Public Steam disclosure research25,981 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Portions of the game's visual assets and promotional artwork were created or enhanced using generative AI tools and were subsequently reviewed, edited, and integrated into the final product by the developer.
This game uses generative AI in the following areas:
• Background artwork: All static background images displayed in menus and screen backdrops (e.g. brewery interior, fields, market, taverns) were created using generative AI. All images were carefully curated, selected, and post-processed by the developer to fit the game's "Soft Cinematic" 19th-century Belle Époque visual style.
• Sound effects and ambient audio: Some in-game sounds were generated using AI audio tools under appropriate commercial licenses. All sounds were reviewed and selected by the developer.
• Mission and narrative text: The campaign concept, story arc, and game design are the original work of the developer. Some campaign mission descriptions and in-game event texts were initially drafted with AI assistance based on the developer's outlines, and then reviewed, edited, and adapted to fit the game's tone and historical setting.
No generative AI is used during gameplay. All gameplay logic, mechanics, character behaviors, and AI competitor strategies are implemented as deterministic code that does not generate content at runtime. The game does not connect to any external AI services.
During the development of THE GRAVITY COMPLEX®, generative AI tools were occasionally used to assist in the creation and refinement of certain assets, including concept art, textures, music, and sound effects. All AI-assisted content was curated, reviewed, modified, and integrated into the game's overall artistic direction by the development team. No AI-generated content is created live during gameplay, and the game does not rely on external AI services while being played.
Some ingame models and textures are AI generated to help speed up the production pipeline. These will eventually be replaced and I simply refuse to charge money for a game which uses AI assets, so until then this game will be free until all AI assets are replaced.
RAX uses generative AI-assisted content in limited areas. Background music was generated with Flow Music. English localization text was assisted by generative AI and manually reviewed/edited by the developer. Some promotional visual assets, including posters and background images used for the Steam store page, community assets, or marketing materials, were created with AI image generation tools.
All gameplay systems, puzzle rules, level design, game logic, and player interactions are manually designed by the developer. RAX does not use real-time generative AI during gameplay.
AI was used to generate trailer music and couple of upgrades icons, but game is still in early development phase and i'm working on replacing those with real art.
Generative AI is used across this game's development — including store-page marketing artwork, in-game art (cards, UI elements), and source code. All AI-generated content is human-directed, reviewed, and edited by the developer. No AI runs at game time; everything ships as static, pre-rendered assets.
We have updated our AI disclosure in order to provide better transparency and clarity around the use of this support tool for Crazy Taxi: World Tour:
At SEGA Corporation, we utilize generative AI as an optional support tool for developers, with the aim of enabling developers to focus more on creative tasks and deliver better experiences to our players.
In Crazy Taxi: World Tour, generative AI was used as part of the ideation process for background objects. However, no AI-generated content will be included in the final game.
Some of the art assets, music materials, and code-assisted compilation in this game utilize generative artificial intelligence (AI) technology. All such content has been manually reviewed and optimized
As a solo developer working on a passion project with very limited resources, I utilized generative AI as a workflow tool to help sketch out the initial base meshes and textures for the miniatures and terrain elements. However, every single asset was then manually refined, over painted, and fully optimized by me to ensure a consistent, high-quality art style and solid performance.
Generative AI was used only for a small portion of the game's visual and marketing materials, which were subsequently refined by the developer. The overwhelming majority of graphics and content were created manually or obtained from licensed sources.
Warning: This game contains trace amounts of human effort—mostly restricted to pressing "Ctrl+C" and "Ctrl+V."
In the spirit of our title, "AI Slop" was created using generative artificial intelligence for practically every asset, line of code, and marketing material in existence.
Here is exactly how we let the machine do our jobs:
- Art & Assets: Every single visual asset, from the UI to the 6-fingered anime girls and the melting hands of our characters, was generated using text-to-image AI tools. No digital painters were harmed in the making of this game, because we didn't hire any.
- Narrative & Writing: The dialogue, item descriptions, and this very disclosure statement were generated by LLMs. We simply prompted a chatbot to "be funny and cynical" and copied the output without editing the typos.
- Code & Mechanics: The logic powering our card games and botnet automation was largely assembled by AI coding assistants. If the game crashes, please blame the algorithm, as our "lead developer" is actually just a prompt engineer.
- Music & Sound: The background tracks were generated by synthetic audio engines to ensure a continuous stream of procedurally generated slop-lofi beats.
We believe in a future where humans do not have to create things, freeing us up to spend more time looking at screens. We hope you enjoy consuming this premium, 100% synthetic digital garbage.
AI tools were used to generate some store icons and capsule-style promotional images. No AI-generated content is used as core gameplay, game code, or customer-facing interactive systems.
Some promotional images on the Steam store page and selected in-game UI images were created or assisted using generative AI, then reviewed and edited by the development team before use.
Generative AI was used in the development of Relax Puzzle as an assistive tool to help create some of our art assets and assist with programming logic. The AI served as a supporting utility to enhance our creative workflow and development efficiency. All content generated through these tools was carefully reviewed, refined, and integrated by our team to ensure the quality and consistency of your gaming experience.
The demo version contains temporary AI (generated music and promotional artwork only). These assets will be replaced with original content in the final version of the game.
This game uses AI-generated content, including art, music, code, and some narrative text. All AI-generated content has been reviewed, selected, edited, and integrated by the developer.
The overall concept, system design, content structure, debugging, and final quality control were completed independently by the developer.
As a small indie team of 3 developers, we utilized AI technologies as a supplementary tool in highly specific areas to optimize our development pipeline and deliver a more immersive experience:
Voice Acting: The character voice-overs in the game were generated using AI-assisted voice models.
Concept Art: For the portrait designs appearing after the 2nd planet, AI was used strictly during the initial concept and ideation phase. All final assets were carefully refined and finalized by us to ensure strict visual consistency and match our artistic vision.
Beyond these specific use cases, all programming, core game design, narrative, and primary in-game assets were handcrafted by our team. The game does not feature any live-generated AI content, and player safety/experience is fully controlled.
Some visual assets in this game were created with the assistance of generative AI tools. All generated content has been reviewed and curated by the developer before being included in the game.
Generative AI was used to assist in the creation of promotional artwork, marketing images, and store page assets. No AI-generated content is produced during gameplay, and no gameplay features rely on generative AI.
Generative AI was used during the development of Phantom Fools as a helper tool. It was used for some images, sound effects, music, and small parts of code. The 3D models, animations, most of the code, and the main game design were made by the developers without generative AI. Everything made with AI was checked, edited, and added to the game manually.
The game does not use generative AI during gameplay. No live AI-generated content is shown to players.
Monster Pit features handcrafted assets created by talented artists, musicians, and creators from the indie community. AI image generation tools were used during prototyping and stylization to keep the overall visual direction together.
This game utilizes pre-rendered generative AI to assist in the creation of specific 2D/3D environment buildings and UI assets. These tools were used alongside traditional development methods to build out the game's world.
Portions of the game's visual assets and promotional artwork were created or enhanced using generative AI tools and were subsequently reviewed, edited, and integrated into the final product by the developer.
This game uses generative AI in the following areas:
• Background artwork: All static background images displayed in menus and screen backdrops (e.g. brewery interior, fields, market, taverns) were created using generative AI. All images were carefully curated, selected, and post-processed by the developer to fit the game's "Soft Cinematic" 19th-century Belle Époque visual style.
• Sound effects and ambient audio: Some in-game sounds were generated using AI audio tools under appropriate commercial licenses. All sounds were reviewed and selected by the developer.
• Mission and narrative text: The campaign concept, story arc, and game design are the original work of the developer. Some campaign mission descriptions and in-game event texts were initially drafted with AI assistance based on the developer's outlines, and then reviewed, edited, and adapted to fit the game's tone and historical setting.
No generative AI is used during gameplay. All gameplay logic, mechanics, character behaviors, and AI competitor strategies are implemented as deterministic code that does not generate content at runtime. The game does not connect to any external AI services.
During the development of THE GRAVITY COMPLEX®, generative AI tools were occasionally used to assist in the creation and refinement of certain assets, including concept art, textures, music, and sound effects. All AI-assisted content was curated, reviewed, modified, and integrated into the game's overall artistic direction by the development team. No AI-generated content is created live during gameplay, and the game does not rely on external AI services while being played.
Some ingame models and textures are AI generated to help speed up the production pipeline. These will eventually be replaced and I simply refuse to charge money for a game which uses AI assets, so until then this game will be free until all AI assets are replaced.
RAX uses generative AI-assisted content in limited areas. Background music was generated with Flow Music. English localization text was assisted by generative AI and manually reviewed/edited by the developer. Some promotional visual assets, including posters and background images used for the Steam store page, community assets, or marketing materials, were created with AI image generation tools.
All gameplay systems, puzzle rules, level design, game logic, and player interactions are manually designed by the developer. RAX does not use real-time generative AI during gameplay.
AI was used to generate trailer music and couple of upgrades icons, but game is still in early development phase and i'm working on replacing those with real art.
Generative AI is used across this game's development — including store-page marketing artwork, in-game art (cards, UI elements), and source code. All AI-generated content is human-directed, reviewed, and edited by the developer. No AI runs at game time; everything ships as static, pre-rendered assets.
We have updated our AI disclosure in order to provide better transparency and clarity around the use of this support tool for Crazy Taxi: World Tour:
At SEGA Corporation, we utilize generative AI as an optional support tool for developers, with the aim of enabling developers to focus more on creative tasks and deliver better experiences to our players.
In Crazy Taxi: World Tour, generative AI was used as part of the ideation process for background objects. However, no AI-generated content will be included in the final game.
Some of the art assets, music materials, and code-assisted compilation in this game utilize generative artificial intelligence (AI) technology. All such content has been manually reviewed and optimized
As a solo developer working on a passion project with very limited resources, I utilized generative AI as a workflow tool to help sketch out the initial base meshes and textures for the miniatures and terrain elements. However, every single asset was then manually refined, over painted, and fully optimized by me to ensure a consistent, high-quality art style and solid performance.
Generative AI was used only for a small portion of the game's visual and marketing materials, which were subsequently refined by the developer. The overwhelming majority of graphics and content were created manually or obtained from licensed sources.
Warning: This game contains trace amounts of human effort—mostly restricted to pressing "Ctrl+C" and "Ctrl+V."
In the spirit of our title, "AI Slop" was created using generative artificial intelligence for practically every asset, line of code, and marketing material in existence.
Here is exactly how we let the machine do our jobs:
- Art & Assets: Every single visual asset, from the UI to the 6-fingered anime girls and the melting hands of our characters, was generated using text-to-image AI tools. No digital painters were harmed in the making of this game, because we didn't hire any.
- Narrative & Writing: The dialogue, item descriptions, and this very disclosure statement were generated by LLMs. We simply prompted a chatbot to "be funny and cynical" and copied the output without editing the typos.
- Code & Mechanics: The logic powering our card games and botnet automation was largely assembled by AI coding assistants. If the game crashes, please blame the algorithm, as our "lead developer" is actually just a prompt engineer.
- Music & Sound: The background tracks were generated by synthetic audio engines to ensure a continuous stream of procedurally generated slop-lofi beats.
We believe in a future where humans do not have to create things, freeing us up to spend more time looking at screens. We hope you enjoy consuming this premium, 100% synthetic digital garbage.
AI tools were used to generate some store icons and capsule-style promotional images. No AI-generated content is used as core gameplay, game code, or customer-facing interactive systems.
Some promotional images on the Steam store page and selected in-game UI images were created or assisted using generative AI, then reviewed and edited by the development team before use.
Generative AI was used in the development of Relax Puzzle as an assistive tool to help create some of our art assets and assist with programming logic. The AI served as a supporting utility to enhance our creative workflow and development efficiency. All content generated through these tools was carefully reviewed, refined, and integrated by our team to ensure the quality and consistency of your gaming experience.
The demo version contains temporary AI (generated music and promotional artwork only). These assets will be replaced with original content in the final version of the game.
This game uses AI-generated content, including art, music, code, and some narrative text. All AI-generated content has been reviewed, selected, edited, and integrated by the developer.
The overall concept, system design, content structure, debugging, and final quality control were completed independently by the developer.
As a small indie team of 3 developers, we utilized AI technologies as a supplementary tool in highly specific areas to optimize our development pipeline and deliver a more immersive experience:
Voice Acting: The character voice-overs in the game were generated using AI-assisted voice models.
Concept Art: For the portrait designs appearing after the 2nd planet, AI was used strictly during the initial concept and ideation phase. All final assets were carefully refined and finalized by us to ensure strict visual consistency and match our artistic vision.
Beyond these specific use cases, all programming, core game design, narrative, and primary in-game assets were handcrafted by our team. The game does not feature any live-generated AI content, and player safety/experience is fully controlled.
Some visual assets in this game were created with the assistance of generative AI tools. All generated content has been reviewed and curated by the developer before being included in the game.
Generative AI was used to assist in the creation of promotional artwork, marketing images, and store page assets. No AI-generated content is produced during gameplay, and no gameplay features rely on generative AI.
Generative AI was used during the development of Phantom Fools as a helper tool. It was used for some images, sound effects, music, and small parts of code. The 3D models, animations, most of the code, and the main game design were made by the developers without generative AI. Everything made with AI was checked, edited, and added to the game manually.
The game does not use generative AI during gameplay. No live AI-generated content is shown to players.
Monster Pit features handcrafted assets created by talented artists, musicians, and creators from the indie community. AI image generation tools were used during prototyping and stylization to keep the overall visual direction together.
This game utilizes pre-rendered generative AI to assist in the creation of specific 2D/3D environment buildings and UI assets. These tools were used alongside traditional development methods to build out the game's world.