28, 2026
SMTHNG WRNG
In-game content
arttext
This game uses generative AI tools to assist in the creation of visual assets (characters, backgrounds) and narrative content. All AI-generated content has been reviewed and curated by the development team to ensure it meets our quality and safety standards.
NytherMood Studio
-Jun 28, 2026
The Guest
In-game content
art
Some background and environmental artwork in this game was created with the assistance of generative AI and then reviewed, edited, and integrated by the developer. All story content, dialogue, characters, and game design were created by the developer.
Velvet Story
-Jun 28, 2026
1930: Tinta & Balas
In-game content
art
The developer used generative AI tools during the development process to assist in creating visual assets and concept art. All content in the final game is pre-rendered and static; the game does not generate new content in real-time or connect to external AI services during execution.
CronusDev
-Jun 28, 2026
LostEcho
In-game content
artaudio
Art assets in this game, such as achievement icons, were created with the assistance of GPT-based image generation tools. The background music was composed using Suno AI. All AI-generated content has been reviewed and approved by human developers.
DominamCheng
-Jun 28, 2026
Floor 12: The Delivery
In-game content
text
AI was used to translate the game's texts into other languages.
Gvn Games
-Jun 28, 2026
Placefall
In-game content
artaudio
In this game, some visuals and sounds were generated by artificial intelligence.
Halvenor
-Jun 28, 2026
The Shadow
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jun 28, 2026
最完美的作品 In Perfection
Dev only
code
AI-assisted tools were utilized in the optimization process of the game's program code and game design
Moon Blueprint
-Jun 28, 2026
HOMUNCAT
In-game content
art
This game uses AI to generate some images.
TriCave
-Jun 28, 2026
The Repeating Knot
In-game content
arttext
Some visual assets in the game may have been generated or assisted by AI tools. This includes certain textures, logos, shop signs, and some localized translations. All AI-generated or AI-assisted content has been reviewed and integrated into the game by the developer.
Kurahen entertainment
-Jun 28, 2026
ZeroEco
In-game content
text
AI Generation: The game currently uses AI-generated content and AI assistance text proofreading, translations, and idea development.
Fly
-Jun 27, 2026
Cavernreach
In-game content
audioart
Cavernreach contains very limited AI-assisted content, including some music/audio assets and promotional artwork. All gameplay, environments, programming, story content, voice acting, level design, and game implementation were created by the developer. Any AI-assisted assets used during development for testing or reference purposes have been replaced, recreated, or removed from the full release where applicable.
Deep Rock Games
-Jun 27, 2026
Question Roulette
In-game content
text
AI-assisted translation software was used to translate the game's text interface and trivia questions from the original English into other supported languages. The original English script was entirely hand-crafted by humans, and the AI was utilized strictly to make the game accessible to a wider global audience at launch.
Mysterious Alien
-Jun 27, 2026
Dark Dream
Store/marketing
art
Dark Dream contains pre-generated AI-assisted content used exclusively for marketing and promotional materials. This includes certain Steam store assets such as capsules, banners, promotional artwork, and the game's promotional trailer. The trailer was created using AI-assisted tools based on original characters, creatures, and creative concepts designed and owned by the studio. The in-game experience does not generate content using AI, and no AI systems are used during gameplay.
Radioactive Worm
-Jun 27, 2026
TheMaze
In-game content
text
AI is used for the localization of in-game content, the Steam Store, marketing materials, and more.
Puriza Games
-Jun 27, 2026
Ashrose Manor - A Portrait of Forbidden Love
In-game content
arttext
Generative AI was used to assist in the creation of selected 2D images and sprite assets, as well as for proofreading and editing written text. All AI-assisted content was reviewed, selected, and refined by the developer before being included in the game.
Andrea Voggenreiter
-Jun 16, 2026
The Black Water
In-game content
art
部分场景模型,纹理使用ai辅助生成
Blanc
-Jun 16, 2026
Feed the Boss
In-game content
textcode
Generative AI tools were used during development to assist with programming, debugging, text drafting, and localization drafts. All final game content, code, text, and store materials are reviewed and edited by the developer before release. The game does not use AI to generate content during gameplay and does not connect to external AI services while running.
SilentRoom Games
-Jun 15, 2026
I'd Like to Know More About You
Unclear
There may be assets/code created by generative AI.
Bauta Studio
-Jun 15, 2026
The Event
In-game content
art
The Event currently includes three AI-generated projector scenes used only as temporary placeholders, pending replacement with human-made artwork in the near future.(feel free to contact me for any possible collaborations) Aside from these placeholder scenes, the remaining voice work, including the double voice effects, was created directly by the developer.
Lazy Games
-Jun 14, 2026
Papa
In-game content
arttext
I have used AI to generate images and translate texts.
VimmGames
-Jun 13, 2026
ESKINITA
In-game content
audio
Generative AI was used to create some in-game radio audio, including text-to-speech announcements and background music tracks generated using AI tools.
Machu
12Jun 12, 2026
LUNA
In-game content
artaudiotext
Luna: Obscura is my creative vision (SOSOROS). I designed and built the game's world, levels, creatures, and visual identity over two years. ANORMIC joined in the final year to handle programming and sound design. The art on the walls: Every painting and sculpture you encounter inside the base is an original, physical artwork. Acrylics painted by hand, sculptures made by hand, by me. No AI, no prints of someone else's work. They existed in the real world before they existed on the moon. Cover art: The key art combines in-engine 3D renders, AI-assisted generation trained exclusively on my own handmade artworks and 3D sculpts, and extensive manual overpaint and compositing in Photoshop. Cinematic sequences: The in-game sequences are hybrids, built from direct in-engine screenshots of our own levels and creatures, extended through AI generation. I'm not an animator, and producing these any other way was beyond the scope of a two-person project. I hope the results speak for themselves. Sound effects & enemy audio: The vast majority of audio was composed and engineered by ANORMIC. For the game's altered human enemies (lunatics whose minds have been overtaken) we made a deliberate artistic choice to use AI-generated vocal sounds. The result is audio that feels disturbingly human but remains completely incomprehensible. AI voice sits in an uncanny valley, and that's exactly where these creatures live. This was a creative decision, not a compromise. Remaining environmental assets were licensed through the Unreal Engine Marketplace. Everything else, the levels, the creatures, the paintings, the world, is human made. And yes, there's a contradiction here. A statement against AI in art, inside a game that used it. I won't pretend otherwise. These two years were me testing that edge firsthand: I used these tools, learned what they can genuinely do, and somewhere along the way my conscience gave me the answer. Even where the hybrid approach worked, and I think the sequences are an honest use of it, I'd rather learn to rig and animate myself for the next project, even if the result is rougher. I stand with artists, and I'd rather earn my skills than borrow them. Sometimes you have to cross a line to understand exactly where it should be drawn. Where we stand: We're not against AI. We use it gladly where it belongs: code, tools, concepting aid, the invisible machinery of production, the same way we welcome it in medicine and science. But art is different. As creators whose own work has potentially been scraped to train these models without consent, we understand the weight of this disclosure more than most. Our position for future projects is firm: AI should not be in the end result, and where reality forces a compromise, it must remain a hybrid, grounded in our own hands and our own source material, never a replacement for them. We made honest decisions, we're transparent about every one of them, and we stand behind the result. The goal is simple: just the work.
Sosoros
-Jun 12, 2026
狂還 -CLOWNROT-
In-game content
art
Generative AI was used to create 2D image assets (such as textures and portraits) solely for minor in-game props, specifically the employee ID cards.
Gilutaz
-Jun 12, 2026
Nightmares Awake
In-game content
audio
AI was used to develop some of the musical compositions.
Antelus Games
-Jun 12, 2026
The Night Shift | Dalam Kelam
In-game content
art
We use AI to help generate our seamless 3D textures and certain in-game photos. The decision to use AI-generated images was made out of respect for individual privacy, by avoiding using real-life human references, we wanted to ensure no individuals or parties are misrepresented.
T55 Arthouse
-Jun 12, 2026
Project Spooky
In-game content
audio
AI tools were used in the production of the voice acting.
Team 237
-Jun 11, 2026
Tailbreak
Dev only
artcode
We augment studio art and engineering with AI-related tooling.
Dead Drop Studios LLC
-Jun 10, 2026
Idle Slots: Casino HQ
In-game content
code
We use Emoji's not Ai for Game Assets. This game does contain code assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human development team to ensure it aligns with the game's unique vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
Bit Boy Games
-Jun 9, 2026
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