25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Battles of AruniaSteam
Disclosure

Battles of Arunia uses AI-generated artwork created during development, including card illustrations, character portraits, backgrounds and interface artwork. We plan to replace some placeholder artwork during Early Access, including through voluntary community contributions used with permission. The game does not generate AI content during gameplay.

Creator
Battles of Arunia
Reviews
-
Added
Oct 6, 2026
Stay ExtinctSteam
Disclosure

We use AI tools to make some of the game's art, sound, voices and writing. Every result was reviewed and edited before it went into the game. - 3D models: most creature and character bodies (dinosaurs, Ice Age animals, wildlife, the infected, the customisable human bodies, hairstyles and hats) and some props and plants were generated with Tripo through Unity AI, from reference images made with OpenAI GPT Image. They were then cleaned up, rigged and fitted to the game's style. - Textures: the dinosaur hides and the human characters' faces, skin, clothing and infection damage were painted with the help of GPT Image. - Illustrations: the field guide's species plates were generated with GPT Image from renders of the in-game models. - Sound: the calls of the mammoths, giant elk, ground sloths and sauropods were generated with Unity AI sound generation. - Voices: the radio voices (the island broadcasts, the voice on the collection frequency and the facility's recorded messages) and the skipper's two lines in the opening scene are AI voices, made with ElevenLabs Eleven v4 text-to-speech from the game's own script. Face-to-face dialogue and the tapes are not voiced. - Writing: in-game text (dialogue, records and descriptions) and this store page were drafted with AI writing assistance and edited by the developer. - Store art: the capsule and library artwork and the logo were generated with GPT Image. They are illustrations, not screenshots. The screenshots, trailers and About clips are in-engine footage with licensed music and sound effects; any voices, herd calls, logo or artwork in the trailers are the AI content listed above. Buildings, vehicles, weapons, most props, the music, most sound effects and all animation come from licensed asset packs (a few animation clips are adapted from them). The interface was built for the game. The game generates no AI content while you play.

Creator
windurex
Reviews
-
Added
Oct 6, 2026
TAKENSteam
Disclosure

Generative AI was used to create promotional and store-page artwork for TAKEN during development. No AI-generated content or code is generated during gameplay.

Creator
MIZANUR RAHMAN
Reviews
-
Added
Oct 6, 2026
European Truck ManagerSteam
Disclosure

Generative AI was used to assist with the creation of some graphical assets and mathematical formulas used in the game's code.

Creator
Prolumi Interactive
Reviews
-
Added
Oct 6, 2026
Dead LastSteam
Disclosure

Some visual and audio assets were generated with AI tools during development and edited for use in Dead Last. No AI content is generated during gameplay.

Creator
Eddie Eizner
Reviews
-
Added
Oct 6, 2026
肝試しオンラインSteam
Disclosure

Some assets in this game were created with generative AI during development: 3D models of characters and props (including some of their animations), and images such as textures and illustrations. All of them were selected and adjusted by the developers before being used in the game. No content is generated by AI while the game is running.

Creator
パン田
Reviews
-
Added
Oct 6, 2026
LLamas & Alpacas Steam
Disclosure

Generative AI tools were used during production to create character artwork, portraits, and some of the game's illustrations and visual assets. AI tools also assisted with the story, dialogue, and store-page copy, including its English version. These are pre-generated materials; the game does not use generative AI to create new content during gameplay.

Creator
Dream Factory Solutions
Reviews
-
Added
Oct 6, 2026
Dreads to Digest - Hunter or HuntedSteam
Disclosure

Some paintings and NPC textures in this game were generated using AI. These elements are used purely for visual and aesthetic purposes and have no impact on gameplay. There is no live or real-time AI generation during gameplay.

Creator
Vethroxdev
Reviews
-
Added
Oct 6, 2026
Mr. StoryTellerSteam
Disclosure

This game utilizes pre-rendered content assisted by generative AI tools exclusively for a few specific background songs, character voice acting, and minor conceptual art references. The ambient sound design, audio effects, and liminal soundscapes were crafted by human artists. Certain 3D models and environmental props were acquired under license from creators on the Unreal Engine Marketplace. All narrative writing, game design, level composition, programming, story, and creative direction are original works created and directed entirely by the author.

Creator
Erick Alejandro Perez Orona
Reviews
-
Added
Oct 6, 2026
Slide or FrySteam
Disclosure

AI-assisted tools were used during development for selected artwork and audio, store page text, and localization. All content is included in the game or its promotional materials in a pre-generated form. No generative AI runs during gameplay, and the game does not connect to external AI services.

Creator
Ring Forge
Reviews
-
Added
Oct 6, 2026
Bird EmpireSteam
Disclosure

This game includes pre-generated AI-assisted artwork used in store and marketing materials and in some in-game 2D visuals. All such content was created and reviewed before release. The game does not use generative AI during gameplay and does not accept or transmit player prompts.

Creator
sadness
Reviews
-
Added
Oct 6, 2026
Tiny Desktop FishingSteam
Disclosure

This game contains some content generated with the assistance of generative artificial intelligence, including some art materials

Creator
云栖工作室
Reviews
-
Added
Oct 6, 2026
怪谈牌Steam
Disclosure

Generative AI tools were used during development to assist in creating some artwork, music, sound effects, and promotional materials, and in drafting and translating text. These materials are prepared before release. The game does not generate AI content during gameplay or connect to external AI services.

Creator
Studio MING
Reviews
-
Added
Oct 6, 2026
THE GODDESS TOLD ME: Steal That Loaf of BreadSteam
Disclosure

This game contains content created with the assistance of AI tools. AI was used during development to assist with programming, visual assets, and other creative elements. All generated content was reviewed, edited, and integrated by the dev.

Creator
ISEKAI Games
Reviews
-
Added
Oct 6, 2026
청월시 괴이사진록 (Cheongwol: Paranormal Archives)Steam
Disclosure

The game's visuals (backgrounds, character portraits, event CGs, and UI) were created with generative AI, then reviewed by hand and retouched where needed. The BGM and some sound effects were also generated with AI, and AI is used for translations. The original story and dialogue were written entirely by the author.

Creator
Litma Games
Reviews
-
Added
Oct 6, 2026
精霊の森Steam
Disclosure

筐体パネル、ロゴ、演出の一部にAI生成画像を使用しています

Creator
てんくうGC
Reviews
-
Added
Oct 6, 2026
WarsteadSteam
Disclosure

Generative AI tools were used as part of the development of Warstead to support the creation of visual content, sound effects, and video content such as trailers, helping to speed up the development process.

Creator
Night Haven Interactive
Reviews
-
Added
Oct 6, 2026
Crazy DeliverySteam
Disclosure

Generative AI tools were used during development to help create promotional artwork for Crazy Delivery.

Creator
Studio Bing-Huan
Reviews
-
Added
Oct 6, 2026
Last Knight ~ Reclaim the Empire ~Steam
Disclosure

This game used AI assistance to help arrange the store page artwork and to support programming. AI assistance was also used to write the store page text, and the multi-language localization in the current version was produced with AI assistance. All AI-related work was carried out under the direction and planning of the developer.

Creator
Honga Games Inc.
Reviews
-
Added
Oct 6, 2026
Ranked Rock Paper ScissorsSteam
Disclosure

AI tools were used during development to assist in creating and iterating on some pre-generated assets. These assets were subsequently selected, edited, integrated, and reviewed by the developers before inclusion in the game. The game does not generate AI content during gameplay.

Creator
zomgbab
Reviews
-
Added
Oct 6, 2026
Pocket PastureSteam
Disclosure

As a solo developer, generative AI tools were used to assist in creating promotional capsule artwork and achievement icons. All gameplay mechanics, coding, and game design were created directly by the developer.

Creator
OxygenStudio
Reviews
-
Added
Oct 6, 2026
Marco!Steam
Disclosure

MARCO is made by a solo developer. Its characters, core concepts, and art direction are my original work. I used AI tools, guided by my own artwork and creative direction, to help create additional 3D models, props, textures, concept art, and some store-page and marketing images. I reviewed, selected, and refined these assets to fit MARCO’s style before including them. No content is generated by AI during gameplay. As a solo developer with limited time and resources, these tools helped me turn a game I’d imagined for years into something people can actually play.

Creator
Noel Ray
Reviews
-
Added
Oct 6, 2026
HeapsSteam
Disclosure

Software engineering is primarily by hand in C# and python, with local SLM's, run via Ollama, and occasional cloud-based LLM's used to research knowledge deficits and prototype code snippets for specific systems that map to those deficits. Any AI-generated code was reviewed line-by-line, hand-integrated and heavily modified. The application requires local file access to files selected by the player from a standard operating system folder browser with permissions. It scans the user's system via the psutil and gputil standard python packages to ascertain the specifications of the user's system to select a model that will match their system's performance profile. Pinocchio and Hunyuan were used to generate 3D models of mushrooms from 19th century public domain botanical illustrations, and the integrated SLM model is used to generate text labels and summaries at runtime. The application has absolutely no chat interface. An SLM is integrated locally as a black-box system with robust system prompts to generate structured output in the form of JSON based on the player's file inputs. The JSON is consumed by the game to generate maps and levels. Additional Specifications & Technical Notes: - A localhost python server is back-compiled to a C executable and deployed with the main executable and invoked from its application domain to host the local model. - The local model is downloaded from the Internet via Ollama. - The end-user needs to have the Ollama client installed to run the model locally. - The python server has robust internal system prompts to prevent violation of the Terms of Service on the Steam and Itch platforms regarding disallowed content. - The python server is run from the main executable's application domain, in the same directory structure. - The python server and main executable communicate via a local socket connection via IANA-approved port numbers according to RFC 6335. Ports are tested and iterated to ensure that they are available on the local system. If an IANA-approved port listed in RFC 6335 is not available, the application will not run. Heaps adheres to the ARTS standard for AI labeling. A full accounting of our use of AI in this game can be found at: droidknot.com/ARTS/Heaps_SIS_082726.pdf

Creator
Droidknot LLC
Reviews
-
Added
Oct 6, 2026
动物庄园 Animal FarmSteam
Disclosure

Generative AI tools were used during development to create some in-game artwork and sound effects, as well as some store and promotional visual assets. Generative AI also assisted with drafting store descriptions and translating them into English. This content is pre-generated. The game does not generate AI content or connect to external generative AI services during gameplay.

Creator
田也
Reviews
-
Added
Oct 6, 2026
PackloreSteam
Disclosure

Generative AI was used as a supporting tool for some marketing assets, visual references for the game’s art, and parts of code development.

Creator
Infinity aspect
Reviews
-
Added
Oct 6, 2026
Broken PawnSteam
Disclosure

AI tools were used to generate base 2D images and concepts for character masks. These assets were then manually edited, polished, color-corrected, and integrated into the game by the developer.

Creator
Morok Archive
Reviews
-
Added
Oct 6, 2026
特災 怪獣対策局Steam
Disclosure

Generative AI was used to assist with the creation of the game logo and some promotional assets for the Steam store. The generated materials were selected, edited, and further processed by the developer before use. Generative AI was also used during development to assist with programming and debugging. No generative AI is used to generate content during gameplay.

Creator
Japanese Bobtail Games
Reviews
-
Added
Oct 6, 2026
RE:COPYSteam
Disclosure

Generative AI tools were used during development to assist with code, text and localization, audio, and some visual assets.

Creator
masasgames
Reviews
-
Added
Oct 6, 2026
Words In PlaceSteam
Disclosure

Part of the game were created with the help of generative AI tools, then reviewed, edited and assembled by the developer: • visual art — the ambient background images and the animated background loop • audio — background music and sound effects Generative AI is used only during development to produce these assets. The game does NOT use any AI at runtime — there is no live AI generation while you play. Puzzles and word lists are hand-curated, and level layouts are produced by our own deterministic algorithm (not AI).

Creator
lil kooky
Reviews
-
Added
Oct 6, 2026
CatacrawlSteam
Disclosure

Pre-generated content only, nothing is generated while the game runs. Most of the pixel art for monsters, bosses, world objects (shrines, totems, traps, items), boon card art and the three hero cats was generated with PixelLab (an AI pixel-art tool) from text prompts and from our own hand-drawn references, then hand-corrected, quantized to the game's palette and animated frame by frame. The music and all sound effects are synthesized procedurally in our own code (no AI). Purchased asset packs (tiles, UI) are hand-drawn by their artists. No AI-generated text, voices or story.

Creator
eedee
Reviews
-
Added
Oct 6, 2026
WarwakeSteam
Disclosure

Generative AI was used during development to help create a limited number of assets, such as some 2D art, textures. All AI-assisted content was reviewed and edited by our team.

Creator
237 Studio
Reviews
-
Added
Oct 6, 2026
TTRPGSteam
Disclosure

"Generative AI was used to create the game's cover art and the free scenario assets (such as character images). We plan to replace these art resources as soon as possible."

Creator
PUGO
Reviews
-
Added
Oct 6, 2026
White ChristmasSteam
Disclosure

AI-assisted coding and editor automation tools were used during development for workflow efficiency. Most of the art was hand-made by me. The remaining art generated by AI tools like icons or textures will be swapped to human-made art in the near future. AI translation tools were used to create localization drafts, that are being reviewed by speakers of the language.

Creator
Jele Studios
Reviews
-
Added
Oct 6, 2026
Skeleton Crew: Castle HeistSteam
Disclosure

Generative AI tools were used during development to assist with the creation and editing of some text content and graphical materials used in the game and its related assets.

Creator
Courtney Keyes Studios
Reviews
-
Added
Oct 6, 2026
Brute Tusk : FeralSteam
Disclosure

Pre-generated AI content: Some promotional artwork used on the Steam store page was created with generative AI and subsequently edited by the developer

Creator
Piri Piri Games
Reviews
-
Added
Oct 6, 2026
Bearing 2889Steam
Disclosure

The localization was generated with the help of AI, and artwork was based on game content but polished with AI.

Creator
Keycap Games LLC
Reviews
-
Added
Oct 6, 2026
Semblature: A Deduction GameSteam
Disclosure

Some of what you see and hear in Semblature was made with AI tools. Nothing is generated while you play. There is no model in the game, nothing is created at runtime, and the game never sends anything you do to an AI service. Art: No AI-generated imagery currently ships. All in-game art is drawn procedurally by the game's own code, and the store assets (capsules, library art, icons) are the same. No diffusion imagery is used in any of them. An AI image pipeline exists in development; if generated art ships in a future build, this section will be updated before release with the tools and process. Music: No music has shipped in a build yet. If AI-generated music ships, this answer will be updated with the tool and process before release. Puzzles: A puzzle's shape, what it teaches, and where it falls on the difficulty curve was designed with an AI coding assistant under my direction. The puzzles you play are produced from that design by a deterministic program, and a solver proves it has exactly one solution. The teaching cards and rule text were drafted the same way and edited by me. Store copy is drafted with an AI writing assistant and edited by me.

Creator
Perpolita
Reviews
-
Added
Oct 6, 2026
ConjurariunSteam
Disclosure

AI-Generated Content Disclosure – CONJURARIUN CONJURARIUN uses AI-generated content in certain elements of the game. AI-generated images were used for some visual assets, including artwork featured in the game. Additionally, AI-generated music was used in the main menu. All AI-generated content was reviewed, selected, and integrated by the development team as part of the game's creative process. The gameplay, programming, mechanics, and overall game development were created and implemented by the developer.

Creator
Leonardo Ferreira da silva
Reviews
-
Added
Oct 6, 2026
PatchySteam
Disclosure

The game logo, used in store art and the trailer, was created with AI image generation tools.

Creator
Root Cellar Games
Reviews
-
Added
Oct 6, 2026
十三州·汉刃Steam
Disclosure

Generative AI assisted the creation of some card and character illustrations, environments, CG artwork, UI and marketing art, music and sound effects, written text and localization, and Mandarin and English voices for characters, tutorials, announcements and bond stories, including narration. These assets are pre-generated, selected, edited and integrated during development. The game does not generate content at runtime or connect to external generative AI services. AI opponents use local game rules and strategy code.

Creator
十三州制作组
Reviews
-
Added
Oct 6, 2026
Friends ParkSteam
Disclosure

Some visual assets were created with the help of generative AI and then edited by the developer. A few sprite animations (doors opening, the ghost, the dynamite fuse and explosion, the turret turning) were generated with PixelLab from our own hand-made sprites, and some store artwork was made with AI image tools. Parts of the in-game text were written with AI assistance and reviewed by the developer. The game does not generate any content with AI while you play.

Creator
Igoroja
Reviews
-
Added
Oct 6, 2026
Bible Putt PuttSteam
Disclosure

Generative AI was used as a tool during production. AI assisted with portions of the game's script writing, some of the original music (vocal music only), voice production, and some images used in the game and store materials. All AI-generated content was reviewed, edited, integrated, and approved by the developer before inclusion in the final product.

Creator
bfreshwest
Reviews
-
Added
Oct 6, 2026
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