July 14, 2026
Positive (25)
Indexed March 18, 2026
View on Steam

Disclosure analysis

AI content is included in the game

Generative AI is used across disciplines with heavy human editing, involving audio and visual art in the final game.

Process
AI-generated, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“We use generative AI across all disciplines of game development with heavy amounts of human editing”
“That involves audio and visual art”
Analysis confidence
85%

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.

AI Usage Disclosure

We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.

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Disclosure History

We believe A.I is a reasonable tool but cannot replace the conscious attention of a skilled artist. As such, we do use AI in our creative process for any number of things, including mesh generation, images for in-game framed paintings, some music, or the odd creative idea. However everything is processed by hand to ensure a high quality result.

We use AI tools throughout this project: meshes, in-game artwork, music, localization, and writing. The writing is a good example of how we work. The story, its structure, the choice design, and what the game shows you and when are all authored by us; AI tools draft and polish text within that design, and every line is edited and approved by hand. We believe AI is a powerful tool, not a replacement for the conscious attention of a skilled artist. We know everything that's in our game, and we stand behind all of it.

The story, characters, world, and design of Nightrise are the work of our team, developed over months before production. During production we used AI tools extensively: prose was drafted with AI inside our story design, then heavily edited and rewritten; the soundtrack was generated with Suno, then curated and edited from many rejected takes; some artwork, meshes, and localization used AI generation with human selection and cleanup; AI assisted with code throughout. Every element shipped was chosen, revised, or rebuilt by us.

We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.