Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative AI was used to create the background artwork in the Steam store and library images, and the Drift Quest logo, which also appears in the game. AI tools were also used during development: AI coding assistants helped write the game's code, the store description was written with AI assistance, and the game and store texts were translated into 29 languages and reviewed with AI. AI also helped write some of the game's English text, such as quest, item and spell names. The in-game interface and icon art comes from licensed asset packs, and the music is licensed from Phat Phrog Studios. No content is generated by AI while you play.
Our logo and key art were created with the help of AI image generation tools and edited by us. All gameplay, 3D models, and audio were made by our team.
We use generative AI tools during development to create some concept art and supporting images, as well as certain materials for the store page. All in-game content, including final assets, models, and text, is created and reviewed by hand.
Generative AI tools were used to assist in creating a limited number of pre-generated visual assets and localization text used in the game and its store materials. As an independent developer working with a limited production budget, I used these tools where commissioning additional original artwork was not financially feasible. All AI-assisted content was carefully selected, reviewed, and edited by the developer. The game does not generate AI content during gameplay.
Some artwork for the game or its store materials includes minor AI-assisted edits. This content is pre-generated. The game does not generate AI content during gameplay and does not connect to external AI services.
Some sprites, event card illustrations, background music and sound effects were created with locally-run generative AI models (Stable Diffusion XL, ACE-Step, Stable Audio Open) and then edited by the developer. No generative AI is used while the game is running.
An AI assistant (Claude) was used during development. It wrote the in-game text translations, the store page text, and the scripts that build many of the game's 3D models, animations and textures, all under the developer's direction and review. Nothing is generated by AI while you play. All sounds are real recordings from CC0 libraries.
Generative AI tools were used during development to assist in creating select background visuals, sound effects, music tracks, and promotional graphics.
Some of the game's artwork was created with the help of AI image tools, and was then chosen, edited and placed by the developer. AI tools were also used to help translate the game's text into French, German, Spanish, Portuguese and Chinese. Nothing is generated while you play.
Generative AI was used during development to create select environmental artwork, including some fictional posters and signage appearing within the game. These assets were reviewed and curated by the developers before inclusion in the final game.
Generative AI was used during development to help create some pre-generated quiz questions and visual artwork used in the game and its promotional materials. These are fixed assets prepared before release. The game does not generate content with AI during gameplay.
AI tools assisted the creation or processing of some backgrounds, title illustrations, upgrade-card artwork and localized text during development. These assets are prepared in advance. The game does not call generative AI services at runtime.
Pre-generated AI artwork and audio were used during development. The developer selected and edited these assets for the game and its marketing materials. No content is generated by AI during gameplay, and the game does not connect to an external AI service.
Generative AI tools were used during development to create or assist with some pre-generated visual assets, such as ability icons. All AI-assisted content is reviewed and edited by the developer before being included in the game. The game does not generate AI content during gameplay.
Generative AI was used during development to create some promotional artwork, including Steam store capsule images and logo variations. Generative AI is not used during gameplay, and no AI-generated content is created in real time.
Illustrations and store art were created with Google Nano Banana 2 AI image generation, then selected, edited and assembled by the developer. Background music was created with Stable Audio 2.5. No AI content is generated during gameplay.
Generative AI was used to create artwork for the truck, cargo, environments, route illustrations, and store materials. AI tools also assisted with writing and localization. All such content was created before release. The game does not generate AI content or connect to AI services during gameplay.
Character art, backgrounds, interface graphics and store artwork were created with the help of generative image tools and then selected, edited and assembled by the developer. Game design, code and writing are our own work. The game does not generate any content while you play.
Parts of this game were made with the help of generative AI during development.
- Artwork (item illustrations, backgrounds and interface graphics) was generated with AI tools and then edited and adjusted by hand.
- Music and sound effects were created with AI tools.
- The source code and the in-game text translations were written with AI assistance.
All of it was reviewed by the developer before release.
This game does not use generative AI while you play. No content is generated at runtime, and no player data is sent to any AI service.
Generative AI was used to create the illustrations, as well as a small portion of the character artwork and dialogue. This content was created during development. The game does not generate AI content during gameplay.
AI-generated artwork includes the MMA menu image, Steam capsules, library art and store background. No live AI generation or external AI service is used during gameplay.
Generative AI tools were used during development to create and refine visual assets, artwork, and music. These assets are prepared in advance, the game does not generate AI content during gameplay.
Generative AI tools assisted the creation of character and environment artwork, item and UI art, store artwork, and parts of the story and localization. These are pre-created assets included with the game. The game does not generate content during play or connect to external AI services.
Generative AI was used to create the background artwork in the Steam store and library images, and the Drift Quest logo, which also appears in the game. AI tools were also used during development: AI coding assistants helped write the game's code, the store description was written with AI assistance, and the game and store texts were translated into 29 languages and reviewed with AI. AI also helped write some of the game's English text, such as quest, item and spell names. The in-game interface and icon art comes from licensed asset packs, and the music is licensed from Phat Phrog Studios. No content is generated by AI while you play.
Our logo and key art were created with the help of AI image generation tools and edited by us. All gameplay, 3D models, and audio were made by our team.
We use generative AI tools during development to create some concept art and supporting images, as well as certain materials for the store page. All in-game content, including final assets, models, and text, is created and reviewed by hand.
Generative AI tools were used to assist in creating a limited number of pre-generated visual assets and localization text used in the game and its store materials. As an independent developer working with a limited production budget, I used these tools where commissioning additional original artwork was not financially feasible. All AI-assisted content was carefully selected, reviewed, and edited by the developer. The game does not generate AI content during gameplay.
Some artwork for the game or its store materials includes minor AI-assisted edits. This content is pre-generated. The game does not generate AI content during gameplay and does not connect to external AI services.
Some sprites, event card illustrations, background music and sound effects were created with locally-run generative AI models (Stable Diffusion XL, ACE-Step, Stable Audio Open) and then edited by the developer. No generative AI is used while the game is running.
An AI assistant (Claude) was used during development. It wrote the in-game text translations, the store page text, and the scripts that build many of the game's 3D models, animations and textures, all under the developer's direction and review. Nothing is generated by AI while you play. All sounds are real recordings from CC0 libraries.
Generative AI tools were used during development to assist in creating select background visuals, sound effects, music tracks, and promotional graphics.
Some of the game's artwork was created with the help of AI image tools, and was then chosen, edited and placed by the developer. AI tools were also used to help translate the game's text into French, German, Spanish, Portuguese and Chinese. Nothing is generated while you play.
Generative AI was used during development to create select environmental artwork, including some fictional posters and signage appearing within the game. These assets were reviewed and curated by the developers before inclusion in the final game.
Generative AI was used during development to help create some pre-generated quiz questions and visual artwork used in the game and its promotional materials. These are fixed assets prepared before release. The game does not generate content with AI during gameplay.
AI tools assisted the creation or processing of some backgrounds, title illustrations, upgrade-card artwork and localized text during development. These assets are prepared in advance. The game does not call generative AI services at runtime.
Pre-generated AI artwork and audio were used during development. The developer selected and edited these assets for the game and its marketing materials. No content is generated by AI during gameplay, and the game does not connect to an external AI service.
Generative AI tools were used during development to create or assist with some pre-generated visual assets, such as ability icons. All AI-assisted content is reviewed and edited by the developer before being included in the game. The game does not generate AI content during gameplay.
Generative AI was used during development to create some promotional artwork, including Steam store capsule images and logo variations. Generative AI is not used during gameplay, and no AI-generated content is created in real time.
Illustrations and store art were created with Google Nano Banana 2 AI image generation, then selected, edited and assembled by the developer. Background music was created with Stable Audio 2.5. No AI content is generated during gameplay.
Generative AI was used to create artwork for the truck, cargo, environments, route illustrations, and store materials. AI tools also assisted with writing and localization. All such content was created before release. The game does not generate AI content or connect to AI services during gameplay.
Character art, backgrounds, interface graphics and store artwork were created with the help of generative image tools and then selected, edited and assembled by the developer. Game design, code and writing are our own work. The game does not generate any content while you play.
Parts of this game were made with the help of generative AI during development.
- Artwork (item illustrations, backgrounds and interface graphics) was generated with AI tools and then edited and adjusted by hand.
- Music and sound effects were created with AI tools.
- The source code and the in-game text translations were written with AI assistance.
All of it was reviewed by the developer before release.
This game does not use generative AI while you play. No content is generated at runtime, and no player data is sent to any AI service.
Generative AI was used to create the illustrations, as well as a small portion of the character artwork and dialogue. This content was created during development. The game does not generate AI content during gameplay.
AI-generated artwork includes the MMA menu image, Steam capsules, library art and store background. No live AI generation or external AI service is used during gameplay.
Generative AI tools were used during development to create and refine visual assets, artwork, and music. These assets are prepared in advance, the game does not generate AI content during gameplay.
Generative AI tools assisted the creation of character and environment artwork, item and UI art, store artwork, and parts of the story and localization. These are pre-created assets included with the game. The game does not generate content during play or connect to external AI services.