Disclosure analysis
AI content is included in the game
Generative AI is used across disciplines with heavy human editing, involving audio and visual art in the final game.
- Process
- AI-generated, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“We use generative AI across all disciplines of game development with heavy amounts of human editing”
“That involves audio and visual art”
- Model-reported confidence
- 85% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,383 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,635 of 24,953 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Mar 18, 2026
- Source last checked
- Aug 23, 2026
- Automatic analysis updated
- Aug 26, 2026
- Recorded text changes
- 3 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
We believe A.I is a reasonable tool but cannot replace the conscious attention of a skilled artist. As such, we do use AI in our creative process for any number of things, including mesh generation, images for in-game framed paintings, some music, or the odd creative idea. However everything is processed by hand to ensure a high quality result.
We use AI tools throughout this project: meshes, in-game artwork, music, localization, and writing. The writing is a good example of how we work. The story, its structure, the choice design, and what the game shows you and when are all authored by us; AI tools draft and polish text within that design, and every line is edited and approved by hand. We believe AI is a powerful tool, not a replacement for the conscious attention of a skilled artist. We know everything that's in our game, and we stand behind all of it.
The story, characters, world, and design of Nightrise are the work of our team, developed over months before production. During production we used AI tools extensively: prose was drafted with AI inside our story design, then heavily edited and rewritten; the soundtrack was generated with Suno, then curated and edited from many rejected takes; some artwork, meshes, and localization used AI generation with human selection and cleanup; AI assisted with code throughout. Every element shipped was chosen, revised, or rebuilt by us.
We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.