AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Zombies
TitleDisclosureCreatorSrcReviewsAdded
Zombie Tag
In-game content
artaudio
AI-assisted tools were used during development to help create and refine some visual assets, sound effects, and music used in the game. All AI-assisted content was reviewed, selected, and edited by the development team before being included in the final game.
Babs Games
-Jul 11, 2026
Z-Sector
Store/marketing
art
I have used AI-assisted tools to generate specific visual assets for the game, including the library logo and certain promotional marketing materials. The AI was utilized solely for asset creation and does not generate content dynamically during live gameplay. The game's core mechanics and narrative elements were developed by our team without AI-generated procedural systems.
YamaStudio
-Jul 11, 2026
More BrainZ
In-game content
art
The game does not use live AI-generated content. All gameplay assets were created by an artist. Some promotional images and UI artwork were initially generated with AI and then manually edited and refined.
Wynand Smit
-Jul 11, 2026
像素三国-僵尸地牢
In-game content
artaudio
Partial images and BGM created by AI
YYTGAME
-Jul 11, 2026
Deadly Dispatch
In-game content
audio
Certain assets, music, and sound effects were created using generative AI.
Monochrome Ltd
-Jul 9, 2026
EXORCISMUS: Vade Retro Satana
In-game content
artaudiocode
Human-crafted with AI assistance. Generative AI was used to assist with selected programming tasks (such as code optimization and debugging), create or enhance some voice-over and audio elements, and help refine selected graphical assets. All AI-generated content was reviewed, edited, integrated, and finalized by the developer.
Airem
-Jul 9, 2026
Thugz VS Zombies
audioart
Some Assets, SFX, BGM and Artwork were used in the making of this game.
UndaWirrld Arcade
-Jul 7, 2026
Off Axis
Store/marketing
text
Generative AI was used to assist with writing, editing, and translating store page text and marketing copy. No generative AI content is generated in real time during gameplay.
Off Axis
-Jul 4, 2026
The Left Behind
In-game content
text
AI has been used to translate the game in multiple languages so the story can be enjoyed by more people.
Extrude
-Jul 3, 2026
Hover Raid
In-game content
art
Most of the in-game graphics and marketing assets were created using AI.
EckGames
-Jul 2, 2026
Survivor
Artificial Intelligence (AI) is used to enhance and edit artwork and graphical assets on the Steam store page.
KolaCape
21Jun 30, 2026
Huntervania
In-game content
art
Some promotional artwork and achievement icons were created using generative AI and then manually edited by the developer. No gameplay content is generated by AI.
Dubcherry
-Jun 30, 2026
Nowhere Dawn
Store/marketing
art
AI tools were used during development to assist with the creation of some capsule images and illustrations. No live-generated AI content is used.
GiantK Games
-Jun 29, 2026
Scary Stories: Grotesque
In-game content
art
AI-generated images have been modified and retouched before use.
Game Museum
-Jun 28, 2026
Heroes And Zombies
In-game content
art
"We used generative AI tools during the development of this game. Specifically, pre-generated AI tools were utilized to create and refine some of the 2D visual assets, including concept art, UI elements, and promotional store graphics. All AI-generated content was reviewed, edited, and curated by our team to ensure quality and compliance with Steam's content policies. The game itself does not generate any live AI content during runtime."
Aspgame
-Jun 28, 2026
The neon undead
In-game content
art
The artwork has been adapted and polished from ai generated images and content
Penguinguy001
-Jun 28, 2026
Covid-26
In-game content
art
Generative AI was used to create certain visual assets, including the storefront/marketing artwork, main menu background, loading screens, image-based cutscenes, and a couple of background 3D meshes. All programming and narrative design were developed manually.
DevLoneGames
-Jun 28, 2026
DeadZone Outpost
Store/marketing
art
promo materials
Uberbax Gaming
-Jun 28, 2026
Sydwater
In-game content
artaudiocode
Sydwater is solo developed, AI was used to help with the workflow of the game and was used to generate SOME: Artworks, Voice Lines, 3d Models. Gemini Google Assistant was also used as a Coding Assistant with SOME code.
Hazey Games
-Jun 28, 2026
KUNKUN Defender
In-game content
art
AI Disclosure: Some in-game icons and cutscene animations were created with the assistance of AI tools.
Seal
808Jun 27, 2026
Last Hope: Zombie Autobattler
In-game content
arttext
Hi everyone! I'm currently a student and this is my very first indie game. While I'm completely at home with coding and game engines, handling all the visual design and localization entirely by myself was quite a challenge. I created all the promotional capsule art and designs you see on the Steam store page manually from scratch. However, I did use AI generation tools as a starting base for some of the in-game UI overlays and minor textures. Afterward, I manually edited and color-corrected them to ensure they perfectly match the game's dark atmosphere. I also used AI text models to assist with translation and localization. There are no real-time AI generation systems running while you play. Thank you so much for your support and understanding!
Hands-Off Games
-Jun 27, 2026
Survival Machine
In-game content
arttext
- Some achievement icons were created with the help of AI tools - Some localizations were AI-assisted and reviewed by native speakers
Grape Pickers
663Jun 27, 2026
Sexy Psychologist's Wild Office Kiss
In-game content
arttext
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
810129526
-Jun 16, 2026
Calculus of Rot
In-game content
art
Some of the images in this game are created using artificial intelligence.
Kazakov Studios
-Jun 16, 2026
FullSend
Store/marketing
art
Some of the image assets on the store page are generated by AI.
bulanke
-Jun 16, 2026
STATE Z
In-game content
audio
game cover and menu music .only
TEDLANDGAMES STUDIO
-Jun 15, 2026
Last One Breathing
Dev only
arttext
I use AI tools in limited parts of the development process, including: • Assisting with certain steps of creating game assets. • Supporting debugging workflows. • Helping with localization and translation.
Indie Addict Game Studio
-Jun 14, 2026
Half Dead: A Zombie Story Game
In-game content
artaudiotext
This game uses pre-generated AI content in the following areas of its production: - Character artwork (comic-style panels) - Background and environment artwork - FMV/cutscene videos - Music and ambient audio - Story dialogue text (developer-edited with AI assistance) All AI tools used are commercially licensed for use in this type of product. As the sole developer (Karayel / Yunus Emre Bas), I confirm that I hold the rights to use these AI-generated outputs and they do not infringe on any third-party intellectual property. The final selection, integration, narrative direction, and quality control were all performed by the developer.
Karayel Games
-Jun 13, 2026
Silent Toll 寂静冥响365
In-game content
text
Used artificial intelligence for localization translation
Gear Heart
-Jun 13, 2026
Dying Hope
In-game content
art
AI is occasionally used for game art and quality control.
109 Below
-Jun 12, 2026
Gond I
Store/marketing
art
Used AI for store page promotional images
Peace (Munkhbat Enkh)
-Jun 12, 2026
AI Fatigue Shooter
Live AI
text
The game includes AI-driven enemy characters ("LLM zombies") that players can interact with through dialogue. These characters use a language model to generate responses dynamically during gameplay. The AI is used only to produce in-game dialogue and behavior for these enemies and does not generate user-uploaded content or external assets.
RPPG Interactive
-Jun 12, 2026
CrueArcade Alive
In-game content
audioart
Includes AI voice lines, generated sounds and artwork
CrueArcade
-Jun 12, 2026
Necrocyte
In-game content
art
Some Image Asset are AI-generated.
FloatSurvival
-Jun 11, 2026
Zombus
In-game content
audiotext
AI was used to generate the voices, while LLM translators were employed for the language translations.
Gaia n' Games
-Jun 11, 2026
Turno Nocturno
In-game content
arttext
Artificial Intelligence was used as a supportive tool during the early stages of development, primarily for idea generation, documentation structuring, and general content review. AI was also used to create certain placeholder images during the conceptual phase. These assets are temporary and will be replaced, as they are not intended to be part of the final version of the game. All final game content, including design, gameplay systems, mechanics, artwork, and programming, has been manually created, implemented, and validated by the developer, along with licensed assets from the Unity Asset Store and contributions from freelancers (all properly credited).
UnderZero Studios
-Jun 10, 2026
深渊卡牌传说
In-game content
artaudio
The in-game graphical assets and audio tracks are generated using generative AI tools.
吃苹果的虫
-Jun 10, 2026
Send Them Fly
In-game content
art
Some artwork used on this game's store page and in promotional materials, as well as certain in-game art assets, was created with the assistance of generative AI tools. All AI-assisted content was reviewed and curated by the developer.
奕枫 Aurel Voss
-Jun 5, 2026
Cypherpunk
In-game content
artcode
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI
-Jun 4, 2026
Gears and Annihilation
In-game content
art
This game uses AI-assisted tools for certain in-game assets and promotional images. All gameplay, mechanics, and story content were designed by the development team.
墨声人
-Jun 4, 2026
Zombie Fodder
Store/marketing
art
AI is only used for marketing material only. No AI generated images are present in the actual game.
Proper Duck
-Jun 3, 2026
IsoDead TD
In-game content
art
A handful of store and marketing assets for IsoDead TD — achievement icons, store and library capsule artwork, and the stylized lettering used in the trailer — were created with the assistance of generative AI tools and then reviewed and edited by the developer. All in-game content (pixel art, animation, music, code, and gameplay) is hand-crafted without generative AI, and no AI-generated content is created while the game is running.
Thiago do Amarante Farias
-Jun 3, 2026
C.A.P.Y. He's got a licence to chill... and a flash bang
In-game content
audioart
We used ai to assist us on music and art because we are poor and not capable of this yet. We will strive to remove or reduce ai to a minimum once we are financially capable.
FFS
-Jun 3, 2026
ChickenPlaguePolice
In-game content
artaudio
The promotional images on the store page and the music in the game are using AI.
鸡你太美
-Jun 3, 2026
DAIMIENS TOWN OF WITCHES
In-game content
art
Generative AI tools were used to assist in the creation of certain promotional images, store page artwork and trailer visuals. All gameplay systems, game design decisions, implementation and final game content were created, reviewed and integrated by the developer.
RPG JESPIL STUDIO
-Jun 3, 2026
Harvester vs. Zombies
In-game content
audio
Some parts of the soundtrack and certain voice lines were created using AI.
FunJolly Games
-Jun 3, 2026
末世列车
In-game content
art
AI is used to generate the game icons and a small portion of the game models.
PAOGE
-Jun 3, 2026
Hunt Asylum Together
Store/marketing
art
Used for Steam visuals.
cnsgames
11May 23, 2026
Sarges Horror's
In-game content
audio
Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio content is planned to be original and hand-crafted.
FPS Arms Studio
-May 23, 2026
Necrotel: No Checkout
In-game content
art
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
CGI LAB GAMES
-May 23, 2026
590 results
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