Some assets on my store page are optimized with generative AI.
- Creator
- 浩游超超超变
- Reviews
- -
- Added
- Jul 15, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some assets on my store page are optimized with generative AI.
This game and its store page assets utilize pre-generated AI technology (such as assisting in the creation of cat character art, background assets, and promotional images). All AI-assisted content complies with copyright policies and has undergone manual refinement and optimization by the development team to ensure game quality.
This game and its store page assets utilize pre-generated AI technology (such as assisting in the creation of character art, background assets, and promotional images). All AI-assisted content complies with copyright policies and has undergone extensive manual refinement, optimization, and quality control by the development team before being integrated into the game or store page to ensure the best possible player experience.
Programming, UI assets, and music were generated with AI assistance.
Generative AI is used to help to make images for store page. The collective badges and cards and profile background used AI support.
Bear with me. As a solo-creator I really want to first focus on the game complex logic and its user interface and features, which are crucial to me to give you the best possible experience I can. So this game includes a small number of artworks and music tracks generated using AI tools, which where still edited and refined by me before being included in the final build. I'm working hard to make the game even better at every release. Thank you!
This game utilizes generative artificial intelligence tools to assist in the creation of pre-rendered character portraits and musical materials.
Some of Blobkey's visual assets were created with the help of generative AI, including character and face art, arena background imagery, menu background art, and imagery used in the trailer. All AI-generated content was produced during development and is baked into the game. No AI content is generated live during gameplay.
- Cutscene voice changer : original audio by voice artist transformed to character voices with AI. No text to speech AI was used as it just wasn't up to standards. - Cutscene music/jingles, profile pictures and background pictures - Textures We are just as repulsed by AI slop (and slop in general) as anybody. We made a conscious effort to drop anything that wasn't up to standard.
This game uses generative AI tools (including Canva AI) to create some visual assets, such as the logo, menu backgrounds, and promotional artwork. In-game text localization into multiple languages was produced with AI assistance and reviewed by the development team. The trailer's background music was created using a generative AI music tool, licensed for commercial use. No content is generated by AI during gameplay, and the game does not connect to any external AI service.
The character portraits in the game were generated by AI and then manually adjusted.
Some in-game visual assets (character portraits, icons, and interface art) were created with generative AI tools under commercial licenses, with direction and curation by the developer. Background music is licensed separately (Kevin MacLeod, CC BY 4.0). The game does not generate new art or text during gameplay.
2D artwork for this game and its Steam store page — including the logo, store capsules, key art, and in-game textures — was created using generative AI image tools, generated ahead of time during development. The 3D models are stock/CC0 assets and the dust-bunny character is procedural/code-generated. Screenshots are captures of actual gameplay. No generative AI runs at runtime. All AI-generated images were reviewed to ensure they do not reproduce third-party intellectual property.
This game may use pre-generated AI-assisted visual assets in some store/marketing materials and placeholder art. All such assets are reviewed and edited by the developer. The game does not use live generative AI during gameplay.
Some non-core content in this game was created with the assistance of generative AI, including certain concept artwork, icons, promotional materials, and text. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure it meets the game's quality standards and artistic direction.
THE UNSHARED uses pre-rendered AI-generated assets: the CURATOR's voice (Kokoro-82M TTS) and two UI images (logo and menu background). No AI content is generated during gameplay.
Some of this game's assets were produced with the help of generative AI during development: 2D art and illustrations, background music and sound effects, and machine-assisted translation of the in-game text into additional languages. All such assets were reviewed by the developer and are included as fixed content. No content is generated at runtime.
Some of the game's graphical assets were initially generated using AI and then manually retouched and finalized by the developer.
This game uses generative artificial intelligence as a supporting tool for the creation of some visual and graphic assets, such as the game icon, logo, promotional images, main menu artwork, buttons, and certain visual or typography styles used within the game. All AI-generated or AI-assisted content was reviewed, edited, and manually selected by the developer before being included in the game. Generative AI is not used during gameplay to create real-time content or to dynamically modify the player experience.
Artificial intelligence was used to create textures in the game.
In the development of Project Deep Nexus, AI was utilized for several key components. This includes creating character and background artworks, as well as generating some music tracks. While the developer curated the plot and narrative, AI assisted in the process.
Some of our units are AI-generated
Some 2D art assets (e.g. icons, store capsules, background art) were created with the help of generative AI image tools and then curated and edited by the developer. No AI-generated content is produced live during gameplay.
I used it a ton for programming, and images.
部分人物形象,表情使用AI生成
Logo art made with AI
Some 2D character illustrations, backgrounds, and UI elements in this game were created with the help of generative AI tools during development, and then manually edited, refined, and reviewed by the developer.
Steam store artwork (non gameplay) and some elements from in-game (portraits and menu artwork) are AI generated.
imge,music
Some models and sounds were prototyped using AI tools and then finished, edited and polished by hand
Some sprites and sound files were curated using generative AI.
Some graffiti textures were created using AI, entirely based on our own original game/licensed assets. No copyrighted or third-party materials were used in the process. All AI-generated textures have been manually reviewed, repainted, and edited.
Space Planet Explorer uses generative AI to create assets that ship with the game, including planet surface textures, cinematic sequences, voice narration, and music. All of this content was generated during development — no AI content is generated live during gameplay. Planet visuals are AI-generated interpretations based on real scientific data, not actual NASA photography.
Generative AI was used in creating the fictional high schools, nicknames, and logos. I encourage all users to utilize the editing abilities in this game to create your very own universe. Generative AI is a great way to do this, so pick your favorite AI and build away!
This game utilizes generative AI technologies during development. Specifically, AI tools (such as ElevenLabs) were used to create some character voiceovers and radio dialogues. AI assistance was also employed in generating certain game assets and conceptual sketches. All AI-generated content has been manually post-processed and optimized to maintain the game's psychological horror atmosphere.
Some static art candidate assets were assisted by generative AI tools during development. Any such assets included in the game are manually reviewed, selected, edited, cleaned, style-matched, and checked before being shipped as fixed static game assets. The game does not use generative AI at runtime and does not generate text, images, audio, video, or other content in response to player input while the game is running.
Generative AI was used to: - Create some of 3D models - Create some of textures - Create some of 2D background arts Also, some parts of the programming code was written with AI help.
Some promotional and marketing materials for FPV PVP - specifically the cinematic announcement trailer and portions of the Steam store capsule/key artwork - were produced with the help of generative AI video and image tools, using our own original in-game drone model and game assets as the reference input. All in-game content (gameplay, 3D models, maps, UI, code and audio) is created by the developer and is not generative-AI content. The game does not generate any AI content live at runtime.
AI helps me generate background pictures, Steam store images and complete language translation tasks.
Generative AI tools were used in the development of Lexip to create initial drafts and source material for parts of the project, including code, visual assets, sounds, writing, and marketing materials. These outputs were not used unchanged; they were reviewed, selected, adapted, edited, and integrated by the developer. The final implementation, design decisions, and overall tuning were done manually. The game does not generate new AI content during gameplay.
We are using AI art assets in places where our Art has not caught up to the current game progress. We are continuing to produce art to replace the AI assets.
This game includes some AI generated content using Adobe Firefly. Some of the dialog backgrounds are AI generated textures. The Story video and the Level Loading videos are AI generated. This disclosure is provided so players can make an informed purchasing decision based on their own preferences. AI was not used to create any gameplay code, Blueprints, game systems, level design, environments, or game mechanics.
During development, generative AI tools were used to create temporary 2D images, rough visual assets, and concept art. These assets are used as prototypes and references during the development phase. In the final version of the game, they will be replaced with original, hand-crafted assets.
Some images are generated using AI
Generative AI tools were used during development to assist with some code, visual assets, and English voice and audio content. The game's design, selection, editing, integration, balancing, testing, and final creative decisions are handled and reviewed by the developer before release.
only store page assets are being AI generated. In-game assets are all Original Work.
Various usages of LLM's and Generative Ai used in development
This game uses generative AI during gameplay to create an original in-game character called a "Logos" for use by that player. Based on text entered or selected by the player, the AI generates a 2D illustration of the Logos in real time, along with its name, flavor text, and similar content. The generated Logos can be added to your deck and used to progress through the game. The game also includes pre-generated AI content: enemy and event illustrations were created with Adobe Firefly during development. Generation is performed using cloud-based external AI services (Adobe Firefly for image generation, OpenAI for text generation). The words entered by the player, generation conditions, and the data of the generated Logos are sent to and stored on our server. These records are used to provide the generation feature, review reported results, and investigate errors. A generated Logos is visible only to the player who created it and is not shared with other players. Some information required for generation is sent from our server to external AI services. Data sent from our server to these services is not used to train or improve their models. Please do not enter any personal information, such as your name or contact details, or any confidential information you would not want third parties to know.
This app uses our in-house AI for the pixel-art conversion process. Generative AI content is used in the trailers and screenshots shown on this store page.
Pre-generated AI tools were used during development to create the game's soundtrack and sound effects, and to assist with portions of its application icon and promotional key art. Those assets were selected, integrated, and reviewed by the developer. No AI content is generated during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
浩游超超超变 Store/marketing art | Some assets on my store page are optimized with generative AI. | 浩游超超超变 | - | Jul 15, 2026 | |
猫猫跑酷 In-game content art | This game and its store page assets utilize pre-generated AI technology (such as assisting in the creation of cat character art, background assets, and promotional images). All AI-assisted content complies with copyright policies and has undergone manual refinement and optimization by the development team to ensure game quality. | Idle game | - | Jul 15, 2026 | |
我是校长 In-game content art | This game and its store page assets utilize pre-generated AI technology (such as assisting in the creation of character art, background assets, and promotional images). All AI-assisted content complies with copyright policies and has undergone extensive manual refinement, optimization, and quality control by the development team before being integrated into the game or store page to ensure the best possible player experience. | Idle game | - | Jul 15, 2026 | |
佐拉塔的覆灭 In-game content artaudiocode | Programming, UI assets, and music were generated with AI assistance. | IndieCain | - | Jul 15, 2026 | |
Toy Shop: Tidy Up! Store/marketing art | Generative AI is used to help to make images for store page. The collective badges and cards and profile background used AI support. | Shiftmoon | 90 | Jul 15, 2026 | |
About Frontlines In-game content artaudio | Bear with me. As a solo-creator I really want to first focus on the game complex logic and its user interface and features, which are crucial to me to give you the best possible experience I can. So this game includes a small number of artworks and music tracks generated using AI tools, which where still edited and refined by me before being included in the final build. I'm working hard to make the game even better at every release. Thank you! | Luca Burgio | - | Jul 15, 2026 | |
Business Wars In-game content artaudio | This game utilizes generative artificial intelligence tools to assist in the creation of pre-rendered character portraits and musical materials. | Tianshu Tech | - | Jul 15, 2026 | |
Blobkey In-game content art | Some of Blobkey's visual assets were created with the help of generative AI, including character and face art, arena background imagery, menu background art, and imagery used in the trailer. All AI-generated content was produced during development and is baked into the game. No AI content is generated live during gameplay. | Aspect Digital Software | - | Jul 15, 2026 | |
Boring Car Stories - Maghrebine In-game content audioart | - Cutscene voice changer : original audio by voice artist transformed to character voices with AI. No text to speech AI was used as it just wasn't up to standards.
- Cutscene music/jingles, profile pictures and background pictures
- Textures
We are just as repulsed by AI slop (and slop in general) as anybody. We made a conscious effort to drop anything that wasn't up to standard. | ELFA LABS | 24 | Jul 15, 2026 | |
Water Polo Manager 2026 In-game content arttextaudio | This game uses generative AI tools (including Canva AI) to create some visual assets, such as the logo, menu backgrounds, and promotional artwork. In-game text localization into multiple languages was produced with AI assistance and reviewed by the development team. The trailer's background music was created using a generative AI music tool, licensed for commercial use. No content is generated by AI during gameplay, and the game does not connect to any external AI service. | BOSSMADE Games | - | Jul 15, 2026 | |
大收藏家 In-game content art | The character portraits in the game were generated by AI and then manually adjusted. | Dragon Mirror Studio | - | Jul 15, 2026 | |
Primal Axis In-game content art | Some in-game visual assets (character portraits, icons, and interface art) were created with generative AI tools under commercial licenses, with direction and curation by the developer. Background music is licensed separately (Kevin MacLeod, CC BY 4.0). The game does not generate new art or text during gameplay. | Ásgeir Jónasson | - | Jul 15, 2026 | |
Dust Bunny Simulator In-game content art | 2D artwork for this game and its Steam store page — including the logo, store capsules, key art, and in-game textures — was created using generative AI image tools, generated ahead of time during development. The 3D models are stock/CC0 assets and the dust-bunny character is procedural/code-generated. Screenshots are captures of actual gameplay. No generative AI runs at runtime. All AI-generated images were reviewed to ensure they do not reproduce third-party intellectual property. | Kompot | - | Jul 15, 2026 | |
Twisted Roll Store/marketing art | This game may use pre-generated AI-assisted visual assets in some store/marketing materials and placeholder art. All such assets are reviewed and edited by the developer. The game does not use live generative AI during gameplay. | mapapa | - | Jul 15, 2026 | |
3DMOBA In-game content arttext | Some non-core content in this game was created with the assistance of generative AI, including certain concept artwork, icons, promotional materials, and text. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure it meets the game's quality standards and artistic direction. | LEI LIU | - | Jul 15, 2026 | |
The Unshared In-game content audioart | THE UNSHARED uses pre-rendered AI-generated assets: the CURATOR's voice (Kokoro-82M TTS) and two UI images (logo and menu background). No AI content is generated during gameplay. | SQUIDA | - | Jul 15, 2026 | |
Concord Quarter In-game content artaudiotext | Some of this game's assets were produced with the help of generative AI during development: 2D art and illustrations, background music and sound effects, and machine-assisted translation of the in-game text into additional languages. All such assets were reviewed by the developer and are included as fixed content. No content is generated at runtime. | Morass | - | Jul 15, 2026 | |
Blue Flag Down, Guard Up In-game content art | Some of the game's graphical assets were initially generated using AI and then manually retouched and finalized by the developer. | RetroSweetsClub | - | Jul 15, 2026 | |
Soulsrunner In-game content art | This game uses generative artificial intelligence as a supporting tool for the creation of some visual and graphic assets, such as the game icon, logo, promotional images, main menu artwork, buttons, and certain visual or typography styles used within the game.
All AI-generated or AI-assisted content was reviewed, edited, and manually selected by the developer before being included in the game. Generative AI is not used during gameplay to create real-time content or to dynamically modify the player experience. | Aurora pixel | - | Jul 15, 2026 | |
Crew Up In-game content art | Artificial intelligence was used to create textures in the game. | Kavunovskiy | - | Jul 15, 2026 | |
Project Deep Nexus In-game content artaudiotext | In the development of Project Deep Nexus, AI was utilized for several key components. This includes creating character and background artworks, as well as generating some music tracks. While the developer curated the plot and narrative, AI assisted in the process. | Cole Alexander | - | Jul 15, 2026 | |
Rift Raiders In-game content art | Some of our units are AI-generated | Gooder Games | - | Jul 15, 2026 | |
Gateshock In-game content art | Some 2D art assets (e.g. icons, store capsules, background art) were created with the help of generative AI image tools and then curated and edited by the developer. No AI-generated content is produced live during gameplay. | 3dGecko | - | Jul 15, 2026 | |
Heavens Gate Unclear artcode | I used it a ton for programming, and images. | Slick | - | Jul 15, 2026 | |
DDGame In-game content art | 部分人物形象,表情使用AI生成 | BEIJING TAOLE TECHNOLOGY CO.LTD. | - | Jul 15, 2026 | |
SquareLife In-game content art | Logo art made with AI | Panimu | - | Jul 15, 2026 | |
LYNK: The Algorithm of Intimacy In-game content art | Some 2D character illustrations, backgrounds, and UI elements in this game were created with the help of generative AI tools during development, and then manually edited, refined, and reviewed by the developer. | VEILWORKS | - | Jul 15, 2026 | |
CluDoku In-game content art | Steam store artwork (non gameplay) and some elements from in-game (portraits and menu artwork) are AI generated. | MyNeuronal | 18 | Jul 15, 2026 | |
Sword of Ace Unclear artaudio | imge,music | Gemma Soft | - | Jul 15, 2026 | |
Goodnight Sun In-game content artaudio | Some models and sounds were prototyped using AI tools and then finished, edited and polished by hand | Foxsprout Games | - | Jul 15, 2026 | |
Wisp: Elemental Conflict In-game content artaudio | Some sprites and sound files were curated using generative AI. | Two MOTES STUDIOS LLC | - | Jul 15, 2026 | |
密林 In-game content art | Some graffiti textures were created using AI, entirely based on our own original game/licensed assets. No copyrighted or third-party materials were used in the process. All AI-generated textures have been manually reviewed, repainted, and edited. | 水族馆馆长 | - | Jul 15, 2026 | |
Space Planet Explorer In-game content artaudiotext | Space Planet Explorer uses generative AI to create assets that ship with the game, including planet surface textures, cinematic sequences, voice narration, and music. All of this content was generated during development — no AI content is generated live during gameplay. Planet visuals are AI-generated interpretations based on real scientific data, not actual NASA photography. | ioStudios | - | Jul 15, 2026 | |
American High School Basketball Dynasty In-game content textart | Generative AI was used in creating the fictional high schools, nicknames, and logos. I encourage all users to utilize the editing abilities in this game to create your very own universe. Generative AI is a great way to do this, so pick your favorite AI and build away! | Westfall and Sons Studios | - | Jul 15, 2026 | |
Unsent In-game content audioart | This game utilizes generative AI technologies during development. Specifically, AI tools (such as ElevenLabs) were used to create some character voiceovers and radio dialogues. AI assistance was also employed in generating certain game assets and conceptual sketches. All AI-generated content has been manually post-processed and optimized to maintain the game's psychological horror atmosphere. | SilverMouzStudio | - | Jul 15, 2026 | |
元戎 In-game content art | Some static art candidate assets were assisted by generative AI tools during development. Any such assets included in the game are manually reviewed, selected, edited, cleaned, style-matched, and checked before being shipped as fixed static game assets. The game does not use generative AI at runtime and does not generate text, images, audio, video, or other content in response to player input while the game is running. | FY Developer | - | Jul 15, 2026 | |
Shadow over Bishkek In-game content artcode | Generative AI was used to:
- Create some of 3D models
- Create some of textures
- Create some of 2D background arts
Also, some parts of the programming code was written with AI help. | Fish Run Games | - | Jul 15, 2026 | |
FPV PVP In-game content art | Some promotional and marketing materials for FPV PVP - specifically the cinematic announcement trailer and portions of the Steam store capsule/key artwork - were produced with the help of generative AI video and image tools, using our own original in-game drone model and game assets as the reference input. All in-game content (gameplay, 3D models, maps, UI, code and audio) is created by the developer and is not generative-AI content. The game does not generate any AI content live at runtime. | EverLifeLab | - | Jul 15, 2026 | |
zero contact In-game content arttext | AI helps me generate background pictures, Steam store images and complete language translation tasks. | JasonCraft | - | Jul 15, 2026 | |
Lexip In-game content artaudiotextcode | Generative AI tools were used in the development of Lexip to create initial drafts and source material for parts of the project, including code, visual assets, sounds, writing, and marketing materials. These outputs were not used unchanged; they were reviewed, selected, adapted, edited, and integrated by the developer. The final implementation, design decisions, and overall tuning were done manually. The game does not generate new AI content during gameplay. | Craffel | - | Jul 15, 2026 | |
Yokai Idle In-game content art | We are using AI art assets in places where our Art has not caught up to the current game progress. We are continuing to produce art to replace the AI assets. | OttoTsuma | - | Jul 15, 2026 | |
Mutant Scavenger In-game content arttext | This game includes some AI generated content using Adobe Firefly.
Some of the dialog backgrounds are AI generated textures.
The Story video and the Level Loading videos are AI generated.
This disclosure is provided so players can make an informed purchasing decision based on their own preferences.
AI was not used to create any gameplay code, Blueprints, game systems, level design, environments, or game mechanics. | Demenzun Media | - | Jul 15, 2026 | |
Novis Dev only art | During development, generative AI tools were used to create temporary 2D images, rough visual assets, and concept art.
These assets are used as prototypes and references during the development phase. In the final version of the game, they will be replaced with original, hand-crafted assets. | Umbra Team | - | Jul 15, 2026 | |
Reforge Eden: Overlord Unclear art | Some images are generated using AI | Scherzo Games | - | Jul 15, 2026 | |
Nova Swarm In-game content artaudiocode | Generative AI tools were used during development to assist with some code, visual assets, and English voice and audio content. The game's design, selection, editing, integration, balancing, testing, and final creative decisions are handled and reviewed by the developer before release. | Tiny Foundry | - | Jul 15, 2026 | |
Mutual Driving In-game content art | only store page assets are being AI generated. In-game assets are all Original Work. | Treta Studios | - | Jul 15, 2026 | |
Fire Everything! Unclear artaudiocodetext | Various usages of LLM's and Generative Ai used in development | MindWroughtGames | - | Jul 15, 2026 | |
Verse of Birth Live AI arttext | This game uses generative AI during gameplay to create an original in-game character called a "Logos" for use by that player. Based on text entered or selected by the player, the AI generates a 2D illustration of the Logos in real time, along with its name, flavor text, and similar content. The generated Logos can be added to your deck and used to progress through the game.
The game also includes pre-generated AI content: enemy and event illustrations were created with Adobe Firefly during development. Generation is performed using cloud-based external AI services (Adobe Firefly for image generation, OpenAI for text generation).
The words entered by the player, generation conditions, and the data of the generated Logos are sent to and stored on our server. These records are used to provide the generation feature, review reported results, and investigate errors. A generated Logos is visible only to the player who created it and is not shared with other players.
Some information required for generation is sent from our server to external AI services. Data sent from our server to these services is not used to train or improve their models. Please do not enter any personal information, such as your name or contact details, or any confidential information you would not want third parties to know. | dentsu Game Center | - | Jul 15, 2026 | |
Pixel Lens Store/marketing art | This app uses our in-house AI for the pixel-art conversion process. Generative AI content is used in the trailers and screenshots shown on this store page. | PanzerSoft | - | Jul 15, 2026 | |
ChonkBlocker In-game content audioart | Pre-generated AI tools were used during development to create the game's soundtrack and sound effects, and to assist with portions of its application icon and promotional key art. Those assets were selected, integrated, and reviewed by the developer. No AI content is generated during gameplay. | Chonkbase | - | Jul 15, 2026 |