AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Turn-Based
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Abjure audioartcode | AI tools were used to generate the game's soundtrack and store page capsule images, based on the developer's original cr... | Jax Games | - | May 23, 2026 | |
Chess 2 arttext | Cover art and localizations were made with the help of generative artificial intelligence. | Proper Puppy | - | May 23, 2026 | |
Against the Dark Moon artaudio | Visual assets (hero portraits, card art backgrounds, dice imagery, booster pack illustrations) were generated using Midj... | Orthus Games | - | May 23, 2026 | |
Checkers Kingdom codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | May 23, 2026 | |
17 Steps artaudiotext | This game contains content created with the assistance of generative AI tools: Artwork: Some visual assets were generat... | SmilingMiles | - | May 23, 2026 | |
Netfall artaudio | This game contains AI-generated artwork for card illustrations, images, and sound effects. | Zero Day Studios | - | May 23, 2026 | |
ROBOSCAV art | Placeholder visual assets, including certain UI menu backgrounds and sprites, were created or assisted using Generative ... | Smiley Face Games | - | May 23, 2026 | |
Dragonwake art | All graphical assets are AI-generated. | Mr Crops | - | May 23, 2026 | |
Cast & Conquer art | We are an indie team of two programmers. We are currently using AI-generated art so we can start testing the game right ... | AnnexAlea | - | May 23, 2026 | |
冥差(Hell Bailiff) art | All visual assets in this game — including character illustrations, environments, and card art — are designed and direct... | Yaeegy | - | May 23, 2026 | |
TriVictor art | Some marketing assets and store page artwork were created with the assistance of AI image generation tools. | Armez Studio | - | May 23, 2026 | |
Stamperor! The Jester's Decree text | Translation (it will change in the future) | Moon Mind Studio | - | May 23, 2026 | |
Dominoir audioart | Dominoir uses generative artificial intelligence as a supporting tool during development. AI was used to assist in the c... | WeinGames | - | May 23, 2026 | |
逆战勇士团 ReconBraves art | The title screen video, as well as some character portraits and battle graphics, were created using AI generation tools. | ZhengKesheng | - | May 23, 2026 | |
CENSOR art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be rem... | Quack Duck Games | - | May 23, 2026 | |
火の言伝 art | Generative AI is used to create base materials for certain image assets, including character portraits, enemies, and UI.... | 紺ノトバリ / Konno Tobari | - | May 23, 2026 | |
Fengshua Farm Story art | When creating this game, our team utilized the support from Trippo AI for modeling, and Doubao for concept artist. We fi... | Tengshe Priest | - | May 23, 2026 | |
SINDIKAT art | This app includes pre-generated AI-assisted visual assets used in store/marketing materials and some in-game 2D visuals.... | sadness | - | May 23, 2026 | |
Sevenfall art | This game includes pre-generated AI-assisted artwork that has been manually edited and refined by a human artist. | Titan Art Games | - | May 23, 2026 | |
The Last Hand text | Polish, Turkish, Simplified Chinese, Korean Translations | Blackwater Gator Studios | - | May 23, 2026 | |
Fluendora: The realm of scribes art | In some cases we use image generative AI to help us create or edit some UI elements (e.g. frames, bot avatar images). | Lizzrik games | - | May 23, 2026 | |
Pool art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Integrity text | Most of the localization was handled by a professional translation vendor, but some text added during development was tr... | DawnDuck | - | May 23, 2026 | |
Odds & Orbs text | AI tools were used to assist with the translation of store page text. | Allocate Games | - | May 23, 2026 | |
Whispers of Elenrod general | In demo version, certain placeholder assets were created using AI-assisted tools to support development. These are tempo... | Quick Turn Games | - | May 23, 2026 | |
Guard Break art | The capsule artwork is hand-drawn, with some AI-assisted touch-ups to the face. AI is also used for some minor backgroun... | Sudden Kebab Studios | - | May 23, 2026 | |
Parallel TCG general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | Parallel Studios | 37 | May 23, 2026 | |
Spellmasons text | Language Translations contain a combination of community contributions and AI translations | Octavia Blue | 1k | May 23, 2026 | |
Daraney - Guardian's Rise art | Some artworks have been generated with AI. | Christopher Hanke | - | May 23, 2026 | |
Eternal Exodus general | During the game's development, we may use tools that make use of procedural generation or AI. In every case, the final p... | Fordesoft | - | May 23, 2026 | |
Kvga art | This game uses generative AI tools to assist in creating pre-generated image content. All AI-generated images has been r... | KvgaDev | - | Mar 18, 2026 | |
Galdromeda art | Some in game art was AI generated. | rediskdev | - | Mar 18, 2026 | |
仙源录 art | 部分美术资源使用AI工具生成初始概念图,之后由开发者进行手动调整和修改。最终作品结合了AI生成的基础设计和人工艺术修订。 | BrillianT | - | Mar 18, 2026 | |
Symbolika artaudio | All visual assets in the game, including character portraits, backgrounds, user interface (UI) elements, icons, and menu... | Romain LGD | - | Mar 18, 2026 | |
Turnveil artaudio | AI was used to create the Steam page capsule art and some sound effects (including music) | CBT Games | - | Mar 18, 2026 | |
龙扬传1:白与黑 artaudio | The game art and music are generated by artificial intelligence AI trained and tuned by the author. | 龙扬 | - | Mar 18, 2026 | |
Armita's Search art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be rem... | Raiders World Studio | - | Mar 18, 2026 | |
Game Company Simulator art | Some of the background concept art images are AI-generated. Examples include the character background on the right side ... | Lonely Gamer | - | Mar 18, 2026 | |
Text Dungeon: The Ring of Life text | The original version of this game was created in Japanese. Translations into other languages were initially drafted with... | Tawashi Works | - | Mar 18, 2026 | |
Empire at Risk text | This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for: - Assistance with tra... | BaroxxTech | - | Mar 18, 2026 | |
No Mana, Just Dice artaudio | - 2D Artwork - Background Music (BGM) - Sound Effects (SFX) | Dice Capital | 100 | Mar 18, 2026 | |
Hexagon Soup general | In-game assets were generated using generative AI and then retouched for final use. | Sayberry Labs | - | Mar 18, 2026 | |
Kingster artaudio | Some 2D art and sound effects were created using limited AI-assisted drafts, then fully hand-edited and finalized by our... | LoreHeim | - | Mar 18, 2026 | |
Fight Life Legacy art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | Blade games | - | Mar 18, 2026 | |
King's Downfall arttext | Store page capsule image was sketched by a human artist and refined using AI. AI was also used for localization. | Lukas Osouch | - | Mar 18, 2026 | |
Padoria art | This game uses some pre-rendered UI icons and promotional images created with generative AI tools. No AI is used during ... | DSgames | - | Mar 18, 2026 | |
Regnum Idle art | This game contains pre-generated artwork created using AI image generation tools during development, that was modified t... | Vexos Games | - | Mar 18, 2026 | |
Devil Tower Note art | Partial art resources are completed with AI assistance. | Qinghe Quadrant | - | Mar 18, 2026 | |
Arcane Veins art | The battle backgrounds are AI generated | Orquin Games | - | Mar 18, 2026 | |
Battleships Simulator art | AI has been used to help develop the game's backgrounds as well as the game's cover art. | Hard Shark Games | - | Mar 18, 2026 |
145 results
Missing a product? Let us know