100K ZOMBIESSteamAI is used to generate a portion of the in-game imagery.
- Creator
- 正常游戏 Normal Games
- Reviews
- -
- Added
- Aug 28, 2026
100K ZOMBIESSteamAI is used to generate a portion of the in-game imagery.
Zombie-LikeSteamEste jogo foi desenvolvido por um único criador com o auxílio de Inteligência Artificial (IA) no processo de programação e na criação de alguns efeitos sonoros e áudios. Todas as artes, imagens, sprites e frames dentro do jogo foram criados inteiramente à mão, sem qualquer uso de IA.
ONE LAST BEAMSteamGenerative AI was used to assist with the creation of selected visual assets. All final images were reviewed and edited by the developer.
DET-33SteamSome pre-rendered assets were created with generative AI tools and then curated, edited and integrated by hand: music tracks and their cover art, some sound effects and portions of 2d artwork (weapon, prop, and enemy sprites.) All generated content was reviewed by the developer before inclusion. No content is AI-generated at runtime.
RoulettegeddonSteamSome pre-generated visual assets used in Roulettegeddon, including portions of promotional artwork and certain in-game visual elements, were created or refined with the assistance of generative AI. The game's gameplay, mechanics, and player progression do not rely on AI-generated content during play.
GravefeverSteamAll artwork (characters, monsters, environments, visual effects) and much of the game's code were created with generative AI tools. No content is AI-generated while the game runs.
末世:我有一辆房车SteamThis game used generative AI tools during development to assist with a limited portion of visual and audio asset creation. All AI-assisted content was reviewed and curated by the developer before release. No AI content is generated live during gameplay.
The Infernal ReturnSteamSome of the game's graphical assets are optimised with AI technology.
浊流 (MuddyStream)Steam1. 中途过程动画:游戏流程中部分过场动画、转场动画及环境氛围动态效果的初始素材由 AI 生成,再经开发团队手动调整、剪辑与整合,以匹配游戏美术风格与叙事节奏。
Route Survivors: 1999SteamGenerative AI tools were used during development to assist in creating and refining some pre-generated 2D artwork and Steam store marketing assets. All AI-assisted content was reviewed and edited by the development team. The game does not generate AI content during gameplay.
Zombie Fish TankSteamStore and Library creatives were enhanced using AI. Store descriptions were created and translated using AI.
Last Haven: Idle SurvivalSteamGame Design
ZIC - Zombies in CitySteamChatGpt was used for promo art.
Keyboard SoulsSteamGame loading background uses some AI elements.
DeckalypseSteamA solo dev made this game. Some of the art was created or refined with AI tools; the design, code, UI, music (using fruit loops), writing, and everything the game actually does are hand-built.
Zombie Mystery: 100 Hidden CatsSteamAI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay.
Dead Man's GulchSteamSome of the Artwork. As a coding helper.
Rich PaPaSteamGenerative AI was used to help create pre-generated visual assets and promotional artwork used in the game and on the store page. The game does not generate AI content during gameplay and does not connect to external AI services during gameplay.
Skyscraper Security: Zombie RainSteamThe game does not generate AI content during play. Generative AI tools assisted development and contributed to some pre-generated content used in the game or its marketing. All shipped content was selected, edited, reviewed, and integrated by the development team, and the final product reflects our own creative direction.
黑色废土行动SteamThis game was developed with the assistance of generative AI tools for certain content, including: Some visual art assets (images/textures) Some narrative and story text Programming assistance All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency.
The Horror TutorialSteamSome Pictures
ZedFall: OutbreakSteamSoundtracks created with AI.
LIMP MODESteamLIMP MODE is made by a solo developer who uses generative AI as a tool during production. Where AI was used: the game's code, the cover artwork that all store page capsule images are built from, the songs played on the in-game radio, the spoken lines of one story character (text-to-speech), parts of the in-game visual and audio assets, and the drafting of the English store page and marketing texts. The player character's voice lines are recorded by the developer himself and are not AI-generated. All game design, mechanics, balancing and creative direction come from the developer. Every AI-assisted result was reviewed and edited by the developer before it shipped. The game does not generate any content while it is running and does not connect to any AI service during gameplay.
Desert GrinderSteamThe main menu was generated by AI. Some assets were generated by AI. Some code was generated by AI.
Horde Up AheadSteamSome UI icons are AI-generated.
좀비 프린세스SteamAI was used to create graphical assets used in the game.
Last Man RunningSteamGenerative AI was used during development to create and iterate on selected pre-rendered 2D artwork, environmental textures, decals, and billboard/sign graphics. These assets were selected, edited, processed, and integrated by the developer. No AI content is generated during gameplay, and the game does not connect to external AI services.
ZombonkSteamDevelopment assistance.
SaveYourWIfeSteamVarious AI tools have been used to create this product and make it possible
The Last FewSteamAvatars have been made with the help of the AI tool but we going to replace it on real art before release.
MAMA DOUGHSteamGenerative AI was used solely as a development assistance tool. All player-facing artwork, audio, narrative, localization, and marketing assets were created by the developer. The game does not include or generate AI-created content.
Colosseum InfectionSteamGenerative AI tools were used to create some background assets used within the actual game client. All game assets created this way were pre-generated and fixed by the developer.
FleshgrinderSteamAll artwork, character art, animation and audio in Fleshgrinder were created by human artists — the use of generative AI for art was contractually prohibited on this project. Generative AI was used to translate the game's text into its ten non-English languages, and to draft a portion of the in-game item descriptions and dialogue. No generative AI runs while you play; nothing is generated at runtime.
zombie townSteamPortions of the text and visual materials on this Steam store page were partially generated with AI tools. All AI-generated content has been fully reviewed, edited and polished by our development team.
我独自建造升级SteamThe game title background contains some AI elements
좀비 피스메이커SteamAI is used for the localization of in-game content, the Steam Store, marketing materials, and more.
守护我的大火箭SteamWe use AI to assist with localization and to create some of the comics used for in-game tutorials.
Operation: Outbreak IdleSteamSome ingame UI and Screenshots are Enhanced by AI
Infected EscapedSteamonly game image
DetourSteamThis game utilized AI in the writing of some of the game code scripts.
Abyssal GuardiansSteamAll voice content in Abyssal Guardians is recorded using actor's real voices but some content might be modified with AI to achieve certain styles that match our game.
神临SteamUse AI to assist with openness and appropriately generate various game materials!
Crimson EnginesSteam"We utilized generative AI tools to assist in the creation of 2D art assets, including in-game enemy portraits, familiar graphics, and the background illustrations, banners, and logo artwork displayed on our Steam Store page and library graphics."
LostManSteamThis game contains pre-rendered AI-assisted artwork and marketing assets that were reviewed and edited by the developer. No live AI-generated content is produced during gameplay.
Catnip WarsSteamI had a clear vision for my game but am just some guy trying to make games so I can spend more time with my kids. So I used Ai to assist me in turning my vision into art. I purchased assets from multiple artists as I fully believe in supporting the arts, however certain things I had to make myself and couldn't afford to commission an artist.
DeadTideSteamThe key art used in this game's store capsules and cover was created with the assistance of generative AI tools, then edited and composited by the developer (logo and layout added manually). AI tools were also used to assist with translating menu text and store page descriptions. All gameplay content — code, in-game sprites, animations, music, and sound effects — was created by human artists or licensed from human-made asset packs. No AI-generated content appears in the game itself.
Zombie PanicSteamAI tools were used during development to assist with the creation and editing of some visual assets, including characters, UI icons, and background elements. Some assets created or edited with the assistance of AI tools are included in the game.
Princess Vs Zombies: Mermaid CurseSteamGenerative AI was used during development as a supporting tool to create secondary assets and assist with text revision. All AI-generated content was manually reviewed, edited, and integrated into the game engine to ensure the project's visual and gameplay consistency.
Mega DigSteamSome artwork in this game was edited with the assistance of generative AI tools as part of the development process.
FIRE STATESteamThe hero image, small capsule, main capsule, vertical capsule, library capsule, library hero image, library logo and library home page art were created with AI assistance. The in-game warning UI and spray decals are AI-generated. Besides this, all gameplay videos and screenshots you see in the store are captured from actual gameplay footage, with no retouching or AI generation applied.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
100K ZOMBIES In-game content art | AI is used to generate a portion of the in-game imagery. | 正常游戏 Normal Games | - | Aug 28, 2026 | |
Zombie-Like In-game content audiocode | Este jogo foi desenvolvido por um único criador com o auxílio de Inteligência Artificial (IA) no processo de programação e na criação de alguns efeitos sonoros e áudios.
Todas as artes, imagens, sprites e frames dentro do jogo foram criados inteiramente à mão, sem qualquer uso de IA. | code_1s1k | - | Aug 28, 2026 | |
ONE LAST BEAM In-game content art | Generative AI was used to assist with the creation of selected visual assets. All final images were reviewed and edited by the developer. | Ceozen Studio | - | Aug 28, 2026 | |
DET-33 In-game content artaudio | Some pre-rendered assets were created with generative AI tools and then curated, edited and integrated by hand: music tracks and their cover art, some sound effects and portions of 2d artwork (weapon, prop, and enemy sprites.) All generated content was reviewed by the developer before inclusion. No content is AI-generated at runtime. | Twinspear | - | Aug 28, 2026 | |
Roulettegeddon In-game content art | Some pre-generated visual assets used in Roulettegeddon, including portions of promotional artwork and certain in-game visual elements, were created or refined with the assistance of generative AI. The game's gameplay, mechanics, and player progression do not rely on AI-generated content during play. | Patria Games | - | Aug 28, 2026 | |
Gravefever In-game content artcode | All artwork (characters, monsters, environments, visual effects) and much of the game's code were created with generative AI tools. No content is AI-generated while the game runs. | Rinami | - | Aug 26, 2026 | |
末世:我有一辆房车 In-game content artaudio | This game used generative AI tools during development to assist with a limited portion of visual and audio asset creation. All AI-assisted content was reviewed and curated by the developer before release. No AI content is generated live during gameplay. | 光年切片工作室 | 67 | Aug 26, 2026 | |
The Infernal Return In-game content art | Some of the game's graphical assets are optimised with AI technology. | Knifish Games | - | Aug 25, 2026 | |
浊流 (MuddyStream) In-game content art | 1. 中途过程动画:游戏流程中部分过场动画、转场动画及环境氛围动态效果的初始素材由 AI 生成,再经开发团队手动调整、剪辑与整合,以匹配游戏美术风格与叙事节奏。 | 鑫曌工作室 | - | Aug 25, 2026 | |
Route Survivors: 1999 Store/marketing art | Generative AI tools were used during development to assist in creating and refining some pre-generated 2D artwork and Steam store marketing assets. All AI-assisted content was reviewed and edited by the development team. The game does not generate AI content during gameplay. | Black Tortoise Studio | - | Aug 25, 2026 | |
Zombie Fish Tank Store/marketing text | Store and Library creatives were enhanced using AI.
Store descriptions were created and translated using AI. | boombit | - | Aug 24, 2026 | |
Last Haven: Idle Survival Unclear | Game Design | WishHaveFun OPC | - | Aug 23, 2026 | |
ZIC - Zombies in City Store/marketing art | ChatGpt was used for promo art. | Megame LLC | 176 | Aug 23, 2026 | |
Keyboard Souls In-game content art | Game loading background uses some AI elements. | Flute Games | 13 | Aug 23, 2026 | |
Deckalypse In-game content art | A solo dev made this game. Some of the art was created or refined with AI tools; the design, code, UI, music (using fruit loops), writing, and everything the game actually does are hand-built. | Jazzoid Studios | - | Aug 23, 2026 | |
Zombie Mystery: 100 Hidden Cats Dev only code | AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay. | ArPeaKK Games | - | Aug 22, 2026 | |
Dead Man's Gulch Dev only artcode | Some of the Artwork.
As a coding helper. | Off the Clock Hermit | - | Aug 22, 2026 | |
Rich PaPa In-game content art | Generative AI was used to help create pre-generated visual assets and promotional artwork used in the game and on the store page. The game does not generate AI content during gameplay and does not connect to external AI services during gameplay. | Sammokgu Games | - | Aug 22, 2026 | |
Skyscraper Security: Zombie Rain In-game content art | The game does not generate AI content during play.
Generative AI tools assisted development and contributed to some pre-generated content used in the game or its marketing. All shipped content was selected, edited, reviewed, and integrated by the development team, and the final product reflects our own creative direction. | Havanna Directive | - | Aug 22, 2026 | |
黑色废土行动 In-game content arttextcode | This game was developed with the assistance of generative AI tools for certain content, including:
Some visual art assets (images/textures)
Some narrative and story text
Programming assistance
All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency. | 冷漠乌鸦 | - | Aug 20, 2026 | |
The Horror Tutorial Unclear | Some Pictures | The Helldevilstudios | - | Aug 20, 2026 | |
ZedFall: Outbreak In-game content audio | Soundtracks created with AI. | CaptainJaySolo | - | Aug 20, 2026 | |
LIMP MODE In-game content artaudiotextcode | LIMP MODE is made by a solo developer who uses generative AI as a tool during production.
Where AI was used: the game's code, the cover artwork that all store page capsule images are built from, the songs played on the in-game radio, the spoken lines of one story character (text-to-speech), parts of the in-game visual and audio assets, and the drafting of the English store page and marketing texts. The player character's voice lines are recorded by the developer himself and are not AI-generated.
All game design, mechanics, balancing and creative direction come from the developer. Every AI-assisted result was reviewed and edited by the developer before it shipped.
The game does not generate any content while it is running and does not connect to any AI service during gameplay. | StreetMarkers Games | - | Aug 20, 2026 | |
Desert Grinder In-game content artcode | The main menu was generated by AI.
Some assets were generated by AI.
Some code was generated by AI. | Bernictas Studios | - | Aug 20, 2026 | |
Horde Up Ahead In-game content art | Some UI icons are AI-generated. | Aristocrat Mouse | - | Aug 19, 2026 | |
좀비 프린세스 In-game content art | AI was used to create graphical assets used in the game. | fairx | - | Aug 19, 2026 | |
Last Man Running In-game content art | Generative AI was used during development to create and iterate on selected pre-rendered 2D artwork, environmental textures, decals, and billboard/sign graphics. These assets were selected, edited, processed, and integrated by the developer. No AI content is generated during gameplay, and the game does not connect to external AI services. | ROBOTA | - | Aug 19, 2026 | |
Zombonk Dev only | Development assistance. | Sourcecode SIA | - | Aug 19, 2026 | |
SaveYourWIfe Unclear | Various AI tools have been used to create this product and make it possible | Canical Games | - | Aug 19, 2026 | |
The Last Few In-game content art | Avatars have been made with the help of the AI tool but we going to replace it on real art before release. | DroniX Studio | - | Aug 17, 2026 | |
MAMA DOUGH Dev only | Generative AI was used solely as a development assistance tool. All player-facing artwork, audio, narrative, localization, and marketing assets were created by the developer. The game does not include or generate AI-created content. | FIVE DUCK GAMES | - | Aug 17, 2026 | |
Colosseum Infection In-game content art | Generative AI tools were used to create some background assets used within the actual game client. All game assets created this way were pre-generated and fixed by the developer. | 4DallorPlus | - | Aug 16, 2026 | |
Fleshgrinder In-game content text | All artwork, character art, animation and audio in Fleshgrinder were created by human artists — the use of generative AI for art was contractually prohibited on this project. Generative AI was used to translate the game's text into its ten non-English languages, and to draft a portion of the in-game item descriptions and dialogue. No generative AI runs while you play; nothing is generated at runtime. | hainalcode | - | Aug 14, 2026 | |
zombie town Store/marketing textart | Portions of the text and visual materials on this Steam store page were partially generated with AI tools. All AI-generated content has been fully reviewed, edited and polished by our development team. | SHIPGame | - | Aug 14, 2026 | |
我独自建造升级 Store/marketing art | The game title background contains some AI elements | Flute Games | - | Aug 14, 2026 | |
좀비 피스메이커 In-game content textart | AI is used for the localization of in-game content, the Steam Store, marketing materials, and more. | ComeOnStudio | - | Aug 12, 2026 | |
守护我的大火箭 In-game content textart | We use AI to assist with localization and to create some of the comics used for in-game tutorials. | Gugu Studio | 137 | Aug 11, 2026 | |
Operation: Outbreak Idle In-game content art | Some ingame UI and Screenshots are Enhanced by AI | DeadLogics | - | Aug 10, 2026 | |
Infected Escaped Store/marketing art | only game image | ALG Game Studio | - | Aug 9, 2026 | |
Detour Dev only code | This game utilized AI in the writing of some of the game code scripts. | Jordan Witbeck | - | Aug 8, 2026 | |
Abyssal Guardians In-game content audio | All voice content in Abyssal Guardians is recorded using actor's real voices but some content might be modified with AI to achieve certain styles that match our game. | Titan Interactive | - | Aug 8, 2026 | |
神临 Unclear art | Use AI to assist with openness and appropriately generate various game materials! | 青灯独酌 | - | Aug 7, 2026 | |
Crimson Engines In-game content art | "We utilized generative AI tools to assist in the creation of 2D art assets, including in-game enemy portraits, familiar graphics, and the background illustrations, banners, and logo artwork displayed on our Steam Store page and library graphics." | Alphasin | - | Aug 7, 2026 | |
LostMan Store/marketing art | This game contains pre-rendered AI-assisted artwork and marketing assets that were reviewed and edited by the developer. No live AI-generated content is produced during gameplay. | JKDolbi | - | Aug 7, 2026 | |
Catnip Wars In-game content art | I had a clear vision for my game but am just some guy trying to make games so I can spend more time with my kids. So I used Ai to assist me in turning my vision into art. I purchased assets from multiple artists as I fully believe in supporting the arts, however certain things I had to make myself and couldn't afford to commission an artist. | Ender Knight | - | Aug 5, 2026 | |
DeadTide Store/marketing arttext | The key art used in this game's store capsules and cover was created with the assistance of generative AI tools, then edited and composited by the developer (logo and layout added manually). AI tools were also used to assist with translating menu text and store page descriptions. All gameplay content — code, in-game sprites, animations, music, and sound effects — was created by human artists or licensed from human-made asset packs. No AI-generated content appears in the game itself. | Emexis Games | - | Aug 5, 2026 | |
Zombie Panic In-game content art | AI tools were used during development to assist with the creation and editing of some visual assets, including characters, UI icons, and background elements. Some assets created or edited with the assistance of AI tools are included in the game. | Kent Higashino | - | Aug 5, 2026 | |
Princess Vs Zombies: Mermaid Curse In-game content arttext | Generative AI was used during development as a supporting tool to create secondary assets and assist with text revision. All AI-generated content was manually reviewed, edited, and integrated into the game engine to ensure the project's visual and gameplay consistency. | Mermie Studio | - | Aug 2, 2026 | |
Mega Dig In-game content art | Some artwork in this game was edited with the assistance of generative AI tools as part of the development process. | Sergey Bedrosyants | - | Aug 1, 2026 | |
FIRE STATE In-game content art | The hero image, small capsule, main capsule, vertical capsule, library capsule, library hero image, library logo and library home page art were created with AI assistance.
The in-game warning UI and spray decals are AI-generated.
Besides this, all gameplay videos and screenshots you see in the store are captured from actual gameplay footage, with no retouching or AI generation applied. | UnderFire | 273 | Jul 31, 2026 |