AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Turn-Based
TitleDisclosureCreatorSrcReviewsAdded
Pot's On!
In-game content
art
Door Texture and the castle background image was generated by AI
NotDailyBuildStudio
-Jul 11, 2026
Mistworld
In-game content
art
Character portraits were created by transforming and editing licensed 3D character assets from PV Games using generative AI, followed by manual editing and refinement.
ProjectMist
-Jul 11, 2026
Final Table
In-game content
textart
The game's lessons and coach commentary were drafted with generative AI tools and then edited by the developer and written into the code. Nothing is generated live while you play. The game's actual analysis, such as equity, odds, and the grading of your decisions, is computed by the game's code, not by AI. The game's 2D artwork was also created using generative AI image tools.
Phocus Games
-Jul 9, 2026
Imperial Ambitions
In-game content
audio
The sound FX and music was generated using generative artificial intelligence due to financial constraints.
aoiti
-Jul 1, 2026
King's Bounty: The Legend
Store/marketing
art
Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI.
Katauri Interactive
976Jun 29, 2026
Odyssey Bridge Quest
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jun 28, 2026
Throneforged
In-game content
artaudiotextcode
AI was used to create a lot of the assets in the game, with human modifications.
Genesis Worlds
-Jun 28, 2026
DeadZone Outpost
Store/marketing
art
promo materials
Uberbax Gaming
-Jun 28, 2026
Wordforge: Silent Letters
In-game content
artaudio
Some images and sound have been generated with the assistance of AI.
Les Ganton
-Jun 28, 2026
The Severed Gods
Dev only
AI-assisted content was used during development phase
Topebox
-Jun 27, 2026
Memoria Arcana
In-game content
text
We translated the game in German and French ourselves. For Japanese, Simplified Chinese, Spanish and Portuguese (BR), we used AI. If you see any translation mistakes, feel free to let us know!
Reija
24Jun 16, 2026
Final Deal
In-game content
art
Final Deal is a human-created game. Generative AI tools were used as part of the development process for brainstorming and concept exploration of some visual assets. All gameplay mechanics, systems, writing, artistic direction, and final creative were made by the developer.
BigButton Co.
-Jun 11, 2026
Divorced Dad Rock
In-game content
artcode
Many of the game images have been made with AI though they have been heavily edited afterwards. It has also assisted with some of the code. This game would not be possible without it as I'm a small indie dev.
Lootin Studios
-Jun 3, 2026
Loaded Dice - A Yahtzee Roguelike
In-game content
artaudio
Artificial Intelligence was used to generate concept art and placeholder music during the development phase. These assets are currently used as temporary measures until the project secures enough funding to commission professional human artists.
Yvantis
-Jun 3, 2026
Bravest!
Store/marketing
art
We are using AI to create flip phone-style frames.
nazenaninadesico
-Jun 3, 2026
Abjure
In-game content
artaudiotext
Based on the developer's original creative direction, AI tools were used to generate the game's store page capsule images, soundtrack, and the non-English in-game text translations. AI coding assistance supported programming during development.
Jax Games
-May 23, 2026
Chess 2
Store/marketing
arttext
Cover art and localizations were made with the help of generative artificial intelligence.
Proper Puppy
-May 23, 2026
Against the Dark Moon
In-game content
artaudio
Visual assets (hero portraits, card art backgrounds, dice imagery, booster pack illustrations) were generated using Midjourney and refined/composed in Photopea. Suit pip icons are by Lorc and Delapouite via game-icons.net (CC BY 3.0). Sound effects and music were generated using AI tools. All AI-generated content was directed, curated, and integrated by the developer. No AI is used to generate content live at runtime — all assets are pre-rendered and embedded in the build.
Orthus Games
-May 23, 2026
Checkers Kingdom
In-game content
codeart
I have used Claude Code to create the game itself code and assets.
Pinch Games
-May 23, 2026
17 Steps
In-game content
artaudiotext
This game contains content created with the assistance of generative AI tools: Artwork: Some visual assets were generated using AI image tools as a starting point, then edited and refined by the developer. All final in-game artwork has been reviewed, modified, and approved by human hands. Music & Sound Effects: Background music and sound effects were created using AI-based music generation tools, then selected and curated by the developer. Localization: Translations for Japanese, Korean, Traditional Chinese, Spanish, and Russian were produced with AI translation tools and reviewed by the developer. Simplified Chinese and English were authored directly by the developer. Store Page Copy: Portions of the store page description were drafted with AI writing assistance and finalized by the developer. No generative AI runs during gameplay. The AI opponent in single-player mode uses rule-based logic, not generative AI.
SmilingMiles
-May 23, 2026
Scourge of Eldryngard
In-game content
artaudiotext
Scourge of Eldryngard was developed independently by a single person. I utilized generative AI tools under my creative direction for the creation of assets, music, voice acting, translation, and technical support, all via paid commercial licenses. All content underwent rigorous manual editing and review to ensure technical cohesion and originality. There is no real-time AI generation during gameplay.
Eldryngard Studios
-May 23, 2026
Netfall
In-game content
artaudio
This game contains AI-generated artwork for card illustrations, images, and sound effects.
Zero Day Studios
-May 23, 2026
Dragonwake
In-game content
art
All graphical assets are AI-generated.
Mr Crops
-May 23, 2026
Platon³
Store/marketing
art
Steam capsules have been generated with AI.
AER Games
-May 23, 2026
Cast & Conquer
In-game content
art
We are an indie team of two programmers. We are currently using AI-generated art so we can start testing the game right away. Thank you for your understanding.
AnnexAlea
-May 23, 2026
Rites of Accord
In-game content
art
All narrative, lore, and in-game text were written entirely by our team. Music and sound design are produced by our talented sound designer. Character concepts and initial illustrations/visual designs are human created. AI tools were used to assist in the modeling pipeline, with all output reviewed, adjusted, and approved by the team. We are actively working towards bringing on a 3D artist as the project grows (reach out to us if this might be you).
CodeSeed
-May 23, 2026
冥差(Hell Bailiff)
In-game content
art
All visual assets in this game — including character illustrations, environments, and card art — are designed and directed by a human artist, with AI tools used as an assistive means for iterative refinement and polish. The final in-game visuals are fully controlled by the designer. No AI-generated content involves copying from other games.
Yaeegy
-May 23, 2026
TriVictor
Store/marketing
art
Some marketing assets and store page artwork were created with the assistance of AI image generation tools.
Armez Studio
-May 23, 2026
Stamperor! The Jester's Decree
text
Translation (it will change in the future)
Moon Mind Studio
-May 23, 2026
Dominoir
In-game content
audioart
Dominoir uses generative artificial intelligence as a supporting tool during development. AI was used to assist in the creation of certain audio elements and early visual concepts, including parts of the game’s music and logo. All assets were curated, edited, and finalized by the developer to ensure consistency with the game’s handcrafted art direction and overall quality. Generative AI is not used during gameplay, and no player data is processed by AI systems.
WeinGames
-May 23, 2026
逆战勇士团 ReconBraves
In-game content
art
The title screen video, as well as some character portraits and battle graphics, were created using AI generation tools.
ZhengKesheng
-May 23, 2026
火の言伝
In-game content
art
Generative AI is used to create base materials for certain image assets, including character portraits, enemies, and UI. These generated images are not used as-is; they undergo manual processing such as retouching or animation before being implemented into the game.
紺ノトバリ / Konno Tobari
-May 23, 2026
SINDIKAT
In-game content
art
This app includes pre-generated AI-assisted visual assets used in store/marketing materials and some in-game 2D visuals. No generative AI features are available to players during gameplay, and the game does not accept user prompts for AI generation.
sadness
-May 23, 2026
Sevenfall
In-game content
art
This game includes pre-generated AI-assisted artwork that has been manually edited and refined by a human artist.
Titan Art Games
-May 23, 2026
The Last Hand
Unclear
text
Polish, Turkish, Simplified Chinese, Korean Translations
Blackwater Gator Studios
-May 23, 2026
Fluendora: The realm of scribes
In-game content
art
In some cases we use image generative AI to help us create or edit some UI elements (e.g. frames, bot avatar images).
Lizzrik games
-May 23, 2026
Pool
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-May 23, 2026
Integrity
In-game content
arttext
Generative AI was not used for in-game art, gameplay assets, systems, or core game content. AI translation tools were used only for some additional text added later during development. Most localization was handled by a professional translation vendor. The only AI-generated visual assets currently used are the Steam header capsule and library logo illustrations, which were manually retouched. They are not used inside the actual game, and I plan to replace them after release if the game earns enough revenue.
DawnDuck
-May 23, 2026
Odds & Orbs
In-game content
text
AI tools were used to assist with the translation of store page text.
Allocate Games
-May 23, 2026
Whispers of Elenrod
Dev only
artaudiotext
In the demo version, to support development, we use AI-assisted tools to create PLACEHOLDER CONTENT ONLY. These assets are temporary and will NOT appear in the final version of the game.
Quick Turn Games
-May 23, 2026
Guard Break
In-game content
art
The capsule artwork is hand-drawn, with some AI-assisted touch-ups to the face. AI is also used for some minor background textures in the demo. All these elements are planned to be updated at a future date.
Sudden Kebab Studios
-May 23, 2026
Parallel TCG
Dev only
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Parallel Studios
45May 23, 2026
Spellmasons
In-game content
text
Language Translations contain a combination of community contributions and AI translations
Octavia Blue
1kMay 23, 2026
Daraney - Guardian's Rise
Store/marketing
art
Some artworks have been generated with AI.
Christopher Hanke
-May 23, 2026
Eternal Exodus
Dev only
During the game's development, we may use tools that make use of procedural generation or AI. In every case, the final product reflects the creativity and artistic direction of the development team.
Fordesoft
-May 23, 2026
Kvga
In-game content
art
This game uses generative AI tools to assist in creating pre-generated image content. All AI-generated images has been reviewed, edited, and finalized by the human development team to ensure it fits the game's vision and quality standards.
KvgaDev
-Mar 18, 2026
Galdromeda
In-game content
art
Some in game art was AI generated.
rediskdev
-Mar 18, 2026
仙源录
In-game content
art
部分美术资源使用AI工具生成初始概念图,之后由开发者进行手动调整和修改。最终作品结合了AI生成的基础设计和人工艺术修订。
BrillianT
-Mar 18, 2026
Symbolika
In-game content
artaudio
All visual assets in the game, including character portraits, backgrounds, user interface (UI) elements, icons, and menus, were created using generative Artificial Intelligence tools. Additionally, all the background music and musical tracks were also composed and generated using AI. All of these assets are pre-rendered during development ; there is no live AI generation occurring in real-time while the user is playing.
Romain LGD
-Mar 18, 2026
Turnveil
In-game content
artaudio
AI was used to create the Steam page capsule art and some sound effects (including music)
CBT Games
-Mar 18, 2026
158 results
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