AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Vehicular Combat
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tiny Wrecks art | Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools.... | Kaivor Studio | - | May 23, 2026 | |
1.80战神微变 general | Some assets on this store page were created with AI assistance. | 1.80战神微变 | - | May 23, 2026 | |
Armored Mayhem general | AI assets are used as placeholders during the development of the game, being replaces trough freelancer work until relea... | Self | - | May 23, 2026 | |
WinBolo codeart | WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 moderniza... | John Morrison | - | May 23, 2026 | |
Galactic Patrol art | AI tools were utilized to generate some art assets on the store page. | Binx.tv | - | May 23, 2026 | |
1101 artcode | Our Creative Approach: A Human-First Duo and AI Disclosure We are a passionate two-person team dedicated to bringing 110... | YC Game Studio | - | May 23, 2026 | |
Hyperline artaudio | Spaceship models and some sound effects have been developed with the use of AI. | Eden Alba | - | May 23, 2026 | |
Defender Zed-001 art | “Some visual assets and promotional materials were created or enhanced using generative AI tools.” | Robert E. Hull | - | May 23, 2026 | |
Supernova Deliveries artcode | Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthe... | Desdedalt | - | May 23, 2026 | |
Birds art | The logo was made by my homie with the help of an ai there i said it | RubenCo | - | May 23, 2026 | |
NitroRun: Off-Road Rush art | Some visual assets were created with the assistance of generative AI and later refined by the developer. All content has... | Iron Grid Studios | - | May 23, 2026 | |
Ultra's Drive code | AI Disclaimer: The developer used AI during the development to develop some features, debug and prepare the game for rel... | Ultraedge | - | May 23, 2026 | |
1982 Tenacious of the Air general | AI was used as limited support in creating certain elements. All generated content was reviewed and manually adjusted by... | Tenacious Studio | - | May 23, 2026 | |
Codex Solis: Purrgatorium artaudio | I’m a solo developer and I use my own cat photography in the game. Some of those photos were transformed into in-game ca... | Illusoric Games | - | May 23, 2026 | |
Bulletreign: Survivors artaudiotextcode | This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated co... | Semih Cagatay | - | May 23, 2026 | |
Heavy Mental: A Co-op Action Roguelite art | During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for sever... | Black Star Interactive | - | May 23, 2026 | |
荒原列车 Wasteland Train: Conductor audio | The background music and some sound effects were generated by AI. | Jinye | - | May 23, 2026 | |
Tally4: Operation MARY art | A few promotional images used on this store page were created with the assistance of generative AI tools. The game itsel... | WildRealm Inc | - | May 23, 2026 | |
Sopwith art | Generative AI was used only to create the artwork displayed on the main menu screen. All other content including gamepla... | Lemoine Yann | 10 | May 23, 2026 | |
Battalion of Tanks art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Precursors: Reach for the Stars art | Some of the character images were generated using AI, but the final effect was achieved with the help of human hands. | Artificial Worlds | - | May 23, 2026 | |
Tank Havoc artaudio | This project is being developed by a small two-person team. The use of AI tools in this project is strictly limited to ... | Mad Missile | - | May 23, 2026 | |
Cleaning The Ocean art | AI used to generate Steam Store page artwork. | Nasheik | - | May 23, 2026 | |
Red Horizon audio | To push the creative boundaries of our small team, we used AI-powered audio tools to assist in the generation of certain... | Fullscale Interactive | - | May 23, 2026 | |
New Jersey Drone Simulator art | AI was used to create the UFO, drone, and city backdrop for the capsule art. Nothing in-game is AI generated. | gankNET | - | May 23, 2026 | |
Slingshot Pilot text | This page was translated with AI. | Denis Selensky | - | May 23, 2026 | |
Modern Warships art | Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. Howev... | Artstorm FZE | - | May 23, 2026 | |
Univoyager art | AI is used partially for the capsule art of the game | Damiano Vitulli | - | May 23, 2026 | |
Human Host textart | The translations and a few special icons were created with AI. | Virtual Matrix Studio | 101 | May 23, 2026 | |
World of Tanks: HEAT artcodetext | Generative AI is used solely during development for supplemental, non-essential purposes, including design ideation, cod... | Wargaming Group Limited | - | May 23, 2026 | |
One Of Us general | The voice clips in this game have been rendered on a computer. | One Of Us Games | - | Mar 18, 2026 | |
Okay, Panic art | Unfortunately I'm very bad at drawing, so I used Gen AI to create graphical resources for pilots, Mephisto heads, crew i... | GotANormalJob | - | Mar 18, 2026 | |
RD Racing art | Some visual assets used in this game were generated with the assistance of AI tools. | See The Sea Std | - | Mar 18, 2026 | |
Engine Of Chaos text | UI translations provided by an LLM. | Bitrot Games | - | Mar 18, 2026 | |
Salt & Storms artaudio | Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and ... | Shoogar Games | - | Mar 18, 2026 | |
Drone Gunner textart | Generative AI was used to create descriptions and weapon icons | KHVOYA Games | - | Mar 18, 2026 | |
Morse Depths: WWII art | Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background text... | Sasunia Game Studio | - | Mar 18, 2026 | |
J. El Tanquista art | Este juego incluye un número reducido de imágenes generadas mediante inteligencia artificial, utilizadas exclusivamente ... | Jorge Damian Rodriguez | - | Mar 18, 2026 | |
Skyblitz art | Our team uses generative AI to develop some in-game 2D assets. | Adarna Entertainment LLC | - | Mar 18, 2026 | |
NOSBALL art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | Saviour Developments | - | Mar 18, 2026 | |
Hostile Paths artcodetext | This game makes limited use of generative artificial intelligence during development. Generative AI tools were used by ... | Alberto Lanata | - | Mar 18, 2026 | |
Thunderhawk: Danger Close arttext | Thunderhawk: Danger Close uses a minimal amount of AI generated assets, including a handful of textures, marketing art, ... | Funagen Games | - | Mar 18, 2026 | |
Lumirider art | The capsule images are heavily edited, but are nonetheless based on AI-generated images. I plan to change this if the ga... | Diocotron Games | - | Mar 18, 2026 | |
OVER SAND art | The game itself was developed without the use of generative AI. During the development and release process, we may use A... | Moonmana | - | Mar 18, 2026 | |
Lawnmower game Ufo Chase 2 art | Game logo, banners, headers and game menu icons made with ai tools | Valkeala Software | 10 | Mar 18, 2026 | |
RLRacer codeart | The entire source code of this game was developed with the assistance of generative AI to overcome programming limitatio... | Momo_Ger | - | Mar 18, 2026 | |
坦克大作战 textartaudio | This game was developed with the assistance of generative AI tools.AI was primarily used to support the creation of game... | Pixel Jumping | - | Mar 18, 2026 | |
BattleBoat X general | Throughout development, we may utilize procedural and AI-driven tools to support content generation. However, the comple... | Glitchfree Games | - | Mar 18, 2026 | |
SECTOR LOCKDOWN art | few icons | NDDP | - | Mar 18, 2026 | |
Lost Among the Stars code | As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowled... | Craibos | - | Mar 18, 2026 |
187 results
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