AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Vampires
TitleDisclosureCreatorSrcReviewsAdded
像素三国-僵尸地牢
In-game content
artaudio
Partial images and BGM created by AI
YYTGAME
-Jul 11, 2026
Incremental Vampire
In-game content
codeaudioart
The game was made only by me and my friend, we are starting out in this endeavor, and AI helped us a lot. The programming code was assisted by artificial intelligence. Some music might have been altered using artificial intelligence. Images outside of gameplay used to promote the game were adjusted using artificial intelligence.
LobotoMax
-Jul 9, 2026
Huntervania
In-game content
art
Some promotional artwork and achievement icons were created using generative AI and then manually edited by the developer. No gameplay content is generated by AI.
Dubcherry
-Jun 30, 2026
Heroes And Zombies
In-game content
art
"We used generative AI tools during the development of this game. Specifically, pre-generated AI tools were utilized to create and refine some of the 2D visual assets, including concept art, UI elements, and promotional store graphics. All AI-generated content was reviewed, edited, and curated by our team to ensure quality and compliance with Steam's content policies. The game itself does not generate any live AI content during runtime."
Aspgame
-Jun 28, 2026
Crimson Crawl
Store/marketing
art
1.Some scenes 2.promotional renderings。
Hollow Moon Studio
-Jun 28, 2026
Special Bloodline Lawyer: Fallen Angel's Container
In-game content
arttext
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKE.PAWN
-Jun 28, 2026
Castleborne Survivors
In-game content
codeart
The game code was developed with the assistance of generative AI, and part of the game assets are AI-generated.
GameVerse
-Jun 28, 2026
Crimson Monarch
Store/marketing
arttext
Generative AI is used for the marketing material
Miuze
-Jun 28, 2026
Vampire Match
In-game content
art
Some of the assets and images in this game were AI generated.
Shamrock Studios
-Jun 27, 2026
Chessferatu
In-game content
artcode
Chessferatu Graphics were generated using AI tools. Codex was used in the process of creating and refining code and in the porting of the code to different systems (Mobile to PC).
Half-Cocked Studios
-Jun 27, 2026
Sexy Psychologist's Wild Office Kiss
In-game content
arttext
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
810129526
-Jun 16, 2026
BOTMARE
Store/marketing
art
Some image and video clips were created using AI
Junchen Li
-Jun 11, 2026
Brassfang
In-game content
audioart
The demo version contains temporary AI (generated music and promotional artwork only). These assets will be replaced with original content in the final version of the game.
Hannes Realm
-Jun 7, 2026
Potions & Passions: Therapist for Monsters
In-game content
art
Some of the in-game 2D textures and visual effects were created using AI-based tools. These elements are modified in terms of art and development throughout the production process to ensure they meet our quality standards and creative vision.
Fronty Games
-Jun 3, 2026
Necrotel: No Checkout
In-game content
art
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
CGI LAB GAMES
-May 23, 2026
Death Revenge
In-game content
art
A small number of icons and one minor 3D model were generated with AI tools and then edited by the developer. All AI-assisted assets were reviewed and refined before inclusion. No content is generated at runtime.
Happy Tears
-May 23, 2026
VamPigo
In-game content
audio
Music generated with AI
Antosha_Ch
-May 23, 2026
Relic Reaver
Dev only
arttext
One developer. AI tools helped with images and text because some things are bigger than one pair of hands. Everything you see reflects my own creative decisions.
Collective One
-May 23, 2026
Vampire Pumpkin Plot
In-game content
artaudio
Used to make textures and sounds.
JOESAM GAMES
-May 23, 2026
Demon Draw 猎魔牌
In-game content
art
Some of the game's art assets were created using generative artificial intelligence.
Beijing XinJing Culture Communication Co., Ltd
-May 23, 2026
Midnight Queue
In-game content
arttext
AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages.
CORISCO STUDIO
-May 23, 2026
BLOODY RAVE
In-game content
arttext
The vast majority of assets in this game were created from scratch by our team, including hand-crafted models, textures, animations, environments, and gameplay systems. However, to support our creative process and speed up certain production stages, we used generative AI tools for a limited portion of the assets. This includes some 2D/3D art elements (via AI art models), a selection of animation sequences, and certain text inscriptions or UI elements. All AI-generated content was carefully reviewed, edited, and integrated by our team to ensure quality, consistency, and compliance with our vision. No live AI generation occurs during gameplay. We remain committed to delivering a polished, human-directed experience.
Black Manticores
-May 23, 2026
Grim Pulse: The First Blood
In-game content
audiotext
During the period from Early Access to Launch this title may use AI for voice in quest dialog as placeholders, prior to launch all AI elements shall be removed should they have existed and replaced.
Grim Pulse Studio
-May 23, 2026
New Yankee: Jelly Chaos
Store/marketing
art
AI tools were used in a limited capacity to assist in the creation of certain visual assets for store and marketing presentation (such as background elements and minor graphical components). All final content was reviewed, edited, and approved by the development team.
Alawar Casual
-May 23, 2026
Bianhe River Monster
In-game content
text
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20006
-May 23, 2026
Deadly Sip
Store/marketing
art
Card images and the post are generated by AI
PottedGames
-May 23, 2026
Bone Marrow
Store/marketing
art
The store page capsule image (cover art) was generated using AI.
HugePixel
43May 23, 2026
Dracula - Blood Moon
In-game content
art
Store based items and some ICON art that was then modified to fit game
Outlaw Games
-Mar 18, 2026
Memory alteration
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0007
-Mar 18, 2026
ShotSun Man & His Beauties
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0007b
-Mar 18, 2026
Beauties love my quantum entanglement wine
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0001b
-Mar 18, 2026
Vampire's Fall 2
In-game content
text
For the non-English versions of this game, we have used AI to generate the translations.
Early Morning Studio
849Mar 18, 2026
Ocean Fishooter
Dev only
art
Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content.
FALA PTE. LTD.
10Mar 18, 2026
Vampire Hunter: Nightrise
In-game content
textaudioartcode
The story, characters, world, and design of Nightrise are the work of our team, developed over months before production. During production we used AI tools extensively: prose was drafted with AI inside our story design, then heavily edited and rewritten; the soundtrack was generated with Suno, then curated and edited from many rejected takes; some artwork, meshes, and localization used AI generation with human selection and cleanup; AI assisted with code throughout. Every element shipped was chosen, revised, or rebuilt by us.
Over The Moon
-Mar 18, 2026
Boundless AI Fantasy
Live AI
text
The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
João Vitor Andrioli de Souza
-Mar 18, 2026
Legacy of Kain: Defiance Remastered
In-game content
art
AI-assisted tools were used to upscale and enhance some in-game textures, to help add visual detail to the original artwork. All final assets were artist-reviewed and then integrated by the development team
Crystal Dynamics
580Mar 18, 2026
Legendary Heroes Survivors
In-game content
art
We use AI to generate image-only loading screens, backgrounds, maps, characters, store pages, and community resources and marketing materials.
Last Loop Studios
28Mar 18, 2026
NOX AETERNA - Veil of Darkness
In-game content
art
The AI image generator Dall-E was used to create imagery within the game.
Darkside Studios
10Mar 18, 2026
Hemocrypt
Unclear
art
Some images were created by AI
beep boop
-Mar 18, 2026
Blood Rising
Store/marketing
art
Card illustration is completed by AI drawing
Collider Studio
15Mar 18, 2026
Mystic Explorer
In-game content
art
The backgrounds of the game's start screen and pick screen were pre-generated by me via AI, and some of the in-game icons were generated by the author via AI. Here is their license: License: Assets can be used personally and commercially. You can modify the asset. You cannot re-distribute the files, even modified versions.
Zack
42Mar 18, 2026
Dofamine VR
Store/marketing
art
Used for creating the game banner
VR-WRG
210Mar 18, 2026
Suck Up!
Live AI
text
Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences.
Proxima
174Mar 18, 2026
Space Accident VR
Store/marketing
art
Used for creating the game banner
VR-WRG
235Mar 18, 2026
Erannorth Renaissance
In-game content
arttext
Erannorth Renaissance is a solo development effort that uses licensed stock for artwork, sound effects, and music from various artists. Some assets, such as portraits and event covers, were created using generative AI technologies or AI-based tools. -- Every story thread in the game comes from my own twisted imagination. No AI played any part in creating it. However, to make sure every line reads as intended and is grammatically correct, it’s been reviewed and, when needed, refined with help from AI-powered grammar tools.
Spyridon Thalassinos
175Mar 18, 2026
Werewolves Revenge
In-game content
art
Certain character portraits are using AI art as placeholders.
Studio Serene
75Mar 18, 2026
Dixotomia
In-game content
art
The AI is used in one video in the steam and was used in videos between levels.
DeepMatrix
-Mar 18, 2026
Deadhaus Sonata
Dev only
All in-game content is created and authored by the development team. Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content.
Apocalypse Studios
34Mar 17, 2026
48 results
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